• Breaking News

    Warframe Warframe Weekly Q&A | Ask Your Game-Related Questions Here!

    Warframe Warframe Weekly Q&A | Ask Your Game-Related Questions Here!


    Warframe Weekly Q&A | Ask Your Game-Related Questions Here!

    Posted: 12 May 2019 08:33 AM PDT

    This thread is for those who aren't that knowledgeable about the game to freely ask questions and get answers. Questions will be answered any day of the week!

    This place will be a troll-free environment so that anyone can ask a question without backlash. In other words: negative attitudes will NOT be tolerated.


    If you wish to just view top level comments (i.e. questions) add ?depth=1 to the end of the page url.


    Comments are sorted by new by default! And remember...

    Questions will be answered any day of the week!

    submitted by /u/AutoModerator
    [link] [comments]

    Alad V in the upcoming new event:

    Posted: 12 May 2019 08:21 AM PDT

    You will need more Reactant if you want to open that Relic...

    Posted: 12 May 2019 04:31 PM PDT

    [Fanart] Old Friends

    Posted: 12 May 2019 06:26 PM PDT

    Wolf Event Starter Pack

    Posted: 12 May 2019 01:41 PM PDT

    Condemn/Mesmer Skin = EZ Headshots

    Posted: 12 May 2019 05:42 AM PDT

    Make Palladino more useful after Chains of Harrow: add more quest-related trinkets to her "shop"

    Posted: 12 May 2019 12:45 PM PDT

    !Spoilers for specific quests due to links to wiki pages/transcripts!

    Right now, all she has is Rell's orokin fidget spinner donda as an offering. I'd love to see more ship decorations from other quests offered by her; it'd give me more excuses to visit the Iron Wake (which is just an abandoned node on Earth right now tbh).

    For example, some trinkets she could offer:

    • The iron flower/ostron coffer from Saya's Vigil
    • Umbra's Shawzin from the flashbacks in the Sacrifice
    • The Komi board from the Sacrifice (bonus points if interactable with an Umbra AI to play against)
    • A mini version of the Silver Grove shrine
    • a Kuva cloud ephemera for the War Within
    • The Kuva Container that was removed from the Scepter in the War Within (if you drank the kuva it could be empty)
    • The other half of the broken War from the Second Dream (we kept one part of the blade as a sword, the other could be a decoration or two handed nikana)
    • Somachord note ephemera for Octavia's Anthem

    For side quests and the Sacrifice, offerings for those objects would become available once the quest is completed

    submitted by /u/Valkyriie22
    [link] [comments]

    The Mote Amp is like Internet Explorer

    Posted: 12 May 2019 07:55 PM PDT

    It's only good for helping you get a better version of itself

    submitted by /u/ActualFannibal
    [link] [comments]

    Happy Mother's Day, Tenno!

    Posted: 12 May 2019 08:25 AM PDT

    It may be a simple, silly thing, but it tickles me that you can do this with Magnetize

    Posted: 12 May 2019 05:34 PM PDT

    Look mom! I made my bed

    Posted: 12 May 2019 09:11 PM PDT

    Made a drawing of my operator because I can't draw frames.

    Posted: 12 May 2019 01:25 PM PDT

    I spent a few hours in my Dojo and build our clan a neat Café. What do you think?

    Posted: 12 May 2019 04:57 AM PDT

    I started late in the season and wasn't sure I would make it in time. For someone who still considers themselves a fairly new player, this felt like a huge accomplishment!

    Posted: 12 May 2019 08:41 AM PDT

    How to make literally every single player happy with the Market rework:

    Posted: 12 May 2019 07:22 AM PDT

    Let's be real here. Warframe is hands down one of the most successful F2P titles of its kind and one of the many reasons behind it is that there's more ways than one to grind for stuff. But, as of late, exclusively RNG-gated drops are a step backwards from that.

    Posted: 12 May 2019 08:45 AM PDT

    EDIT: These are drops that are not tradeable nor purchasable from the market. (Not that I'm saying they should be but there has to be another means of acquisition for these drops ONLY besides pure RNG. You can read more of that on the linked post below.)

    EDIT 2: Forgive me but did I really need to clarify that? I have been explaining the difference countless of times already.

    An item being exclusively RNG-gated simply means you might get rewarded by accessing a droptable and then rolling a dice. A basic gearcheck and then a chance at being rewarded by a slot machine. All this in complete djsregard of one's time and effort. Based on pure luck. Pure uncertainty. And, especially in spite of DE's "challenges" based on their own definition. Unacceptable.

    Besides having fun, which Warframe excels at greatly in several areas, all I'm asking for is a sense of accomplishment and to have a meaningful experience out of a grind. I don't think RNG alone can provide that. It just blindly restricts you to gamble your time and effort seemingly to no end if you're unlucky. When it finally drops, it's not a fulfillment to me. It's relief.

    I don't believe there's any good reason why a quality game should subject me to that kind of mindless experience nor why should my experience with the game be hampered by RNG alone and not by my capabilities, skills, or effort as a player. Neither should any of you. Considering we could spend all those resources and time on other parts of the game we truly enjoy.

