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    Warframe Devstream #128 Discussion

    Warframe Devstream #128 Discussion


    Devstream #128 Discussion

    Posted: 24 May 2019 10:43 AM PDT

    The Jovian Concord is out and the dev team is now up to work cooking up a new update. The teaser for this Devstream shows a new Warframe. Perhaps the speed-based warframe teases a while back? We'll see this Devstream.

    Tune in to the stream when this thread is 15 minutes old at Warframe's Twitch or their alternate YouTube and Mixer channels.

    If you can't attend the stream, you can look below to see /u/Renjingles live summary of the stream.

    submitted by /u/Kliuqard
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    I think I figured out the inspiration for the Running Man frame...

    Posted: 24 May 2019 06:15 PM PDT

    Cephalon Toast Crunch -TricksyWizard

    Posted: 24 May 2019 07:22 AM PDT

    VALKYR the domestic drone hunter

    Posted: 24 May 2019 12:49 PM PDT

    DE, for the love of God, please stop designing UI with form over function in mind

    Posted: 24 May 2019 12:37 PM PDT

    The market, relic screen and kitgun screen display less info since the update. I get that it looks pretty, but please remember that the priorities for UI should be functionality and convinience. I beg you, fix the UI, so that we can actualy see things like rarities and names of prime parts without mousing over them, if we mastered given weapon in the market, or from which parts our kitguns are made of.

    EDIT: Forgot to mention Syndicate screen, of which u/Nyra_Castiler reminded me.

    EDIT 2: Just a thought, but if DE decides to remain so insistent on pursuing their artistic vision of Warframe's interface, an option to switch to old UI would be somewhat of a compromise. I don't know how hard that would be to code and implement though, so forgive my ignorance if this is impossible.

    submitted by /u/Elseud
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    How to properly enter a cave.

    Posted: 24 May 2019 07:16 PM PDT

    the new ornstein and smough frames are looking good

    Posted: 24 May 2019 04:59 PM PDT

    I doodled Ropalolyst hunt to make it as simple as possible

    Posted: 24 May 2019 10:42 AM PDT

    submitted by /u/Tinstuff
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    Ah yes, the Steam currency.

    Posted: 24 May 2019 04:42 PM PDT

    My friend may have drawn his Magnum Opus

    Posted: 24 May 2019 04:47 PM PDT

    About the Loot Nerf

    Posted: 24 May 2019 01:24 PM PDT

    First and foremost, let's call it what it is: a nerf. Not a bug fix. A nerf.

    They briefly addressed the changes that prevent Pilfering augments from stacking with Nekros' Desecrate in the most recent devstream. The response was, essentially, a noncommittal and vague "we're looking at it" with Steve saying that rolling the change back entirely is unlikely.

    Now, I think the grand majority of people who are invested in this issue don't buy what DE is saying in the slightest. Here are the three reasons we've heard from 3 different members of DE staff:

    • Megan said it was to deal with an exploit that could lead to players getting a lot of mods in a single run of the silver grove.

    • Rebecca said that because the conclusion from the Chess nerf was "Chesa shouldn't be able to loot a body that's already been looted" that no abilities should be able to do that to bodies that have already been looted.

    • Steve said that they don't want players to be restricted to specific loadouts as a general principle in the game.

    People have addressed the silver grove "issue" a multitude of times now, and even when that was the only explanation, it didn't add up. What game developer would look at a specific mission type with an exploit and then decide to nerf the mechanic that enables that exploit across the entire game instead of that specific scenario?

    Rebecca's explanation sounds reasonable until you realize that the looting method they've gutted has been around for 3 years and that the way we loot has been shaped around it. As many people have mentioned, the devs themselves have used that method over the years for their own purposes with no problem. Oh, and Chesa's looting leading to ridiculous and unanticipated amounts of extra loot doesn't automatically mean any and all other abilities that do similar things are equally as broken. Again, the system they gutted has been around for 3 years with absolutely no issues or comments whereas the Chesa nerf was dealt out fairly quickly.

    The last bit from Steve is PR bull. 100%. There's no way they legitimately believe this encourages diversity in looting loadouts.

    You know what did? Giving Khora Pilfering Dome. You could finally choose something other than Pilfdroid and Nekros, and that was a welcome addition. Now that there is no synergy between the most efficient loot abilities there's really no point to even having a full squad to farm anymore. 2 people will give you increased spawns. After that, why bother having anyone else? The most efficient set up used to be Hydroid, Nekros, Speedva, and either a power strength buff or energy supply frame. A full squad focused on maxing out the synergy as much as possible. Now that's dead. Having random, uncoordinated teams isn't gameplay diversity.

