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    Warframe Warframe Weekly Q&A | Ask Your Game-Related Questions Here!

    Warframe Warframe Weekly Q&A | Ask Your Game-Related Questions Here!


    Warframe Weekly Q&A | Ask Your Game-Related Questions Here!

    Posted: 27 Oct 2019 08:32 AM PDT

    This thread is for those who aren't that knowledgeable about the game to freely ask questions and get answers. Questions will be answered any day of the week!

    This place will be a troll-free environment so that anyone can ask a question without backlash. In other words: negative attitudes will NOT be tolerated.


    If you wish to just view top level comments (i.e. questions) add ?depth=1 to the end of the page url.


    Comments are sorted by new by default! And remember...

    Questions will be answered any day of the week!

    submitted by /u/AutoModerator
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    I mean it's a free game, right? (P.S It's from a small city in India)

    Posted: 27 Oct 2019 05:56 AM PDT

    I'll krump with you nekros

    Posted: 27 Oct 2019 12:16 PM PDT

    i tried to make ivara

    Posted: 27 Oct 2019 09:13 PM PDT

    Happy Halloween Tenno.

    Posted: 27 Oct 2019 05:37 PM PDT

    Mesa prime is my first ever prime and I know to veterans this inst a big deal but I am proud of myself

    Posted: 27 Oct 2019 12:17 PM PDT

    absolute unit

    Posted: 27 Oct 2019 06:47 AM PDT

    I tried recreating that scene from arkham knight i don't think it's completely terrible

    Posted: 27 Oct 2019 04:49 PM PDT

    You Expected A Shield Osprey But It Was Me! MUTALIST OSPREY!

    Posted: 27 Oct 2019 01:42 AM PDT

    The State of the Wolf Post NW:S1

    Posted: 27 Oct 2019 04:33 PM PDT

    The State of the Wolf Post NW:S1

    Here's a little refresher in case you weren't here for the first season of Nightwave. The Wolf was an assassin mini boss similar to the stalker. This bulky boi crashed many Hydron runs so bad that he was nerf three separate time in regard to his health.

    In Season Two he returned in the form of...a beacon that cost way to much credits.

    ã‚´ã‚´ã‚´ã‚´

    Now I don't think the beacon costing 50 creds is the issue, but how low his drop chances are compared to how much is need to face him once. Even more so, the beacon aren't even in Nora's shop every week.

    https://i.redd.it/i3pz8b5p36v31.png

    Dropping a beacon in pub can be an issue, because a lot of weapons aren't suited to face the Wolf. Hell I had some cases where people would purposely troll by dropping beacon when everyone was under equipped.

    My suggestion? Make a separate node on Saturn to fight him boss style. This can reuse the Tactical Alert: Wolf Hunt event or even switch the battle zone to that of the Saturn Six Captura scene. This allows easy access to fight the Wolf on your own term, form predetermine parties, and most importantly have fun constantly whaling at this a b s o l u t e u n i t.

    At this point there is no excuse to be made not to, seeing how the Zeloid Prelate is returning as a Derelict mission AND his key is super cheap to make.

    submitted by /u/TheRealCreshi
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    Make a Kuva Flood / Syphon tab with all currently available nodes

    Posted: 27 Oct 2019 03:19 PM PDT

    Hopefully DE thought about this for the upcoming update, but if not this would be a great addition. Especially since Kuva missions are becoming much more relevant to the entire community and gameplay loop. At the moment, checking every planet is too frustrating and time consuming.

    submitted by /u/Scyfee
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    Catchmoon? Never heard of him.

    Posted: 27 Oct 2019 09:26 AM PDT

    Teralyst done with brush pen

    Posted: 27 Oct 2019 08:01 AM PDT

    I love the purple I got going here

    Posted: 27 Oct 2019 10:27 PM PDT

    I would love modular bows from the Ostron in Cetus

    Posted: 27 Oct 2019 06:10 AM PDT

    Long bows, short bows, crossbows. Lots of stat variations, maybe have a bow with a scope or lots of zoom with an alt-fire while zoomed in to snipe with.

    submitted by /u/Neonwater18
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    Since we're getting vampire Kavats, can we get Werekubrows?

