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    Warframe Weekly Advertisement | Warframe Communities!

    Posted: 18 Sep 2019 08:32 AM PDT

    This thread spotlights various public Warframe communities outside of the subreddit!

    Disclaimer: Members of the /r/Warframe moderation team are not involved in the maintenance or running of these communities and don't have positions of authority in them.

    This thread is a placeholder because the Wednesday weekly slot is currently unassigned. Please use this link to suggest a new weekly thread.


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    If you have any suggestions for communities to add to this wiki page, want to report mistranslations or broken links, or want to help with crediting the proper creators, message the moderators!

    submitted by /u/AutoModerator
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    Combat discipline is unironically the best aura ever

    Posted: 18 Sep 2019 04:14 PM PDT

    First post on reddit, here's a digital painting of Excalibur

    Posted: 18 Sep 2019 02:21 PM PDT

    [comic] The Ugly Truth

    Posted: 18 Sep 2019 06:05 PM PDT

    Simaris requires SYNTHESIS! (Fan art)

    Posted: 18 Sep 2019 10:35 AM PDT

    Mirage's Sleight of Hand

    Posted: 18 Sep 2019 12:14 PM PDT

    Wake up tenno, Clem needs your help raiding area 51

    Posted: 17 Sep 2019 11:58 PM PDT

    DE not giving Vauban turrets because "The game would play itself." Is stupid because turrets and self playing abilities already exist in the game and they are not breaking anything.

    Posted: 18 Sep 2019 09:08 AM PDT

    Augments like Desiccation's Curse for Inaros and Duality for Equinox. Abilities like Effigy for Chroma, Shadows of the Dead for Nekros, Rumblers for Atlas and Celestial Twin for Wukong (Which is a quite recent ability so you can't say DE did these in the past and don't want to make more.)

    All of these are self playing abilities that do the job for you. While some of these are just self playing, Chroma's Effigy ability is literally just a turret. Which means Chroma of all frames has a turret instead of the frame that deserves a turret the most because of his mechanic tool guy theme.

    Like always, Vauban is getting worse treatment with made up rules.

    submitted by /u/Cryedra
    [link] [comments]

    When you ran a void fissure mission with an unrefined relic because you need one of its Common drops but it gave you the Rare drop instead

    Posted: 18 Sep 2019 03:47 AM PDT

    I have maxed every Focus School, but there are 4 nodes left that I refuse to level because they get worse as you “upgrade” them.

    Posted: 18 Sep 2019 08:28 AM PDT

    All my schools have been unlocked and maxed a while ago, Focus Pool is at 177(max) there are 500k-3kk of unspent focus in schools and I have about 300 Radiant Shards, yet my Focus Tree isn't really complete because there are 4 nodes that I refuse to level.

    Nodes in question are:

    1. Madurai - Void Radiance
      When you leave Void Crouch - consumes mana to cast a radial blind.
      With levels improves the radius and duration of the blast but also increases mana cost from 25 to 50.
      Probably the most notorious one thanks to Eidolons. Doesn't really get in the way of charging up Void Strike, but does make void dashing more expensive if you leave Void between-dashes (something that doesn't happen in open-world maps, but all the time in hallways.) While the blind effect is neat I do not value it as much as cheaper void dashes and it's benefit doesn't outweigh the annoyance so it stays at the min level.
      (That "blind" doesn't even open victims to finishers)

    2. Naramon - Void Stalker
      Sitting in Void Crouch charges up a Melee Crit buff.
      Leveling it improves Crit buff value (20>50%) and duration (5-20s) while raising the mana cost of sitting in Void Crouch from 1 to 4 mana per second.
      Same story - while the effect is neat - the cost gets in the way of other uses.
      It also gets in the way of the next node on that branch - the wall-hacking Void Hunter (which, conversely, goes from 2 mana per second to 1 as you level it.)

    3. and also 4. Void Shadow and Void Chrysalis
      Shadow changes Void Crouch to create a bubble that renders allies invisible, Chrysalis gives these invisible allies a damage reduction buff.
      Leveling up increases the bubble radius at the cost of more mana per second.
      In all my time the only use I have found for this spell is protecting my Afkcalibur Umbra in Index, and naturally since I'm only protecting him alone - the radius improvement does nothing for me while mana cost nerf would be a kick in the balls.

