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    Warframe [META] New or Returning Player? Welcome (Back) to WARFRAME!

    Warframe [META] New or Returning Player? Welcome (Back) to WARFRAME!


    [META] New or Returning Player? Welcome (Back) to WARFRAME!

    Posted: 19 Feb 2019 01:01 PM PST

    "For generations you've slept, no purpose, no call to wake you. But now, something has risen from the ruins of the Old war..."

    Warframe is a game grounded in familiar ideas permeated with distinct style and flair. You, a mysterious warrior with an unclear past, wield gun, blade, and the spectacular power of your Warframe. You contend with a totalitarian clone military, a high-tech merchant cult devoted to profit, and an ill-fated bioweapon designed by a fallen super-civilization. In your battles and adventures, you become a savior of the weak, a saboteur of the wicked, and a survivor against immense odds. Uncover your past, unlock the power of your weaponry, and unite with other players against the game's villains and its difficulty.

    Whether you're joining us for the first time or are a returning player, the moderation team at /r/Warframe would like to welcome you (back) to the community and wish you a happy 2019!

    This is one of the official fan sites for Warframe, and we're happy to have you join us! We've got users from all over the world and all walks of life, ready to give their assistance or have discussions for your needs. Below is a basic introduction to the game and the subreddit.


    Here are a few important resources to get you get started!

    The official Warframe Quick Start Guide will get you playing in no time!

    Fortuna Map and comprehensive guide to the cold Venusian surface will help you brave the largest open world expansion yet!

    Plains of Eidolon Map and getting started on Plains of Eidolon, two helpful resources written by the community for the community!

    Unofficial Warframe Handbook written by /u/DapperMuffin and updated by /u/TheStonedDerp ! Whether you're new or returning it's highly recommended you give this a look.

    Fennyface's Beginner's Guide ! the most comprehensive and robust explanation of the new player experience in the community.

    Mastery Calculator, by /u/Nibblets_ ! A useful tool to help you become one of the most experienced space ninja's to bullet jump through the world of Warframe!

    Folren's Riven Bot Discord, By /u/Folren ! A discord bot server dedicated to answer the main question: "is this riven good?"

    Beginner's Gun Modding and Melee Modding Guides, by /u/Mogwin ! A how-to on the basics of weapon modding.

    Community Tier List by /u/sakai4eva ! Perfect for seeing what is regarded as "good" or "bad" in the world of Warframe. Please remember that everything can work if you put time into it! Alternatively, you can try searching for recent tier lists.

    Community Guide to Farming Resources by /u/ByteRoster ! A perfect place to find out where to efficiently farm for the materials needed for that gun you've had your eyes on since the start!

    This forum thread by Rydian covers all major changes since Update 8! It's a few months out of date currently, but we have compiled a list of changes since the last time that one was updated.

    Looking for streams or creators? Check out the Official Warframe Partners page, as well as the Warframe Partner's Program if you're interested in joining them!

    Prefer to search for specific written guides? The Steam community has plenty of guides that you can search through by category or keywords!

    Our subreddit FAQ has the answer to many questions you might ask when starting out, as well as clarification on some advanced game features mentioned in other guides or during gameplay.

    The Warframe wiki, a fellow official fan site, is the premier information hub for all things Warframe. An index of everything in the game, it's the first place and the best place you should go to figure out what anything is!

    Be sure to check out our other player-made resources over here!


    Our weekly threads (links to the most recent ones are in the sidebar!)

    Warframe Weekly Q&A | Ask Your Game-Related Questions Here! - This thread is for any and all questions you have about the game! Players check every day of the week to answer your questions, no matter how simple or complicated they are! There's a new thread every Sunday!

    Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here! - This thread is a place where people can post about their good or bad luck! Whether you praise the Void or curse RNGesus, everyone here can sympathize! There's a new thread every Monday!

    Warframe Weekly Off-Topic Thread | Share Whatever You'd Like! This weekly thread is a place where people can post anything, even things that would the Relevance Rule

    Warframe Weekly Vent/Rage/Rant Thread! - This weekly thread is for anyone who wants to let off steam, we all love the game, but nothing is perfect!

    Warframe Weekly Recruitment | Share Your Name and Get in the Game! - This thread is for anyone looking to help other players or to get help themselves! Share your in-game name to group up for tough missions, make new friends, or find a rare item! There's a new thread every Friday!

    Warframe Weekly Riven Thread! - A weekly thread for anyone who is interested in the Riven aspect of Warframe. Builds, rolls, tips and tricks are all freely shared and discussed in this thread.

    And make sure to check out our public communities page if you're looking for some cool Warframe related Discord channels to join!

    Not a fan of Discord? We also have an IRC channel!