    Again, would it hurt to have a semblance of progression towards a grind when there's no other way through it? To know that your every effort counts? I don't think so.

    submitted by /u/TennoSensei
    [link] [comments]

    Orb Vallis, Somachord Tones, or What I Learned By Combing Through Orb Vallis 29 Times in One Day (Rant)

    Posted: 12 May 2019 08:55 PM PDT

    Oh, Orb Vallis. Where do I begin with you? Your blindingly white fields of snow, your hordes of angry enemies, the massive vast of space between somachord tones and spawn.... I hate you so much.

    My somachord only had the seven songs from Orb Vallis left to complete it, and I decided to spend the day grinding all of them out to finish it. I quickly learned how grievous an error I had made. First off, Orb Vallis is huge. It's a vast amount of space to cover, especially for one person. If you're like me, you don't have anybody available to help you. The recruiting chat certainly wasn't going to help, so I had to do it myself. I had to literally look up a guide to help me comb through Orb Vallis; doing otherwise would've been impossible. I know that it's probably the only place in the game that has a guaranteed spawn of one somachord tone per map, but that's not saying much when Orb Vallis is as big as it is. There's so much space, the somachord tones could be literally anywhere. It's almost impossible to search for all of the somachord tones without help and/or a guide.

    Not to mention that you can't see somachord tones on your mini-map (even with the proper mods, of course) when you're on a k-drive, even when you're literally right next to it. Why is that? On top of that, the mini-map view for items from the archwing is so much smaller than it is when you're on foot, even if you're only just a few feet above the ground. What's up with that?

    On another note, some somachord tones looked like they were in locked caves, but ended up just being tricky and accessible through a different cave system. Some somachord tones even spawn in an open field, far away from any potential missions. Who would even randomly go to these places by chance and see these somachord tones to scan them unless they're specifically searching for them, especially on such a huge map? Plus, who had the bright idea to put pale pink/purple somachord tones on a mostly white map?

    And of course when I had one last song to grind and was on the very last somachord tone, I either overlooked the somachord tone or the map didn't spawn one at all, because I didn't find it and had to search for it all over again on another map. Note that this entire search took the better part of 11 hours (with a few breaks sprinkled in here and there), and that each mission ranged anywhere from less than two minutes to almost half an hour. You also have to search at least 28 times for all the somachord tones from Orb Vallis, and that's only if you manage to find each somachord tone per map. Now what about the people who don't have an archwing, or don't know that there's guides out there? Doing this grind could literally take several days worth of time for them.

    I hate you, Orb Vallis.

    Please DE, for the love of cheese puffs, never do anything like this again and NEVER put somachord tones on a huge open world map ever again. I will gladly take the RNG spawn of somarchord tones like they are in regular missions if I just never have to comb through a disgustingly huge open world map ever again.

    submitted by /u/Frcdstcr
    [link] [comments]

    Nightwave Week 12

    Posted: 12 May 2019 05:00 PM PDT

    Weekly Acts (3000 standing)

    Good Friend: Help Clem with his weekly mission

    Eliminator: Complete 3 Exterminate missions

    Polarized: Polarize with Forma 3 times (not in Simulacrum)

    Cache Hunter: Find all caches in 3 Sabotage missions

    Earth Fisher: Catch 6 Rare Fish in the Plains of Eidolon

    Protector: Complete 3 Mobile Defense missions

    Operative: Complete 3 Spy missions


    Elite Weekly Acts (5000 standing)

    Hydrolyst Hunter: Kill or Capture an Eidolon Hydrolyst

    Kill Shot: Kill 1,500 enemies

    Sortie Expert: Complete 3 Sorties

    submitted by /u/nfriesen
    [link] [comments]

    We always get Gifts of the Lotus

    Posted: 12 May 2019 11:46 AM PDT

    But when do we GIVE gifts to Lotus?

    (Enjoy my awful Mothers Day post, call your mom's if you can folks!)

    submitted by /u/ZedarShadow
    [link] [comments]

    There's a Rush Price disparity between Fortuna and Cetus Amps, don't know why.

    Posted: 12 May 2019 02:14 PM PDT

    Shield gating is essential - for certain frames to be useful at high levels

    Posted: 12 May 2019 02:05 PM PDT

    The problem: Mag, Nyx, Ember & several others are flimsy enough in sortie - arbitration levels where they can easily be killed in one shot. This is not fun, not challenging, just annoying and restrictive of player agency.

    The Solution: All frames get Hildryn's shield gating mechanic, a direct copy/paste, perhaps reducing the invulnerability period to 1 second

    What it would mean: Players of flimsy frames now have a chance to prevent themselves from dying, where previously you'd die instantly, you now have a chance to get out of danger or eliminate the threat. Tank frames would remain tanks and wouldn't be any more game breaking/absurdly durable as they are now but frames with less health & armor would be viable for high level content.

    Please, share your thoughts and support the Original forum thread if you like it.

    submitted by /u/OstrichVsUnicorn
    [link] [comments]

    People’s reaction to Arbitration Defense in a nutshell

    Posted: 12 May 2019 11:55 AM PDT

    My first attempt at Ayatan art. Lord Nidus approves

    Posted: 12 May 2019 05:23 AM PDT

    I was expecting some lore, instead I found this:

    Posted: 12 May 2019 08:19 PM PDT

    Never Forget What Happened At V Prime

    Posted: 12 May 2019 07:28 AM PDT

    Spoopy Ghost Girl

    Posted: 12 May 2019 05:01 PM PDT

    No comments:

    Post a Comment