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    Warframe WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!

    Warframe WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!


    WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!

    Posted: 13 Jun 2019 08:33 AM PDT

    GENTLEMEN'S RULES:

    • CAPSLOCK: ON

    • NO PERSONAL ATTACKS

    • WRITE ABOUT WHATEVER IS MAKING YOU ANGRY

    • OTHER PLAYERS WILL AGREE WITH YOU IN ALL CAPS

    • SHOUTING AT EACH OTHER ABOUT THINGS WE HATE WILL FORM A STRONG RELATIONAL BOND IN THE WARFRAME COMMUNITY

    • ???

    • PROFIT GROFIT


    CREDIT GOES TO /u/waterpirate12, /u/BadBrad526, AND /u/Foxboy93 FOR STARTING THIS WEEKLY THREAD SERIES!

    submitted by /u/AutoModerator
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    Found the pic in the latest prime time

    Posted: 13 Jun 2019 04:45 PM PDT

    I've been a bit busy lately, but hope you guys enjoy the next addition!

    Posted: 13 Jun 2019 08:23 AM PDT

    One of these thing doesn't belong here, one of these thing just isn't the same

    Posted: 13 Jun 2019 12:08 PM PDT

    Volt WARFRAME (my handmade)

    Posted: 13 Jun 2019 02:20 AM PDT

    Happened on a ducat farm

    Posted: 13 Jun 2019 07:36 PM PDT

    Dev Workshop: Revisiting Wukong

    Posted: 13 Jun 2019 11:00 AM PDT

    Source

    Calling all Tenno and Wukong lovers!

    Released in 2015, Wukong entered the Arsenal as an homage to Chinese folklore. Since his initial inception, we've undergone changes to Melee and beyond which have made this Warframe feel a bit left behind. As highlighted in our latest Devstream, exciting developments are in the works for Wukong - and we are not monkeying around. Read on to see how we plan on making all his abilities a bit more active and meaningful:

    Statistic Changes

    Health will be increased from 100 to 150 (at max rank increased from 300 to 450). Shield will be decreased from 125 to 100 (at max rank decreased from 375 to 300). Why? Since Wukong's new kit now involves an armour buff, relying more on his health will enable a better synergy. Energy will be increased from 100 to 120 (at max rank 150 to 180). Sprint will be increased from .95 to 1.0.

    Celestial Twin

    Replacing Iron Jab, Celestial Twin will allow for Wukong to shed a part of himself to call a supporting clone into action. The clone will attack from range while Wukong uses melee, or will use melee while Wukong uses range. Press ability again to command Wukong's clone to attack a specific target with increased damage. Wukong's clone will remain until it runs out of life. Reasons for changes: Iron Jab is being replaced as it essentially exists as a weaker version of other powers. Wukong's Ultimate can fulfill and surpass the role of Iron Jab, while fulfilling more of Wukong's lore and creating a more powerful, synergized kit.

    Cloud Walker

    Wukong evaporates into a fast-moving cloud of mist that will temporarily daze and paralyze enemies in his path. While in his cloud of mist, Cloud Walker has the additional mechanic of healing Wukong and his clone. His movement can be interrupted by attacking at any time. Cloud Walker has a much faster cast time which will no longer hold Wukong in place. Wukong will no longer trigger laser traps or doors while using Cloud Walker. Energy cost for Cloud Walker has been lowered. Reasons for changes: Previously, Cloud Walker did not have many use cases as it was a slower and lesser stealth option than that of other frames. These changes make the Ability good for repositioning, more well-rounded - and WAY faster.

    Defy

    Defy will now taunt enemies while Wukong and his clone gain temporary invulnerability with reduced movement speed. All damage is captured, stored, and dealt back in a single furious long range staff spin attack. Based on the amount of damage prevented by Defy, Wukong and his clone will receive a temporary armour buff. Press ability again to trigger spin early. Reasons for changes: Previously, Defy's invulnerability was not very interactive. This change features invulnerability while encouraging more tactical, active, and interesting gameplay techniques. As many of us used Defy to be immortal, it simply was too much of a set-it-and-forget it ability. Changing it to still offer invulnerability is important to us, and strengthening the rest of his Abilities makes up for the loss of complete god mode.

