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    Warframe Warframe Weekly Q&A | Ask Your Game-Related Questions Here!


    Warframe Weekly Q&A | Ask Your Game-Related Questions Here!

    Posted: 08 Dec 2019 07:32 AM PST

    This thread is for those who aren't that knowledgeable about the game to freely ask questions and get answers. Questions will be answered any day of the week!

    This place will be a troll-free environment so that anyone can ask a question without backlash. In other words: negative attitudes will NOT be tolerated.


    If you wish to just view top level comments (i.e. questions) add ?depth=1 to the end of the page url.


    Comments are sorted by new by default! And remember...

    Questions will be answered any day of the week!

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    Solar waifu.

    Posted: 08 Dec 2019 09:30 PM PST

    Nezha Padoru Art by ToaPhantom

    Posted: 08 Dec 2019 05:09 PM PST

    Big boy grendel can yeet the warframes straight out of the junction

    Posted: 08 Dec 2019 06:02 AM PST

    4 positive Riven (Switch)

    Posted: 08 Dec 2019 03:36 PM PST

    War has changed. (Yeah, I'm late with that joke)

    Posted: 08 Dec 2019 04:57 PM PST

    Ok, guys? Hear me out, like, ok, like, what if...

    Posted: 08 Dec 2019 05:11 PM PST

    Be Vewy Vewy Quiet, I'm Hunting Kuva Weapons

    Posted: 08 Dec 2019 09:06 PM PST

    My rhino has ascended

    Posted: 08 Dec 2019 01:29 PM PST

    If you ever feel worthless just remember: these are still a thing

    Posted: 08 Dec 2019 08:48 AM PST

    MR9 Test... Speedrun!

    Posted: 08 Dec 2019 02:04 PM PST

    My fatass kubrow. Her name is Juggernugget and her diet consists mostly of blood

    Posted: 08 Dec 2019 07:44 AM PST

    Being instantly killed by luck is by definition NOT a way to "beat" Tenno DE

    Posted: 08 Dec 2019 11:39 AM PST

    To beat someone you have to prove you are more capable than someone else in a certain field. Having better odds is not the way to design a bossfight/a reason wether someone lives or dies. Recently I've read that some consider this design philosophy to be the devs admitting their cluelessness.

    Though I don't believe/hope that to be the case and this system being a placeholder that was rushed rather than actually admitting being unable to think of a way to make compelling fights, I still was asked recently:

    Well how would you create a good fight?

    I got an idea I'll write in a comment.

    The post itself is only meant to show my dissatisfaction with that sentiment and a callout to not design bosses/wether Tenno live or die around any system that 100% requires luck even if you do everything 100% as you should like in the case of Liches gather ALL the murmurs necessary before the first Parazon attempt.

    submitted by /u/Nerubim
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    Time To Kick Some Spiders

    Posted: 08 Dec 2019 09:33 AM PST

    [Bug] Uhh... Capture who?

    Posted: 08 Dec 2019 02:02 PM PST

    Is this person mocking me?

    Posted: 08 Dec 2019 09:59 AM PST

    When the Zenith’s high fire rate makes you happy

    Posted: 08 Dec 2019 05:23 PM PST

    *yawns in arcane barrier*

    Posted: 08 Dec 2019 12:19 PM PST

    After slowly getting into doing more and more Liches, this is instantly annoying me

    Posted: 08 Dec 2019 06:24 AM PST

    DE cherry-picking what feedback to listen to?

    Posted: 08 Dec 2019 04:08 PM PST

    This is an exact transcript of the discussion on Devsteam #134

    - - -

    • Reb: Alright! So for Liches we have a lot of people that have the old blood update that think the flavor of "them killing you" vs "you killing them" is the antithesis of what liches are. So we'll start about, --we'll start the conversation on the framing of liches. So you get your parazon, you have your requiems, you DOWN your lich, you go in for the stab, and the requiem is WRONG then YOU die, but the lich also dies and goes away and gets stronger. Do we have any plans to change your consequence in that phase.
    • Steve: Uhh........\head tilts**....uhh..nnn-...we don't have any plans for that. No. Nope.
    • Reb: Alright so right now--
    • Sheldon: Surprise question!
    • Steve: \Laughs** Surprise question!
    • Scott: I'm hip deep in "poo" but lemme talk about this other thing over here and..
    • Reb: Well it's live! So players are talking about-
    • Scott: I understand it's live but I...at the moment-
    • Steve: I think that...I think that the feedback I saw was uhh....whyyy...uhh... "why isn't it 76 days to kill a Lich?"
    • Reb: Yes. That was the TennoCon thing that we-
    • Steve: And why, uh, --which is a part of the TennoCon UI, and why uhh..."why can the Lich beat me up so badly?"
    • Reb: Yes.
    • Steve: And of course....we didn't think that uh...you'd want to wait 76 days to get a Lich Weapon, --Kuva Lich weapon. And so we shortened that loop dramatically...uhh, and it did not work out we thought to have it going on and dragging on and sooo uhh, we tightened that loop! And in terms of why does the Lich Punch you out when you fail? Uhh...one of the things we discovered when we did the finishers for the Liches was it was very interesting or unique for the game that there be someone that would kick your butt for a change,
    • Reb: Yeah.
    • Steve: 'cause you kill everyone!
    • Reb: Yes.
    • Steve: and so that's why we did that inversion. Sooo there you go.
    • Scott: That's....not to say that there isn't changes to the system coming.
    • Reb: No.
    • Steve: Yup.
    • Scott: It's just that right now that....is not our focus, obviously, with the giant pile of stuff we just showed? That, --that's our current focus.
    • Reb: Yes
    • Scott: Uhm, and probably when we regroup in the new year, it'll be addressing those things...so...
    • Reb: And I think one thing that's been pretty popular around the office is just--
    • Steve: And more factions so.
    • Reb: Yeah, more factions..
    • Geoff: I'm just gonna say the, -we're, the system is gonna always, -it's gonna be looked at for a while because of the faction...expansion as well so....
    • Reb: Yeah, I mean if we make the corpus liches? Maybe we'll make them last 79 days and then -laughing- maybe then everyone can have their cake and eat it too!