    The trend is clear - upgrading abilities shouldn't hamper the mana cost, since, with how interconnected all Void abilities are, you are not just making the spell tied to that node more expensive but others as well.
    Most other Focus nodes do it right and keep the mana cost flat with levels, 2 nodes even get cheaper as you level them (Void Hunter and Void Static).
    In that sense the aforementioned 4 nodes are anomalies and should be changed to keep their cost the same, or start at max cost and get improved to be cheaper as you level them.

    submitted by /u/Inner_Hawk
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    Don't take weapon, take my hand ☮

    Posted: 18 Sep 2019 10:40 AM PDT

    Do I have enough buffs?

    Posted: 18 Sep 2019 12:50 PM PDT

    TMW you realize being born in the old war makes the pale queen a loli worm-furry.

    Posted: 18 Sep 2019 11:42 AM PDT

    Tis But A Scratch

    Posted: 18 Sep 2019 10:20 PM PDT

    YO DE WTF! "Senhorita" is not the correct portuguese translation for "Miss" in this context!!!!!

    Posted: 18 Sep 2019 06:25 PM PDT

    2 maps spawned at the same time during SO

    Posted: 18 Sep 2019 09:19 AM PDT

    "Hot Starters" - I recreated Queen's album cover

    Posted: 18 Sep 2019 05:19 AM PDT

    Crouching during cloud walker gives a moderate speed boost, letting you get more mileage out of each cast.

    Posted: 18 Sep 2019 09:13 PM PDT

    The Alkonost - Amalgam Nightmare Fuel

    Posted: 18 Sep 2019 11:38 AM PDT

    Arbitrations Revisited: Hotfix 25.7.6

    Posted: 18 Sep 2019 12:16 PM PDT

    https://forums.warframe.com/topic/1129207-arbitrations-revisited-hotfix-2576/

    Abritrations Revisited

    Last week we released a Dev Workshop (link on those words: https://forums.warframe.com/topic/1128051-arbitrations-revisited-part-2/) outlining our plans to improve Arbitrations, revisiting the droptables and improving reward frequency to be more consistent between modes. From new players who just completed the Star Chart, to veterans returning for new Arcanes and Aura mods, we hope these changes result in a more satisfying gameplay experience overall.

    All changes are potentially subject to later changes based on feedback, so try out a few mission types and tell us your thoughts!

    Reward and Rotation Changes:

    In the original Arbitrations, Excavation missions were the clear outlier in terms of reward output for time spent. The following changes are intended to bring all other missions to the same level as Excavation, and also iterate on other community feedback:

    • Arbitrations now use regular rotation length for their rewards, with the exception of Excavation. Excavation timers have been adjusted to compensate. Example:

      • EX: In lieu of a reward every 10 waves of Defense, you will now receive a reward every 5 waves.
    • Arbitration rotation cadence has been changed from "ABCCCCC..." to "AABBCCCCC...", so that the same level of time investment is encouraged.

    • Reduced Endo Rewards drop percentage in the drop tables. Rare non-endo reward drop rates are unchanged - you'll just get twice as many chances!

    • Arbiter Drones will now have a small chance to drop Vitus Essence on kill.

      • Vitus Essence dropped by destroyed Arbitration drones will have the special pickup notification.

    New Arbitration Rewards:

    Kuva has been added to the Arbitration Store. 10,000 Kuva for 25 Vitus Essence

    The following rewards have been added to the Arbitrations drop tables: Stats shown at max rank*

    • New Aura Mods:

      • Aerodynamic: 6 seconds added to Aim Glide/Wall Latch time, decreases damage taken while Airborne by 24%*
      • Swift Momentum: 30% faster Charge Attack speed, 6 seconds added to Melee Combo time*
      • Shepherd: Increases Companion Armor by 180 and Companion Health by 300*
      • Combat Discipline: Allies gain 20 Health when they make a kill, but the aura bearer loses 10 Health when the bearer makes a kill.*
      • Melee Guidance: Reduces Melee Combo timer on Self by 6 seconds, increases Melee Combo timer for Allies by 12 seconds*
    • New Arcanes:

      • Arcane Primary Charger: On Melee Kill: 20% chance that Primary Weapon damage is increased by 200% for 8 seconds*
      • Arcane Blade Charger: On Primary Weapon Kill: 20% chance that Melee damage is increased by 200% for 8 seconds*
      • Arcane Pistoleer: On Pistol Headshot Kill: 30% chance to gain 100% ammo efficiency for 4 seconds*
      • Arcane Bodyguard: On Six Melee Kills Within 30 seconds: Heal companion by 600*
      • Arcane Tanker: On Heavy Weapon Summon: Gain 1200 armor for 16 seconds*
      • Per usual rules, an equipped maximum rank Arcane will also grant an extra Arcane Revive Note: You may notice that the new Arcanes have default icons - we will be updating these in the near future with unique imagery.
    • Added 3 x Vitus Essence bundle to the Arbitrations drop table.

