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    Warframe WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!

    Warframe WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!


    WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!

    Posted: 16 Jan 2020 07:32 AM PST

    GENTLEMEN'S RULES:

    • CAPSLOCK: ON

    • NO PERSONAL ATTACKS

    • WRITE ABOUT WHATEVER IS MAKING YOU ANGRY

    • OTHER PLAYERS WILL AGREE WITH YOU IN ALL CAPS

    • SHOUTING AT EACH OTHER ABOUT THINGS WE HATE WILL FORM A STRONG RELATIONAL BOND IN THE WARFRAME COMMUNITY

    • ???

    • PROFIT GROFIT


    CREDIT GOES TO /u/waterpirate12, /u/BadBrad526, AND /u/Foxboy93 FOR STARTING THIS WEEKLY THREAD SERIES!

    submitted by /u/AutoModerator
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    While i may not be close to any of the current fires, as an australian i honestly started tearing up when i saw this and the web page. Thank you DE

    Posted: 16 Jan 2020 11:57 AM PST

    [Spoiler] [Fanart] Pets 3.0

    Posted: 16 Jan 2020 04:46 PM PST

    Didn't know we have Operator melee now, with Sparring Stance to boot!

    Posted: 16 Jan 2020 04:16 AM PST

    You can create sand paths in dojo decoration by flipping tenno gardens upside down.

    Posted: 16 Jan 2020 12:46 PM PST

    Welcome to the Hydraulic Press Channel. Today, we have Yooka. Yooka is very dangerous and cannot be allowed to survive.

    Posted: 16 Jan 2020 03:14 PM PST

    That gauss skin by Daemonstar though!

    Posted: 16 Jan 2020 07:34 PM PST

    Let us all take a moment of our day to thank this man for making us rich when we were poor.

    Posted: 16 Jan 2020 04:20 PM PST

    Who needs Archwing when you have a dagger?

    Posted: 16 Jan 2020 01:36 PM PST

    Empyrean: Ivara Prime 27.0.11

    Posted: 16 Jan 2020 10:27 AM PST

    Empyrean: Ivara Prime 27.0.11

    Empyrean: Ivara Prime 27.0.11

    The Great Reactor Buffings:

    Just like you and your buff New Year resolutions, we're here with some of ours (although maybe not as buff as yours - you're looking great we must say).

    Introducing global buffs for all Reactor types found in the wild. Any existing gear you have will simply be adjusted for Avionics capacity, which will automatically be a buff in all cases (note: the Vidar III's range has been compressed significantly from a 30 -100 range to the new 90 -100 range, but we will not give you lower adjustments if you had a Vidar III Reactor with Avionics capacity values in the 90 -100 range before this change).

    Lavan Reactor Mk I: Avionic Capacity now 20 to 30 (from 10 to 20)
    Lavan Reactor Mk II: Avionic Capacity now 50 to 60 (from 10 to 40)
    Lavan Reactor Mk III: Avionic Capacity now 80 to 90 (from 20 to 70)

    Vidar Reactor Mk I: Avionic Capacity now 30 to 40 (from 10 to 25)
    Vidar Reactor Mk II: Avionic Capacity now 60 to 70 (from 20 to 50)
    Vidar Reactor Mk III: Avionic Capacity now 90 to 100 (from 30 to 100)

    Zetki Reactor Mk I: Avionic Capacity now 10 to 20 (from 5 to 10)
    Zetki Reactor Mk II: Avionic Capacity now 40 to 50 (from 5 to 30)
    Zetki Reactor Mk III: Avionic Capacity now 70 to 80 (from 10 to 50)

    With these changes, it's important to note how we got from Point A to B. When initially setting up the Avionics values of these rewards, we did not forsee the depth of the frustration the ranges caused, but in hindsight we should have. Thanks to your feedback, we are able to confidently make broad and major buffs across the board.

    Tenebrous Ephemera Removal and Future Acquisition:

    TEMPORARILY removed the Tenebrous Ephemera as a drop from Reinforced Sentient Containers aboard the Sentient Anomaly in Veil Proxima. The drop method is causing numerous issues in terms of connectivity stability and player frustration. We're going to be changing the acquisition method that won't involve a direct drop rate in a near future Hotfix/Update, and will instead be closer to a token system (complete X Anomaly missions to buy Ephemera from a vendor).

