Warframe WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME! |
- WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!
- My Excalibur cosplays as Freddie Mercury. Inspired by moustaches from market
- Requiem by ToaPhantom
- The Kiddo and the Sun
- Vauban Rework is 10/10
- Failed combination on the Lich should result in the Lich's (temporary) death, not ours! The Lich should die and come back stronger until we end the cycle with the correct Requiem phrase.
- So my converted Lich decided to help me with my 20 wave defense nightwave run, by killing me.
- The funny part is that his name is Vorapp "Fevirr"
- DE has acknowledged the latest Lich hunting feedback
- Grendel too THICC PLS NERF
- The Old Blood: Hotfix 26.0.6
- Just farming kuva when the perfect opportunity arises
- Could we see the mod names when hovering over failed attempts as well?
- Operators should be the ones to "say" the words that makes the lich killable
- Kuva Liches and the Nemesis System: If you're going to copy someone else's homework, copy it right.
- Mag with Gorgon Wraith Pinup - me - Digital
- Mobile Defense on Gas City
- This last hotfix made the murmur hunt suck again
- I will never forget this Housing exhibit
- DE, I don't care how beautiful you think Ember FX are. All of my relevant settings are set to minimum and this is still fucking unplayable.
- My Harrow Prime :)
- The textbox for Valence Transfer needs a small tweak
- Why cant we keep this symbol in the name of our Kuva weapons?
- Secura Penta is NO JOKE (Demonstration: Crits+Status+Napalm Grenades+Hunter Munitions VS Level 125 Corrupted Heavy Gunners)
- Kuva lich weapon damage is bugged, it's less than it should be.
WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME! Posted: 07 Nov 2019 07:33 AM PST GENTLEMEN'S RULES:
CREDIT GOES TO /u/waterpirate12, /u/BadBrad526, AND /u/Foxboy93 FOR STARTING THIS WEEKLY THREAD SERIES! [link] [comments] | ||
My Excalibur cosplays as Freddie Mercury. Inspired by moustaches from market Posted: 07 Nov 2019 03:12 PM PST
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Posted: 07 Nov 2019 08:40 AM PST
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Posted: 07 Nov 2019 06:09 AM PST
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Posted: 07 Nov 2019 04:22 PM PST
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Posted: 07 Nov 2019 04:01 PM PST Fighting a Lich without the correct Requiems: we still just beat it, stunned it and pulled a finisher on it - it should just die, disappear and come back stronger in the next encounter, the way it was designed. It makes no sense that the Lich should suddenly get up, kill us and leave. The Lich is born out of the death of the Larvling and so it should die every time we face it, only to come back stronger every time. The only way to break the cycle of the Old Blood would be to use the correct Requiems, allowing us to kill the Lich permanently (or convert it). Lore wise, it definitely makes more sense than the current system. I even think that a level 1 Lich should have only one ability and no elemental resistance or immunity. Level 2 should pick up one more ability and so on, so at the end you're facing a Lich that you've watched grow stronger through rebirth. It would also be more meaningful to see how each death changes the Lich. *Only at its highest level maybe the Lich should be able to kill you and run away, the way it does now. But the general loop should be us killing the Lich over and over, not the Lich killing us over and over in an unavoidable insta-kill animation. [link] [comments] | ||
So my converted Lich decided to help me with my 20 wave defense nightwave run, by killing me. Posted: 07 Nov 2019 04:32 AM PST
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The funny part is that his name is Vorapp "Fevirr" Posted: 07 Nov 2019 02:51 PM PST
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DE has acknowledged the latest Lich hunting feedback Posted: 07 Nov 2019 08:52 AM PST [DE]Bear's response to feedback:
When asked about players refusing to interact with their Liches this was the response:
Let's hope for the best. [link] [comments] | ||
Posted: 07 Nov 2019 08:38 PM PST
