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    Warframe Warframe Weekly Off-Topic Thread | Share Whatever You'd Like!

    Warframe Warframe Weekly Off-Topic Thread | Share Whatever You'd Like!


    Warframe Weekly Off-Topic Thread | Share Whatever You'd Like!

    Posted: 07 May 2019 08:33 AM PDT

    Hello, Tenno! Today is Top(ic)-less Tuesday!

    Your comments need not be related to Warframe; you can post memes, personal stories, or anything else that wouldn't normally fit within the Relevance Rule. We will still be enforcing the Golden Rule in this thread.


    Credit goes to /r/DestinyTheGame for this weekly thread series!

    submitted by /u/AutoModerator
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    Real endgame is marking every limb of the operative

    Posted: 07 May 2019 03:21 PM PDT

    Tactical Clem Incoming!

    Posted: 07 May 2019 07:51 PM PDT

    Garuda Successor in the updated Plains of Eidolon ��

    Posted: 07 May 2019 03:08 PM PDT

    I found a paper boat in Fortuna

    Posted: 07 May 2019 01:21 PM PDT

    so i heard you can lure the wolf with this simple trick...

    Posted: 07 May 2019 09:20 AM PDT

    Spearguns are not enough *Spear* for my taste, so here is my idea to turn them into dank multipurpose weapons.

    Posted: 07 May 2019 11:37 AM PDT

    No one thinks about the Umbras that are left behind

    Posted: 07 May 2019 06:16 PM PDT

    Some Augments Should Be Baseline.

    Posted: 07 May 2019 12:32 PM PDT

    I've made (a frankly less educated) post about this before a while back, and the discussion had me think about it properly before I try to start a second discussion about it. The prefacing point is that not every augment should be baseline, and sometimes it's not the whole augment that should be baseline.

    Some augments are very good, and should stay augments. Some augments are bad, but this gets really broad.

    Fundamentally, an augment should, well, augment your gameplay. It should add something meaningful that makes you change your gameplay, changes the ability, sometimes with a trade-off.

    A good augment is Ironclad Charge. It's a classic, really. Instead of using charge only as mobility and CC, you instead now change your gameplay dynamic: you find clumps of enemies, and charge directly into them to gain massive armor for your Iron Skin. This:

    • Gives tangible benefit for the mod slot

    • Changes the gameplay style of Rhino

    • Has a balanced downside: You're charging into enemies. Potentially with low, or without Iron Skin.

    Bonus points for being synergistic in itself.

    A bad augment, by design is Iron Shrapnel. It's a "good" augment in that it has a place in Iron Skin builds, but the main idea of function, being the explosive skin damage, isn't the main purpose. It's the ability to de-activate and re-activate Iron Skin. By design, it locks up a QoL change on Iron Skin behind a mod slot. You can argue that this is balanced, but it's still kind of bums. As a concept, the augment has very good potential. It:

    • Changes your gameplay (in theory) - you run into crowds and use a defensive ability to do potentially very high scaling offensive damage, synergizing with Ironclad Charge.

    • You have to sacrifice your safety by walking inside the enemies and intentionally destroying your HP buffer.

    • This explosive damage, given it's scaled correctly, could be very rewarding and fun.

    The issue is that, again, that's not what people are using it for (mostly). That's why I'd call it bad.

    The point of all this is that I think that there's a lot of augments guilty of this. Some of them are QoL, in part or fully, that shouldn't be locked in a mod slot, when they could make a cooler augment for it. You could take Iron Shrapnel, make the re-activation portion part of Iron Skin, and maybe double or triple the damage value of it. I assure you that some people would use it if they could make a meaningful nuke out of it, obliterating foes in masses with the pure flexing power of his rippling muscles awesome iron power.

    Some augments, like Creeping Terrify, are a good design on paper that should totally just be part of the base kit. You could make a better augment like Contagious Terrify, where an enemy killed under Terrify casts a smaller and shorter Terrify, literally spooky spooks, like Resonating Sonar (which is a well designed augment, by the way).

    There are even the exilus-type augments that have been hit or miss. Mesa's Waltz is a good design: You gain a crawl of mobility for an exilus slot. It's not necessary, but it changes the gameplay dynamic, from a cast-uncast bullet jump yeehaw time, to a cast once until out of energy sort of thing and lamely shoot your normal fingerguns without hip animations.

    Then you have something like Hysterical Assault, which is fun but not good enough to warrant the slot, but it's top fun, and should just have been baseline, giving way for a cooler, more useful, paradigm-changing augment.