    • The Tenebrous Ephemera will be coming back as soon as possible in a better acquisition method

    Railjack Additions, Changes, and Fixes:

    • Affinity gained from all Omni tool Repairs and Forge actions aboard the Railjack is now shared with the squad!
      • Previously, only the player who performed the Repair with the Omni tool/Forge action gained Affinity. Now, when any individual completes tasks with the Omni tool or Forge, the Affinity will be shared across all members. This is not restricted to those onboard the Railjack - those flying around in your Archwing or taking out Crewships will also benefit. The goal here is to have the efforts of one benefit all and ultimately help each other earn Intrinsics for shared activities that keep the Railjack afloat.
    • Wreckage limit has been changed to match the existing Riven method in terms of how the limit behaves to the player. Instead of Wreckage being auto-scrapped when over the limit, a prompt will appear upon returning to the Dry Dock that indicates the over limit Wreckage must be dealt with before you can start another Railjack mission.
    • Wreckage Repairs that are partially funded or waiting for completion (timer not expired yet) can now be cancelled! Resources funded will be returned and the Wreckage will remain in your Inventory to be Repaired or Scrapped later.

    https://preview.redd.it/2vgb65nkp6b41.png?width=518&format=png&auto=webp&s=de961761293ec7f583363df1ebc849e1d5bae4dc

    • Keep in mind this doesn't change the 80% refund from Scrapping Repaired Wreckage.
    • Changed base Avionics so they all have at least one rank to address difficulty knowing which ones you can scrap and which ones you can't, due to the 'no ranks' Avionics stacking with all other unrankeds:
    • Lavan Ablative Shell
    • Lavan Heat Sink
    • Lavan Last Stand
    • Lavan Thermatic
    • Lavan Phasic Weave
    • Lavan Predator
    • Lavan Winged Force
    • Lavan Winged Steel
    • Vidar Last Stand
    • To accomodate for the base Avionic change above, other Avionics have been changed:
    • Vidar Predator: Higher base stat and higher drain
    • Vidar Winged Steel: Lower drain
    • Vidar Winged Force: Lower drain
    • Numerous UI changes in the name of organization and clarity have been made to the Railjack Research and Configure screens:
    • Added MK category tabs to the Railjack Research screen to better sort and display your growing Inventory of Research.
    • Added Categories, Search Bar, and Sort options to the Railjack Components and Armaments screens.
    • Added a 'Show Equipped' and 'Show Ranked' option in the Avionics Scrap screen.
    • Battle and Tactical Avionic Grids now have Grid category icons to mark which is which.
      • In addition, when picking a Battle Grid, we now reinforce which Grid you are selecting/viewing Avionics for by showing the category name and icon.
    • Hull Breach that are active when the mission succeeds will be fixed automatically.
    • This addresses missions failing after having already succeeded the mission due to players unable to fix the Hull Breach in time.
    • Increased the Range of Winged Cyclone, Winged Force, Winged Steel, and Winged Storm to 1000m.
    • This also fixes these Archwing based Avionics for Railjack also affecting the Railjack itself.
    • Increased the mount animation speed for the Archwing Slingshot and Wing Turrets.
    • Toned down the FX for both the Particle Ram and Fiery Phoenix Battle Avionic when aboard the Railjack.
    • This change is being made due to plenty of feedback requesting less visibility-inhibiting FX.
    • To further increase the visibility when a Forge is available for use in the Railjack, the two screens and orange circle above, and activation button will glow when it's ready and appear off then it's busy.

    https://preview.redd.it/ni3goqmmp6b41.png?width=1920&format=png&auto=webp&s=7e0d8eeaea235e068df835bf5a36b8a37e682646