    Primal Fury

    Primal Fury will feature a new specialized and streamlined combo for Wukong's legendary Iron Staff. As a preview of the upcoming Melee 3.0 system, Wukong's Primal Fury uses new combo routes with simplified inputs providing a safe, limited space to try out coming releases. Damage for Wukong and his clone is redistributed for a more powerful feel, with a much higher status chance, larger base range, and some slash. Casting no longer holds Wukong in place. With new energy requirements, the cast cost of Primal Fury was lowered but cast drain was increased to be turned off and on as desired. Animation has been trimmed. The range of Wukong's Iron Staff is always long, comparable to top range Zaws, and no longer needs to build combo to scale range. Reasons for changes: When Primal Fury was started to be used previously, it felt weak due to short range and after some use felt strong. These changes will enable a stronger, more exciting play while featuring a taste of the upcoming Melee 3.0 system.

    Passive

    5 Levels of Immortality: Wukong has learned 5 techniques to avoid death whenever he takes fatal damage. Wukong will be randomly allowed 3 of these techniques per mission to avoid death 3 times. Each technique will make Wukong invulnerable for 2 seconds, restore 50% health, and provide a unique buff. Primal Forces: Triple elemental damage for 60 seconds Heavenly Cloak: Invisibility for 30 seconds Cosmic Armour: Invulnerable for 30 seconds Monkey Luck: Extra loot drops for 60 seconds Sly Alchemy: Orbs 4x more effective for 60 seconds

    Augments

    Celestial Twin Augment: Replacing Iron Vault, Wukong will command his clone to perform a wide radius slam, suspending enemies. Enveloping Cloud: No planned changes. Primal Rage: Increased cap from 100 to 150%, increased bonus per kill from 10% to 15%. Drain now scales with duration, so the higher Wukong's duration, the slower it drains, and when Wukong gets a kill the drain stops for 5 seconds.

    Right now, Wukong is one of our less utilized Warframes. We hope that these changes will create a more interesting and engaging playing experience for current Wukong mains while helping this trickster find his way into the hearts of future fans. To celebrate the changes, all players who currently own Wukong will receive 3 Forma!

    We're really excited to share these early stages, but keep in mind that everything listed is still subject to change prior to release! Please feel free to share your constructive feedback and thoughts below on the developments coming to The Monkey King. As Lotus once said, "Everybody's got something to hide, Tenno. Except Wukong."

    submitted by /u/Apex_Demon
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    This is why we need a FOV increase. [Current vs Updated]

    Posted: 13 Jun 2019 07:23 PM PDT

    This is why we need a FOV increase. [Current vs Updated]

    https://i.redd.it/44g61md1d8431.png

    Hi Tenno,

    I took these in Captura to show what the game would look like if we had more options to move our camera further back. I would've also applied 2 screenshots of the Warframe standing and show how far back the camera would need to be pushed back but you get the idea of how far the camera needs to be.

    As we all know, Frosts Deluxe skin can cover quite a bit of screen with his horns. Pushing the camera back allows for more space for the Tenno to see and enjoy his fashion.

    Bottom pictures are of Nekros Prime bullet jumping with his shroud attachments (I forgot what they were called sorry) and the tennogen cape. This can get in the way when the Tenno is jumping through Corpus corridors.

    There are other Warframes with skins that can cover a fair portion of the screen with their skins (Chroma Deluxe).

    After looking at these screenshots, it can make a big difference in gameplay but i cannot see why DE won't allow us to have more FOV (or Camera distance whatever you want to call it). More FOV gives the player a more comfortable gaming experience because of how much you can see and not have something all up on your camera blocking your view.

    While i see lots of comments that the 78 FOV is only for horizontal viewing, it is not a sufficient enough argument that it does not excuse the poor camera angle that we have.

    What are your thoughts on this Tenno? Do you agree? Or what could be a better alternative to the low 78 FOV that we have.

    submitted by /u/JesseWest
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    Which Prime do you main? updated (incl. Equinox Prime)

    Posted: 13 Jun 2019 03:32 PM PDT

    Clem

    Posted: 13 Jun 2019 02:18 PM PDT

    Yes, I'll buy all of your bread Grakatas

    Posted: 13 Jun 2019 10:23 AM PDT

    We finally got the Tyl Regor Noggle. Now let's get the Tyl Regor Statue/Trophy for Dojos!

    Posted: 13 Jun 2019 05:21 PM PDT

    The real reason Plague Star isn't live. DE forgot to update it for the new Plains of Eidolon map.