    The Warframe Reddit network

    Warframe Reddit is more than just /r/Warframe. Here are the other subreddits in our network, and their various purposes:

    • /r/WarframeRunway is dedicated to everything fashionframe and captura! Keep in mind, posting your fashion to the main sub is not only allowed but encouraged!

    • /r/MemeFrame is the place where most Warframe-related memes and image macros go!

    • /r/WarframeClanRecruit is for all your clan recruitment or invitation needs!

    • /r/WarTrade is where you can find trade requests and offers for all tradable items in Warframe!

    • /r/WarLFG Need some people to clear the star chart or run relics with? This is the place to group up!

    • /r/MandachordMelodies Share your tunes with the rest of the community!

    • /r/WarframePvP For everything PvP! Not very active, but might still be worth checking out if you're really into the PvP side of the game.


    Finally, an overview of our subreddit rules.


    Dream... Not of what you are...But of what you want to be.

    Welcome Tenno! We'll see you in the stars!

    submitted by /u/apostroffie
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    Warframe Weekly Off-Topic Thread | Share Whatever You'd Like!

    Posted: 19 Feb 2019 07:33 AM PST

    Hello, Tenno! Today is Top(ic)-less Tuesday!

    Your comments need not be related to Warframe; you can post memes, personal stories, or anything else that wouldn't normally fit within the Relevance Rule. We will still be enforcing the Golden Rule in this thread.


    Credit goes to /r/DestinyTheGame for this weekly thread series!

    submitted by /u/AutoModerator
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    [comic] Living Fossil

    Posted: 19 Feb 2019 08:53 AM PST

    I Hope D.E. puts this Concept as Inaros Prime

    Posted: 19 Feb 2019 03:10 PM PST

    So I go afk as Chroma Prime in Cetus, and what do I come back to?

    Posted: 19 Feb 2019 06:21 PM PST

    A default colour Volt running around me in circles. I love this community, and those comics are my favourite, but damn does that make me feel old. I haven't even been playing this game that long, I started less than a year ago!

    submitted by /u/DJHarris4444
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    Warframe meets Showerthoughts

    Posted: 19 Feb 2019 03:32 PM PST

    Asymmetrical fashion

    Posted: 19 Feb 2019 05:34 PM PST

    Mod Corrosive vs Corpus and Radiation vs Grineer if you want to blow up dropships!

    Posted: 19 Feb 2019 05:55 AM PST

    The Dream Patch Notes

    Posted: 19 Feb 2019 10:11 PM PST

    Loot

    • Warframes now collect loot in a 12 radius, no mod required.

      • Options are available to prevent certain resources from being collected automatically. (ie, energy pickups, ammo etc)

    Companions

    • A sentinel can now be equipped alongside a companion in the arsenal menu, meaning you can now bring one sentinel and one companion on missions.

    • Loyalty is no longer a stat for Kubrows.

      • That's right your Kubrows will love you no matter what.
    • Genetic Stability is no longer a stat for Kubrows and Kavats.

      • Kubrow and Kavat base health has been adjusted to meet 100% stability levels.
    • Companions can now be changed without needed to be removed from statis.

      • Removing a companion from stasis now only determines which companion will walk around the Orbiter.

    Movement

    • Parkour 2.1 Wallrun. In addition to 'walldashing' Players can now initiate a horizontal wallrun by jumping towards a wall at an angle or a vertical wallrun by jumping towards a wall head-on and then holding jump.

    Loadouts

    • Loadouts can now be re-ordered in the arsenal menu.

    Syndicate Standing

    • Syndicate standing is no longer tied to sigil cosmetics.
      • Players can now select their currently active syndicate at the syndicate panel in their orbiter.
      • Standing is always gained at a rate corresponding to the current Standing Rank for that syndicate.

    Game Browser

    • Players can now search for and create pre-made squads using the new Custom Game Browser.

      • Players can filter by mission type, planet, node and enemy level.

    This is a dump of things I've been wanting for ages, unfortunately DE has had other priorities but I have hope that one day some of these might get implemented. (Loadout reordering, fingers crossed)

    submitted by /u/JPGreenHawk
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    “you see that crewmen over there kid? try shooting his butt”

    Posted: 19 Feb 2019 09:19 AM PST

    Came across this tileset in a Kuva Sabotage mission on Earth. Never seen this one in 1k+ hours of playing.

    Posted: 19 Feb 2019 06:09 AM PST

    DE_Steve: Real-time sun shadows coming!

    Posted: 19 Feb 2019 08:51 AM PST

    I think Ballas gave me a Great Value sword.

