• Breaking News

    Warframe Warframe Weekly Advertisement | Warframe Communities!

    Warframe Warframe Weekly Advertisement | Warframe Communities!


    Warframe Weekly Advertisement | Warframe Communities!

    Posted: 23 Oct 2019 08:32 AM PDT

    This thread spotlights various public Warframe communities outside of the subreddit!

    Disclaimer: Members of the /r/Warframe moderation team are not involved in the maintenance or running of these communities and don't have positions of authority in them.

    This thread is a placeholder because the Wednesday weekly slot is currently unassigned. Please use this link to suggest a new weekly thread.


    Discord Servers

    English Discord Servers

    Discord Servers in Other Languages


    If you have any suggestions for communities to add to this wiki page, want to report mistranslations or broken links, or want to help with crediting the proper creators, message the moderators!

    submitted by /u/AutoModerator
    [link] [comments]

    Excals playing Monopoly, i swear, if i had magic the gathering cards, id make a pic of them playing that :c any way, made this in blender

    Posted: 23 Oct 2019 04:39 PM PDT

    the Parazon is just a lethal usb flash drive, change my mind

    Posted: 23 Oct 2019 10:29 AM PDT

    Should I finish this drawing?

    Posted: 23 Oct 2019 02:13 PM PDT

    Ticker is selling the toy truck again

    Posted: 23 Oct 2019 01:00 PM PDT

    I mean he isn't useless by any means, just kinda aimless at the moment.

    Posted: 23 Oct 2019 06:44 PM PDT

    Sword Lunge + Ledge = Ludicrous Speed

    Posted: 23 Oct 2019 03:13 AM PDT

    Where is Update 26: The Old Blood?

    Posted: 23 Oct 2019 01:58 PM PDT

    Update #26: The Old Blood is on track to be the largest update so far of 2019. It's not coming this week, but we're close!

    The ravenous Grendel and vengeful Kuva Lich are coming with this Mainline Update alongside Melee Phase 2: Technique and revamped Vauban and Ember. You can read up on some of what's coming in this news post: https://www.warframe.com/news/the-old-blood

    We currently have 26 pages of pure Update notes, and 23 pages of Melee Stat Changes. 49 Pages total as of writing, and there's a depth to many new features.

    For those seeking a detailed preview, we're dedicating tomorrow's Prime Time Stream to the Dev Build to walk everyone through what to expect. There's a LOT to go over! We will put the highlights in writing for those who don't tune into streams.

    We know this Update has a ton of new and changing content, so we'll be looking to work together with everyone's feedback in mind after you've played The Old Blood. To set realistic expectations on how we are going to be supporting the launch of Update 26, we've put together a brief table of the two tracks we'll be working on.

    Bug track. Because it's a mainline, we have to fight fires! The majority of day 1-2 Hotfixes will speak to obvious bugs and issues, major impediments in design, and more. Redtext is already working on their material.

    Feedback track. Because so much is changing by design, we want to be clear on how we're handling your feedback and where we're reading it. The majority of week 1-2 Hotfixes will speak to feedback. We have all been playing with the current version of Melee for months, the current version of Ember for years, and so on. We want to combine feedback and stats together to iterate. To be a part of the feedback conversation after launch, please be constructive and clear, and most importantly, patient. There's nothing wrong with first reactions - but relearning takes time. We are especially interested in feedback from players who have taken time to understand The Old Blood.

    BUGS

    Obvious Bugs and Issues Major Impediments / Design Issues

    (Our Sources: forums / megathreads / reddit / social / videos and streams / diagnostic tools)

    FEEDBACK

    Kuva Lich Warframe Changes Melee Phase 2: Technique

    (Our Sources: stats + forums + targeted feedback megathreads/ reddit / social / videos and streams)

    We invite you to be a part of both tracks after The Old Blood launches: informing us of bugs or/and writing detailed experiential feedback. Working with you is what will make the following weeks great.

    The team here at DE is hard at work and looking forward to sharing this Update with you. It's all just around the corner! Hope you're ready to devour.

    Source: https://forums.warframe.com/topic/1135446-where-is-update-26-the-old-blood/

    submitted by /u/Danny_the_Endermen
    [link] [comments]

    In light of Vauban's and Ember's upcoming rework, here are some rework ideas for other frames

    Posted: 23 Oct 2019 09:08 AM PDT

    Ash: Shuriken is now an orbital strike. Increased projectile size by a factor of 10.