    I'm not going to act like an expert on this, and I can't perfectly classify every single augment, which is why I want to open up the discussion, for my and everyone else's learning and thought. Talk about good augments. Talk about bad augments. Most of all, I just want to know the why. I don't play every Warframe, and I expect most people don't, so it's good to have expert opinions on every specific augment.

    Ultimately, every augment is not only fighting the opportunity cost of gameplay change and whatever direct trade-offs it has (such as Partitioned Mallet, or Titanic Rumbler), but also the mod slot it eats up. An augment has to be not only worth its gameplay change, but also its mod slot.

    submitted by /u/Misdirectional
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    "Get over here!!!"

    Posted: 07 May 2019 07:10 AM PDT

    "A King has no need for Titans" Captura Edit - AoD

    Posted: 07 May 2019 12:47 PM PDT

    TIL Ayatan sculptures can spawn underwater

    Posted: 07 May 2019 02:11 PM PDT

    Ult of Volt. View from above. It seems to be very simple, but at the same time beautiful because of the gradient of blue and orange energy.

    Posted: 07 May 2019 02:39 AM PDT

    Player leaves Arbitration Mission because I brought Mag Prime

    Posted: 07 May 2019 08:34 AM PDT

    This Just In: Giant Derelict Found Scorched Near Sun

    Posted: 07 May 2019 04:59 PM PDT

    Have you ever seen a Wolf in T-pose?

    Posted: 07 May 2019 05:13 AM PDT

    Them: Why do you always play solo? Me: What no?! I've got a full squad here.

    Posted: 07 May 2019 12:50 AM PDT

    Atypical Hydron conversation.

    Posted: 07 May 2019 03:29 PM PDT

    JuST ShoOt ThE BiRB

    Posted: 07 May 2019 07:39 PM PDT

    Leaked Footage of the 1950's Excalibur Prime Flex meeting

    Posted: 07 May 2019 06:45 PM PDT

    Am I just an idiot, or were they right?

    Posted: 07 May 2019 09:38 AM PDT

    I have a "Box Breaker" build which I use for Syndicate missions. Easiest way to clear out boxes on the mini-map with the lowest effort, thus making it significantly easier to find those Syndicate tokens which can often double the value of a mission. Limbo with max range, minimum duration (12%), +65% casting speed, as much Item Radar as I can fit on (127m), and Vacuum for clean-up. It works exceptionally well and it even does reasonable damage against mid-level enemies (~1k blast damage, 600 impact damage, and additional damage based on average max health in the bubble).
     

    Anyway, I go into an mid-level interception mission with this (depending on the map, there are sometimes boxes and/or tokens). Sadly, no tokens but the forced Impact proc also interrupts point capture so it's still good if people don't show up. The squad ends up with 4 people and things are hunky dory for about 75% of the match.

    Someone then comments something to the effect of "someone please stop this Limbo". I am rather confused since I don't use Banish ever on the build, and my big bubble is only up for at most one second before I pop the bubble. I then check mission progress, but I'm also the person with the most damage and kills (50% damage, 234 of 449 kills). So not only is my bubble not up 90% of the time, I'm wiping most of the enemies anyway.

    Another of the players agree and I question why. One of them explains that Limbo is the most annoying frame in the game and prevents their bullets from doing anything. I state that A) my bubble was never up for anything resembling a long time and B) that I was killing everything anyway and bullets don't affect dead enemies.

    I feel as though these guys were just instinctively reacting to a Limbo with confusion and "rage". While certainly there were instances of me cutting them off from enemies, it would have been an incredibly rare occurrence as they'd need to be shooting at something half the map away. Additionally, the duration of any disruption is exceptionally minimal. And finally, I would argue that doing over 1.5k damage in a 45m radius over the course of half a second is significantly is a more than fair trade-off for them potentially missing a few shots.
     

    TL;DR: I was nuking the map as a Limbo effectively on Interception. Minimal (if any) disruption to other players. People got angry. I feel they only got angry because I was playing Limbo and I was getting to kill things before them. I could have played any other map-nuking frame to the same effect without them getting map. So am I wrong?

    submitted by /u/ShadowMageAlpha
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    My squadmate started imitating a chicken. This is Warframe's TRUE endgame.

    Posted: 07 May 2019 08:52 PM PDT

    Quality question asks for a better question

    Posted: 07 May 2019 02:01 AM PDT

    Glaive Prime 101

    Posted: 07 May 2019 06:32 PM PDT

    Why can't we have an ephemera that look like this?

    Posted: 07 May 2019 10:39 AM PDT

    This one Vomvalyst is living life to it's fullest.

    Posted: 07 May 2019 12:09 AM PDT

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