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    Warframe Warframe Weekly Recruitment | Share Your Name and Get in the Game!

    Warframe Warframe Weekly Recruitment | Share Your Name and Get in the Game!


    Warframe Weekly Recruitment | Share Your Name and Get in the Game!

    Posted: 27 Sep 2019 08:32 AM PDT

    This thread is for anyone to recruit or request others to help them out. It's open to all types of recruitment, and you can recruit any day of the week!

    • Asking for help from other players or offering to help? Go ahead and share your name!

    • Need people to do a certain kind of run? Put your name out there!

    • Want to recruit for your clan? Do it!

    • Anything else you want other players to add you up for? Get the word out and see who offers!


    Please provide the following information in your comment (in no particular order or format):

    • Platform (PC/PS4/XB1/Switch)
    • In-game name (to add to contacts), or clan name if recruiting
    • Location (for lag concerns or looking for players from specific regions)
    • Goal (What are you going to be doing?)

    No formatting necessary! That's right, format your requests or offers howeveryou want! The nicer and prettier it is though, the easier it is to read so keep that in mind!

    Read the other comments! If no one answers your response, add the others who have shared their info! Keep checking back to see who else is out there! Request away!


    And remember...

    You can recruit any day of the week!

    submitted by /u/AutoModerator
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    The real booster we need at the moment.

    Posted: 27 Sep 2019 03:17 PM PDT

    The Pathocyst glaive has a mouth and tiny legs.

    Posted: 27 Sep 2019 01:44 PM PDT

    I wasted a lot of Ducat.

    Posted: 27 Sep 2019 04:22 PM PDT

    Baro brought a Vault key

    Posted: 27 Sep 2019 06:06 AM PDT

    When Baro Ki'Teer says he'll invite you to one of his parties, but he never does.

    Posted: 27 Sep 2019 07:20 PM PDT

    They heard us ! Persistent health and other things are coming to (almost) all bosses !

    Posted: 27 Sep 2019 09:57 AM PDT

    My Celestial Twin got a little overexcited for the new boss

    Posted: 27 Sep 2019 09:33 AM PDT

    Hildryn Fan Art

    Posted: 27 Sep 2019 03:11 AM PDT

    When DE makes an ability thats stronger than a warframe

    Posted: 27 Sep 2019 05:01 AM PDT

    Arlo’s “gift” is what happens when you don’t vaccinate your kids Karen!

    Posted: 27 Sep 2019 12:38 PM PDT

    In case you missed it like I did, the Mother's Mask is available at Nakak for another 21 hours

    Posted: 27 Sep 2019 07:49 PM PDT

    Anyone know where the Eidolons are from?

    Posted: 27 Sep 2019 03:58 PM PDT

    Mouth pieces (or masks in this case) should be wearable with the mother mask

    Posted: 27 Sep 2019 05:30 PM PDT

    I may have upset him a few times today.

    Posted: 27 Sep 2019 05:31 PM PDT

    Cute Chroma, is this a bug?

    Posted: 27 Sep 2019 06:33 AM PDT

    I observed Region Chat for 2 hours

    Posted: 27 Sep 2019 10:52 PM PDT

    pobber got a new bubble helmet.

    Posted: 27 Sep 2019 07:55 AM PDT

    Maybe old but typo in Jordas Precept quest

    Posted: 27 Sep 2019 08:16 PM PDT

    Trying my absolute hardest to make hierophant green

    Posted: 27 Sep 2019 09:42 PM PDT

    Mechanic based boss battles, and why the Zealot Prelate is a great boss.

    Posted: 27 Sep 2019 12:37 PM PDT

    First of all, thank you to DE for this new encounter. It's a great finale to the Nightwave season and caps it off nicely.

    For those who haven't fought him yet and want the fight to be fresh, there will be spoilers.

    Now, I think the best way to talk about Zealot is to compare him to our last "boss" from Nightwave, The Wolf of Saturn Six

    Why The Wolf Wasn't Great.
    We've gone over this multiple times so I'll just summarize the issues quickly.

    • Ignored game mechanics like status effects.
    • Not mechanically complex, he's got some interesting moves like his rush, or flame slam, but they don't really add much depth to his fight.
    • Invincible minions with no way to combat them.

    The core of the issue seems to be the way he was designed to be a hard DPS check. You didn't have any way to counter him aside from sheer firepower, which isn't the most exciting type of fight in the game.

    It is also kind of unfair to compare an Assassin to a fully fledged boss encounter, but the Wolf's flaws serve to highlight the Prelate's strengths.

    The Zealot Prelate.
    Once again, Spoiler warning for the Zealot encounter.

    Upon accessing the Zealot Derelict and reaching him, he starts out as a pretty simple encounter, he's just another traditional Warframe boss with a health bar and some minions. Once you reach 50% of his health however, things change.