    Atlas: Petrify is now an orbital strike. Base range increased. Added chance to petrify yourself. Chance is increased by being in the targeting zone.

    Banshee: Sonic Boom is now an orbital strike. Decreased damage from 50 to 35 at max rank because sound falls off with distance.

    Baruuk: Lull is now an orbital strike. Base range doubled. To compensate, Lull now affects allies as well. Baruuk now embodies calmness and restraint by making everyone skip a combat turn occasionally.

    Chroma: Spectral Scream is now an orbital strike. Chroma targets the beam by screaming at the general area.

    Excalibur: Radial Javelin is now an orbital strike. Increased maximum javelin count by 1. Added fins to javelins for more realistic aerodynamics.

    Frost: Freeze is now an orbital strike. Snow Globes can now be dispelled from the inside.

    Garuda: Dread Mirror's Bloody Bowling BallTM is now an orbital strike. Increased splash radius.

    Gauss: Increased jump height by 60000%. Mid-air Mach Rush is now an orbital strike. Now does collision damage.

    Hildryn: Balefire is now an orbital strike. Increased base damage. Decreased crit chance from 5% to 4% to compensate.

    Inaros: Sandstorm is now an orbital strike. Inaros can freely move and attack now. Plays an obnoxious version of Darude - Sandstorm now to compensate.

    Ivara: Every arrow is now a beacon for an orbital strike. Noise arrow now does 231 damage to buff its usefulness.

    Khora: Whipclaw is now an orbital strike. I just wanna see the logistics of that.

    Limbo: Banish and Cataclysm are now orbital strikes. Decreased casting speed.

    Loki: Decoy is now an orbital strike. Always the cunning trickster, nobody would suspect a stealth warframe where orbital strikes happen.

    Mag: Not Mag.

    Mesa: Peacemaker is now an orbital array of gatling guns.

    Mirage: Prism is now the sun and we orbit around it.

    Nekros: Nekros makes things come out of the ground, so his skills won't work as orbital strike. Except orbital Soul Punch.

    Nezha: Blazing Chakram is now an orbital ring of fire. I went down, down, down, and the flames went higher. Tripled burn damage. The ring of fire.

    Nova: Antimatter Drop is now an orbital strike. Added gravity so it doesn't just antimatter but it also drops.

    Oberon: Renewal is now an orbital Medi-Ray. It's a big green wobbly line connecting to you from the sky. And it makes constant healing noises so you don't forget it's there.

    Octavia: Mallet is now an orbital strike. Added mandatory screen-shake within the affected area for a more authentic wub-wub experience.

    Revenant: Danse Macabre is now an orbital strike. It's like the Gantulyst's laser carousel of death attack. This should fix it being an underused ability.

    Rhino: Falling from great heights now creates an orbital strike. Detonates Iron Skin upon landing.

    Saryn: Miasma is now an orbital strike. Diseases from space are the most dangerous ones.

    Titania: Tribute is now an orbital strike. Affects all enemies withing target area.

    Trinity: Blessing is now an orbital strike. Increased maximum damage resistance to 76%

    Valkyr: Ripline on enemies is now an orbital strike, yoinking enemies into the stratosphere. Works indoors. Does extra damage indoors.

    Volt: Shock is now an orbital strike. But only on Thursdays.

    Vor: Look at them. They orbital strike this place when they know they are not pure.

    Wisp: Sol Gate is now an orbital strike. Halved damage tick rate to compensate.

    Wukong: Iron Jab returns as orbital strike. Chance of actually doing something increased to 60%.

    Zephyr: All references to Dive Bomb renamed to Orbital Strike.

    submitted by /u/MacAndShits
    [link] [comments]

    The melee changes are great and all, but can we have the Sigma & Octantis shield throw animation back?

    Posted: 23 Oct 2019 08:30 PM PDT

    [DE plz] Consider the Vaykor Sydon's unique ability when rebalancing Primed Reach

    Posted: 23 Oct 2019 12:59 PM PDT

    TLDR: Please just give the Radial Blind of the Vaykor Sydon more base range if you keep the (Primed) Reach rework in ( AND YOU SHOULD ! )

    EDIT : This issue also applies to

    The Vaykor Sydon is a MR 8 polearm from the Steel Meridian. It has solid all round stats for a polearm with having no slash damage being the exception.

