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    Warframe Warframe Weekly Recruitment | Share Your Name and Get in the Game!

    Warframe Warframe Weekly Recruitment | Share Your Name and Get in the Game!


    Warframe Weekly Recruitment | Share Your Name and Get in the Game!

    Posted: 22 Feb 2019 07:32 AM PST

    This thread is for anyone to recruit or request others to help them out. It's open to all types of recruitment, and you can recruit any day of the week!

    • Asking for help from other players or offering to help? Go ahead and share your name!

    • Need people to do a certain kind of run? Put your name out there!

    • Want to recruit for your clan? Do it!

    • Anything else you want other players to add you up for? Get the word out and see who offers!


    Please provide the following information in your comment (in no particular order or format):

    • Platform (PC/PS4/XB1/Switch)
    • In-game name (to add to contacts), or clan name if recruiting
    • Location (for lag concerns or looking for players from specific regions)
    • Goal (What are you going to be doing?)

    No formatting necessary! That's right, format your requests or offers howeveryou want! The nicer and prettier it is though, the easier it is to read so keep that in mind!

    Read the other comments! If no one answers your response, add the others who have shared their info! Keep checking back to see who else is out there! Request away!


    And remember...

    You can recruit any day of the week!

    submitted by /u/AutoModerator
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    Shoutout to DE for making this wholesome post on their Facebook page.

    Posted: 22 Feb 2019 12:23 PM PST

    NEF ANYO IS WATCHING. my tshirt design contest submission

    Posted: 22 Feb 2019 03:59 AM PST

    Melee Changes: Phase 1

    Posted: 22 Feb 2019 10:16 AM PST

    Source: https://forums.warframe.com/topic/1063446-melee-changes-phase-1/

    Warframe and change go together like Inaros and Vitality. Without change in Warframe we'd still have Stamina Bars, Nekros would still have to hit '3' every time he wanted to Desecrate, and bullet jumping wouldn't exist. In fact, without change, Warframe melee would only consist of quick attacks.

    Melee changes are coming - and they'll be rolling out in Phases. Starting with this 'Phase 1' overview, we hope to give you some insight as to what you can expect coming down the road - starting with the following goals:

    1) Uninterrupted Combat - firearm to equipped melee (and vice versa) states are instant.

    Bonus 1.a) Combo Resume

    2) Ground Slams are more controllable, cleaner, and simpler.

    3) Visual FX: 2019 style!

    4) Keybinds!

    5) Change & Methodology.

    UNINTERRUPTED COMBAT

    Our original "Sword Alone" melee update inspirations came from a lot of '1 player vs. 1 enemy' materials, which over the years has not kept up with Warframe's combat pace. To benefit from blocking, combos, channeling, and more you had to hold a key and lock yourself into melee mode entirely. This had huge appeal in 2014 because everything was new, but now it is time to bring back fast and distinctly Warframe combat.

    With the instant firearm to equipped melee (and vice versa) states, you can immediately engage in all things melee - Combos, blocking, and more. No more interruptions between firearm and melee!

    COMBO INTERRUPTS/RESUME

    When interrupting a melee combo with gunfire, dodging, bullet jumping, or any parkour, your next melee attack will resume the combo where it left off (within a window). This simply means taking brief and tactical actions between combo executions is now a valid strategy.

    Combo Resuming is something we are trying for Phase 1 - at least as a prototype. This is the most subject to 'too volatile to ship in Phase 1', so we'll keep you posted.

    GROUND SLAMS

    Aerial dominance is a key part of Warframe - you have full freedom to not only weave in and out of combat on the ground, but bullet jumping and aim gliding from above is one of a Warframe's most lethal advantages. Current ground slams instantly interrupt all momentum, direction, and cancel any aiming to slam you down right where you are. We are going to make Melee ground slams aimed, and as a result more controllable. You will be able to use your aerial advantage to aim, and then target the Ground Slam to more tactical end results.

    OLD SYSTEM

    NEW SYSTEM

    FX: 2019!

    Our FX art team will be updating all things Melee FX. Expect a beautifully redone FX pass with all this change in Phase 1!

    Our FX Team says:

    'We're replacing all Melee FX with the new clean basic ones!' You can see what that looks like here:

    https://gfycat.com/gloomyenlightenedhoverfly

    https://gfycat.com/clutteredpotablekagu

    Because this is Phase 1, it 'means all the unique weapons will have new generic FX for a little while (Jat Kittag etc.) until we can get through them all and make new clean variants'.

    New and cleaner FX have been created with the idea of beautifully short, highly detailed lifespans. Not infinite - meaning the 'Constant Weapon Trail' option will be removed as a result of this change (at least for Phase 1, we really do think it looks better removed).

    KEYBINDINGS

    Things are changing. This may lead to keybindings from our old Melee system becoming obsolete.

    Notable Keybind changes:

    BLOCKING

    Blocking with a melee weapon is no longer keybound, it is automatic when facing enemies who are dealing damage to you in melee mode. Your Reticle determines all!