    - - -

    Problems:

    1. DE staff is failing to see that WE DON'T MIND ENEMIES THAT CAN BEAT US. We like a challenge.
    2. They fail to see that we don't like being beaten UNFAIRLY. We trudge through various forms of RNG without so much as a lore explanation, only to encounter more RNG that is essentially a suicide-roulette where if you guess wrong? There's NOTHING you can do about it. Despite experience, skill, preparation, etc.
    3. It shows that DE is releasing content with the knowledge they're going to have to work on this some more after they release other stuff and "when they have the time".

    Solutions:

    1. Players have been asking for more challenge. But we want fair challenges. This ongoing trend that DE has acknowledged themselves along with our constant feedback leaves no excuse for this.
    2. DE needs to remove some aspects of RNG from the Lich system. Most requested it seems is the suicide-roulette that is Requiem Mod guessing. Just give us a fighting chance. Give us a way to encounter Liche's without having to go to our doom to progress.
    3. I don't claim to know the inner workings of the people behind stocks and shares and making the final decision for the direction of the game, but the community has been *quite* vocal about their displeasure with the Lich system. Leaving it to work on other things only lets it stew and fester within the community. Many people keep saying, "We have no problem waiting longer if it means a better finished product". In addition DE is trying to meet a New Years deadline but honestly, most of the community seems fine with letting them work on things and not have to crunch like crazy to get it out.

    Personal Thoughts:

    What this tells me is that not only do they have their plates full with Empyrean, New War, Duviri and balances, new content, and the like coming out eventually, but that DE isn't seeing the issue we have with the Lich System. That generally the feedback Steve only sees is in regards to that the Lich system is too quick and we want it to last 76 days. Aside from that Steve believes we don't like the fact that the Lich can "beat us up so badly". He then goes off on a tangent regarding peoples want for Kuva weapons and the rewards of this system rather than the experience of it all.

    DE needs to properly acknowledge the community displeasure and anger towards the Lich system. We need that transparency that they've been known for in the past. All we've gotten is blatant statements saying, "Nope. No changes planned. It's staying" despite all our feedback and complaints. This leaves a bad taste in the mouths of the community being simply dismissed as a whole like that. I understand they wanna add to, and work on the Lich system some more as time progresses. That the team worked hard on it and it's been an idea in the works for quite some time. But if DE refuses to change even the base system for it then the complaining and feedback will never stop.

    My personal suggestion?

    Ignore the Lich system entirely. Keep providing feedback. And warn new players not to touch it in its current state.

    submitted by /u/Smac3223
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    A set of requiem mods that can act as wildcards or as a way to insta-convert unwanted liches.

    Posted: 08 Dec 2019 08:13 AM PST

    "Kuva Lich system doesn't need changes because i'm having fun."

    Posted: 08 Dec 2019 07:26 AM PST

    Reloading a weapon, while idle, now forces you to turn to your reticle and locks you to it as if you only just shot the weapon, as opposed to reloading and letting you watch the animation with a free-turning camera

    Posted: 08 Dec 2019 07:17 PM PST

    Minor thing but a major effect on the enjoyment of watching the animations and intricacies of the guns...

    submitted by /u/CookieDreams
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    Thoughts on the lich system from one blessed by our lord and savior rn-Jesus

    Posted: 08 Dec 2019 07:05 PM PST

    The first lich I got had a 55 electric Kuva khom, the next one was a 53 electric Kuva Ayanga. I got the only two guns I wanted right away. Lichs are worthless as allies so I have zero reason to get a new lich.

    I was more exited for lichs than empyrean, I was ready to interact with the system for months and I was finished with it in one day.

    A lot of people hate the the lich system because of how grindy it is, but with the grind taken out I realized the real reason it fails is just because it isn't fun.

    Lich's aren't this big enemy we uniquely create and get attached to. They're just a three hour gun farm. Without the rewards there's nothing interesting about them. And that's the biggest reason they fail when compared to Mordor's system.

    An orc nemesis is exiting on his own.

    submitted by /u/tritan4
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    [PC] I’m attempting to be Tenno Santa!

    Posted: 08 Dec 2019 04:42 PM PST

    PM me here or in-game and I'll see what I can do to give you what you wish for! :) Planning on sending gifts until the end of Tennobaum! My IGN is Ayamune. I'll check my PMs often :)

    Spread holiday spirit and send gifts to others!

    submitted by /u/Doomblist
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