Warframe Warframe Weekly Off-Topic Thread | Share Whatever You'd Like! |
- Warframe Weekly Off-Topic Thread | Share Whatever You'd Like!
- [DE] Pablo: By the power vested in me by tooltips (and Richard), you will now be able to see Ability stats directly in the Upgrade Screen
- CHEKCHEK BANGBANG (My Fan Forge Entry, link in desc)
- What I want for the Ability UI.
- The Parasitic Eximus unit needs a rework!
- Good guy DE having a positive impact on your life
- People think like this?
- I realize that DE has invested a lot of time into the pet incubation/degradation system but... man do I hate it.
- Here's the format, have fun
- Imagine being the grineer who just got their ship breached and you hear this song slowly getting louder along with the cries of all your shipmates and friends.
- Umbral Vacuum Pls.
- Make sure you guys enable 2fa, you never know when you'll need it
- Seeing all these new deluxe skins and your wallet like:
- Has this happened to anyone else?
- Health booster reset my cipher build time. Interesting way to increase play time.
- Numbers & Nightwave
- My operator Before and After watching Anime
- DE Please, listen to the feedback. Tone down Nightwave, don't let it dominate the game.
- I should you my mag, answer me please.
- Y'all ever just make a joke, then it goes way too far?
- Suggestion: Have those 60 minute required Nightwave missions be accumulated time. Not all in one sitting.
- [NSFW] Just an interesting light effect on Saryn P
- Join our cause brothers. Embrace the floof.
- I love this game too much.
- I was met with this tiny infested spawn pod slowly gliding down until it hit the ground and took form.
Warframe Weekly Off-Topic Thread | Share Whatever You'd Like! Posted: 05 Mar 2019 07:33 AM PST Hello, Tenno! Today is Top(ic)-less Tuesday! Your comments need not be related to Warframe; you can post memes, personal stories, or anything else that wouldn't normally fit within the Relevance Rule. We will still be enforcing the Golden Rule in this thread. Credit goes to /r/DestinyTheGame for this weekly thread series! [link] [comments] | ||
Posted: 05 Mar 2019 12:23 PM PST
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CHEKCHEK BANGBANG (My Fan Forge Entry, link in desc) Posted: 05 Mar 2019 08:07 PM PST
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What I want for the Ability UI. Posted: 05 Mar 2019 05:15 PM PST
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The Parasitic Eximus unit needs a rework! Posted: 05 Mar 2019 08:40 AM PST The parasitic eximus is an infested only eximus unit that rapidly drains energy from players around it, even through walls, that's not the main problem, the problem is:
Proposals(and/or):
Currently the only way to deal with them (without losing all your energy) is powerful AoE damage. (Unless it's an Ancient Healer) Edits:
TO THOSE WHO THINK A SIMPLE BEEP T IS ENOUGH AND THAT THE GAME DOESN'T NEED TO BE MORE "EASY":I would be fine with that as well, I just want DE to do SOMETHING at least, so I'm giving them many options to chose from. TO THE BUFF IT AT LEAST IF YOU'RE GOING TO MAKE IT VISIBLE CROWD:I would be fine with that as well, just tell me where that bastard is so I can send a 200k damage AoE deathray in it's general direction! PS.:I don't know what else to add, I think I've adressed almost all the suggestions down below, answered the don't make this easy crowd as well as the don't make them irrelevant crowd, my job here is pretty much done, now it's only a matter of DE noticing... oh righ, u/rebulast could you put this on the next Dev Stream? I think I got enough upvotes to warrant some some action... [link] [comments] | ||
Good guy DE having a positive impact on your life Posted: 05 Mar 2019 02:39 AM PST
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Posted: 05 Mar 2019 07:01 PM PST
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Posted: 05 Mar 2019 01:31 PM PST Loyalty is a neat mechanic that doesn't take much time, and incentivizes me to give a fuck about my furball (not that that's hard, I love the guy.) My main issue with the system is having to go through so much trouble when swapping pets. Maybe I was just playing nidus with my infested puppo, and now I wanna get my janky kavat out. I have to put infesto in stasis, then take jank-kitty out of stasis, and then reequip them to the warframe I want. For reference, sentinels can just be equipped freely. As needed, and they STAY equipped on the warframes just like guns. I would appreciate a similar system for pets, but of course having multiple pets out ALL degrading would be ridiculous. Just wish the system had better qol changes. [link] [comments] | ||
Posted: 05 Mar 2019 07:23 AM PST
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Posted: 05 Mar 2019 07:31 AM PST
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Posted: 05 Mar 2019 11:00 AM PST
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Make sure you guys enable 2fa, you never know when you'll need it Posted: 05 Mar 2019 04:48 AM PST