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Posted: 07 Nov 2019 02:21 PM PST https://forums.warframe.com/topic/1140467-the-old-blood-hotfix-2606/ The Old Blood: Hotfix 26.0.6We're back again with our 7th Hotfix since The Old Blood's initial release 7 days ago! We have a major improvement in the pipeline to release very soon: Kuva Lich Trading! There are also two issues we are looking to solve in a calculated and better thought-out way to avoid the scenario we created yesterday with fixing a bug. The first issue is making the co-operative aspect of Lich hunting rewarding, and the second is treating the condition of downing your Lich (despite not having the right Requiems) have a different flow in a mission. Thank you for your patience! We do have one feature that speaks to Duplicate weapon feedback available in this Hotfix: VALENCE TRANSFER! New Kuva Weapon Combining: VALENCE TRANSFERYou can now combine 2 of the same Kuva weapons, thus transferring its buffs while preserving your Forma, Exilus, Potato, and Lens investment. For example: everything you've done on Kuva Seer A will stay (Forma, Potato, Lens, Mod Configs, Appearance Configs, etc) when Kuva Seer B is consumed. The buff from Kuva Seer B will be passed onto Kuva Seer A, and Kuva Seer B will cease to exist in your Inventory. How to:
General Kuva Lich Phase 2 Changes & Fixes:
Melee Phase 2 Changes & Fixes:Continued fixes and changes to Melee Phase 2 with more to come:
Fixes:
The Old Blood: Hotfix 26.0.6.1Fixes:
[link] [comments] | ||
Just farming kuva when the perfect opportunity arises Posted: 07 Nov 2019 05:52 AM PST
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Could we see the mod names when hovering over failed attempts as well? Posted: 07 Nov 2019 06:28 PM PST
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Operators should be the ones to "say" the words that makes the lich killable Posted: 07 Nov 2019 11:43 AM PST Right now, the Lich system is avaliable after you complete The War Within and it has zero interactions with Operators. Lichs are originally magic born creatures and the whole idea of the Requiem Mods are for them to be magic words that makes the lich killable. So why aren't the magic space teenagers doing the spells to kill them? They should be the ones to either say the thing or interact better with the lichs. Story-wise, it would actually make a lot more sense for the system to be avaliable after TWW if it had these interactions. A little recording of the operator voices saying words like "Xata, Lohk, Jahu, etc" (individually) and those words being said when you use the mod on the Lich would make the whole thing a lot better. What you guys think? [link] [comments] | ||
Kuva Liches and the Nemesis System: If you're going to copy someone else's homework, copy it right. Posted: 07 Nov 2019 12:16 AM PST It's clear that DE is aping a lot of this system from Shadow of Mordor, and that's not a bad thing in and of itself-- I've clocked over 100 hours in that game and still haven't beaten it because I had so much fun creating new nemeses and tracking them down, pulling them through Mordor's political quagmire until the entire place was run by war-chief thralls. But it doesn't ape enough. I get that they don't want just straight plagiarism, but there's some cues they could take to improve on a system that, at the moment, is pretty fucking bad. Flip the Script on Opting In: In Shadow of Mordor, a nemesis was created when you died in combat, with the Uruk who landed the finishing blow on you becoming a new nemesis. Why can't it be the same here? Kuvalings should be harder to kill, but not impossible-- something on the level of a Nox. Time-consuming, kind of annoying, but doable. You have to let yourself die to them, essentially, upon which they'd copy your Warframe's abilities and become a lich. Better Personalities: I just created my sixth lich in the game. I've seen reports of people having personality traits like "allergic to nature" or "afraid of children", but I've yet to get any of these. There are no clues on how to get them, either. In Shadow of Mordor, if an Uruk managed to run away or survive a fatal blow (including decapitation, SOMEHOW) he'd receive a fear of whatever killed him-- bees, fire, the various monsters that are all over Mordor. Why not have liches have a fear of Kavats if you manage to score a requiem on them when you've got your smeeta on you? Make it angry if it sees the Warframe that birthed it? React differently to certain tilesets, such as admiring Orokin architecture on Lua while saying it's a pity that it'll have to be painted red, or complaining of the cold in Corpus ice planet, or threatening to throw you into the reactor on a Grineer galleon? Weaksauce