    Arbitrations Changes and Fixes:

    • With the increased reward cadence resulting in more than double the Vitus Essence Output as before, prices in the Arbiter's reward manifest have increased by roughly 1.5 times. To offset this change, we have run script to increase players' existing Vitus stockpiles by an equivalent amount. Your Vitus should be increased to the correct amount upon login!

    • Arbitration Disruption Missions:

      • Changed the extraction requirements for Disruption missions in Arbitrations from 8 completed Conduits to 4.
      • Added "extraction available" pop up when it is ready if the round is reached and 4/4 Conduits were completed.
      • Fixed round counter missing from the UI.

    Additions:

    • Added "Dayform" and "Nightform" icons beside the emissive color selection in Equinox's Appearance screen. Choosing a dark or a light color for your emissive will change what form you spawn into mission as -- this just makes it easy to see which one!

    • Added "Yo" Scale to the Shawzin. 'Sup.

    Changes:

    • Ghoul Purge inbox messages will no longer automatically open your inbox or play the transmissions if you have completed all of the Encrypted Journal Fragments.

    • Tweaked weather patterns in the Plains of Eidolon to prevent lengthy rainy periods.

    • Increased brightness of Ash's Bladestorm mark slightly to improve visibility.

    • Ally NPCs will no longer attack Garuda's Blood Atlar Victims.

    • Updated Umbral Forma's description to properly reflect the items it can be installed on (Warframes and Melee Weapons). Removed the ability to use Umbral Forma on K-Drives and Archwing Melee.

    • Tweaks Ostron eyes to make them less glowy.

    • Limited Shawzin to 30 notes per second to prevent macros playing ridiculous amounts of notes and causing issues.

    • Enemies may now "react" (without changing their Alert state) to you by stopping and looking around if you shoot a Silent weapon within 2-3m of them several times quickly.

    • Applying a Look Link to the same item (ex: a Nova Look Link applied to a Nova) that uses default colours will now properly apply the default color. Previously, the original color would remain unchanged.

    Optimizations:

    • Made micro-optimizations to core math libraries.

    Fixes:

    • Fixed title of 'Thank You' messages running off screen.

    • Fixed momentum carrying over when Bullet Jumping and immediately entering Void Mode after.

    • Fixed a crash due to corrupt data that could occur while updating.

    • Fixed chat linked Veiled Rivens not showing the unveiling challenge information.

    • Fixed incorrect Operator Hair icon.

    • Fixed hitting an enemy caught in Strangledome with your Whipclaw not transferring damage to other foes held in the Strangledome if you are a Client.

    • Fixed unintended fire rate increase for Acceltra while jumping.

    • Fixed mysterious Plains of Eidolon fragment showing up in the Codex.

    • Fixed exploit with Titania's Razorwing and Syndicate weapons.

    • Fixed Synth Fiber not working correctly when equipped on Venari.

    • Fixed missing "Jog" callout for the Golden Maw section of The War Within Quest.

    • Fixed dropping the Datamass off the cliffs around the Extraction point on the Grineer Earth Tileset resulting in the Datamass teleporting to an unreachable location.

    • Fixed cases where enemies would be standing around idle in Sanctuary Onslaught instead of storming towards you.

    • Fixed "long clicks" (more than half a second) in the Shawzin song menu cancelling the Shawzin emote.

    • Fixed Saryn's Spores costing no Energy when casted if the Venom Dose Augment is equipped.

    • Fixed Nightwave button appearing dark when accessing menus in Operator mode in the Orbiter.

    • Fixed Veiled Companion Weapon Rivens issues when chatlinking.

    • Fixed Saryn's Venom Dose Augment's effects not properly applying to allies as per: https://forums.warframe.com/topic/1127477-saryns-1-with-the-augment-venom-dose-can-be-cast-on-any-ally-without-effect/

    • Fixed Khora's Whipclaw healing enemies instead of damaging them when equipping Mods for negative Puncture damage.

    • Fixed small grammatical errors in the Training section of the Codex.

    • Fixed hole in the Harrow Hieropha Helmet.

