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    Warframe WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!

    Warframe WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!


    WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!

    Posted: 14 Nov 2019 07:32 AM PST

    GENTLEMEN'S RULES:

    • CAPSLOCK: ON

    • NO PERSONAL ATTACKS

    • WRITE ABOUT WHATEVER IS MAKING YOU ANGRY

    • OTHER PLAYERS WILL AGREE WITH YOU IN ALL CAPS

    • SHOUTING AT EACH OTHER ABOUT THINGS WE HATE WILL FORM A STRONG RELATIONAL BOND IN THE WARFRAME COMMUNITY

    • ???

    • PROFIT GROFIT


    CREDIT GOES TO /u/waterpirate12, /u/BadBrad526, AND /u/Foxboy93 FOR STARTING THIS WEEKLY THREAD SERIES!

    submitted by /u/AutoModerator
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    Always nice to see the big clans treating their new members well by labelling them leeches...

    Posted: 14 Nov 2019 12:58 PM PST

    I feel attacked...

    Posted: 14 Nov 2019 01:27 PM PST

    The Kuva Ogris Space Program is a success!

    Posted: 14 Nov 2019 04:01 AM PST

    "In Death, Sacrifice"

    Posted: 14 Nov 2019 05:18 PM PST

    Tame the Flame by Frevilisk [OC]

    Posted: 14 Nov 2019 09:49 AM PST

    For the love of God, make the Excavators scale in health to the mission

    Posted: 14 Nov 2019 10:37 AM PST

    Title really says it all.

    I'm rather god damn tired of say, jumping into a Kuva Lich Excavation mission, and for the excavators to die in seconds because it's made from weaker material than Mag's shields.

    submitted by /u/_KNZ_
    [link] [comments]

    When Rebecca realized they shouldn't have stopped at Titt when taking names out of the Kuva Lich generation system

    Posted: 14 Nov 2019 01:23 AM PST

    Can you smell the orange coming from your heavy spam numbers?

    Posted: 14 Nov 2019 01:54 PM PST

    When the Tenno skoom discovers your requiem mods

    Posted: 14 Nov 2019 11:12 AM PST

    Now that Sacrificial Steel has been buffed, it's a good time to address the fact that exalted melee stances do not give +10 mod capacity, severely limiting build possibilities.

    Posted: 14 Nov 2019 06:31 PM PST

    Do you think this should change to reflect the current state of the melee meta? I'd love to bring my Valkyr and Wukong and etc up to date, but I physically can't due to a lack of mod capacity.

    submitted by /u/Kaleon
    [link] [comments]

    The Old Blood: Hotfix 26.0.7

    Posted: 14 Nov 2019 02:03 PM PST

    Forum post: https://forums.warframe.com/topic/1142475-the-old-blood-hotfix-2607/

    Kuva Lich Changes & Fixes

    We are several Hotfixes into 'The Old Blood', and we've got a sizeable amount of tweaks to add to the pile:

    Converted Lich Trading is here: If you have a Converted Kuva Lich, you may trade them with another player who may be looking for a specific Kuva Lich Weapon or Ephemera. This system includes the use of a brand new Dojo Room inspired by the early 'War Room' design from the King Pin System! Liches can only be traded once - you cannot re-trade a Converted Lich past one person!

    The Crimson Branch: This room serves the purpose of trading Converted Kuva Liches, and will scale up to future entries in the system with other factions!

    Back-to-back Duplicates - Your Kuva Lich will no longer have the same weapon twice in a row. While you may get a duplicated weapon down the road, your Kuva Lich will have a guaranteed different weapon than its immediate predecessor.

    RECYCLE YOUR REQUIEM - 4 Defiled Requiem Mods can now be Transmuted into a random, fully charged, Requiem Mod. This gives them some additional use, as well as helping you clean up your Inventory.