    What makes it unique is that after blocking 15 times with it, you can basically cast Excalibur's Radial Blind.

    The "issue" is, that its Radial Blind currently has a range of 15m which scales with (Primed) Reach.

    So you end up with a 30-40m Radial Blind, since most of us probably use reach on a polearm.

    As we have seen in the recent Dev Workshop about melee, Reach and Primed Reach are getting changed to give base radius instead of a percent increase.

    Which is a very welcome massive buff to all those Tonfa's, Fist weapons and daggers out there. Personally a huge fan of the change.

    However, this will severely nerf the Vaykor Sydon's unique ability, since you now get 17-19m instead of 30-40m radial blind.

    Most polearms in the game already have a hard to justify stance against the meta Zaw's and Tipedo Primes out there.

    Would be sad to lose another one of the niche weapons to powercreep.

    submitted by /u/KsiaN
    [link] [comments]

    [Tennogen] Hitsu San's Workshop - Suprema HeavyBlade V2 by ReilArt

    Posted: 23 Oct 2019 07:59 AM PDT

    [Opinion] "Endgame Rewards" Will Never Be Satisfying

    Posted: 23 Oct 2019 01:59 PM PDT

    If you don't care about a "midgame" player's opinions on "endgame," this post ain't for you ( ˘ ³˘)♥

    (I'll be making lots of statements with an air of certainty, but I am by no means an expert on how to design a rewarding gaming experience for millions of fans.)

    Even before I started playing Warframe I'd heard opinions online about "Warframe's lack of Endgame," but I think the problem is more fundamental and nuanced than "lack of content." In a game with well over 1,000 hours of "midgame" content, I don't think that even a dozen new quests, a dozen new weapons, and a dozen new mods would be more than a bandaid on an issue which seems to be festering among players who have put those 1,000+ hours in.

    As I see it, there are two core problems; expecting endgame modes to be able to deliver rewards at all, and treating available game modes as a means to an end.

    I ask you, is it possible to create and offer a valuable reward for someone who has maxed all focus schools, all syndicates, forma'd an army's worth of weapons and frames, and can walk into any mission available with the confidence of a god walking among mortals?

    What reward could be given to a person with everything, that wouldn't also serve to further trivialize the content currently available?

    Sure, people want new rewards, and new content that requires those rewards to complete, but isn't that just kicking the can further down the road? What happens when you complete the new content, and forma those new weapons, and those new mods are max rank? We come back to where we are now. Of course new content is necessary to maintain interest, but if our motivation to play is solely based on rewards we'll still be crying for content thru 2020, 2030, etc.

    Gaming has changed a lot in the last decade or two. I remember a time where you played a game until you "beat it;" the final boss is dead, the kingdom is saved, whatever conflict in the game's plot that motivated your decisions has been resolved. If you wanted to play more, you either ran around collecting every last little thing to 100% the game, or if the gameplay didn't allow returning to older levels, you restarted the game (with or without new game+) and tried to beat it with extra conditions, often conditions created by the players themselves with no in-game recognition or reward (ie Skyrim no fast travel, MGS no kills, etc.)

    In Warframe, there is no final boss to defeat, the origin system remains in chaos indefinitely, and at some point you've collected multiple copies of every reward available, and there is no longer an external motivation to play. This point comes comparatively much, much later than in other games, but it happens. This leads me to personally categorize Warframe along with progressionless or plotless games I've enjoyed; PUBG, BF4, etc. Those devs didn't create a story to experience with a beginning and an end, they created an arena for players to enter and play in. In the case of PUBG specifically, even after 1,000 hours you weren't given a single reward that increased your power; you played the game to play the game, not to obtain a reward. Of course WF and PUBG are drastically different games, but the source of the motivation to play is my point.

    Some of us are so conditioned to play a mission for it's drop table that we've forgotten the simple joy of killing hordes of enemies, aka the core gameplay mechanics.

    That being said, I'm not here to say that "content drought" is solely the fault of the community's expectations. In my personal progression thru Warframe, I'm at a point where the first 20 minutes of any mission are sleepwalkable. That's a real issue. But the ramp up after 20mins still feels great; I love when ambulas/bursas/eximus nox's/etc are everywhere and I'm saying "shitshitshitshit" while I frantically dive and shoot and struggle to get a reload completed in time while spamming CC abilities. That rush from feeling like winning isn't guaranteed, that my skill is being tested, that's the core of why I play each day. Sure, the rewards are nice, but it's not why I started a mission; it's why I picked a certain planet or faction to fight.

