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    Warframe Warframe Weekly Tunes-Day | Share and Request Mandachord and Shawzin Songs!

    Warframe Warframe Weekly Tunes-Day | Share and Request Mandachord and Shawzin Songs!


    Warframe Weekly Tunes-Day | Share and Request Mandachord and Shawzin Songs!

    Posted: 19 Nov 2019 07:32 AM PST

    This thread is for sharing, discussing, or requesting Songs for our two musical instruments: the Mandachord and the Shawzin. Songs can be shared or requested any day of the week.

    Want to present your newest musical masterpiece or maybe just find someone to create one for you? Fear not, all you Octavia mains and Shazwin heroes. This is the right place for you!


    If you wish to just view top level comments (i.e. songs or requests) add ?depth=1 to the end of the page url.


    And remember...

    Songs can be shared or requested any day of the week!

    submitted by /u/AutoModerator
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    "Had a interesting encounter with my inner self" (Please don't fix, I love this)

    Posted: 19 Nov 2019 06:07 PM PST

    the most painful line I've heard.... glad I converted him.

    Posted: 19 Nov 2019 05:05 PM PST

    Broke: Generic anime girl Valkyr. Woke: Unreasonably, earth-shatteringly angry Valkyr.

    Posted: 19 Nov 2019 04:59 AM PST

    Me and the boys when Hydron refuses to load. Had to use my phone, recording this was an emergency.

    Posted: 19 Nov 2019 09:58 PM PST

    I think everyone hates this tile...

    Posted: 19 Nov 2019 09:11 PM PST

    Thank you Rifle Aptitude, very cool! (Why does it exist?!)

    Posted: 19 Nov 2019 09:32 PM PST

    Ember's name isn't capitalized

    Posted: 19 Nov 2019 12:43 PM PST

    When you smoke Nitain for the first time.

    Posted: 19 Nov 2019 09:16 AM PST

    After getting Liset Prime I've waited for this random moment, and it finally happened!

    Posted: 19 Nov 2019 05:14 AM PST

    No Loki that's not how you do it

    Posted: 19 Nov 2019 07:12 PM PST

    TL;DR The gameplay loop of lich hunting is unsatisfying due to wildly unpredictable play session length.

    Posted: 19 Nov 2019 08:53 AM PST

    Still reading? Cool, I have a story I want to tell.

    Meet Avorugg Gredipp. Notice anything about this picture? Two of the three words are known, and the third word is the first in the sequence.

    Ten minutes later, I only get the third murmur meter filled after trying all seven incorrect requiem mods. I didn't need him to break my back to tell me that word but I couldn't see the word unveiled until after the mission and even if I could, I wouldn't have been able to swap Parazon mods in the middle of the mission.

    So now with the third word known, there's only two possible combinations left. Shouldn't take long, right?

    I did not see him spawn for another 50 minutes after this mission. And when I did, it took 13 minutes to try to kill him (I was solo and he was resistant to most of the useful damage types). I had a 50/50 chance: heads I win, tails I lose.

    I flipped tails.

    After another ten minutes, he finally spawned again. I ran the mission solo, because this is my nemesis after all. As helpful as it would have been, I didn't want a random Mesa Prime gunning down my lich before I even reach the room he spawned in. After a grueling twenty minute battle that required two specters to restore health and energy and a lot of melee (as my guns specifically modded for his damage vulnerabilities still ran out of ammo after the first bar of health), I converted him and traded him in for a brakk lich.

    After a four hour play session, the nightmare had ended.

    So what went wrong?

    • I knew two of the three words about an hour into this play session, and still had three more hours of slog. This gave a mindset that was a mix of a gambler's fallacy and sunk cost fallacy.

    • I only learned the third word in the middle of a mission in which I was killed for using the 7th out of eight possible combinations. The RNG was so bad it literally rendered filling the meter obsolete because it took the same amount of time to brute force the unknown word.

    • Even after knowing the final word, it took ten minutes at a time to get him to spawn, and even longer to fight him. These are both because I was running these missions solo, but like I said - I wanted to be able to fight my lich rather than clean up after my pub squad wiped the floor with my sworn nemesis before I even made eye contact with him. That's a lot faster, but completely takes the wind out of the "narrative context" sails.

    What would I propose is a solution to this?

    Two things:

    1. Make it impossible for the third unknown word to be the first in the sequence. I am assuming the RNG algorithm is something similar to words = {A, B, C}, murmur order is randomized to BCA, kill sequence is randomized to ACB. If they add a "if murmur[2] == killSeq[0], reshuffle()" sort of thing, this wouldn't happen. This would mean you could at least determine the order of the first two words before finding the third, which would have reduced a great deal of RNG slog in my case.