    Posted: 19 Feb 2019 06:30 PM PST

    cursed_eudico

    Posted: 19 Feb 2019 12:01 PM PST

    Just some random excal shot

    Posted: 19 Feb 2019 01:30 PM PST

    excuse me sir but this is a kids only club

    Posted: 19 Feb 2019 10:15 AM PST

    Negative slash Drakgoon riven be like

    Posted: 19 Feb 2019 09:42 AM PST

    Kohm with Negative Slash and Without 100 Status Chance Vs. 8 Lvl 135 Corrupted Heavy Gunners

    Posted: 19 Feb 2019 03:37 PM PST

    Saryns, I know you wanna make the Defense rounds go fast

    Posted: 19 Feb 2019 02:10 PM PST

    ...but it sucks when everyone gets 6 reactant in 5 waves :(

    submitted by /u/DazGoodaCheese
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    Vox Solaris Phases (Bounties) should reward Standings for Vox Solaris and not Solaris United

    Posted: 19 Feb 2019 10:44 PM PST

    I'm not even sure if this is a bug to begin with.

    Was it intended to slow us down or something? Doesn't make sense to be earning Standings for another faction. And, it's only 1000 anyway.

    submitted by /u/Inumayobaka
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    I was doing a defense mission when this guy got stuck in this action pose for a bit.

    Posted: 19 Feb 2019 06:00 PM PST

    Why I love Hydron

    Posted: 19 Feb 2019 06:08 AM PST

    It’s a travesty that we only get to witness Clem at 0.00002% power. We need an Elite Help Clem mission so we can see him at 0.0004% power.

    Posted: 19 Feb 2019 11:48 AM PST

    CLEM

    GRAKATA

    submitted by /u/FrankWest21CP
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    I love Warframe

    Posted: 19 Feb 2019 08:19 AM PST

    I love Warframe,

    But it really struggles to keep me playing.
    I know the Warframe-Community is very protective when it comes to both DE and Warframe. And I can ensure you I really love DE and what they have done. I wrote this because I want Warframe to be the best game it can and share my perspective as a longtime gaming and sci-fi enthusiast. At first I wasn't planning on posting this but I and the people I shared it deemed it worth publishing.
    Let us start off with stating what Warframe does extremely well.

    • It does an amazing job at customization for both visuals and stats.
    • I can't think of another game which is optimized this well in terms of performance.
    • The voice acting as well as the later missions are top notch.
    • The fast paced and smooth movement is unrivaled.
    • And last but most importantly the general sci-fi setting is just the best out there. No other game comes close to the imagination and craftsmanship that went into the Warframe-Universe.

    But sometimes it is not enough to just expand on your strengths. For years now the gameplay is falling further and further behind the listed strengths. The further you get into the game, the less satisfying the gunplay feels.

    In this post I will dive into what Warframes weaknesses are in my opinion and a way to address them.

    One of Warframes strong suits is also one of its downfalls when it comes to late game: Its Speed

    While the movement is super fun and fluid it makes challenging and engaging content really hard to implement, especially if you consider the mostly "Horde mode" gameplay. It is really hard to make satisfying gunplay if you can just gap close almost instantly and slice up the entire pack of enemies in a single swing and at the same time, using guns most of the time keeps you somewhat open for counter fire. Bulletjumping like a madman and landing precision hits works against individual and tougher enemies like sentients. Which is the enemydesign I am hoping to see more of. The game in general would profit from fewer but tougher enemies on more spacious maps.

    One issue I noticed, which makes gunplay a lot more clunky then it needs to be is a camera and the Warframe model blocking your view. When you look at your Warframe and at the environment in a lot of tilesets it feels like you are 10 meters tall and both you and the enemies cover ground so fast that you just never are in optimal range to use your actual gun. Keep in mind a lot of those tilesets are very old and designed with a completely different gameplay in mind.
    DE recently showed off new Hit Animations for enemies. Those would go very well with some bigger and tougher enemies and make them feel less bulletspongy in the process, it would be good if hits will also slow down their movement for the moment of the hit. In general fewer but stronger enemies would improve the gameplay experience. Maybe reduce the amount of enemies to counterbalance. This should incentivize more accurate shots.
    A lot of DE's recent design choices for Warframes are giving the impression of DE wanting to move away from the AOE only play style. This is what I am really hoping for.

    We have so many cool Guns. Make me want to use them! In the current endgame guns are kind of only worth using once you hit almost sortie level enemies. But those levels bring us to the next problem which is enemy damage and armor scaling. A majority or Warframes are either too fragile to be used in endgame missions or lack the raw power. From a design standpoint a behemoth like chroma or rhino shouldn't exist and it especially shouldn't be mandatory. While Warframe is all about bringing the right tool for the job, no Warframe should be the power of atomic bomb while others have place in an ordinary toolbox.