    CHANNELING

    • Channeling is now a toggle set to your alt-fire button when in melee mode.

    • Your 'F' button now exclusively swaps between Primary and Secondary weapons with a tap.

    • Your left mouse button is gun fire, always, instantly.

    • Your right mouse button is now aim, always, instantly.

    OPTIONS:

    We are adding a toggle to preserve one aspect of the older melee system. You will be able to toggle an option, allowing you to continue melee attacks with the left mouse button once in melee mode.

    CHANGE& CHANGE METHODOLOGY:

    We have been discussing Melee over the course of many Devstreams - at one point planning to release it one weapon class at a time. This is no longer a wise case for any practical development to be made, so instead we are releasing in Phases. Instead of doing all the changes to one weapon, we are doing smaller phases of changes to all weapons. That way you'll be able to experience batches of changes across all you weapons - what is good for a Dagger may not be good for a Hammer, and as each Phase rolls out, you'll be able to compare and contrast!

    We cannot make innovative change when trying to preserve the status quo from 2014. What this means more broadly is that melee habits will change, not just keybindings. Keybindings are just a facet of the current combat systems - however, we are confident that the changes being made will increase the fluidity of melee combat, and that new smoother feeling will outweigh the old, clunker need for different keybindings. We cannot upgrade the melee system to 3.0 without refactoring what exists.

    Additional Information:

    • Updated Reticles: Melee mode has received its own reticle!
    • Archwing: Arch-Melee & Arch-Gun now also use the 'instant swap' behaviour.
    • Dual Wield (i.e Glaive & Single Secondary) is still supported!
    • Exalted weapons will also benefit from the uninterrupted swaps!
    • AI hit reacts are getting updated! Enemies will have a more visceral/realistic response to the various hits you dish out. It'll look a little something like this:

    https://gfycat.com/SpiritedLastHeifer

    CONCLUSION

    We don't want to repeat 2018's Melee discussion where we show, go dark, and the year passes. We'll live through this evolution in phases together and adjust the sails along the way. We are confident the change is needed, and we've started charting the course.

    We'll let you know when release week comes for PC. Once we've made progress, we'll start writing about Phase 2 which will talk all things MODS and CHANNELING. We are not touching any of your upgrades or gear until you've been able to try out Phase 1.

    It feels incredibly refreshing to play missions on the Dev build with Phase 1 so far. We hope you enjoy a new spark of action coming to your Arsenals soon!

    P.S. we're going live 45 minutes from now twitch.tv/warframe to read this with you all and demo it.. if you want to see your favourite frame/melee demo'd, reply here with details!

    submitted by /u/Monggy
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    Let Me Love You!!!

    Posted: 22 Feb 2019 07:27 PM PST

    When you see everyone playing Fortuna but you have a potato laptop and can barely run it with 5fps

    Posted: 22 Feb 2019 03:53 PM PST

    Nightwave - The Wolf of Saturn Six: A Farewell to Alerts

    Posted: 22 Feb 2019 11:23 AM PST

    On Devstream #123, we declared that the Alert system as we know it now will soon retire. For those of you who have been with us since 2013, there have been almost 6 years of Alerts in your World State Window. An ever-growing reward list of Warframe Helmets, Weapon Blueprints, resources, and more, and an endless scrolling of @WarframeAlerts' timeline. It has long been one of the Warframe's quintessential daily "check in" activities, and one that is familiar to new and veteran players. Here in this (lengthy - TL;DR provided at the bottom!) post we will break down why we are getting rid of Alerts and what we are replacing them with!

    [...]

    TL;DR - We are removing Alerts and replacing them with an Episodic/Program called Nightwave! Here's a breakdown of the above 6 pages:

    • Nightwave: A pirate radio series brought to you by the rogue Nora Night. Unlike Alerts, there is variety in challenge, lore, and less luck involved with what is available in terms of rewards.
    • The Wolf of Saturn Six: The first Nightwave!
    • Nightwave Rewards: The current Alert rewards will be moved into a "Cred Offerings" store, where they can be purchased with currency earned from completing Acts (challenges) and ranking up with Nightwave. Reward tiers will also be available, debuting with some purchase-only items like Inventory Slots and some cosmetics into earnables (along with some items new to Warframe!)
    • New System, new challenges! With Nightwaves we have more flexibility to explore desirable reward options, and in doing so we'll definitely be shifting things around, adding and removing, and ultimately learning as we go.

    More details in the dev forum post: https://forums.warframe.com/topic/1063459-nightwave-the-wolf-of-saturn-six-a-farewell-to-alerts/

    submitted by /u/dagla
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    [Doodle] Good Deal, no?

    Posted: 22 Feb 2019 07:28 PM PST

    I found a Smolt today in the Weekend Survival Alert! :D

    Posted: 22 Feb 2019 01:50 PM PST

    Why is it easier to enter OTHER dojos than it is to enter my own?