    Why does DE seem to think that taking away powerful gameplay aspects is a better solution than bringing other frame or even weapons up to a higher standard? Why nerf Itzal instead of buffing everything else? Why nuke loot synergy instead of giving us more balanced ways to increase loot gains? It just doesn't make sense to me, personally.

    I really hope we don't let this fall to the wayside. Warframe is, at its core, a resource based looter shooter. The looting you do isn't really about weapons or frames, it's mostly about the resources you use to build weapons and frames. They've majorly reduced our efficiency in gathering rare and uncommon resources and they haven't given us anything to replace it. Combine that with the all-over-the-place "explanations" and I can only assume that they actually want to force us to spend those extra hours of farming for whatever reason. Because God forbid we make farming for orokin cells or plastids or mutagen samples that much easier.

    Edit: I assumed that Ivara's Prowl wasn't helpful to the team, but it turns out the extra loot is dropped on the ground for anyone to pick up. Still, she's far less efficient for looting loadouts compared to the Pilfering abilities.

    submitted by /u/Tijinga
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    What is the point of CC if every single high level content is completely immune to it?

    Posted: 24 May 2019 08:25 PM PDT

    I main limbo, and as much as I love the frame I fail to bring it whenever new content is released because every single time high level content is released it is totally immune to cc. Exploiter orb, wolf, and more recently disruption, all of these would be great ways for cc frames to show their worth, that they are just as valid as pure dps, but nooooo. Let's make all of these completely immune to cc. Seriously DE what the hell. You don't need to make enemies like the demolysts immune to cc, resistance would be enough, stasis for example could slow their movement like molecular prime, sleep effects could last shorter so you makes things easier for an ally as they pump the enemy full of bullets.

    submitted by /u/klebers
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    Another UI downgrade. No Mention of the parts used to build the kitgun !

    Posted: 24 May 2019 08:09 AM PDT

    Clem Noggle will be sold at Tennocon

    Posted: 24 May 2019 11:52 AM PDT

    My Kavat Became a Domestik drone

    Posted: 24 May 2019 04:57 PM PDT

    Why is this fool blocking half of my screen? This is unacceptable!

    Posted: 24 May 2019 12:12 PM PDT

    Harrow got better at rotating guns and now does it with only one hand.

    Posted: 24 May 2019 04:57 PM PDT

    Hexenon is not a reward.

    Posted: 24 May 2019 03:58 PM PDT

    If Arbitrations were handing out 120 ferrite as the highest possible reward it would be a terrible idea. Why is Hexenon even in the Disruption loot tables? Remove it. This was advertised as an "endgame" mode, and the only thing holding it back from being that is the high chance of getting absolutely worthless rewards.

    I understand in the Devstream they said they're going to work on it, but the tone they took when they said "we doubled Hexenon rewards" almost like that's what needed to happen. Remove Hexenon it drops 20x more often from enemies, it's a non-reward just like ferrite.

    Stop spitting in vets faces please.

    EDIT: Might as well just redo the whole reward table for Disruption, Neo relics and the new mods that already drop from enemies are basically in the same place as Hexenon.

    EDIT2: Suggestions:

    Kuva

    Endo

    Credits

    Valuable mods

    Tradable Galxion and Spectra Vandals

    Radiant Axi's or just Axi in general

    Arcanes, new ones even

    A new relic type that acts like old void keys

    Rivens

    Some Amalgam Riven item that resets the roll counter on rivens without resetting the stats

    EDIT3: Why are the new mods even on the drop table, when they drop from the new amalgam enemies?

    submitted by /u/Kimimotoo
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    Miss me with that sentient shit

    Posted: 24 May 2019 06:58 AM PDT

    Saryn x Ember

    Posted: 24 May 2019 08:23 PM PDT

    "Made the operator more upright in combat. Here's the before/after."

    Posted: 24 May 2019 12:25 PM PDT

    If you thought Mesa and Wisp with Wisp agile was good...

    Posted: 24 May 2019 03:19 AM PDT

    Quite shadow and Two-factor authentication saved my 3000 hours warframe account. Yesterday Quite Shadow uploaded a video about enabling the Two-factor authentication I had my doubts, but I decided to enable it. I woke up this morning and received this message. I strongly recommend this method.

    Posted: 24 May 2019 07:33 PM PDT

    Could we get these as sigils? Pretty please *-*

    Posted: 24 May 2019 09:03 AM PDT

    As soon as I saw this corpus, I knew what I had to do..

    Posted: 24 May 2019 08:55 AM PDT

    Gas city secret room.

    Posted: 24 May 2019 07:44 AM PDT

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