    • Void Fissure Missions will now appear on all Kuva Fortress nodes! Previously, only Rescue/Survival missions on the Kuva Fortress were eligible due to other missions having an Archwing restriction; now the whole Fortress is eligible!
    • A bug now turned feature; Ephemera's obtained from a Kuva Lich can now be equipped on Sentinels and Companions! For FX sake, this will be a slightly subdued version of the selected Ephemera. Non-Lich Ephemera functionally is in the works!
    • Increased the chance of your Kuva Lich to have an Ephemera from 5% to 10%. Newly birthed Liches will have the 10% chance, while existing Liches will still be at 5%. Old Liches that are traded and "reactivated" will also be at 5%.
    • Added new Parazon finishers for you to stabby stab the baddies with!
    • Added a Kuva Lich icon beside Star Chart regions/nodes that are under the influence of your Kuva Lich to address color blind concerns regarding the 'Kuva Stain'.
    • Increased the base damage (before elemental bonus) of the Kuva Ogris from 454 to 714.
    • Grineer Prosecutors will no longer spawn as Thralls, as they were essentially invincible to everything except area-of-effect abilities.
    • Ghoul Expired will no longer spawn as a Thrall due to their suicide death mechanic.
    • Removed Pigments from the list of eligible items the Kuva Lich can Tax.
    • Removed rewards obtained specifically from completing a Junction from the list of eligible items the Kuva Lich can Tax.
    • Reduced the camera shake of the Kuva Ayanga explosions.
    • Fixed Kuva Lich weapons that do damage on both impact and explosion (Kuva Ogris, Kuva Ayanga, etc) doing significantly less overall damage than expected. This was due to the Elemental bonus only being applied to the "on impact" of the projectile itself and not the explosion.
    • Fixed Kuva Siphon/Flood Rescue missions not giving out a Requiem Relic at End Of Mission if you completed the mission without setting off the alarms.
    • Fixed Kuva Siphon/Flood Spy missions not giving rewards for cracking the Spy vaults.
    • Converted Kuva Lich allies will no longer spawn in Archwing missions, as they ignore the complete lack of oxygen and requirements needed to fly. As reported here: https://www.reddit.com/r/Warframe/comments/dv6ofx/til_kuva_lichs_can_help_on_archwing_missions/
    • Fixed no Kuva Lich being born if sentient Umbra performs a Mercy on the Larvling.
    • Fixed no Kuva Lich being born if Mirage's Hall of Mirrors or Wukong's Wuclone downs the Larvling and you perform a Mercy.
    • Fixed no Kuva Lich being born if you perform a stealth Mercy on a Larvling.
    • Fixed the Kuva Lich momentarily shrinking when attacking Hydroid in his Undertow.
    • Fixed the Kuva Lich becoming allied until downed when the effects of Revenants Enthrall ability expire.
    • Another fix for Ayatan Statues Taxed by the Kuva Lich not showing up with the rest of the Recovered items in the End of Mission screen.
    • Fixed getting duplicate and/or invisible Kuva Liches after a Host migration occurs.
    • Fixed an issue where 'Paranoid' Liches would kill players even after being Converted: https://old.reddit.com/r/Warframe/comments/dsx2yt/so_my_converted_lich_decided_to_help_me_with_my/
    • Fixed Client throws occurring in the wrong direction.
    • Fixed an issue where Larvling spawns were not working 100% of the time.
    • Fixed an issue where Kuva Lich weapons were not properly localizing. This fixes future occurrences of this bug, not existing cases.
    • Fixed a crash that would occur if you opened up your Inbox while the Kuva Lich was in a downed state, ready to be Vanquished or Converted.
    • Fixed a rare game hang if you somehow managed to use the Parazon on two Kuva Liches in one mission.
    • Fixed Kuva Lich ability descriptions excluding Damage type icons.
    • Fixed losing the Kuva Lich symbol icon when renaming it.
    • Fixed a script error that could occur after Vanquishing your Kuva Lich.
    • Tweaked the sound of the Kuva Karak.

    Melee Phase 2: Technique Changes & Fixes While most of our previous Hotfixes have focused on base functionality and bug fixes of Melee: Phase 2, this Hotfix takes a stab at some balancing in the wake of all the changes. This Hotfix also adjusts some Stances based on feedback.

    Overall Changes:

    • UI: Split 'HEAVY ATTACK' Stats into their own category to better organize the various stats associated with all Melee Weapons.
    • 'Hold Melee' will now perform heavy attack like it did before Phase 2.
    • Removed Combo Hit Multiplier with Glaive's hit damage. Only explosive damage will use the Combo Multiplier.
    • Madurai Rising Blast can now be held vs tapped for either a charged or uncharged shot.

    Mod Changes: The Critical Chance game has largely allowed Blood Rush to shine for active melee players, and with the 'Steel' series of Mods applying at the Base Critical Chance level, it's led to players feeling they are obsolete. We are significantly buffing these Mods to give players a different option for Critical Chance builds. We want to give a more upfront Critical Chance and hard-hitting Heavy Attacks to builds that don't rely on maintaining a high combo multiplier.