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Seeing all these new deluxe skins and your wallet like: Posted: 05 Mar 2019 10:05 AM PST
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Has this happened to anyone else? Posted: 05 Mar 2019 07:19 PM PST
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Health booster reset my cipher build time. Interesting way to increase play time. Posted: 05 Mar 2019 06:42 AM PST
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Posted: 05 Mar 2019 11:52 AM PST Recently, DE released a new change to the game which completely removed the previous Alert system and implemented an entirely new system called Nightwave. Since then, both parts of the vocal minority have been split between appreciating the implementation or hating it entirely. Some have recommended adding small changes here and there to better Nightwave, but some still want it gone with the old Alert system taking its place. Personally, I don't understand why so many players want to see the system removed when concerning rewards alone. I want to point out some simple math that supports my view on this and you're free to correct me where I'm wrong. I want to first start off by talking about what rewards you can actually obtain through Nightwave, or more specifically, the Wolf of Saturn Six. Please look below for some quick stats.
With that in the air, you're probably noting that a lot of these rewards are on a track. This means you have to reach a certain point to obtain something you want, even if you don't want the items before it. I want to discuss a little math on that as well. Please look below for some quick stats.
Finally, I wanted to discuss some other stats and worries over the Wolf Cred system. This is where I can understand some of the fear and trouble, but I still don't think this is absolutely horrible. Please look below for some quick stats.
I just wanted to put a few numbers out there so people can discuss with a clear mind how hard things are to obtain and how important they actually are (to new players). If I've made a mistake somewhere, feel free to let me know so I can add it in. Thanks for taking the time to listen! [link] [comments] | ||
My operator Before and After watching Anime Posted: 05 Mar 2019 11:27 PM PST
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DE Please, listen to the feedback. Tone down Nightwave, don't let it dominate the game. Posted: 05 Mar 2019 04:24 AM PST I know it's only week 2, I know we haven't seen much opportunity to change the brand new system. But as it is, Nightwave sucks. I don't like to be mean, or even blunt like this, but I love Warframe and Nightwave is very quickly turning into a huge time sink and an absolute fun-destroying aspect of the game. Since it's release, there have been very few positive threads or even comments about Nightwave and I'm really just sitting here with my fingers crossed hoping its gets fixed. Not changed, fixed. 1. Nightwave has replaced alerts. This seemed positive for me initially, rewards are now more stable. Each week we have a set of helmets and mods to choose from, as well as consistent Nitain, Vauban and potatos if nothing takes your fancy. HOWEVER; Wolf Creds are gained far too slowly, if a couple of things you want show up in the one week you're screwed. New players lose out on the slow addition of free helmets that alerts would bring, allowing a little customisation without monetary investment that many new players seem to enjoy. Instead they're cornered into spending most of their points on necessities like Nitain to build many frames. Some of the rewards are still double locked; "Oh boy I just bought a Nezha/Inaros helmet blueprint with the wolf creds it took me 2 weeks to earn, I'll enjoy crafting that a month from now when I can buy enough nitain for it!" Previously alerts did similar, however you weren't forced to choose one reward or the other, it was just a matter of being online at lucky times. 2. Alerts were the most basic form of quest for newbies, now the new system shuts them out. New players suffer greatly from the new Nightwave system. On top of rewards being a huge grind instead of single mission-reward interactions, the new miniboss, the Wolf, is more likely to hit and run new players than be an interesting aspect of the game. The challenges are incredibly difficult, such as 1 hour in kuva survival without life support. We had a MR6 in our party on my first attempt today, and his struggles to navigate the fortress and keep up with the kuva towers split the enemy spawns so much that our run ended at 20 minutes. He doesn't know any better, this is just a regular weekly mission thing now. Many of these "elite" challenges require game modes that demand maxed out gear, optimised builds, hell even just access to augments and game modes that early-mid players simply don't have, yet on the other side you have vets sitting in a 60 minute mission watching netflix because the "challenge" is so fucking dull. It's awful. Nothing is more demoralising to new players than having rewards