• Breaking News

    Warframe Warframe Weekly Riven Thread | Share Your Rivens!

    Warframe Warframe Weekly Riven Thread | Share Your Rivens!


    Warframe Weekly Riven Thread | Share Your Rivens!

    Posted: 25 Jan 2020 07:32 AM PST

    This thread for everything about rivens; builds, rolls, questions, etc.

    Resources:

    This place will be a troll-free environment so that anyone can ask a question without backlash. In other words: negative attitudes will NOT be tolerated.


    If you wish to just view top level comments (i.e. questions) add ?depth=1 to the end of the page url.


    Comments are sorted by new by default! And remember...

    Rivens can be shared any day of the week!

    submitted by /u/AutoModerator
    [link] [comments]

    After hours of research I've developed the ideal End of Mission UI

    Posted: 25 Jan 2020 01:14 PM PST

    The new UI hasn't reached its true potential yet. Here's what I think it should look like.

    Posted: 25 Jan 2020 04:39 AM PST

    Me and my squad mates dancing at the extraction site waiting for the last person to get here

    Posted: 25 Jan 2020 10:54 PM PST

    What I think the optimal End of Mission UI would look like

    Posted: 25 Jan 2020 09:14 AM PST

    I miss this

    Posted: 25 Jan 2020 09:16 PM PST

    The wolf is a total copy cat.

    Posted: 25 Jan 2020 08:07 PM PST

    As a professional with nearly 10 years of game design experience, I took into account the community's concerns and created an entirely new end of mission screen to meet your needs.

    Posted: 25 Jan 2020 04:53 AM PST

    Simple mission end UI

    Posted: 25 Jan 2020 11:01 AM PST

    Ducat kiosk should force on the labels too, or parts and prime parts should finaly get their unique icons

    Posted: 25 Jan 2020 10:59 AM PST

    Hey DE, knock it off with the form over function UI designs!

    Posted: 25 Jan 2020 02:20 PM PST

    that is all

    submitted by /u/idsmoker
    [link] [comments]

    I fixed the new loot screen on Warframe

    Posted: 25 Jan 2020 04:33 AM PST

    Happy Lunar New Year!

    Posted: 25 Jan 2020 01:47 PM PST

    Team Red Bull Gauss

    Posted: 25 Jan 2020 09:26 AM PST

    on the topic of new UI, anyone remember this?

    Posted: 25 Jan 2020 05:49 PM PST

    Compilation of Tenno Specter AI behaviors.

    Posted: 25 Jan 2020 11:21 PM PST

    I went to the Wiki looking for information on Tenno Specters to determine what my best options would be, and found the info very lacking. "Trinity casts Blessing sometimes" wasn't all that helpful. So, I went ahead and tested every Specter (minus Gauss and Grendel, as I don't have them just yet) to figure out what they cast, when, and how often. Here's the info I ended up with.

    Ash

    -Casts Shuriken when enemy is in line of sight. Cooldown of 15 seconds.

    -Casts Smoke Screen very sporadically, regardless of enemy presence. Attacking with Warframe weapons will end Specter's invisibility. Operator attacks will not end invisibility. Will cast every 8-20 seconds.

    -Casts Teleport when enemy is more than 10m away. Cooldown of 10 seconds.

    -Casts Blade Storm when 5+ enemies are in line of sight. -Does not necessarily tag all 5+ enemies with the power. Cooldown of 55 seconds.


    Atlas

    -Casts first punch of Landslide when enemy is within 12m. Cooldown of 25 seconds.

    -Does not cast Tectonics.

    -Casts Petrify when enemy is within 5m. Cooldown of 80 seconds.

    -Casts Rumblers when enemy is within 30m. Rumblers last 20 seconds. Cooldown of 80 seconds.


    Banshee

    -Casts Sonic Boom when enemy is within 5m. Cooldown of 13 seconds.

    -Casts Sonar when enemy is in line of sight. Cooldown of 15 seconds.

    -Does not cast Silence.

    -Casts Sound Quake when enemy is within 10m. Maintains for up to 5 seconds. Cooldown of 15 seconds.


    Baruuk

    -Casts Elude when enemy is in line of sight. Lasts up to 85 seconds. Cooldown of 50 seconds, starting when Elude's effect ends.

    -Casts Lull when enemy is within 30m. Cooldown of 30 seconds, often waits up to 20 seconds after cooldown to cast.

    -Casts Desolate Hands when 3+ enemies are within 25m. Cooldown of 1 minute.

    -Casts Serene Storm when enemy is within 5m. Freely switches between Serene Storm attacks and weapon attacks for 130 seconds. Cooldown of 40 seconds, starting when Serene Storm's effect ends.