    • True Steel increased from 60% to 120% Critical Chance (x2 for Heavy Attack) at Max Rank.
    • Sacrificial Steel increased from 88% to 220% Crit Chance (x2 for Heavy Attack) at Max Rank.

    Stance & Weapon Changes:

    • Crimson Dervish:

      • Fixed Crimson Dervish not having it's sliding heavy attack hooked up.
      • Increased the damage and combo-point value of Crimson Dervish's Neutral (Twisting Flurry) and Forward+Block (Coiling Impale) combos
    • Gun Blade:

      • Added a free movement shooting attack to the first move in the Forward Combo for High Noon (Vagabond Blitz) and Bullet Dance (Magnum Mamba).
      • The Heavy Attack shot is no longer free movement (the wind up remains free movement).
    • High Noon

      • Neutral Combo (Desperado Zeal) is now Tactical Forward Combo (Final Showdown), and vice versa.
      • Switched the order of the two Tactical Forward attacks and increased the forward distance of the first attack
    • Bullet Dance

      • Moved the first attack of the Neutral Combo (Samba Slash) to the end of the combo chain.
      • Bullet Dance - Neutral Combo (Samba Slash) is now Neutral Block (Automatic Rhumba) and vice versa.
    • Rapier: Vulpine Mask

      • Swapped the order of the first two attacks in the Neutral Combo (Assailant Guise).
    • Nunchaku Stance: Atlantis Vulcan

      • Decreased the forward movement of the first attack in the Tactical Forward Combo (Blazing Vortex) and increased it in the second.
    • Wize Razor

      • Second attack in Forward Combo (Cut Thrice) is now free movement
      • The last attack in the Neutral Combo (Threshing Grain) is now the first attack, damage multipliers and combo points adjusted accordingly
      • The last attack in the Tactical Forward Combo (Calling Thunder) is now the first attack with increased gap closing movement, damage multipliers and combo points adjusted accordingly.
    • Dark Split Sword Heavy Blade

      • increased Critical Chance from 10% to 15%
      • increased Puncture Damage from 68 to 78
    • Zenistar

      • Combo Multiplier applied to disc recall explosion.

    Fixes:

    • Fixed Blood Rush / Weeping Wounds resetting when using a normal attack on Gunblades.
    • Fixed Exodia Valor considering every target to be Lifted whether they actually are or not.
    • Fixed Zenurik Inner Might not applying correctly.

    Launcher Area-Of-Effect Change: Area-of-effect Damage is now a separate stat with its own header in the Arsenal (plus everyone else that stats are shown), and AOE damage radius is now also displayed. Previously, AOE damage values were merged with regular on hit damage values.

    Changes:

    • Tweaked the density of Ember's Ability FX on nearby hits.

    Fixes:

    • Fixed Requiem Relics not counting towards "Unlock Relics" Nightwave Acts.
    • Fixed 'Blood for Ammo' not working if you don't have both a Primary and Secondary weapon equipped.
    • Fixed another case of the Vasca Curative not working/curing infected Kavats
    • Fixes towards Ayatan Stars and other pickups that can't be vacuumed launching themselves into unreachable corners.
    • Fixed having to be very close to initiate your Archwing Melee lock on mechanic.
    • Fixed missing hit notification sounds on the Acceltra.
    • Fixed an erroneous [PH] on Dojo Fast Travel.
    • Fixed issues with enemy navigation in the Grineer Galleon.
    • Fixed overlapping music at end-mission.
    • Fixed a game hang when throwing any fishing Spear leading to inputs not working for several seconds.
    • Fixed various missing localizations.
    • Fixed a Lunaro bug where air attacks and combos were not working.
    • Fixed Ukranian text missing in many cases.
    • Fixed some Amalgam enemies dropping Resources that looked like Mods.
    • Fixed an issue where the Corpus hacking mini-game would lock up if another player starts it right while you finish.
    • Fixed an issue where you would be unable to use Corpus Hack Panels.
    • Fixed AI struggling to navigate in Grineer Spy mission tilesets.
    • Fixed a script error that could occur with Ember's Fireball.
    • Fixed a script error that could occur with Gauss' Thermal Sunder.
    • Fixed missing Localizations across the game.
    • Fixed cases where the Sari Syandana was covering UI menus.
    • Fixed Teshin missing a description for his Conclave Loadout Slot.
    • Fixed the Polarize screen not displaying the correct max rank of weapons that go over 30 (Paracesis, Kuva weapons, etc).
    • Fixed waypoints pointing you towards dead ends in Corpus Archwing missions.
    • Fixed a Kitgun Riven Disposition always displaying 3/5, even if the Riven disposition itself is lower than that.
    • Fixed some UI screens not applying your chosen UI theme border color.
    • Fixed weapons requiring Health to reload to only partially reload if you don't have enough Health for a full reload.
    • Fixed inability to rename your weapon if you don't own a max rank Kitgun.
    • More fixes towards Infested Corpus ship doors clipping into other rooms.
    • Fixed terrain clipping into the Orb Vallis Spaceport building. As reported here: https://old.reddit.com/r/Warframe/comments/dw3ojs/found_a_weird_panel_sticking_out_at_the_top/
    • Fixed a level hole in the Corpus Ice Planet tileset. As reported here: https://old.reddit.com/r/Warframe/comments/dw3wim/found_a_hole_on_europa/
    • Fixed Vasca Kavat Floof description reading Orb Vallis instead of Plains of Eidolon.
    • Fixed inability to see what players are selling in Maroo's Bazaar.
    • Fixed weapons above Rank 30 (Paracesis, etc) not maintaining their Rank if a Host migration occurs. This also fixes some Mods being ignored due to Mod capacity being in excess of the standard 30 Ranks.
    • Fixed gaining Melee Combo when you have a 'Chance to not gain combo' Riven that is over 100%.
    • Fixed Archwing enemy UI markers stacking in doorways.
    submitted by /u/connorjohn322
    [link] [comments]

    DE: Does the Lich Room NEED to Be So Wide? This Is the Equivalent of 'That Guy' That Takes Up Multiple Parking Spaces

    Posted: 14 Nov 2019 01:35 PM PST

    Umm oh cool prime vault

    Posted: 14 Nov 2019 12:04 PM PST

    If a Lich rolls a duplicate Kuva weapon let us see what weapon bonus our current one has

    Posted: 14 Nov 2019 01:21 PM PST

    My, what an interesting Lich name you have.

    Posted: 14 Nov 2019 08:12 PM PST

    Hell Spectre

    Posted: 14 Nov 2019 05:50 PM PST

    Found this on ExitLag.com, wondering if they googled Atlas and just used the first result.

    Posted: 14 Nov 2019 07:41 AM PST

    Exalted Melees Should Give Bonus Stance Capacity Now More than Ever

    Posted: 14 Nov 2019 04:32 PM PST

    As you may or may not already know in today's hotfix True Steel and Sacrificial Steel were heavily buffed to give a lot more Crit Chance. Pretty awesome change.

    When I tuned in to Prime Time I happened to turn it on right as Reb seemed to be talking about how this change and how Sac Steel could potentially be a good mod for Exalted Melees who can't use Blood Rush.

    This idea really intrigued me and I immediately went to look at my Wukong's staff to see how I could change things up... And then very quickly realized there would be no conceivable way I could fit Sac Pressure and Sac Steel on my staff even if all 6 of my other slots were Forma'd because of how high the drain is on Melee mods. The same would apply for Valkyr.

    Please just give Exalted Melees the +10 bonus capacity for Stance already so we can use these newly buffed mods

    submitted by /u/Zeretha
    [link] [comments]

    defense sorties in a sentence

    Posted: 14 Nov 2019 12:33 AM PST

    Amalgam Argonak Metal Auger makes gas procs from a dagger remove armour. AoE armour strip!

    Posted: 14 Nov 2019 05:55 PM PST

    Baruuk is the new JoJo frame with orange crits and 450%+ critical damage

    Posted: 14 Nov 2019 10:00 PM PST

    If it fits, I sits

    Posted: 14 Nov 2019 08:19 PM PST

    I feel like the Star Chart is getting ready to throw down some sick fire.

    Posted: 14 Nov 2019 01:23 AM PST

    DE, nice change on the critical chance for melee but you forgot one thing

    Posted: 14 Nov 2019 02:07 PM PST

    rivens!

    Critical chance is still crap on them, i hope these changes will be applied on them too

    submitted by /u/Rager_88
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    Nice... eyebrows

    Posted: 14 Nov 2019 10:32 AM PST

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