    Posted: 22 Feb 2019 06:35 PM PST

    Why join public Ediolon groups if you're just gonna complain about us newbies

    Posted: 22 Feb 2019 11:08 AM PST

    Im new to the hunts, built my amp and Trinity for it. Watched videos ect. So I have a good idea of what I should be doing but I still need to actually do few hunts to fully understand it. I've ran into toxic people all day, one of the worst experience is when this premade trio refuse to put the brilliant edio in because they wanted me to leave since I was "useless" .. I don't have the best mods ever to deal a lot of damage with my sniper but I still try to do the best I can.

    I know this post is kinda dumb but all I wanna say is for experience hunters to know that you're gonna run into inexperience hunters, no need to put them down. They are learning.

    submitted by /u/GiaGorgeous
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    Riven Changes: Part 2 (forum post)

    Posted: 22 Feb 2019 02:57 PM PST

    [DE]Connor on forum post

    "Hail Tenno!

    It's been awhile since we revisited Riven dispositions along with the Fortuna update:

    Some questions were left unanswered since the holiday break, so I'm back to fill you in on our current plans! 

    First things first: as stated previously, we will be revisiting Riven balance periodically. Riven Disposition changes will be implemented every 3 months, along with Prime Access. This allows for tweaks that are relatively "in sync" across platforms. These changes will follow the same protocols as before:

    • No changing dispositions by more than one "pip" at a time
    • Only changes of a high enough magnitude are implemented (if numbers are "close enough" to desired power level, we will leave them be)
    • Inbox message from Cephalon Samodeus warning players who own Rivens that changes have occurred
    • Melee Rivens are still excluded for the time being; expect changes once Melee 3.0 is complete!

    We are also making one slight change based on feedback from our last Workshop: past Disposition changes have been primarily based on weapon usage stats, where more popular weapons received lower Dispositions, and vice versa. These numbers were adjusted by hand where we deemed appropriate, but players have suggested we should take it one step further - going forward, we have compiled our own internal ranking of weapon power levels, which will be referenced in addition to usage stats to reach our final numbers. As further tweaks bring us closer to "ideal" Disposition numbers, changes should become less drastic, reinforced by our internal rankings providing a solid baseline. 

    Next up, Archgun Rivens! These will be made available for purchase through the Arbitrations offering store for Vitus Essence in a future update. These Rivens will not be available in the base pool of Sortie rewards, existing as an entirely separate and optional pursuit. The time has come to show those Orb Mothers the true potential of Tenno firepower (for those so inclined!)

    Finally, a quick note on Companion Weapons Rivens, since these Rivens were taken out of their general circulation pools with the Fortuna update. We have plans to make these available through other means - expect further detailing of plans in a future Dev Workshop."

    submitted by /u/Garbycol
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    The best gift a girl could ask for.

    Posted: 22 Feb 2019 09:39 AM PST

    Kicking myself for not trying Warframe sooner

    Posted: 22 Feb 2019 12:44 PM PST

    So a few weeks ago while getting hyped for Anthem I heard a little bit about Warframe. I initially dismissed it since it was F2P and usually F2P games are just...bad. Needing something to play in the wait for Anthem and The Division 2 I downloaded it.

    Holy. Fucking. Clem.

    How...how does a F2P game do almost EVERYTHING better than most looter shooters I've played. The customization, the speed, the bloody cleaving, the guns, the frames, the customization, the world design, THE CLEM! I am so so sorry I didn't give this game the attention it deserved years ago.

    I had already preordered and preloaded Anthem and played it about an hour this morning.....and all I wanted to do was get back to grinding MR with my new Inaros. Sorry other games. Warframe is getting all my time untill The Division 2 even then it's getting a hefty ammount.

    Now if you'll excuse me I need to go throw some POCKET SAND in Grinneer faces.

    P.S. Any ACTIVE PS4 clans? I NEEEEEEEED MORE BLUEPRINTS.

    submitted by /u/VirginiaBlend
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    Seems like my Specter got stuck on the "furious wanking" animation

    Posted: 22 Feb 2019 01:40 AM PST

    I recreated the meme in to Warframe format

    Posted: 22 Feb 2019 02:44 PM PST

    Early look at the new rendering engine

    Posted: 22 Feb 2019 11:29 AM PST

    Baro Ki'Teer 2/22/2019

    Posted: 22 Feb 2019 06:01 AM PST

    In the Midnight.

    Posted: 22 Feb 2019 07:08 AM PST

    Make Her My Angel - RC

    Posted: 22 Feb 2019 12:12 AM PST

    Kubrow Bust = Orbiter Hood Ornament

    Posted: 22 Feb 2019 07:31 AM PST

    Rebb is doing an impromptu stream about melee changes at 2PM ET

    Posted: 22 Feb 2019 10:23 AM PST

    Eastern Hues

    Posted: 22 Feb 2019 04:43 PM PST

    The Melee Changes Dev Workshop stream is starting out great this morning

    Posted: 22 Feb 2019 11:19 AM PST

    Apparently they aren't all bad. This guy just pointed to the exit and turned around before I in my panic shot him in the back. #guiltyfeelings

    Posted: 22 Feb 2019 02:22 AM PST

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