Warframe Warframe Weekly Q&A | Ask Your Game-Related Questions Here! |
- Warframe Weekly Q&A | Ask Your Game-Related Questions Here!
- Kuva Fortress Assault in today's Sortie. You know what that means!
- My SO and I met on Warframe, so I painted this for him!
- Missing Floof
- I thought Zephyr's abilities made her a perfect fit for a Dark Samus cosplay, so I created this!
- Hmm yes the door here is made of door
- I guess she is just gonna lie there and enjoy the beautiful lake under the moonlight while trembling violently.
- Jade Malevolence
- Isaaaaaaah
- this trippy puddle I found on the plains
- My Ash Prime, aka Zero
- This time is the Night Hunter Nidus Skin perfection time (yes, Nidus is my Main)
- "So you wanna run Plague Star?" Titania & Sarpa Build
- Have you guys found this guy yet he keeps looking for tenno
- Ah yes, Saturn's rings of purple squares
- We need enemies that reward skill not power
- Ghost of Umbra
- [Volt] My Volt Prime in the Orb Vallis
- A match made in the void.
- We All Lift Together - Warframe ~ Violin Cover
- Friendly reminder to the fellow Frost users: You can destroy your bubble by shooting with your first ability.
- Difficulty doesn't always mean more damage
- My Excalibur from the 22XX, aka Zero
- ah yes... lich?
- Uncommonly proud of my Zaw name.
- Guess what arcane I have equiped and name the rest of them a.k.a Why are 'Item Labels' hidden by default?!
Warframe Weekly Q&A | Ask Your Game-Related Questions Here! Posted: 19 Jan 2020 07:32 AM PST This thread is for those who aren't that knowledgeable about the game to freely ask questions and get answers. Questions will be answered any day of the week! This place will be a troll-free environment so that anyone can ask a question without backlash. In other words: negative attitudes will NOT be tolerated. If you wish to just view top level comments (i.e. questions) add ?depth=1 to the end of the page url. Comments are sorted by new by default! And remember... Questions will be answered any day of the week![link] [comments] | ||
Kuva Fortress Assault in today's Sortie. You know what that means! Posted: 19 Jan 2020 10:00 AM PST
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My SO and I met on Warframe, so I painted this for him! Posted: 19 Jan 2020 12:57 PM PST
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Posted: 19 Jan 2020 03:54 PM PST
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I thought Zephyr's abilities made her a perfect fit for a Dark Samus cosplay, so I created this! Posted: 19 Jan 2020 08:55 PM PST
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Hmm yes the door here is made of door Posted: 19 Jan 2020 01:13 PM PST
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Posted: 19 Jan 2020 05:17 PM PST
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Posted: 19 Jan 2020 01:36 AM PST
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Posted: 19 Jan 2020 05:43 AM PST
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this trippy puddle I found on the plains Posted: 19 Jan 2020 03:23 AM PST
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Posted: 19 Jan 2020 03:21 AM PST
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This time is the Night Hunter Nidus Skin perfection time (yes, Nidus is my Main) Posted: 19 Jan 2020 07:14 PM PST
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"So you wanna run Plague Star?" Titania & Sarpa Build Posted: 19 Jan 2020 09:00 PM PST
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Have you guys found this guy yet he keeps looking for tenno Posted: 19 Jan 2020 11:33 PM PST
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Ah yes, Saturn's rings of purple squares Posted: 19 Jan 2020 10:43 PM PST
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We need enemies that reward skill not power Posted: 19 Jan 2020 09:27 AM PST I understand that warframe is a horde shooter but we need more mini-boss enemies that are a threat but reward being good with the movement systems. This means enemies that deal a ton of damage but if you know what you are doing you can dodge their attacks using the game's movement system. The best part of the game is the movement system imo and it should be more directly tied to combat instead of just as a way of moving from point A to B. TLDR: Make Bullet Hell enemies the game is already half way there [link] [comments] | ||
Posted: 19 Jan 2020 10:17 AM PST
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[Volt] My Volt Prime in the Orb Vallis Posted: 19 Jan 2020 12:00 AM PST
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Posted: 19 Jan 2020 11:16 PM PST
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We All Lift Together - Warframe ~ Violin Cover Posted: 19 Jan 2020 01:28 PM PST
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Posted: 19 Jan 2020 02:08 PM PST I'm seeing this as a common problem, so thought it's worth a share. [link] [comments] | ||
Difficulty doesn't always mean more damage Posted: 19 Jan 2020 02:24 AM PST During the Dev Stream it was mentioned that DE wants to increase difficulty by increasing damage. As others have correctly stated before me a huge variety of frames already isn't viable due to getting 2 hit killed lategame or we see new / reworked frames with major damage reduction abilities. Damage can be a layer of difficulty when there's game elements like cover mechanics, a Borderlands style downed state that allows you to revive yourself by killing an enemy and in games with generally avoidable damage from non-hitscan weapons. It's not an appropriate lever for Warframe as it is, though. Now how can difficulty be implemented?:
Conclusion: Mindlessly increasing damage in order to make difficulty will only make things worse. We've been having the same issue for years, if not since release. DE has shown in the past that they're willing to revisit game mechanics - and the revive system as well as enemy momentum are two inherent mechanics that deserve to be revised or at least looked at. As should mobility and coordination for future map designs. [link] [comments] | ||
My Excalibur from the 22XX, aka Zero Posted: 19 Jan 2020 09:34 PM PST
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Posted: 19 Jan 2020 11:51 AM PST
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Uncommonly proud of my Zaw name. Posted: 19 Jan 2020 02:32 PM PST
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Posted: 19 Jan 2020 05:14 AM PST
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