    2. And/or, once all three words are known, create a node specifically for killing the lich. Just re-use literally everything from the Wolf's boss run node, but instead of wolflings throwing napalm at you it's a horde of thralls. This gives a guaranteed spawn, a climactic "storming the castle" feeling instead of a "oh hey here he is", and it means you don't have the scenario of your nemesis fighting your teammates while you're three rooms over. It wouldn't cut down on the extreme range of play session length you can get from this RNG-heavy gameplay loop, but it would at least make it more satisfying to conclude.

    3. And/or, a "hangman" style way of unveiling murmurs. Rather than a large meter to fill with a boolean "known" or "unknown" state, add some way to toss hints the closer you get to filling the third meter. It could be a "O_," reducing it to "Lohk," "Vome," but obviously not "Fass" once you've filled the third meter halfway. This would make it extremely unlikely that a player would have my luck and have to try literally all eight mods for a slot, but it wouldn't make it too quick either.

    This is a game mode that can't decide if it wants to be "monster of the week" or "monster of the day", and that unpredictability is what makes it so miserable. Getting "66%" of the way there and only being into one of four hours is an indication of too much RNG in the gameplay loop.

    An RNG-heavy loop results in three ways to end a play session, and only one of them is good:

    1. Killing the lich by guessing unknowns correctly, which is fun and exciting.

    2. Unsatisfactorily not killing the lich after an arbitrary amount of time sink.

    3. Killing the lich after such a long time that by the time you do there's no joy in completing the loop, only exhausted relief.

    I really love this system's ability to make Warframe's universe feel more interactive and immersive, but it needs some tweaks to keep the ratio of "amount of satisfaction in playing it" and "time put into it" from being a complete roll of the die.

    submitted by /u/TheEngy_
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    Hollow Knight Warframe Version

    Posted: 19 Nov 2019 09:55 PM PST

    hey guys! i've found the end game!

    Posted: 19 Nov 2019 11:45 AM PST

    A DE employee made this, Looks like a cool greenier boss

    Posted: 19 Nov 2019 01:09 PM PST

    *tinfoil hat* Did DE intentionally choose the wrong polarities for weapon exilus?

    Posted: 19 Nov 2019 08:36 AM PST

    I heard someone mention that DE ran a script to randomly assign each exilus slot a polarity. While I want to believe that, the following example is too good.

    I have 5 bows: Dread, Lenz, Daikyu, Paris Prime and Rakta Cernos. All the regular arrow bows have a dash, meaning silence, ammo and recoil stuff generally. Bows have no use for these. They would have use of flight speed which is V.

    Meanwhile Lenz is V, so that means you cannot patch up its ammo issues with ammo mods which are dash.

    I feel like I am going crazy. Do the other bows have dash polarities? (also yes I sound more unhinged than I actually am. Tinfoil hats are fun)

    submitted by /u/The_Sten
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    "Suspended" is the Wrong Tense of the Verb in This Sentence

    Posted: 19 Nov 2019 07:21 PM PST

    Does anyone know how to remove equinox skirt like this?

    Posted: 19 Nov 2019 07:11 AM PST

    Finally able to kit Wisp out on console

    Posted: 19 Nov 2019 04:22 PM PST

    ah yes, it's all coming together

    Posted: 19 Nov 2019 09:59 AM PST

    A series of satisfying takedowns in a row (ignore the stalker)

    Posted: 19 Nov 2019 09:20 PM PST

    My Favorite Idea of A "Helmetless" Warframe, by tjrmawo7115 on Deviantart.

    Posted: 19 Nov 2019 04:23 AM PST

    The Old Blood: Hotfix 26.0.8

    Posted: 19 Nov 2019 10:59 AM PST

    Source!

    PRIME VAULT!

    Vauban Prime and Ash Prime have emerged from the Prime Vault with their signature Prime Weapons, Accessories, and more!

    Find their Relics in the Void or Bounty rewards today!

    Or check out the Prime Vault program here: https://www.warframe.com/prime-vault

    Saryn Prime and Valkyr Prime, as well as their signature Prime Weapons, Accessories, have reentered the Prime Vault and have been removed from the drop tables.

    *If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

    General Additions

    • Added a new Arsenal stat titled 'Embed Delay'. Some Area of Effect weapons, like the Zakti or the Lenz, have a delayed explosion after the projectile has hit its target. Embed Delay is the time it takes after impact until the projectile explodes.
      • Note that the Embed Delay stat will only show for weapons with an Embed Delay value greater than 0.

    Kuva Lich Changes & Fixes

    The following fixes are for content that was ready by the time we arrived at our Prime Unvaulting Date. We are still experimenting with balancing additional reward Drops (Kuva) on Kuva Liches themselves to aid in the hunt!

