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    Warframe Warframe Weekly Recruitment | Share Your Name and Get in the Game!

    Warframe Warframe Weekly Recruitment | Share Your Name and Get in the Game!


    Warframe Weekly Recruitment | Share Your Name and Get in the Game!

    Posted: 20 Dec 2019 07:32 AM PST

    This thread is for anyone to recruit or request others to help them out. It's open to all types of recruitment, and you can recruit any day of the week!

    • Asking for help from other players or offering to help? Go ahead and share your name!

    • Need people to do a certain kind of run? Put your name out there!

    • Want to recruit for your clan? Do it!

    • Anything else you want other players to add you up for? Get the word out and see who offers!


    Please provide the following information in your comment (in no particular order or format):

    • Platform (PC/PS4/XB1/Switch)
    • In-game name (to add to contacts), or clan name if recruiting
    • Location (for lag concerns or looking for players from specific regions)
    • Goal (What are you going to be doing?)

    No formatting necessary! That's right, format your requests or offers howeveryou want! The nicer and prettier it is though, the easier it is to read so keep that in mind!

    Read the other comments! If no one answers your response, add the others who have shared their info! Keep checking back to see who else is out there! Request away!


    And remember...

    You can recruit any day of the week!

    submitted by /u/AutoModerator
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    maybe I've gone too far

    Posted: 20 Dec 2019 09:16 AM PST

    Stay Focused Tenno

    Posted: 20 Dec 2019 02:56 PM PST

    People seem to think my moa's name is funny so I thought I'd share.

    Posted: 20 Dec 2019 06:16 PM PST

    DE doesn't understand RNG anymore

    Posted: 20 Dec 2019 03:44 AM PST

    This is not a post crying about the grind, I'm objectively criticizing the design of the new rail jack farm, specificly shield, engines, reactors, weapons and avionics because DE doesn't seem to understand how the player base is reacting to their new farming approach.

    RNG drops are fine, many games use them and so long as the % chance isn't ridiculously low players are ok farming them. Players will spend the time, get the reward and use it.

    This is most of warframe and its fine.

    RNG drops with RNG stats can be acceptable, so long as the % drop chance isn't low and the range for the stats isn't worse than whats readily available, Players might spend the time, get the reward and use it.

    First avionics,

    The % drop chance is extremely low, this coupled with the spawn chance for those enemies being tiny makes this a horrible farming experience, a full 8 hours of farming a specific rare avionic can result in getting nothing.

    Next weapons and ship components,

    The % drop chance for weapons is tiny, MKIII shields, engines and reactors as mission rewards have a 2% drop chance, for missions that take 20 or so minutes. The stats are not only random but roll numbers worse then what is readily available from your clan dojo research.

    This is not a rewarding farm, Players will try this grind and most will stop, it's simply not reasonable.

    RNG drops with RNG stats that have a build cost. Players might spend the time, get the reward and wont build it.

    A build cost???

    DE what have you done? No other game does this, this is an utterly broken idea, you have put a time cost on farming the item, you have then given them RNG stats, players in other games will normally use the item temporarily if it's better then whats readily available and try to get a better-rolled item later.

    But you then put a build cost on them, no sane player is going to invest resources in a temporary item, everyone I have interacted with in-game for the last week, is skipping construction on 70% of the content you have just released, this is awful. I don't know why you didn't think to make weapons start at MK0 and have us upgrade them from MK0 - MK3, we could have rolled stats with a tinker mechanic with dirac or another farmable item, we could grind for parts with better stats and integrate them with what we have in the same way kuva weapons work, any small amount of testing would have found this fundamental problem.

    You have some serious adjustments to make because only a tiny fraction of players will be willing to do this grind before giving up, trade chat is already flooded with buy orders for rare avionics and the supply is so low almost noone is selling, its too much repetition for a lousy reward we can't even make use of, you are expecting too much of us.

    submitted by /u/SirDeadPuddle
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    Saryn Is A Queen

    Posted: 20 Dec 2019 05:24 PM PST

    Having 90% of you railjack's power locked behind a 2% drop chance (if it's a good roll) on reactor drops is NOT ok!

    Posted: 20 Dec 2019 07:21 AM PST

    I've spent quite some time playing railjack and I came to the crushing realisation that in order to actually use all of those shiny cool and upgraded avionics I need a good reactor. Ok so...somehow after a couple dozen hours I have one that's +30-40 avionics and can wait for the clan research to get +50.

    And then come the ultimate drops of +100 vidar reactors... yeah sure... I am ready to grind for the best item but it kind of ruins the fun of the railjack when 90% of its power is locked behind a single item drop at 2% chance! Because let's face it, most of the power really comes from avionics. Imagine if you had to to spend hundreds of hours just to get an Orokin Reactor for your warframe so you could propperly mod it.

    2% in terms of Warframe drop chances isn't that bad. Why am I complaining then? Well... the thing is... you have a 2% chance to get a Mk3 Vidar Reactor BUT you have a high chance of it being worse than that clan Mk3 one...

    I don't even want to calculate it but I'd wager it's going to take 200-300h on average to get a vidar reactor with 90 or more avionics on it and this is NOT ok!

    Edit: Qote from [DE]Rebecca

    Scott referenced this thread about 2 seconds after the stream ended, and it sounds like we are going to be changing this for sure to increase the chances of coming across these components.

    submitted by /u/Ahribban
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    When your mom tells you that there will be guests coming over:

    Posted: 20 Dec 2019 12:49 PM PST

    Came back to Warframe for Empyrean. Nice to see that the game hasn’t changed.

    Posted: 20 Dec 2019 03:11 PM PST

    Enemy fighters need to drop their loot as soon as you've killed them, not after they finish their little spin out animation.