Weakness Implementation: Requiem mods are actually something I don't mind too much. I like the idea of you having to cast a specific spell to harm your lich. That being said, I like the idea of it. The execution needs execution. DE managed to borrow the idea of finding out weaknesses via interrogation of a Uruk's underlings from Shadow of Mordor, but did it in the most obtuse way possible. Here's what I think should be done: when you find out the first requiem in the sequence, it inflicts a permanent debuff on the lich-- something like weakness to the last element to damage it, loss of a damage immunity, reduced shields, loss of an ability, or vulnerability to the Warframe you Requiemed it as (from what I've seen, they can be CC'd and affected by abilities, including Mesa's Peacmaker, so credit to DE for learning something from the Wolf of Saturn Six(and if that turns out to be a bug, so help me Lotus I will crash my Liset into Fortuna at Mach 30)). The same thing happens with the second requiem. When you get to the third, you kill it, plain and simple. The Liches Who Do Something: Canonically, Grineer don't even get names until they do something worth getting a name over, so the Kuvalings getting named post-lichification show that they hold a fair bit of pull. Some of the lich's voice lines upon conversion mention the Queen(s) killing them if they were to ever find out that they sided with the Tenno, implying they have to show some facade of Grineer loyalty, still. The liches you convert could provide bonus murmurs on thrall-hunting missions, or even create their own thralls that you can then harvest for murmurs. Maybe they can call off the Grustrag 3, steal back stuff that your current lich stole from you, or you can have them disable all security measures in a spy vault and just let yourself in. Deploy them on a timer in order to clear a node your current lich has control over for you while harvesting murmurs at a reduced rate. Hell, just have them appear to deliver the login bonus once in a while, something to show they still exist outside of occasional, usesless cameos once every two dozen missions or so. Trophies!: Add in the masks of the various Liches in as operator cosmetics. I think they'd look cool, at least, but they'd have to be resized. Nuff said. ADD BACK IN THE COLLECTIVE MURMURS FROM LICH ATTEMPTS. This isn't related to the Nemesis system, but it's a complaint that bears repeating. There's such a thing as a bug that should be made into a feature, DE-- I seem to remember a certain thing called "Zoren Coptering" from a few years back? If it needs to be nerfed, fine, but it made lich hunting fun. Plus, Shadow of Mordor even had a whole mechanic where friends who played the game and had suffered defeats could be avenged-- this would make a neat equivalent to it. I realize that most of this is, at best, impractical. DE probably had the voice lines for liches recorded months ago, and I don't know the mechanics or technicalities of getting into contact with voice actors to record new lines for a lot of this stuff-- DE is lucky in that the majority of their major characters are voiced by staff at the company, but I have no idea if that's the case for the liches. But I just spent over 500 words vomiting words onto this subreddit, so maybe DE will take some notice? [link] [comments] | ||
Mag with Gorgon Wraith Pinup - me - Digital Posted: 07 Nov 2019 08:40 AM PST
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Posted: 07 Nov 2019 06:51 AM PST
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This last hotfix made the murmur hunt suck again Posted: 07 Nov 2019 02:56 AM PST Please revert the latest decision to make it so that you dont get murmur progress from allies attempting to kill their lich. It makes co-op against the liches not even useless, but actually Harmful. As it is right now, everyone is better off playing solo while gathering murmurs and i think That should go against intended design before anything else. Why would i help my teammates kill their lich when i get nothing out of it and if they cant or wont fight their lich, im screwed out of my chace at guessing my requiem order? Whoever decided that this should be implemented, is very clearly and openly not playing the update because they would see it just makes us not want to play together against the liches anymore and that goes against the very nature of the game. I actively discourage everyone from engaging with the update until DE reverts this change, because we shouldnt have mechanics that turn us against each other. Please, please revert this change. EDIT: it seems we were listened! https://www.reddit.com/r/Warframe/comments/dt0fp7/de_has_acknowledged_the_latest_lich_hunting/ thank you for your input and helpful commentary everyone, it seems it'll be a matter of time now. [link] [comments] | ||