    Posted: 13 Jun 2019 07:49 AM PDT

    Today I found out that somehow all the way up to now, at rank 26 nearing 27, I NEVER noticed I haven't bought and leveled the goddamn MK1-Bo, MK1-Furis, MK1-Furax OR MK1-Strun.... I feel so stupid right now

    Posted: 13 Jun 2019 02:07 PM PDT

    Did the new UI seriously remove the explanation on where to farm the frame?? It was such a good addition

    Posted: 13 Jun 2019 08:23 PM PDT

    TIL that, with the right timing, you can assassinate your own Wil-O-Wisp spectre

    Posted: 13 Jun 2019 12:44 PM PDT

    [UI/UX][Gif][Relic-cracking] Rare items indication needs more love.

    Posted: 13 Jun 2019 06:21 PM PDT

    [UI/UX][Gif][Relic-cracking] Rare items indication needs more love.

    Hey.

    First of all I am not here to hate on the interface. We've had too many posts, about how bad UI is. I honestly think it is not that bad, though it doesn't mean that there is no more space for some improvements.

    While doing this weeks nightwave quest [open 10 relics], I've noticed that some of the new players couldn't tell at the first glance, which item is the most vaulable. I think that little icon and thin bar below it, is not enough for someone who is not super familiar with the game. Maybe Rare items should have some kind of glow to them? - Something similar to Hearthstone and other card games.

    Here is a quick, little test of how it could looks like (animated gif):

    Rare item glow.

    I did not implement the background and recreate the timer but you get the point. Obviously it is not perfect but with this kind of effect, it should be easier to tell, which item is Rare and which is not. Uncommon stuff could have similar effect I guess - with different color and maybe toned down?

    EDIT1: Is the gif not showing? I personally can not see it.

    EDIT2: Ok, apparently it shows. :)

    submitted by /u/Tannuki
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    Nekros Despoil doesn't seem to reroll Hexenon

    Posted: 13 Jun 2019 10:05 PM PDT

    hey. did you see Godzilla: King of the Monsters?

    Posted: 13 Jun 2019 02:03 AM PDT

    Who can we even trust anymore?

    Posted: 13 Jun 2019 04:41 PM PDT

    The Lotus is now truly gone. Natah says the She was reprogrammed by the Orokin, but can we trust her with that?

    Ballas says her Motherly nature was just an act, but Natah says she was reprogrammed.

    Nora Night knows things she shouldn't, and we know nothing about her.

    The only ones we could really trust are Ordis and Tenshin.

    submitted by /u/Matgore99
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    Do NOT sell Opticor Vandal if you planning to use it ever again, because it is impossible to re-obtain, ever.

    Posted: 13 Jun 2019 05:55 PM PDT

    Found this pair in Iron Wake. So cute. He's thinking what's he going to say when proposing to her. Will she say "yes" ?

    Posted: 13 Jun 2019 07:03 PM PDT

    Heads up to PS4 Tenno attempting to log in

    Posted: 13 Jun 2019 11:40 AM PDT

    You might be getting a window like this:

    https://i.imgur.com/Vt4MFj4h.jpg

    That's of course my Warframe, not placeholder Excalibur. Gets accompanied with "login failed, check your info."

    You're not banned or anything, PSN is just shitting itself:

    https://www.express.co.uk/entertainment/gaming/1140181/PSN-DOWN-PS4-server-status-latest-as-sign-in-error-hit-PlayStation-Network

    Sit back, meme on the subreddit, and relax while Sony works on their server issue.

    Edit: a European friend just got in, NA seems to still have issues.

    Edit 2: EU friend lost connection, problem appears to still be global.

    Edit 3, 2:27pm Pacific: I'm in! Might or might not be stable, but seems to work for NA.

    Edit 4: party chat is still down for anyone linking up with their clanmates.

    Edit 5: party chat appears to be working now.

    submitted by /u/BenHeisenbergPS2
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    Goodbye Iron Vault. It was fun while it lasted.

    Posted: 13 Jun 2019 09:30 PM PDT

    I think my frame lost some animations..

    Posted: 13 Jun 2019 06:44 AM PDT

    QOL/UI Suggestion: Allow us to preview Tennogen Skins with Prime Details On

    Posted: 13 Jun 2019 08:04 AM PDT

    So, I usually like to buy tennogen skins based on how they look with the prime details on, but most of the time there arent community posts for the comparison. So a quick toggle to check them with and without the prime details would be a huge thing for me!

    submitted by /u/nlygamz
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