    I won't offer criticisms without some sort of solution, even if those solutions are merely starting points for discussion. When I think of an "endgame" mode, something to play without thinking of the rewards, I envision missions that are difficult from the start; missions that I don't need to clear 20/30 minutes of fluff before it's challenging. Somewhere to bring my 6+ forma frames, my 6+ forma weapons with maxed primed mods, my stacks of 99 pizzas. I would love if the entire starchart could be made 50 levels harder. Earth nodes starting with lvl 50-60 enemies, Sedna having 80-90. My current favorite mode is void survival during a void fissure-- no wacky mechanics like arbi drones or seemingly impossible efficiency requirements like ESO, just a total slaughterfest with increased enemy spawns. I love the difficulty of eximus bombards spawning underneath nullifier bubbles right in front of me when a second ago I thought I knew the enemy pathing and had everything under control.

    "All dressed up with nowhere to go" is a problem in many games. BoTW, which garnered incredible critical acclaim, included a both a motorcycle and a custom, placeable fast travel point as a reward for completing it's paid DLC. By the time you earned it, you had already completed everything else you might need to warp to. In the same way, a new gun or floof isn't going to solve that problem for WF.

    We need a "somewhere to go" that is challenging. But if we as a community fail to recognize the value of post-reward content and cannot find motivation to play a mission for the pure fun of the gameplay, we may very well be condemning ourselves to experience "content drought" indefinitely.

    I'd love to hear your thoughts on the relationship between rewards, community expectations, and late-game content/game modes in regards to replayability and entertainment.

    submitted by /u/naukofox
    [link] [comments]

    What a beautiful decoration.

    Posted: 23 Oct 2019 04:51 PM PDT

    Why don't we have access to this zone ? ( Earth Spy / Orokin Vessel )

    Posted: 23 Oct 2019 09:55 AM PDT

    In melee 3.0 using a heavy attack should switch dual darksword to its alt form.

    Posted: 23 Oct 2019 09:35 PM PDT

    Just give the weapon a second stance slot in its mod screen (no additional mod points from the second mod card) then everytime you use a heavy you switch stances.

    If DE really wanted to be all out they could just not restrict it to using opposite stances and allow users to use two heavy sword or two dual sword stances to really make it the most flexible melee in game

    submitted by /u/GrandEmperorPride
    [link] [comments]

    So my clanmate and I went 100 waves on an ODD, and he did enough damage to loop the squad damage percentage around back to 3%

    Posted: 23 Oct 2019 10:22 PM PDT

    Creepy Captura for my clan captura contest ! One Eyed Owl inspiration

    Posted: 23 Oct 2019 07:58 PM PDT

    So I was doing the Lephantis Sortie..

    Posted: 23 Oct 2019 01:19 PM PDT

    Graxx Valkyr X Sans from Undertale (Fan art)

    Posted: 23 Oct 2019 10:42 AM PDT

    Grendel should regenerate hp based on how many enemies he has currently swallowed

    Posted: 23 Oct 2019 04:39 PM PDT

    cuz yaknow they are literally in his gut so it'd make sense as he digests them and help validate keeping a bunch of enemies in his gut despite the energy cost.

    submitted by /u/Retrikaethan
    [link] [comments]

    About the Parazon

    Posted: 23 Oct 2019 07:32 AM PDT

    About the Parazon

    Everybody: Aww yea, finally we got a hidden blade

    Ash:

    https://i.redd.it/fmxbqyz6xau31.jpg

    submitted by /u/Wolf-of-Saturn
    [link] [comments]

    I'm honestly surprised we don't have random Vay Hek traps

    Posted: 23 Oct 2019 08:12 PM PDT

    Think about it, with how cheap and sleazy he is, I'm surprised he hasn't staged a Corpus invasion only for the Grineer so suddenly ambush us when we least expect it

    submitted by /u/tedthedwarf
    [link] [comments]

    Ah yess, The Perrin Sequence so rich and powerful it make 5k credits into 55k credits

    Posted: 23 Oct 2019 10:40 AM PDT

    No comments:

    Post a Comment