    • Kuva Quartakk now has force feedback sounds when aiming down its sights.
    • Fixed Traded Kuva Liches always being Rank 5. They will now be the appropriate Rank 1! This fix was made serverside on Thursday
    • Fixed Traded Kuva Liches retaining the Requiem Mod guesses from its previous owner. This fix was made serverside on Friday.
    • Fixed ability to trigger the Lich Trading context action while the Crimson Branch is still in the process of being built.
    • Fixed Kuva Lich Ephemera's appear too subtle or sometimes not at all. This also fixes some Lich Ephemera's not able to be equipped on some Companions. We'll continue to tweak where needed!
    • Fixed Kuva Larvlings not spawning in certain situations, for real this time
    • Fixed Requiem Mod UI lingering on the screen perpetually after failing to Parazon stab the Kuva Lich.
    • Fixed cases where the Kuva Lich won't stop throwing taunt lines at you in the Kuva Lich screen.
    • Fixed Melee swing speed Mods affecting Parazon finishers on the Kuva Lich. Resulting in broken animations.
    • Fixed a missing Parazon finisher animation.
    • Fixed misaligned Kuva Lich Influence in the Star Chart.
    • Fixed a few localized languages having compressed Kuva Lich name font.
    • Fixed Kuva Lich weapon names not being localized in player loadouts on the End of Mission results screen.

    Changes

    While not in this Hotfix, we have more changes coming for Critical stats on Rivens, Amalgam Ripkas, and True Punishment. Our audits continue!

    • Clarified Melee Rivens that have the negative attribute of 'Chance to not gain combo counter' by replacing that line with 'Additional Combo Count Chance' that is seen on other Mods.
    • Melee Heavy Slam color and camera shake is now only seen on the local player (the one doing the slamming). Clients will still see the awesome FX though!
    • Removed the warning that you need to restart after changing the 'Vertical Sync' mode in the in-game Options (this was only true on WinXP).

    Fixes

    • Fixing ability to hack a single Corpus Spy console repeatedly, thus gaining an endless amount of XP.
    • Fixed the Mod Workbench showing Mod Ranks incorrectly after viewing a Ranked Requiem Mods.
    • Fixed Riven stats for modular weapons (Kitguns) displaying incorrectly in the Upgrade screen and Riven Cycle screen.
    • Fixed Zhuge Prime not showing its Radial Attack in Arsenal stats.
    • Fixed weapons with radial damage and a secondary fire not showing all of their stats in the Market tooltip.
    • Fixed issue where Decorations wouldn't properly reset their local position when picked up and placement was cancelled.
    • Fixed loss of functionality if you scroll too quickly after opening up the loadout selection menu.
    • Fixed potential loss of functionality on squad panel UI when entering a mission.
    • Fixed a number of UI lock-ups if you launched from Discord and attempted to buy Loadout slots or rush items in the Foundry and didn't have enough Platinum to do so.
    • Fixed a script error if you transitioned to/from Cetus or Fortuna while selecting a song on the Shawzin.
    • Fixed a script error in the Arsenal when trying to search for a loadout name that does not exist.
    • Fixed a [PH] tag on some Leverian Prex Cards.

    The Old Blood: Hotfix 26.0.8.1

    Changes

    • Replaced the Lith V7 Forma Blueprint reward with the Vectis Prime Barrel to address missing Vectis piece.
    • Improved diagnostics for GPU-driver crashes (we now send you to the website for help).

    Fixes

    • Fixed Riven stats in the Arsenal displaying values as if the weapon has a Disposition of 1, making it appear as if your Riven attributes were cut in half.
    • Fixed "unfinished room" error showing up when trying to trade using a regular Trading Post in the Dojo.
    • Fixed a script error when the console hacking screen closes.
    • Fixed a script error when viewing a Chat linked Mod.
    submitted by /u/Xenris
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    I've noticed that there is two new achievements regarding rail jack on steam, they don't appear in game challenges tho only on steam, railjack soon tm ?

    Posted: 19 Nov 2019 07:59 AM PST

    Plague Marine Rhino

    Posted: 19 Nov 2019 09:33 AM PST

    Old Blood hits consoles TODAY

    Posted: 19 Nov 2019 06:50 AM PST

    The Old Blood: Update 26.0.6 has passed Cert and will launch today, November 19th @ ~ 2 PM ET. Be on the lookout for Red Text to count you down to Kuva Liches, Grendel, Melee Phase 2: Technique, Vauban and Ash Prime Vault, and much more!

    This will also include the arbitration changes from two months ago, the Gauss buffs, and some, but not all, Tennogen we've been missing.

    Still no word on if any of 26.0.7 (the crit mod changes and lots of QoL and bugfixes) will be hotfixed in later or if we'll be waiting weeks till the next big update.

    • Update: It is NOT currently announced to be hitting the Switch today, that is still in cert. But it will be on Xbox and PS4.

    It went to cert on the Switch at the same time, so unless something is really wrong it shouldn't be that much longer. Maybe later today or early tomorrow.

    submitted by /u/Robby_B
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