    Chroma (Fire element)

    -Does not cast Spectral Scream.

    -Casts Elemental Ward when enemies are within 15m. Cooldown of 55 seconds.

    -Casts Vex Armor when enemies are within 15m. Cooldown of 30 seconds.

    -Casts Effigy when enemies are within 15m. Seems to recall Effigy immediately the first time it's cast. Otherwise, leaves Effigy out for 15-20 seconds. After Effigy is recalled, cooldown is 1 minute.


    Ember

    -Casts Fireball when enemy is in line of sight. Cooldown of 20 seconds.

    -Casts Immolation off cooldown. Effect lasts 50 seconds. Cooldown of 10 seconds, starting Immolation's effect ends.

    -Casts Fire Blast when enemy is within 15m. Cooldown of 40 seconds.

    -Casts Inferno off cooldown, but seems to have no effect. Cooldown of 1 minute.


    Equinox

    -Casts Metamorphosis off cooldown. Cooldown of 35 seconds.

    -Casts Rest & Rage when enemy is within 20m. Cooldown of 25 seconds.

    -Casts Pacify & Provoke when enemy is in line of sight. Cooldown of 30 seconds. Because of staggered cooldown with Metamorphosis, uptime of Pacify & Provoke is highly inconsistent.

    -Casts Mend & Maim when enemy is in line of sight. Cooldown of 33 seconds.


    Excalibur (Umbra)

    -Casts Slash Dash when enemy is within 15m. Cooldown of 20 seconds.

    -Casts Radial Howl when enemy is within 15m. Cooldown of 1 minute.

    -Casts Radial Javelin when enemy is within 10m. Cooldown of 1 minute.

    -Does not cast Exalted Blade.


    Frost

    -Casts Freeze when enemy is in line of sight. Cooldown of 12 seconds.

    -Casts Ice Wave when enemy is within 10m. Cooldown of 25 seconds.

    -Casts Snow Globe when shields are below 25% and no other Snow Globes (including those made by players) exist on the map. Cooldown of 30 seconds.

    -Casts Avalanche when enemy is within 10m. Cooldown of 70 seconds.


    Gara

    -Casts Shattered Lash (arc version only) when enemy is within 5m. Cooldown of 12 seconds.

    -Does not cast Splinter Storm.

    -Casts Spectrorage when enemy is in line of sight. Cooldown of 70 seconds.

    -Casts Mass Vitrify when enemy is within 7m. Cooldown of 70 seconds.


    Garuda

    -Does not cast Dread Mirror.

    -Does not cast Blood Altar.

    -Casts Bloodletting when above 90% health. Cooldown of 30 seconds.

    -Casts Seeking Talons when 4+ enemies are in line of sight. Cooldown of 40 seconds.


    Gauss (Currently untested)

    -Mach Rush

    -Kinetic Plating

    -Thermal Sunder

    -Redline


    Grendel (Currently untested)

    -Feast

    -Nourish

    -Regurgitate

    -Pulverize


    Harrow

    -Casts Condemn when enemies are within 20m. 15 second cooldown.

    -Casts Penance when enemies are in line of sight. 25 second cooldown.

    -Casts Thurible off cooldown. 50-55 second cooldown. Tries for 13.5 energy return, but will sometimes cut it shorter. Hits a lower value for the first cast after being summoned.

    -Casts Covenant when enemies are in line of sight. 50 second cooldown.


    Hildryn

    -Casts Balefire when enemy is within line of sight. Maintains until shields run out. (Assumption. May stow Balefire after a set amount of time when shields are kept charged.) Cooldown of 25 seconds, starting when Balefire's effect ends.

    -Casts Pillage when any shielded enemy is in line of sight, even if too far away to affect with the ability. Cooldown of 45 seconds.

    -Casts Haven when enemy is within line of sight and shields are above 50%. Maintains until shields run out. Cooldown of 25 seconds, starting when Haven's effect ends.

    -Does not cast Aegis Storm.


    Hydroid

    -Casts Tempest Barrage when enemy is in line of sight. Cooldown of 22 seconds.

    -Casts Tidal Surge when enemy is within 20m. Cooldown of 25 seconds.

    -Does not cast Undertow.

    -Casts Tentacle Swarm when enemy is in line of sight. Cooldown of 70 seconds.


    Inaros (Specter corpses do not despawn. Likely tied to Inaros' passive ability.)

    -Casts Desiccation when enemy is within 5m. Cooldown of 20 seconds.

    -Casts Devour when enemy is within 20m. Cooldown of 30 seconds.