    He starts turning enemies invincible, turning out the lights, etc. In response you must get a Lantern from another Zealot, and use its light to make the Prelate and other mobs vulnerable. After you do some damage to him, he breaks it, and starts healing from mobs. You kill those mobs, and then repeat the cycle until he's dead.

    This follows some really good tenants of game design, he's mechanically distinct and complex, and it's up to the player to counter him through those mechanics. It makes the fight feel interactive, without the usual invulnerable phase issue Warframe bosses have where you have to wait for them to make an opening (Like Krill's hammer slam, or Ruk opening the glowy damage bits). Instead, you're the one negating the invincibility, not the boss, which feels a ton better.

    He's also helped by the variety of mechanics, since they break into distinct "phases". Information is clearly presented to the player so the fight plays really well.

    Finally, you can't really farm him, since you can only get two Zealot Derelict keys per day, so that also helps to prevent people from getting tired of him through excessive runs (which we are wont to do on occasion, RIP Sergeant and Phorid).

    ---------------------------------------------------------------------------

    Anyway, what are your thoughts on this newest boss? It definitely seems like DE are focusing a lot more on mechanic based bosses with Exploiter being almost 100% mechanically based, and this guy being a great mix of mechanics and combat.

    submitted by /u/EncapsulatedEclipse
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    This is the last time you make fun of me, Baro! Mark my words!

    Posted: 27 Sep 2019 05:44 PM PDT

    Baro Ki'Teer 9/27/2019

    Posted: 27 Sep 2019 06:00 AM PDT

    [Rant Time] I really hate the position that Operators are in now.

    Posted: 27 Sep 2019 04:17 PM PDT

    So I should start with saying that I love the operators in concept, little void powered kids of destruction. But I hate that they're still pretty terrible compared to Warframes nearly 3 years after they became fully playable. Now I will admit that they've been made better over time I'm not arguing that but they are definitely worse off in comparison.

    First of all to make them even tolerable to play you have to get your waybound's unbound to make them decently sub-par which takes freaking forever. There is no excuse for focus farming to take as long as it does anymore when all your efforts leads to a little brat who will tank a few more hits and move a bit faster.

    Secondly, their amps are pathetic for basically everything but Eidolons and resetting sentient resistance. The reason being is that Void damage is quite literally the worst element in the game having three negatives to certain health types and zero positives. Of course some people will tell me (correctly) that Arcane's do exist that can change your void damage out for things like Viral or Heat. Yes I agree that this too is a good step forward but I hate it when I have one of those equipped and forget to switch it out before an Eidolon hunt only to realize I can't do shit in this hunt because I'm doing Viral damage.

    Speaking of Arcane's, why does DE use them as the operators form of modding but still only give you the standard arcane cap of your Warframe? I strikes me as odd seeing all these Arcane's that can fix a fair few of my issues pretty quickly being restricted to 3 total (2 operator, 1 Amp) and also getting them requires quite a bit of patience because they're all locked behind rep so there is only so much you can do for a day towards getting them which is almost the exact opposite of Warframe arcane's which you can farm by killing Eidolons for 50 minutes out of every 2 and a half hours.

    So obviously by this point you can see I have some issues with the operators but I'm also not the type of guy to shit on game mechanics without offering solutions (It's called constructive criticism for a reason)

    First they just need to drop the daily cap on focus. I know what you might say "Well if the cap is removed what point would there be in doing Eidolons?" or "Well I put in the effort so you should just suck it up and deal with it." On the topic of the first point, aren't you already doing Eidolon hunts for standing, Arcanes, and Shards for unlocking waybounds anyways? It's not like they would become useless. On to the second point, I'm not asking for them to hand me focus I'll still do the work for it I just don't want a hard cap for the day. I want to binge my focus and have it in a few days of hard work.

    On the point of Arcanes, Look I appreciate what they tried to do with those but honestly operators just need a standard mod system like your Warframe, Guns, CatDogs and so on. Now I've actually discussed this solution before with a decent amount of people and the one thing they usually had in common was that these mods would just confuse new players. To which I say "Make them drops from sentient type enemies." That way it would be nearly impossible to get them before you are ready for them. Plus as an added bonus it would give us more reasons to go to Lua and do Eidolon hunts which might help mitigate the content drought a bit.

    And finally my problem with amps. First of all they need to make it so Void damage ignores armor, or it needs some positives against certain health types. Also the status effect is hot garbage and needs to be replaced with something better. The rest of my issues with the amps would be easily fixed with mods so need to repeat myself.

    Trust me when I say I don't shit on game mechanics lightly, I do it because I think there is a genuine problem and I just want to see this game get better.

    TL:DR Operators are crap, please DE make them better.

    submitted by /u/Snivic
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