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    Warframe WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!

    Warframe WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!


    WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!

    Posted: 21 Feb 2019 07:33 AM PST

    GENTLEMEN'S RULES:

    • CAPSLOCK: ON

    • NO PERSONAL ATTACKS

    • WRITE ABOUT WHATEVER IS MAKING YOU ANGRY

    • OTHER PLAYERS WILL AGREE WITH YOU IN ALL CAPS

    • SHOUTING AT EACH OTHER ABOUT THINGS WE HATE WILL FORM A STRONG RELATIONAL BOND IN THE WARFRAME COMMUNITY

    • ???

    • PROFIT GROFIT


    CREDIT GOES TO /u/waterpirate12, /u/BadBrad526, AND /u/Foxboy93 FOR STARTING THIS WEEKLY THREAD SERIES!

    submitted by /u/AutoModerator
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    I wish I didnt find this dabbing Ancient.

    Posted: 21 Feb 2019 05:05 PM PST

    Titania Tribal Design by Vaporshine

    Posted: 21 Feb 2019 02:16 PM PST

    I found this on the wiki last night, I figured I’d try to get it some attention (the John mentioned is John Prodman)

    Posted: 21 Feb 2019 04:26 AM PST

    Beautiful Umbra Wallpaper

    Posted: 21 Feb 2019 02:55 PM PST

    Im slaying my login screen. literally.

    Posted: 21 Feb 2019 08:02 AM PST

    When you REALLY know you've been doing too much mining.

    Posted: 21 Feb 2019 06:43 PM PST

    Lizard Mag

    Posted: 21 Feb 2019 05:14 AM PST

    Creation becoming inspiration

    Posted: 21 Feb 2019 08:30 AM PST

    "Trinity Strega" Trinity Captura Edit.

    Posted: 21 Feb 2019 11:58 AM PST

    Warframe:Saber

    Posted: 21 Feb 2019 12:38 AM PST

    Allow us to choose a specific Spoiler Mode loadout in our Warframe loadouts

    Posted: 21 Feb 2019 01:35 PM PST

    I know that we can now choose which focus school we want for each build but it doesnt allow us to choose which Spoiler Mode loadout we want for a specific build/warframe.

    For example: I have 3 separate spoiler mode loadouts with specific arcanes/amps for specific uses. Say I choose my Trinity Prime Eidolon build to go Eidolon hunting and I have Madurai set up for this build already. Nice! No further action required. But shit... I forgot I have the wrong spoiler mode loadout because I was doing Orb Heist prior to that and now my spoiler setup has the wrong amp and arcanes I need for Eidolons...

    Having the ability to choose a specific spoiler loadout to a Warframe loadout would eliminate the need to switch my spoiler mode every single time I want to do something different. It's not a huge deal but it disrupts the flow of, "oh crap its night time, better switch to my hunting build real fast and jump in. Hold on let me make sure I have the right spoiler loadout."

    I honestly equate it to having to put Kavats into stasis every time I want to switch one out. Again its, "okay well I'm done farming and now I need my crit kitty for hunts, let me just switch it out real quick." It disrupts the flow of changing very specific loadouts on the fly.

    So, what are your thoughts? Has this already been addressed at some point? Would you be for something like this?

    submitted by /u/dejavu_wf
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    Archweapons parts spreadsheet

    Posted: 21 Feb 2019 07:29 PM PST

    Warframe's new OST: [M E L E E 3 . 0]

    Posted: 21 Feb 2019 04:31 PM PST

    All of you showing your operators and frames with lua, but what about this kitty with lua?

    Posted: 21 Feb 2019 06:35 AM PST

    Have the Devs commented on the problems with waypoints not pointing in the right direction?