    • Fixed K-Drive races not appearing properly on the minimap when using the default K-Drive from the Vox Solaris Quest.

    • Fixed Warframes running at a weird angle in Conclave.

    • Fixed missing audio queues cues in the Chains of Harrow Quest.

    • Fixed some weirdness with the Paracyst's projectile FX.

    • Fixed Clients being unable to see theirs or the Host's Glyph when deployed in mission.

    • Fixed "Reset All Decorations in Room" option for appearing in the Decorations UI when in an Orbiter room with no decorations placed.

    • Fixed Growing Power Aura effects not triggering when equipped on Excalibur Umbra after transferring to and from Operator.

    • Fixed Mesa being unable to use abilities or melee when using the Venka after casting Peacemaker.

    • Fixed the Norg Mask not appearing in Nakak's Masks and Oddities rotation.

    • Fixed camera panning through the ship when accessing the Focus Tree via the Arsenal.

    • Fixed Teralysts (and other Eidolons) taking more damage to weak points than they should be.

    • Fixed Saryn's Molt not properly cleansing her of Nox's sludge.

    • Fixed "Complete X to unlock this Act" showing X as broken code for French.

    • Fixed unowned Baro offerings showing credit cost instead of Ducat cost in the Void Trader screen.

    • Fixed enemy Tenno minimap markers showing up as white in Conclave.

    • Fixed the "D" key resetting Shawzin songs. Now you can hit the D key all you want.

    • Fixed Mesa Immortal Skin not applying properly to Mesa Prime.

    • Fixed enemies in the Simulacrum not recovering from Stomp cast by a Rhino Specter.

    • Fixed exploit tied to Tenno Spectres.

    • Fixed issues when previewing cosmetics in the Arsenal that are part of a bundle, like the Harrow Reliquary Skin.

    • Fixed UI bug when previewing unowned skins in the Arsenal and backing out of the menu.

    • Fixed waypoint marker not updating to the closest enemy in Archwing Exterminate missions.

    • Fixed crawler pathing to help them stop getting stuck.

    • Fixed Infested units sometimes preferring to vomit projectiles they have the opportunity to melee their target instead. I will take any option that involves less vomit, thank you.

    • Fixed enemies on Dropships popping into view briefly for Clients.

    • Fixed the hostages in the "Rescue the Hostages" mission during the Vox Solaris quest not all behaving in the same cowering way. Cowards...

    • Fixed Wisp not aiming her rifle up when firing upwards.

    • Fixed in-construction Dojo decorations sometimes going invisible.

    submitted by /u/DasGanon
    [link] [comments]

    pax soar wonky jump gravity while firing + proton pulse double bulletjump speed =

    Posted: 18 Sep 2019 09:58 PM PDT

    The ultimate OCD trigger: Filled Anasa sculptures look unfilled, and unfilled Piv sculptures look filled

    Posted: 18 Sep 2019 06:32 PM PDT

    If you're cold, they're cold. Bring them inside.

    Posted: 18 Sep 2019 08:35 PM PDT

    If Octavia (the music frame) can refresh her 40 sec Invisibility than Ash (the ninja frame) should be able to refresh his short invisibility.

    Posted: 18 Sep 2019 06:31 AM PDT

    I know what you're going to say "B-But Octavia needs to spam crouch vs Ash pressing a button." Which would be a fair argument if muted min/max song Octavia wasn't a thing.

    so all in all we have a frame that needs to spend like 3 seconds spamming crouch to get and refresh a 40 sec long invisibility and a frame that spends 1 second to get a unfreshable 14 second invisibility.

    Now I know how much this community hates nerfs so I'm just making a little suggestion for DE to teach Ash how to throw another smokebomb while invisible.

    Edit: Ash being a DPS frame doesn't mean anything. Octavia is a strong DPS, Support, and a bit of a CC frame so such argument is only proving my point.

    Edit 2: Sorry if I come off as a jerk but I just don't see the big deal about this. This change isn't going to make Ash broken at all because his invisibility's duration completely balances out the ability to refresh it. If you use Ash's invis for survivability than it's not going to make Ash stronger than any other stealth frame because energy to duration wise Ash will still be spending 2x more energy to stay invisibly than Ivara/Loki/Octavia.

    submitted by /u/Angrykiller100
    [link] [comments]

    DE can this be a thing pls

    Posted: 18 Sep 2019 10:26 AM PDT

    Getting on your hoverboard while reviving someone by accident

    Posted: 18 Sep 2019 11:07 PM PDT

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