    -Casts Sandstorm when 5+ enemies are in line of sight. Maintains for up to 10 seconds. Cooldown of 1 minute, starting when Sandstorm's effect ends. Casting Sandstorm will disable the Hold Position command.

    -Does not cast Scarab Swarm.


    Ivara

    -Could not trigger Quiver in testing, though claims of Sleep Arrow usage exist.

    -Does not cast Navigator.

    -Casts Prowl off cooldown. Lasts indefinitely, until Specter fires an Alarming weapon or until player attacks with any Warframe weapon, even if silenced. Abilities and Operator attacks do not cancel Specter's Prowl. -Does not steal from enemies. Cooldown of 13 seconds, starting when Prowl's effect ends.

    -Casts Artemis Bow when enemy is within 25m. Maintains for up to 25 seconds. Cooldown of 13 seconds, starting when Artemis Bow's effect ends.


    Khora

    -Does not cast Whipclaw.

    -Does not cast Ensnare.

    -Specter Venari behaves like a regular Kavat, including parkour maneuvers, without the benefits of Venari's stances. Specter Venari will follow the summoning player, rather than the Khora specter. Venari will attack enemies even if afk mode has been triggered. After death, Venari will be respawned after 45 seconds.

    -Casts Strangledome off cooldown. However, only the Strangledome assembly animation is played, with no actual effect. Cooldown of 10 seconds.


    Limbo

    -Casts Banish when enemies are within 20m. -Does not send enemies to the Rift, just causes knockdown. Cooldown of 22 seconds.

    -Does not cast any other abilities.


    Loki

    -Casts Decoy when enemy is in line of sight. Lasts 25 seconds, or until death. Cooldown of 10 seconds, starting when Decoy is cast.

    -Casts Invisibility off cooldown. Lasts for 11 seconds, or until player attacks with any weapon. Operator attacks do not end Loki's Invisibility. Cooldown of 3 seconds if Invisibility ends via reaching its maximum duration, or cooldown of 6 seconds if Invisibility ends due to player using a weapon.

    -Does not cast Switch Teleport.

    -Casts Radial Disarm when enemy is within 10m. Cooldown of 70 seconds.


    Mag

    -Casts Pull when enemy is 10-15m away. Cooldown of 20 seconds.

    -Casts Magnetize when enemy is in line of sight. Cooldown of 30 seconds.

    -Casts Polarize when player is within 20m with shields below 60%. Cooldown of 5 seconds. (Appears to cast 3 times in a row more rapidly than possible for a player, but this is only an animation bug.)

    -Casts Crush when enemy is within 10m. Cooldown of 30 seconds.


    Mesa

    -Casts Ballistic Battery when enemy is in line of sight. Cooldown of 45 seconds.

    -Casts Shooting Gallery when enemy is within 10m. Cooldown of 90 seconds.

    -Does not cast Shatter Shield.

    -Casts Peacemaker when enemy is in line of sight. Fires for up to 10 seconds. Cooldown of 45 seconds, which begins upon starting Peacemaker, not upon ending it.


    Mirage

    -Does not cast Hall of Mirrors.

    -Casts Sleight of Hand when enemy is within 15m. Cooldown of 20 seconds.

    -Casts Eclipse when enemy is within 20m. Cooldown of 40 seconds.

    -Casts Prism when enemy is within 30m. Maintains for up to 10 seconds. Cooldown of 70 seconds, starting when Prism's effect ends.


    Nekros

    -Casts Soul Punch when enemy is within 20m. Cooldown of 12 seconds.

    -Casts Terrify when 5+ enemies are within 30m. Cooldown of 1 minute.

    -Does not cast Desecrate.

    -Does not cast Shadows of the Dead.


    Nezha

    -Does not cast Fire Walker.

    -Casts Blazing Chakram when enemy is within 20m. Cooldown of 20 seconds.

    -Casts Warding Halo when taking any damage. Cooldown of 70 seconds, starting when Warding Halo's health runs out.

    -Casts Divine Spears when enemy is within 10m. Cancels ability immediately. Cooldown of 30 seconds.


    Nidus

    -Casts Virulence when enemy is within 15m. Cooldown of 12 seconds.

    -Does not cast Larva.

    -Casts Parasitic Link when ally is within 30m, though the ability only actually works when within 24m, meaning Parasitic Link can be put on cooldown with no effect. Provides 10-28% Ability Strength boost depending on player's Warframe rank. -Does not use Parasitic Link on enemies. Cooldown of 20 seconds, starting when Parasitic Link's effect ends.