    Posted: 27 Oct 2019 07:55 PM PDT

    I mean, honestly, it would look like a real monster and I would use it if it looked cool.

    submitted by /u/Koreldraw
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    Having some tilesites that are dedicated to the outside of Uranus' underwater labs would be pretty cool

    Posted: 27 Oct 2019 08:24 AM PDT

    Grenades that have been thrown by enemies should have a hud to indicate where it is

    Posted: 27 Oct 2019 12:46 PM PDT

    Title says it all but this should really be a thing. I have died so many countless times to these grenades because I don't know where they are. The grenades that are thrown (by corpus, grineer, etc.) will make a noise that will help you figure out where it is, I have hearing issues which mean I don't hear the grenade noises very well, doesn't help that there is other noises like shooting and whatnot going on at the same exact time. I hope that something can be done to help players like me that have a hearing impairment, that would make my day.

    submitted by /u/Magmakirby360
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    Gotta love when you get that perfectly aimed bow shot on the plains.

    Posted: 27 Oct 2019 12:23 AM PDT

    The index BLOWS

    Posted: 27 Oct 2019 11:49 PM PDT

    I get that the index is extremely credit efficient, but the game mode has grown to be my least favourite modes after grinding it for millions of credits, the only game mode I dislike more is probably defection. I can do it relatively efficiently solo, about 5-6 minutes for high risk, but it feels like a grind every time. Firstly, the auditor is an insanely annoying enemy which forces you to try to attack it's back which slows down your momentum. Furthermore, one of the two maps are awful, the indoor one. The enemies sometimes roam to the upper parts of the map which are a pain in the ass to go to and they are not even a challenge. The points require you to walk on them with precision because no vacuum, but the god damn specters seem to have no problem stealing them. The specters are probably the worst part about this game mode, the fact they steal your points and never get a banking bonus slows you down so much. Every time I see a specter pick up a point for my kill, my blood pressure rises slightly. The specters are so god damn useless, the only purpose for them is for them to die so that you get an extra point. To be honest, it would be preferable to have 10v1 instead of 4v4 as the specters SUCK. Please DE, add a game mode as efficient as the index like the kuva fortress or something like that, the kuva fortress is great and does not feel boring at all even after hours of grind. On the other hand, the index feels like pulling teeth as you have to do it if you are low on credits.

    submitted by /u/Ahhhhhh_Schwitz
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    Silly Gara, that's not how Galatines work

    Posted: 27 Oct 2019 11:26 PM PDT

    When you play so much index that you reach scientific quotations with your points.

    Posted: 27 Oct 2019 10:25 AM PDT

    New Gunblade? Gramfinger Prime?

    Posted: 28 Oct 2019 12:06 AM PDT

    Thoughts on the Dojo decorator after +80 hours

    Posted: 27 Oct 2019 02:57 PM PDT

    A clanmate and I have recently taken on the project of revamping our previously barren dojo. After spending a fair amount of time in the decorator, we have a few observations and criticisms:

    Eventually we found out that the rotate point was what you couldn't put inside other decorations. This was still extremely annoying when trying to get things to fit together, or build complicated structures. Our solution was to either abandon the piece and try another or make do with what we could fit.

    This was the single most frustrating thing for me. It's insanely difficult to tell if something is square as you have no real measurement tool. The only real way to square things up is to place a decoration in relation to your other decorations (which you hope are also square) and the rotation tool having a 45 degree snap. There supposedly is a grid in the builder as "snap to grid" is an option, but there is no visual representation of it.

    This is pretty self explanatory - If you want to change the scale of a decoration you have to do it in the free placement mode. This can get really annoying when you have an decoration in a perfect position, but just want to match it's size to the other decorations around it. Free placement really throws the decoration around and finding the perfect spot again can be challenging.

    Adding second levels to the bigger rooms was a nightmare as the only way that we found to do it was to use walls that really didn't like being horizontal. This seems like a pretty basic fix, hopefully DE can put them in someday.

    • Decoration snapping is really inconsistent.

    I wish this feature was better than it was as the upside is so big. We found that finer snapping gave us all kinds of crazy angles and the broad snapping was just not useful as you always had to go into restricted movement to properly position the decoration.

    These two are more just wishes than actual problems but having things like chairs, doors, & lights that players could interact with or toggle on/off could really make spaces come together. Being able to color decorations with your clans unlocked colors could really add some uniqueness to dojo design.


    Well thats all! This list is by no means exhaustive and there are lots of little things that could be done about the decorator, but honestly DE has created a pretty powerful tool that has no pay barrier to use. Maybe once we leave beta...

    I would love to hear from the broader community about problems they've had, or tricks that helped them overcome the aforementioned problems. I fully expect that the two of us are just missing a few things while using the decorator. If you want to talk to my self or my building partner message us ingame @Kosharku or @PHTMz.

    submitted by /u/Kosharku
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