dangled in their face and no reasonable way to get to them without being completely taxid and babysat week in and week out. 3. Rehashing old content to an insane degree. Where some dailies/weeklies are too hard for new players, DE has completely ignored the fact that 90% of their playerbase is being forced into completely unrewarding, dated content. Almost everyone I've communicated with playing these missions on public is saying the same thing. "Fuck Cetus bounties. I don't need ANYTHING from these." Ok, you want people doing bounties? Make it 3 for the weekly so it can be done in around 30 minutes. Not 8 that takes well over an hour with forced time gates of "liberate the camp" and "protect the vault." Most of us are done with that, we grinded when the plains came out, we grinded ghouls, plague star, unvaultings. Stop forcing us to grind bounties that reward us with 0 for a percent of a percent of progression to maybe rewards in the Nightwave system. "Why do we need to do 9 invasions, that's so excessive." Sure, a new player might be like "ok, invasions isn't something I do a lot of, here's a motivator to do some." A vet however gets stuck in 9 missions. They get their thousandth Fieldron on a pile, a stock of a gun they build 3 years ago, literally nothing for 1-2 hours of grinding, again, just to build up this time-sink of a system. It cannot have not been considered to make it 3 invasions, ONE full invasion with a reward is plenty of time, and a reminder of that content. Not 9. Last week's challenges were a FUCKTONNE of missions where a majority of us got 0 out of it and were left standing there with our dicks in hands, questioning "wait, so is that it?" Most of us never saw the new mini boss. Most of us got one wolf cred drop only to realise the only rewards we're looking for are 10 weeks away. A lot of people tried to argue it would be less tedious if we broke up the missions, so what do we get this week? 2 60 minute quests that have to be done in one sitting. A tedious, unrewarding, middle finger from the devs who have themselves said that they know something like that IS NOT ENJOYABLE AT ALL. If this is going to be the new standard method of daily/weekly grinds, it needs to be toned down a tonne. It's been LESS THAN A WEEK and people are already saying how burnt out they are on the grind of Nightwave, how much it drowns out any content they want to do because a timer's ticking down on how long they have to complete this shit. Don't let Nightwave force players to invest too much time, or you will find players dropping the game entirely. It's completely against what makes Warframe great, the self-managed goals, the endless options, and instead narrows you down to a few very dull options that burn you out faster than ever before. Nightwave should take a permanent backseat, be quests that can be done in relatively regular playstyle, or at least take an hour or two out of what the player chooses to spend their time on, it shouldn't be the new permanent "check Nightwave to see how I'm playing today." [link] [comments] | ||
I should you my mag, answer me please. Posted: 05 Mar 2019 08:57 AM PST
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Y'all ever just make a joke, then it goes way too far? Posted: 05 Mar 2019 09:20 AM PST
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Posted: 05 Mar 2019 08:38 PM PST DE needs to implement this change immediately with all the host connection trolling issues and this way it appeases both veteran players and newcomers. If you want to do it all in one sitting then you can, but for those who cant can work at it little by little. [link] [comments] | ||
[NSFW] Just an interesting light effect on Saryn P Posted: 05 Mar 2019 07:41 PM PST | ||
Join our cause brothers. Embrace the floof. Posted: 05 Mar 2019 09:19 PM PST
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Posted: 05 Mar 2019 07:47 PM PST I've played Warframe on and off for half a decade now. This game was a safe haven during a rough period of my life. It was an escape, where I could numb my mind grinding for whatever and talk to a few friends. My PS4 broke down so I took a hiatus for a while. I climbed out of my depression. got a few hobbies, made some irl friends. I was in a good spot. I came back to the game on PC around a month ago, and I loved it as much as ever. It sucked me right in, and that's the problem. Warframe is still a mind-numbing escape, only I don't need that anymore. I have an actual life now and this game has been eating into my other hobbies and time commitments. I can't play the game for hours on end like I want to (and used to). Nightwave has just made me want to play the game even more. So, it is with a touch of nostalgia that I say goodbye. It's time to move on I guess. I want to thank DE and the Warframe community for being such a lovely group of people. I hold onto a lot of positive memories that this game gave me. Farewell, Tenno. [link] [comments] | ||
Posted: 05 Mar 2019 04:24 PM PST
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