    -Casts Ravenous when enemy is within 15m. Cooldown of 50 seconds.


    Nova

    -Casts Null Star when enemy is in line of sight. Cooldown of 30 seconds, starting when Null Star's particles have all been expended.

    -Casts Antimatter Drop when enemy is in line of sight and more than 15m away. Cooldown of 25 seconds.

    -Does not cast Worm Hole.

    -Could not trigger Molecular Prime in testing, though claims of usage exist.


    Nyx

    -Casts Mind Control when damaged by enemy within 20m. Cooldown of 30 seconds, starting when Mind Control's effect ends.

    -Casts Psychic Bolts when enemy is in line of sight. Cooldown of 6 seconds.

    -Casts Chaos when 5+ enemies are within 15m. Cooldown of 50 seconds.

    -Casts Absorb when under 80% health and an enemy is within 5m. Lasts 5 seconds. Cooldown of 75 seconds.


    Oberon

    -Casts Smite when enemy is within 20m. Cooldown of 30 seconds.

    -Casts Hallowed Ground when enemy is in light of sight. Cooldown of 30 seconds.

    -Casts Renewal when player health is 80% or lower. Lasts for 140 seconds. Cooldown of 40 seconds, starting when Renewal's effect ends.

    -Casts Reckoning when enemy is within 10m. Cooldown of 55 seconds.


    Octavia (Passive Inspiration ability activates whenever the Specter casts an ability.)

    -Casts Mallet when enemy is within 10m. Cooldown of 15 seconds.

    -Casts Resonator when enemy is within 10m. Cooldown of 16.5 seconds.

    -Casts Metronome off cooldown. Cooldown of 20 seconds.

    -Casts Amp when enemy is within 20m. Cooldown of 40 seconds.


    Revenant

    -Does not cast Enthrall.

    -Does not cast Mesmer Skin.

    -Does not cast Reave.

    -Casts Danse Macabre when shields are depleted. Maintains until no enemies remain within 20m. Cooldown of 5 seconds. Shields must begin recharging before Danse Macabre will be cast again.


    Rhino

    -Casts Rhino Charge when enemy is 5-20m away. Cooldown of 15 seconds.

    -Casts Iron Skin when enemy is in line of sight. Cooldown of 20 seconds, starting when Iron Skin's effect ends.

    -Could not trigger Roar in testing, though claims of usage exist.

    -Casts Rhino Stomp when enemy is within 15m. Cooldown of 70 seconds.


    Saryn (Specter's AI will lock up when staying in the same location as its Molt, making the Hold Position command highly detrimental.)

    -Casts Spores when enemy is within 50m. Cooldown of 25 seconds.

    -Casts Molt when enemy is in line of sight. Cooldown of 6 seconds.

    -Casts Toxic Lash when enemy is in line of sight. Cooldown of 40 seconds.

    -Casts Miasma when 2+ enemies are within 5m. Cooldown of 1 minute.


    Titania

    -Casts Spellbind when enemy is within 25m. Cooldown of 20 seconds.

    -Casts Tribute when enemy is within 20m. Cooldown of 40 seconds.

    -Casts Lantern when enemy is within 15m. Cooldown of 30 seconds.

    -Does not cast Razorwing.


    Trinity

    -Casts Well of Life when player shields are depleted, even if no enemy is present. Cooldown of 45 seconds.

    -Casts Energy Vampire when enemy is in line of sight. Cooldown of 40 seconds.

    -Casts Link when enemy is within 20m. Cooldown of 35 seconds.

    -Casts Blessing when player health is below 70%. Cooldown of 1 minute.


    Valkyr

    -Casts Rip Line when enemy is 6-15m away. Cooldown of 15 seconds.

    -Casts Warcry when enemy is within 10m. Cooldown of 30 seconds.

    -Casts Paralysis when enemy is within 10m. Cooldown of 25 seconds.

    -Does not cast Hysteria.


    Vauban

    -Casts Tesla Nervos when enemy is in line of sight. Cooldown of 20 seconds.

    -Casts Minelayer (any variation, random) when enemy is within 25m. Overdriver affects Warframe or Specter closest to the impact point at time of casting. Cooldown of 30 seconds.

    -Casts Photon Strike when enemy is in line of sight, even if blast will not reach the enemy. Cooldown of 10 seconds.

    -Casts Bastille when enemy is within 10m. Cooldown of 30 seconds.


    Volt

    -Casts Shock when enemy is in line of sight. Cooldown of 10 seconds.

    -Casts Speed off cooldown. Cooldown of 30 seconds.

    -Casts Electric Shield when enemy is in line of sight. Cooldown of 25 seconds.

