Warframe Warframe Weekly Tunes-Day | Share and Request Mandachord and Shawzin Songs! |
- Warframe Weekly Tunes-Day | Share and Request Mandachord and Shawzin Songs!
- They called me mad, they called me crazy, but im keeping my word and doing it, even if it kills me!
- Guys im so happy. Today I hit MR28!
- tenno skoomer
- An idea for a Corpus version of the Kuva Liches
- Hello from Russian community. In honor of the last Prime I decided to draw Atlas stickers. Boxers don't need a neck i think.
- Me and my friend cosplaying the Mario brothers
- when people get a paycheck and forget the consequence
- “You know man sometimes it’s just hard”
- Freeze frame bonus: Ember's flaming comets come from portals to the Fire Dimension
- The Old Blood: Hotfix 26.0.4
- A potential solution to Kuva Liches not really being 'liches': Let us kill our Liches and make them stronger every time they die, before making them kill us at their highest rank.
- Short story of random Tenno and his Tonkor-wielding Kuva Lich
- Mag be packin on some more armor than I remember...
- Please ALWAYS stab your Kuva Liches!
- *Slaps top of Seer* This bad boy can fit so many statuses in it.
- Lich not dying, but killing you with the right sequence.
- Converted Liches do barely any damage, and don't stay for very long.
- Requiem Mods and Relics can no longer be Taxed by your Lich
- Thralls dropping the mods might be accidental, but it made the whole thing better
- The best changes turned out to be bugs
- Allow for us to have all pets active, deprecating this stasis system
- Status procs are inconsistent in the new update.
- I'm still not sure how to answer this question.
Warframe Weekly Tunes-Day | Share and Request Mandachord and Shawzin Songs! Posted: 05 Nov 2019 07:32 AM PST This thread is for sharing, discussing, or requesting Songs for our two musical instruments: the Mandachord and the Shawzin. Songs can be shared or requested any day of the week. Want to present your newest musical masterpiece or maybe just find someone to create one for you? Fear not, all you Octavia mains and Shazwin heroes. This is the right place for you! If you wish to just view top level comments (i.e. songs or requests) add ?depth=1 to the end of the page url. And remember... Songs can be shared or requested any day of the week![link] [comments] | ||
They called me mad, they called me crazy, but im keeping my word and doing it, even if it kills me! Posted: 05 Nov 2019 02:38 PM PST
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Guys im so happy. Today I hit MR28! Posted: 05 Nov 2019 01:52 PM PST
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Posted: 05 Nov 2019 05:51 AM PST
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An idea for a Corpus version of the Kuva Liches Posted: 05 Nov 2019 11:57 AM PST First off, I really like the potential of the system, with some tweaks it could be some really good endgame content. So I was thinking, what if there was a Corpus equivalent of Kuva liches? A straight 1:1 copy ("kuva liches but it's Corpus") would be boring, so I brainstormed some ideas: A bounty is placed on your head by the CEO of a Corpus subsidiary. Kill him? The Board of Directors will just elect a new one in his stead. Instead of fighting an individual, you're fighting a corporation, and you've gotta hit them where it hurts: their bottom line. This means sabotaging ships, stealing data, destroying their production lines, etc. Instead of killing Thralls, you're gathering intel on critical areas to their business, and then pulling off challenging heists/hit-and-run attacks to weaken their stock. But note that powerful bounty hunters will come and try to claim that sweet cash for eliminating you. They will hound you as you fight against this corporation. Kill them for cash, or spare them for intel. Once their stock is low enough, the CEO will lift the bounty on your head and will let you choose a bribe to get you to stop: either one of their cutting-edge experimental products (gear like weapons, unique moa parts, etc), or a resource cache containing a hefty chunk of rare resources. Anyhow, this is the kind of stuff that I've been spitballing as I've been grinding out Liches. What do you all think? [link] [comments] | ||
Posted: 05 Nov 2019 02:29 PM PST
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Me and my friend cosplaying the Mario brothers Posted: 05 Nov 2019 01:58 PM PST
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when people get a paycheck and forget the consequence Posted: 05 Nov 2019 08:06 AM PST
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“You know man sometimes it’s just hard” Posted: 05 Nov 2019 06:03 AM PST
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Freeze frame bonus: Ember's flaming comets come from portals to the Fire Dimension Posted: 05 Nov 2019 09:30 AM PST
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Posted: 05 Nov 2019 08:53 AM PST It's been 5 days since the launch of Old Blood and we've got our hands full with some great player feedback so far! As of yesterday afternoon 15,000+ Kuva Lich's have been Converted and 85,000+ have been Vanquished; you've been putting in that work! To keep everyone in the loop, we're working on some bigger picture mechanics for the Kuva Lich system coming soon:
Stay tuned! Melee Phase 2 Changes & Fixes:
Kuva Lich Phase 2 Changes & Fixes:
Optimizations:
Parazon Mod Changes & Fixes:
Vauban Changes:
Changes:
Fixes:
Hotfix 26.0.4.1 Fixes:
[link] [comments] | ||
Posted: 05 Nov 2019 10:56 AM PST https://en.wikipedia.org/wiki/Lich If you've played or seen the Kuva Lich system or read through this sub a few times recently, you may have noticed that the 'Lich' part of Kuva Liches makes absolutely no sense in its current state. The original idea was to make us kill the Liches over and over until we find a way to kill them permanently, yet DE decides to pull a switcheroo at the last moment and make the Liches kill us over and over (which technically makes us the liches). So it got me thinking of a potentially easy solution to this whole system:
It would make much more sense both from a conceptual and gameplay standpoint, as it's a progressive system where the Lich grows stronger by learning, and not just a juggernaut right from the get-go. It probably doesn't take a complete technical overhaul too as DE just needs to flip it and use the Tenno finisher animations for the first 4 ranks of the Lich, and they can still use those badass Lich finisher-on-Tenno animations on the highest rank, so they won't have to dump those assets they've worked so hard on. Everybody wins (?) "But what if I don't want to kill my Lich and level them up? What if I just run away from them, like a lot of players are already doing with the current system?" Well, remember how in Shadow of Mordor, the Uruk captains remember and taunt you if you run away from them in a previous fight? While I would like to see Liches taunting us for running away, I'd also like to see more risk involved: spread the Lich's influence farther across the System if the Tenno runs away from a Lich. That way, it seems as if the Lich is spreading the news to others that the Tenno are cowards, thus persuading more people join the Lich's ranks. It's one way to solve the problem of people not fighting their Liches, especially in pubs which can become really disruptive if a Lich is left alive for too long. Frankly, with the current system punishing Tenno running away by leveling up their Lich is just not enough of a deterrent. With the announcement of Murmur progress on unsuccessful Lich attacks, this new system could be a sort of parallel progress between the Tenno and the Lich; a race to see which one can defeat their opponent before their opponent beats them. Will the Tenno reveal all the Murmurs and find the right Requiem order before the Lich becomes too strong? Or will the Liches finally reach their final form and break the Tenno? Edit: Formatting and a few text additions. [link] [comments] | ||
Short story of random Tenno and his Tonkor-wielding Kuva Lich Posted: 05 Nov 2019 12:56 PM PST
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Mag be packin on some more armor than I remember... Posted: 05 Nov 2019 04:24 PM PST
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Please ALWAYS stab your Kuva Liches! Posted: 05 Nov 2019 12:24 PM PST This is an appeal to everyone who plays in pubs. Even if you have no mods on your Parazon and you know you're going to fail, please do it. Yeah sure the meta was letting your Lich live and thralls would spawn left and right, but now that's changed. It still does that, sure, but when you stab him/her you and EVERYONE else gets roughly 10x the murmur, thus progressing that bar faster than before! Don't care about that murmur? Please do it anyway so you don't block other people's Liches from spawning because they might already have all the mods! Please don't be that guy. EDIT: Okay, so I've been getting a lot of backlash (as per expected) so I'd like to address some things; First, I'm not trying to force people to play the game MY WAY, I'm trying to ask for people to play the game AS IS INTENDED. Since the devs are rewarding us for trying to kill it even without any mods, it's more than accurate to say that we are supposed to try and kill it so it gets stronger. It's not selfish of me to ask for it to be played as it is designed so everyone can benefit. It is selfish though to refuse in playing it like it's supposed to for self-benefit. Second, preventing other Liches to spawn is hoarding. As I said above, the game is clearly designed to be played a certain way. Of course you can ignore that and play it like you want to, but do keep in mind that when you join a PUBLIC GAME, it's more likely than not that the majority will be playing as it is intended, and you will be halting. If you're not prepared for a high level Lich and/or don't want it progressing, please don't play it. It's useless trying to prevent it from levelling because it will either way and you'll just be losing time. These are my final thoughts. I can see some agree and some who don't. Keep it sensical though. [link] [comments] | ||
*Slaps top of Seer* This bad boy can fit so many statuses in it. Posted: 05 Nov 2019 08:08 PM PST
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Lich not dying, but killing you with the right sequence. Posted: 05 Nov 2019 05:57 PM PST
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Converted Liches do barely any damage, and don't stay for very long. Posted: 05 Nov 2019 11:07 AM PST I decided to convert a lich because I thought he looked cool and the name was nice. He spawned one time after a few hours of playing, and was not able to really kill anything just maybe a few lancers. It then left about 2 minutes after saying its job was done. Excuse me, what? They already have a low spawn rate as it is, at the very least he could stay until the end of the mission or do some real damage. As they are right now, I wouldn't rate them better than a specter because at least those stay until they die. If anything, give us a beacon that lets us call them or something or buff their damage or really ANYTHING. Come on DE, make them the companion we've always needed. A true ally. Not a downgraded specter. Please. [link] [comments] | ||
Requiem Mods and Relics can no longer be Taxed by your Lich Posted: 05 Nov 2019 09:51 AM PST
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Thralls dropping the mods might be accidental, but it made the whole thing better Posted: 05 Nov 2019 11:07 AM PST At least for now we don't suffer with layers of RNG to get a single mod. Honestly, I think it's way better this way. [link] [comments] | ||
The best changes turned out to be bugs Posted: 05 Nov 2019 11:21 AM PST I was so happy about Thralls dropping kuva and mods, felt so motivated, suddenly liked the Lich system. This evening was a real emotional rollercoster. [link] [comments] | ||
Allow for us to have all pets active, deprecating this stasis system Posted: 05 Nov 2019 01:26 PM PST It's pretty annoying to have to switch my pets when I need different, say kavats. For eidolons, I prefer an adarza, but that means I have to manually put my current pet into stasis, then pull the adarza out, and once I'm done, it's the exact same procedure except opposite. It's inconvenient to need to go through this procedure so often. We have different configs (A, B, C) for mods, weapons, colors, operator outfits, even sentinels. Why are pets exempt? Is it because they are alive and need care? Last I checked, our operators are also alive, yet I see no instance of them eating, sleeping, or needing injections to keep their health up. Please just remove the stasis system and treat pets like any other companion, and let us equip whichever one whenever with ease. [link] [comments] | ||
Status procs are inconsistent in the new update. Posted: 05 Nov 2019 04:20 PM PST
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I'm still not sure how to answer this question. Posted: 05 Nov 2019 03:48 PM PST
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