I will never forget this Housing exhibit Posted: 07 Nov 2019 05:43 PM PST
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Posted: 07 Nov 2019 06:55 PM PST
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Posted: 07 Nov 2019 09:45 AM PST
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The textbox for Valence Transfer needs a small tweak Posted: 07 Nov 2019 02:49 PM PST
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Why cant we keep this symbol in the name of our Kuva weapons? Posted: 07 Nov 2019 05:16 AM PST
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Posted: 07 Nov 2019 10:04 PM PST
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Kuva lich weapon damage is bugged, it's less than it should be. Posted: 07 Nov 2019 07:50 AM PST Also posted on forums: https://forums.warframe.com/topic/1140321-kuva-weapon-damage-calculation-and-bugged-elemental-bonus/ I didn't notice this bug really gain traction and didn't notice it mentioned outside the WF community I participate in the most and I feel it's pretty big. Hi, I learned from a friend (credit to Leyzar for first showing the bug with his Kuva Ogris) that the Kuva weapon damage calculations compared to linkable baselines are screwed up and cut potentially a lot of damage (in some cases). This issue mostly affects weapons with elemental damage, in a decent amount Kuva Seer but most affected are weapons with mostly elemental damage like Kuva Tonkor. I probably wouldn't notice the issue with pure IPS weapons if not for a friendly fellow from one of the Discord communities I participate in. Relevant image comparing weapon damage stats: https://i.imgur.com/2GzIgay.png Let's take a closer look. Weapons with pure IPS are noticeably less affected, like my Drakgoon and Twin Stubba. The Drakgoon should have a total of 460 damage before the progenitor elemental bonus. However, it goes only to 453. The elemental damage bonus of my Drakgoon is 39% Cold, coming up to 176 cold damage, however it should've been 179.4 from the proper total damage. The difference isn't that bad, it's only 1.5% less base damage and 1.4% less elemental damage bonus. The Twin Stubbas have baseline 27 damage with the actual value becoming 26.2 damage when the element is applied. The element difference isn't much (26% Heat in my Dubba Stubba), so it amounts to 0.2 points of damage difference, which is for both total damage and elemental bonus a 3% difference. It gets worse, though. The Seer doesn't get too bad yet, but the difference is somewhat noticeable. Total baseline damage of the Kuva Seer is 200, of which you got a nice 69 Corrosive. When you get it as weapon proper though... it's 50.3 damage. Total damage drops to 180.8 damage. It's a 9.6% difference. The IPS doesn't suffer nearly as much, nearly 19 points of the damage difference is from Corrosive. The heat bonus of my Kuva seer is 37% which with the glitched value comes to 67,2 damage, when it should be 74 Heat damage. It's a difference of 9,2% of what should be. The most hurt weapons are certainly the weapons with huge majority of elemental damage. Like my poor poor Kuva Tonkor which got the best damage bonus of what I got so far. Baseline Kuva Tonkor has 733 total damage, 674 of it being Blast. The Kuva Tonkor I received... had a total damage sum (before the progenitor bonus) of 485.6! The Blast dropped by nearly 200 to 426.7. That's 33.8% less base damage! The Heat bonus I received was 58% and amounts to 281.5 damage. But if it wasn't glitched? It'd be 425.1 damage. The difference is also 33.8% damage. An otherwise enjoyable weapon is gutted with a third of its damage being cut off. DE, please take a closer look and do all you can to fix what should be a simple mathematical calculation of baseline damage with added percentage bonus. Please make sure it applies retroactively. Fellow Tenno, please share your weapon here to showcase differences, especially the most affected ones - those with baseline elemental damage. Cheers, Ryla [link] [comments] |
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