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    Warframe Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here!

    Warframe Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here!


    Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here!

    Posted: 25 Feb 2019 07:33 AM PST

    This thread is for sharing your Warframe experiences and good or bad luck. Experiences can be shared any day of the week!

    Whether you praise the Void or curse RNGesus, everyone here can sympathize; share any experiences that you've had in Warframe that you want! You can also freely share things that are listed as "disallowed posts" here.


    Comments are sorted by new by default! And remember...

    Experiences can be shared any day of the week!

    submitted by /u/AutoModerator
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    When Lotus isn't home

    Posted: 25 Feb 2019 12:25 PM PST

    Fanart: Memento

    Posted: 25 Feb 2019 07:30 AM PST

    Rahetalius uploads a video giving a rundown of the entire Chat Moderation scandal, in turn gets accused of "personal attacks against DE staff" on Twitter by Steve, Rebecca, Megan and Pablo.

    Posted: 25 Feb 2019 11:38 AM PST

    Corpus Slayer Rhino

    Posted: 25 Feb 2019 07:07 AM PST

    I painted Rebb's Wisp! ♥

    Posted: 25 Feb 2019 12:07 PM PST

    Found this comment on the very first update patch of Warframe. He couldn't be more correct.

    Posted: 25 Feb 2019 06:37 AM PST

    Biz must be pretty popular all over the system

    Posted: 25 Feb 2019 01:37 AM PST

    Fiance made this and I couldn't be more in love.

    Posted: 25 Feb 2019 04:12 PM PST

    The “I’m new to warframe” starter pack

    Posted: 25 Feb 2019 02:59 PM PST

    Wisp meets Titania

    Posted: 25 Feb 2019 08:00 AM PST

    Things that DE refuses to do:

    Posted: 25 Feb 2019 07:53 PM PST

    Beatifull and Bloody Garuda. I really like this frame so why not to draw her :p

    Posted: 25 Feb 2019 11:27 AM PST

    Shockwave MOA's; best designed enemy in the game?

    Posted: 25 Feb 2019 09:22 AM PST

    Shockwave MOA's are, in my opinion, the best designed enemy in Warframe. Their big difference between other MOA's is their stomping shockwave ability and everything about it is designed to make the player aware of that. To differentiate them from ordinary moa's, they are rarer, larger, and have a completely different color, so you know right away "this is different". And that's good, because you quickly learn it has a shockwave ability that knocks you flat on your ass if you get hit by it, which brings me to my second point.

    It's shockwave is very obvious. It runs up to you, lifts its leg up with a big animation, makes a sound, waits a bit, then stomps the ground (more animations and sounds) and create a "danger circle" that spreads outwards relatively slowly. If you are hit by it, it is 100% your fault and you know it.

    I hope more enemies will be (re)designed with similar attributes, especially with how fast-pased Warframe has become and how the pla-get's hooked and dragged by a Scorpion out of nowhere

    submitted by /u/Tarudizer
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    During a leveling session in Hydron, my Ash decided to become Zephyr.

    Posted: 25 Feb 2019 05:51 PM PST

    An idea to make Grapple Enemies more fun and less annoying.

    Posted: 25 Feb 2019 11:50 AM PST

    Change 1: Audible windup that takes priority over other sounds. The Scorpion could make a ratcheting sound that increases in rate until finally the grapple is shot at you, and the Ancient could have a scream or other loud infested sound. Since the Ancient is suppose to be a harder enemy then the Scorpion, then it seems appropriate to have it's grapple be slightly less telegraphed. But there should still be a cue, besides the current "mostly silent outstretched arm".

    Change 2: Grapple enemies should only use their grapple attack if you are (kind of) facing them (maybe slight larger than FOV). As well as the obvious one grapple within a certain timespan, so you arnt being grapple spammed. This also leads in to my next change:

    Change 3: Grapple enemies grab your foot, and pull you down onto the ground. The camera pulls in facing them and you still have access to your gun. So imagine an uncontrolled slide towards the enemy. This does many things:

    1. By pointing the camera at the enemy pulling you in, you have ample opportunity to shoot them and/or their friends around them.
    2. An uncontrolled slide towards your foe not only looks cool, but also feels a lot more natural then the current grapple, which is a hard stun. This can be further enhanced by giving you minimal control with directional input, yet still on the trajectory towards the enemy reeling you in.
    3. This is a lot more "Ninja", which Steve has been talking about a lot for 2019.
    submitted by /u/Izacht13_
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    I tried to make eidolon teralyst in Roblox

    Posted: 25 Feb 2019 01:15 AM PST

    "My own master"

    Posted: 25 Feb 2019 01:40 PM PST

    "World on Fire" Ember Captura Edit - AoD

    Posted: 25 Feb 2019 09:22 PM PST

    JoJo reference? :D

    Posted: 25 Feb 2019 02:20 PM PST

    New player innocence is the best

    Posted: 25 Feb 2019 08:11 AM PST

    Hey all, first post, second Kavat for me. After a really ugly first one, I feel lucky after getting a beautiful second one.

    Posted: 25 Feb 2019 09:38 PM PST

    "The neckining"

    Posted: 25 Feb 2019 10:26 PM PST

    QOL Change; stop making chat auto switch channels IF you are already typing

    Posted: 25 Feb 2019 06:00 AM PST

    Title. It's really annoying when I'm typing in clan chat or something and then after I join a squad or enter a relay I post it in the wrong chat because I didn't notice it switched. Auto switching to a different channel should only happen if you don't have the chat box selected.

    I know plenty of other people have this problem too because I've seen plenty of "oops wc" messages.

    submitted by /u/MstrTenno
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    My sweetheart <3

    Posted: 25 Feb 2019 05:27 AM PST

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