    Posted: 21 Feb 2019 04:00 PM PST

    It has been going on for too long, almost every mission the waypoint glitches and moves from one side of the room to the other.

    submitted by /u/the-doctor-is-real
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    [Warframe Rework Suggestion] Ember, Furnace Passive and New 4th Ability

    Posted: 21 Feb 2019 07:07 PM PST

    KEY ISSUES REVIEWED WITH EMBER'S CURRENT KIT

    • Inconvenient passive requiring Ember to either be damaged by enemies, self-damage herself, or be fortunate enough to use a -Damage Riven of a self-damage weapon to try and abuse the Energy Generation. The design of this passive contradicts the playstyle of a glass-cannon character that [DE] has stated they aimed to make her that way LINK TO THE LAST OFFICIAL EMBER REWORK NOTES AND [DE]'S EXPLANATION TO THESE CHANGES
    • HEAT Damage has its restrictions on not being able to stack the damage ticks nor extend its duration. Instead, applying new instances of Heat will simply reset the base duration of 6 seconds. This is mostly due to Heat not only having a damage tick component, but also crowd control elements to it as well.
    • A major issue with Ember is how she has three different attack-type abilities and a reliable stun ability. In a similar issue with the current Vauban where all his abilities are practically different forms of CC, practically 1 or 2 of those abilities are mostly used with the current meta of the game. With Ember, [World on Fire] has the same damage potential of an uncharged Fireball, and a more reliable AOE and coverage of Fire Blast. The ability [World on Fire], regardless of how we point out the range reduction gimmick of it, is a press and forget ability; an ability that contradicts [DE]'s design in Warframes today.

    GOAL OF THIS REWORK SUGGESTION

    • Minimizing changes to abilities 1, 2, and 3.
    • Creating a new self-support ability for Ember which increases self-survivability and reinforces her Heat abilities as an ultimate
    • Creating a passive which offers a unique approach to Heat damage-type's non-scaling restrictions while improving Ember's damage potential in many areas.

    NEW PASSIVE: FURNACE

    All fire continuously grows stronger while near Ember. Ignited enemies 30 meters from Ember have ticks inflicted on them increased by 60% of their previous tick damage.

    • [Example, Note: 6 seconds containing 7 ticks] Base Ignite DoT of 400. With Furnace passive, damage per tick goes from 400, 640, 1024, 1638.4, 2621.4, 4194.3, 6710.8. As opposed to a normal Heat proc lasting total of 2800 damage, with Furnace the total damage would be up to 17227. This does not of course take into account Armor scaling.

    ABILITY 1 - FIREBALL

    • [Additional change] Fully-charged Fireball burns 50% of enemy Armor.

    ABILITY 2 - ACCELERANT

    • Accelerant resets the duration of bonfires creates from Fireball and Fire Blast within Accelerant's range and increases the radius.

    ABILITY 3 - FIRE BLAST

    • Fire Blast's ring is removed.
    • Increasing base damage of Fire Blast's wave.
    • The wave from Fire Blast marks enemies for XX seconds. Marked enemies killed will combust into bonfires which deal damage based on XX% of the killed enemy's Health.

    NEW ABILITY 4 - PYROMANIA [TOGGLE]

    Ember becomes one with the fire. Ignites herself with mending flames continuously recovering her Health while active. Attacking and self-tending wounds builds up and stores thermal power for the next Fireball or Fire Blast. In this form, fires never go out.

    • Ember maintains a self-health Regeneration of XX Health per second.
    • All Heat procs on enemies within 10/12/16/20 meters from Ember have their Ignited status duration constantly reset while toggled on
    • Each Hit on enemies adds XX Bonus Heat Damage stack buff
    • Each health recovered from Pyromania adds XXX Bonus Heat Damage stack buff
    • 10% of the total accumulated Bonus Heat Damage is added separately into weapon attacks from Ember. (Max stack of 1000 Bonus Heat Damage)
    • Bonus Heat Damage stacks remain on Ember for XX seconds when toggled off
    • The next Fireball or Fire Blast cast consumes all Bonus Heat Damage adding the bonus to the base damage of that activated ability's damage