    And those Jobs bring me to the next point: Mission Design

    While newer missions aka Bounties have improved a lot I find myself not spending that much time in those compared to void fissures. The reactant system doesn't feel very fleshed out and very rushed. If we need reactant to open relics why can't we have a mission type based on it? Like protecting a device made to open our relics, which opens as soon as we have the total amount of reactant, similar to excavation. Not getting 10 reactant in 5 waves, because someone killed too fast or having to chase behind people running of in survival mission just to make sure to have your 10 reactant is so annoying that I ended up avoiding my favorite mission type for void fissures.
    The reason why my personal favorite is survival is because you actually play the game, instead of just wanting to get through the mission with the least possible effort and skipping 95% of the content.
    And then there is the opposite example in capture and exterminate, which is basically just "run through the map with some kind of AOE enabled". The opposite of engaging gameplay. Void fissures need dedicated mission structures which aren't reliant on random rotations. Void fissures got introduced to mix up endgame and bring a change of scenery. This was the initial intent why it got moved out of the void. But since we have a lot of different themed endgame now, moving "prime-part content" back into the void would be very fitting.

    The mission design should also reflect the rewards you get from it which brings me to my next point: Reward Structure

    This basically goes hand in hand with the previous topic. Having rewards tied to fitting activities gives your missions identity for example raiding a Grineer ship has the option to yield Zaw or Kitgun parts of Grineer design with slightly randomized stats to encourage more runs. This was basically what I was hoping for when they announced dark sector reworks. Multi level roguelike dungeons with fitting rewards instead we ended up with another horde mode. Having riven based rewards tied into mission would be nice aswell. For example having different types of treasure rooms after every X levels of the roguelike you completed. Example for those rooms would be:

    • Rivens based on the faction
    • A machine allowing you one or multiple rerolls on a Riven with higher reroll counts requiring deeper progress into the dungeon
    • Zaw/Kitgun parts of the faction, Vandal/Prisma/Wraith weapons or parts
    • The option to dismantle a weapon with a chance for a fitting Riven (could require a veiled Riven of matching type) with higher chance for dismantling a prime or faction variation. This would also serve as a type of itemsinc similar to ducats
    • A small collection of relics
    A system like this would be going well with the Railjack expansion, if you structure it like a escalation mission in EVE Online. You finish a spy mission for example and have a chance to learn the location of Corpus ship. You then use your Railjack to get there and raid it.
    Also having meaningful random drops during missions would go a long way enhancing the gameplay loop.

    The next topic I want to talk about is general balancing and scaling

    I don't want to go too deep into this topic because it is way too big to give it the coverage it needs.

    The scaling is pretty good early levels until you reach around level 50 enemies. After that point it starts to get out of hand though. DE needs to figure out how far they want to go with the scaling and what level they want people to encounter the enemies. Because as it stands right now endgame enemies encountered in the game are too strong for a lot of Warframes even before you start the infinite scaling. The fact squishier Warframes can't take a single shot in sortie3 or high level bounties is bad. Not every frame needs to be able to tackle endurance runs, but every frame should have its place in certain endgame missions. The problem is the huge discrepancy in defensive capabilities. There is an abyss between the EHP of Banshee and Chroma, which needs to be filled.
    Making real challenging content will need to be curated and won't be achieved with artificial stat scaling, because you will need to hit sweet spots. Scaling difficulty will still be nice for endurance run playstyle but it won't have a place in most people's day to day gameplay.
    I also hope the Railjack modding system Steve mentioned will carry over to Warframes and weapons to make actual challenging/engaging content achievable.

    And then there is the elephant in the room: Armor
    Why percentage damage reduction does need to scale in the first place? It is already a multiplier to the scaling health value. Having both scale at the same time just makes enemies scale exponentially.

    Next up: Warframe abilities
    Cut down on the AOE. While it might be fun at first, it is very unhealthy for the game in the long run. Abilities like Maim are just boring and are the opposite of engaging. I introduced a lot of player to Warframe. The majority of those left again with the reasoning "The farming is boring. You only press the same button all the time" Those people came from very grindy games and aren't shying away from a huge grind. It is how you grind in Warframe. Garuda for example is in my opinion the best designed Warframe in the last years. Both offensive and defense capabilities are very fleshed out and in a good state in terms of power.

    Just to be clear, I am confident DE knows what they are doing and where they want to go with the game, but getting perspectives is important. Most of the issues listed here won't be apparent until you hit like 2000+ hours played. But as time goes on a lot more people will hit those numbers. Especially in the current market it becomes a lot more visible that growth from new players is finite and retention is king. I am well aware that some of the listed issues and recommendations got addressed in recent Devstreams and I am really looking forward to updates like The Wolf of Saturn, but I started writing down my thoughts before those and there is still value in them.

    I am looking forward to your responses. Please be reasonable and constructive.

    There is nothing left to say other then:
    I love Digital Extremes.
    I love the community.
    And I love Warframe.

    submitted by /u/plato13
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    The real reason Conclave sucks.

    Posted: 19 Feb 2019 07:14 AM PST

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