    Posted: 20 Dec 2019 10:13 AM PST

    When I'm out in my archwing taking down enemy fighters do you know what REALLY kills the flow of battle? Finishing off a fighter and having to stop and stare at it while it spins out then finally explodes and then finally drops the loot I THEN have to go and pick up.

    Yes, having enemy fighters spinning out of control and exploding is far more theatrical than having them just pop and drop their loot... but it's also so damn annoying to sit through when you have better things you could be doing. I've noticed in every mission I run lately we end up with a bubble of abandoned drops floating around us because rather than waiting for the fucking animation to stop people are instead focused on... you know... the actual space battle happening around them. You kill a fighter and then peel off to take on the next one, or move onto the next objective, or rush back to the ship to repair or ANYTHING other than stopping everything you're doing to stare out into space waiting for when you can actually pick up your drops.

    submitted by /u/PlanckZer0
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    The akmagnus has the sexiest reload

    Posted: 20 Dec 2019 09:12 PM PST

    Who need archwing when Gauss has legs?

    Posted: 20 Dec 2019 11:59 AM PST

    Whatever the fuck Revolite is I need it in my life.

    Posted: 20 Dec 2019 06:29 AM PST

    The thing fixes fucking everything

    Fills Hull breaches, extinguishes fires, fixes electrical problems.

    And it leaves no marks that it was ever used.

    Whoever is the space Phil swift that invented it needs a statue and theme song.

    submitted by /u/jorgeDVM
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    Hildryn, exept she's tired of fighting and decided to become a kavat mom (also uploded this art on my ig @gecolozard)

    Posted: 20 Dec 2019 09:12 PM PST

    Excuse me, ma'am. You've got a jellyfish on your shoulder.

    Posted: 20 Dec 2019 01:08 PM PST

    I know nobody wants to see an Archwing nerfed, but you gotta admit this is a bit ridiculous

    Posted: 20 Dec 2019 07:01 PM PST

    Railjack? Meet Railjohn

    Posted: 20 Dec 2019 06:22 PM PST

    Ah, yes indeed, the auto install function... Why are you the way you are?

    Posted: 20 Dec 2019 04:05 AM PST

    Would you wear an intristic emblem that shows your chosen/strongest intristic skill for Railjack?

    Posted: 20 Dec 2019 04:27 PM PST

    New reason to use Zetki weapon

    Posted: 20 Dec 2019 03:54 PM PST

    The Problem Is The Metagame

    Posted: 20 Dec 2019 10:27 PM PST

    As a certified armchair game designer, I've been thinking a lot lately about the state of Warframe, after nearly seven years into its lifetime. This should be a very exciting moment in the game's history. And yet the current moment, I sense, after reading many community conversations, listening to streams, and from probing my own feelings after having played the game for many years, is one of malaise, negative frustration, and uncertainty. I have wondered why that is, and after much thought, I've concluded that the problem is not the game necessarily, so much as the metagame, and the game's response to the metagame.

    For a sense of what planet I'm on, I am drawing a lot here on two fairly well-known game design articles, Water Finds a Crack by Soren Johnson and Ivory Tower Game Design by Monte Cook, as well as some essay responses to them. Both are greatly illuminating on the conundrums faced by game designers, and Cooke's post has been especially incendiary among gamers for many years. But I will summarize the useful ideas as thus:

    Players get enjoyment from a game through gaining mastery over it. A game presents a problem, and players derive pleasure from exploring possible solutions and eventually solving it. Since players want to solve problems, they are motivated to continuously find more efficient ways of solving the same problems (the metagame). And since players can crowdsource their wisdom in a way developers can't, they tend to improve quickly, and often in unexpected ways. However, once the most efficient methods have been found, the game is "solved" and there is nothing more for a player to do. Crucially, the most efficient tactics bear no correlation to the most fun, and once a player is aware of a more efficient method, they inevitably use it even if they know it's not as fun.

    All of this preamble to say that, as far as the above is a good game design first principle, and I believe it is, it explains much of what Warframe has been struggling with, throughout its history leading to today. Naturally, when a game exists not just as a static piece, but as a service over many years, the continuous struggle against players' own insistence on optimizing the fun away is greatly exacerbated.

    I also think that this principle explains why so many players in general, and most particularly streamers and YouTubers, are dealing with such constant burnout, and why "content drought" and the creative struggle against it is such a problem. Warframe, not yet out of beta after nearly seven years, is nonetheless in a late stage in its game. The game is mostly "solved", and the economy is saturated with basic resources, which means new systems and new resource economies must be regularly invented. Player efficiency is being combatted directly with tedium, or layers of RNG gates, which ironically encourage precisely the unfun optimizing behaviors that players both detest and specialize in.

    I'm not here to provide concrete solutions (that's for a later post), but rather to discuss the current problem in a heterodox way (I await to see how this will be received), and open things up to crowdsource wisdom. But I will suggest that Warframe's longevity will rely on reasserting this design principle from the ground up. What do you think?

    submitted by /u/Dell_the_Engie
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    Sentient Ship - Rare Container

    Posted: 20 Dec 2019 09:06 PM PST

    Devstream #135 Discussion Thread

    Posted: 20 Dec 2019 11:17 AM PST

    Rebecca is joined by the usual crew on the couch!

    This Devstream is dedicated to all things Empyrean. There will be some spoilers. There will be deep dives into mission structure, stats, and more! We will be going over the world we are building with Empyrean, and what this ride will look like! Buckle in, keep your arms and legs inside at all times!

    Twitch | Mixer

    Anyone is free to recap the stream in the comments!

    definitelynotlate

    submitted by /u/Fibution
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    McDonald's Maroo

    Posted: 20 Dec 2019 04:36 PM PST

    Oh Captain my captain!

    Posted: 20 Dec 2019 10:47 AM PST

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