    INTENDED PLAYSTYLE FLOW

    • Taking advantage of Ember's Furnace passive to maintain ramping damage over time on Ignited enemies as long as you are within range for the passive to kick in
    • Use bonfires created from Fireball and Fire Blast to set powerful traps on wandering enemies igniting more prey which will also have their ignited procs ramp up.
    • Fireball acts as a very powerful one-target ability burning away half of an enemy's armor. Along with Furnace, you can use Ember's first ability more efficient to take out more dangerous targets
    • Accelerant remains as is due to being a semi-convenient stun and debuff skill. The Augment also serves to make Ember more team oriented. The proposed Accelerant effect on bonfires was more of an aesthetic choice to show that Ember has control of all manner of fire around her.
    • Fire Blast already acts like a semi-useful Crowd Control ability with the wave's knockdown alone. Adding an effect which primes enemies to become bonfires makes trapping non-Ignited enemies a lot more convenient. A quick combo of Accelerant + Fire Blast + Furnace can make for a useful AOE crowd clearer which should take little time to finish enemies off.
    • Pyromaniac serves as a powerful self-sustaining ability for Ember which also builds up Bonus Heat damage which can either be used to consistently apply Heat procs on enemies or unleash powerful nukes using the collected Bonus Heat stacks when casting Fireball or Fire Blast. Coupled with the fact that Pyromaniac maintains Ignited status on enemies while toggled on makes for another useful combination with Furnace.

    REPLACING FIRE BLAST AUGMENT SUGGESTIONS/IDEAS

    • [Phoenix Blast] Fire Blast can be used while Ember is down in a Bleeding state self-resurrecting herself to full Health and unleashing a Fire Blast with an increased damage of XX%. (This augment's effect has a cooldown of XX seconds).

    CURRENT PYROMANIA AUGMENT IDEAS

    • [Pyro-Maneuver] Parkour Maneuvers add Bonus Heat stacks.
    • [Pyro-Mend] While toggled on, Fireball and Fire Blast mends allies healing XXX Health from Fireball and XX from Fire Blast
    submitted by /u/FoxFX
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    Leeching really isn't anywhere near as a big deal, or as frequent, as some people make it out to be.

    Posted: 21 Feb 2019 04:11 AM PST

    Especially with some people's... bizarrely broad definitions.

    Your stats don't matter, the end-of-mission stat calculations are not a reliable way to gauge performance. Sometimes it's not the be all end all. Spy missions: do all three vaults successfully without alerts, and the end stats won't show it.

    A true leech is someone that never ever moves at all and does not even try to contribute. Doing something 'poorly' is still better than not doing it all (Spies are the exception here - if you are not confident, everyone would rather you 'leech' aside from a few... strange people who want to fail the mission? Those people would call you leeches if you failed as well.)

    If, with a more broad definition of leeching, you find a mission unable to be completed, then you must really have to consider: This is such an easy game that if you're having trouble with it, maybe you're the leech too according to your own definitions?

    Even with someone who does truly leech, almost any frame and/or weapon built for damage with decent mods - only decent, not amazing or exceptional - should be more than enough.

    And if you complain about leeches in public matches, with the broad definition - then you have no right to complain. Especially on common levelling maps like Hydron, that's the point. Of course people will fall behind the Saryn Prime when they have a rank 0 Braton. Hek, everyone will fall behind.

    That fourth person, that 'leecher'? They're extra affinity through extra enemies and affinity range. Even if they 'aren't contributing much' they're still indirectly helping you .

    This is a co-operative game. Terms like 'leecher' make you think otherwise though, be respectful and kind to your fellow Tenno and not... toxic. There's nothing more infuriating than toxic people with superiority complexes thinking they are better than others when they're just using a frame that can nuke the map.

    We All Lift Together, Tenno. Remember that.

    submitted by /u/gimmethegouda
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    Thought that I may as well post this here. I also took part in the artist community WFButtonProject. Here's the first of my 2 parts, Juggernaught.

    Posted: 21 Feb 2019 05:06 AM PST

    Back at it again with my Mercy-Trinity but this time with a better weapon!

    Posted: 21 Feb 2019 10:17 PM PST

    Chamber of the Lotus Scene bug

    Posted: 21 Feb 2019 08:29 AM PST

    Quick thought, not important: I like you all <3

    Posted: 21 Feb 2019 06:43 PM PST

    I've been playing WF for over a year now and I just recently joined this Reddit Warframe community. I'm glad I did. You guys respond and interact with other and help those in need. I know it's something that isn't a big deal, but I just want to show my appreciation. Love <3

    submitted by /u/renthesnowtrooper
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    There's a program called "GIFKR" and I tried it with warframe Captura. I think it looks pretty good!

    Posted: 21 Feb 2019 12:21 PM PST

    David versus Goliath

    Posted: 21 Feb 2019 07:19 AM PST

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