    -Casts Discharge when enemy is within 10m. Cooldown of 85 seconds.


    Wisp

    -Casts Reservoirs when enemy is within 40m. Reservoir type is random. Cooldown of 20 seconds.

    -Casts Will-O-Wisp when enemy is within 30m. Teleports to decoy immediately. Cooldown of 12 seconds.

    -Casts Breach Surge when 2+ enemies are within 30m. Cooldown of 45 seconds.

    -Casts Sol Gate when 3+ enemies are within 40m. Maintains for up to 10 seconds. Cooldown of 65 seconds, starting when Sol Gate's effect ends.


    Wukong

    -Does not cast Celestial Twin.

    -Does not cast Cloud Walker.

    -Casts Defy off cooldown. Cooldown of 13 seconds.

    -Does not cast Primal Fury.


    Zephyr

    -Casts Tail Wind when enemy is within 5m. Cooldown of 20 seconds.

    -Casts Air Burst when enemy is within 10m. Cooldown of 20 seconds.

    -Casts Turbulence when Specter takes damage. Cooldown of 50 seconds.

    -Casts Tornado when enemy is within 10m. Cooldown of 70 seconds.


    submitted by /u/ToolboxMotley
    [link] [comments]

    I come back to this subreddit after just one day of not checking, and this is what I see...

    Posted: 25 Jan 2020 08:27 AM PST

    Who wants to keep the current end of mission report screen?

    Posted: 25 Jan 2020 05:13 AM PST

    Guys, I tried my hand at a UI redesign. I think it really exemplifies the main goals of not overwhelming the player with too much information.

    Posted: 25 Jan 2020 05:35 AM PST

    Everyone's complaining about the new end of mission screen concept, but what about our current non-existent beginning of mission screen?

    Posted: 25 Jan 2020 08:38 PM PST

    Unless you're a big fan of watching landing crafts bob around the loading screen we all have to sit through at the beginning of a mission is a total waste of space and a missed opportunity to provide some of the barest possible information to players leading into a mission.

    When I join a mission often the first thing I want to know is who I'm teamed up with so I have an idea of how the mission is going to go and assuming as always the instant everyone loads in they're bullet jumping off the only reliable and quick way to figure that out is stopping to open up the menu to see which frames and weapons everyone is using.

    You don't even need to reinvent the landing craft loading screen, just take the information that's usually displayed when you bring up the menu screen and hover over people and slap it in the corner of the loading screen in place of all those useless "quotes" and game tips.

    submitted by /u/PlanckZer0
    [link] [comments]

    How I feel about Railjack, to the tune of a ProZD video

    Posted: 25 Jan 2020 08:14 AM PST

    Me: Wow the third person horde shooter action is really well executed! I love how it fee-

    DE: IT'S TIME FOR RAILJACK!!

    Me: wha-

    DE: CAN YOU DEFEAT SIXTY CREWSHIPS?!

    Me: I don't want t-

    DE: Too bad! It's MANDATORY for our upcoming content!

    Me: I guess I'll-

    some time later

    Me: Well that was frustrating. At least I'm done with...that. Now I can get back to the third person horde shooting combat, which is excelle-

    DE: Did somebody say Railjackscellent!?

    ME: NO-

    DE: Speaking of Railjack, don't forget to find every sentient anomaly scattered throughout all of veil proxima!

    Me: Is that optional?

    DE: Oh, sure it's optional IF YOU DONT CARE ABOUT SEEING THE NEW WAR'S ENDING

    Me: ALRIGHT I guess I'll

    more time passes

    Me: Ok. I found all the shard-things(enough to buy the stuff in the little duck store). So...I'm just gonna go back to the third person horde shoo-

    DE: Give me that shit! You don't need those garbage guns anymore! Now you're a Railjack, motherfucker!

    Me: oh god why

    DE: Fly to the planes of duviri, you fucking railjack!

    Me: I just wanted to shoot hordes of enemies in a third person actioney way

    DE: The marriage and family raising simulator is next!

    (https://www.youtube.com/watch?v=W1ZKcZbi1rg the video)

    submitted by /u/FrankWest21CP
    [link] [comments]

    Year of the Pobber - Operator Portrait

    Posted: 25 Jan 2020 07:45 AM PST

    Tried to improve the new End of Mission UI by making the important bits stand out. Hope you like it! (credit to u/Monames for idea)

    Posted: 25 Jan 2020 01:49 AM PST

    Made a rough concept with ideas from other people about the new EoM UI.

    Posted: 25 Jan 2020 11:11 AM PST

    No comments:

    Post a Comment