    • Reduced the brightness of the Crewship healing bubble burst FX.
    • Changed the Railjack entrance UI marker to use the same blue as the Railjack marker in-mission.
    • Refining in the Forge Bay with a controller now requires you to click and hold X for 1 second instead of simply clicking X.
      • This addresses accidental Refining due to mashing X to open the Forge window.
    • The 'Open Squads' line now appears at the bottom of the Star Chart Railjack node mission info popup for consistency.
      • Depending on the node, it was previously buried in between the Requirements or Rewards lines.
    • Fixed not gaining Intrinsics after mission completion.
      • An example of this situation would be if the mission succeeded while a Boarding Party was still aboard, but not fully dealt with until after the mission success popup.
    • Fixed a case of loading a Railjack mission forever due to some players having different progression into the Rising Tide quest.
    • Fixed Clients being stuck in a permanent streaming tunnel if they were in Dojo and Host in Liset.
    • Fixed cases of exiting the Archwing Slingshot resulting in a black screen.
    • Fixed a crash that could occur in Railjack if you were inside an enemy Crewship when it's destroyed.
    • Fixed Flux Energy that was in the capacity provided by Hyperflux Avionic being lost between Railjack sessions.
    • Fixed the stat value of Flux Capacity on Reactors showing higher than actual stats.
      • We're using Round To value of 10 instead of 1, so some values were showing higher than they should be (37.x would show as 40).
    • Fixed Rhino's Roar ability buffing Battle Avionics on the Railjack.
      • Warframe abilities are not intended to increase the performance of the Railjack.
    • Fixed the Shatter Burst Battle Avionic not displaying damage numbers when it affects enemies.
    • Fixed being in Operator mode in the Dry Dock and then starting a Railjack mission resulting in your Operator being in it's non-combat Dojo state.
    • Fixed pressing the 'Reset Defaults' button in the Railjack Customization screen punting you back to the Railjack Components screen.
    • Fixed Scrap button for Repaired Wreckage having the same text as for unrepaired Wreckage.
    • Fixed Last Stand Avionics descriptions showing incorrect upgrade numbers.
    • Fixed Wing Turrets on the Railjack sometimes disappearing in AR mode.
    • Fixed swapping around Battle Avionics in the Dry Dock sometimes resulting in misordered Battle Avionics in your Railjack mission.
    • Fixed placeholder text in the Tactical Menu when viewed while in a Missile Platform.
    • Fixed overzealous particle sizes on the Naberus, Corposant Prime, and Spore Ephemeras when in Archwing.
    • Fixed inability to interact with Chat when viewing the Railjack Research screen with a controller.
    • Fixed Kuva Lich transmissions playing while in the Railjack Star Chart.
    • Fixed a script error when using the Archwing Slingshot.
    • Fixed a script error when using the Forward Artillery.
    • Fixed a script error when transitioning to and from the Dry Dock.
    • Fixed a script error when boarding a Crewship.
    • Fixed network race conditions that could cause a crash when playing Railjack.
    • Fixed super bright lighting during the exit cinematic of some Point of Interests.

    General Changes:

    • Grendel Specters can now use all of his Abilities! I prefer my meatballs on the side.
    • Kuva Thralls now have a unique marker to differentiate them from the Lich!

    https://preview.redd.it/c2ht5w4op6b41.png?width=171&format=png&auto=webp&s=d861bb67eff4ef75e97f32cbea00efea89b551b1

    • Removed the slight red tint that was always displayed on the Shedu glow, no matter your Energy color choices.
    • Warframe/weapon tooltip in the Inventory will now display an Exilus icon if said item/Warframe has one installed.
    • Made some micro-optimizations to the mini-map code.

    Fixes:

    • Fixed quickly cancelling out of a Grineer console hack resulting in a progression stopper.
    • Fixes towards missing subtitles/dialogue during the Apostasy Prologue quest.
    • Fixed Pennant not using all attacks/features of Wise Razor Stance. As reported here: https://forums.warframe.com/topic/1152222-is-pennant-wise-razor-combo-working-correctly/
    • Fixes towards Drahk Masters making the stolen weapon for Clients disappear whenever the Masters Halikar is returned through nonstandard means. As reported here: https://www.reddit.com/r/Warframe/comments/eo8xy1/drahk_masters_can_delete_a_clients_weapon_for_the/
    • Fixed Kuva Ayanga no longer having its Area Of Effect properties.
    • Fixed Kuva Thrall Mercies not counting towards the Executioner Nightwave Challenge.
    • Fixed numerous weapon hand positions, walking animations, and t-posing in regards to Wisp.
    • Fixed cases of Warframe stats appearing unranked when viewed in the Arsenal.
    • Fixed missing 'Hide Owned' option and inability to purchase multiple of the same item after going to purchase Debt Bonds then going to another vendor in Fortuna.
    • Fixed the UI breaking when selecting the 'Select All' button in Vendor screens (Fisher Hai-Luk, etc).
    • Fixed incorrect Electricity FX on Volt Proto Skin footsteps.
    • Fixed incorrect Electricity FX above Volt's Electric Shield when Shock is cast through it.
    • Fixed the Tonfa Hades Skin flame FX always appearing orange despite changing the Energy color. As reported here: https://forums.warframe.com/topic/1146899-tennogen-tonfa-hades-skin/
    • Fixes towards the camera not following you when going back and forth from Submersible areas in Uranus tilesets.
    submitted by /u/Atulin
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    We should be able to crash hijacked Crewships into each other to destroy them

    Posted: 16 Jan 2020 08:01 PM PST

    This can give us a little more options while boarding crewships and a little more incentive than to just clear the reactor/enemies then dip out of the ship ASAP.

    Also, that would be incredibly fun to do.

    submitted by /u/receptiveblocks
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    Hunted every lich ephemera, my experience.

    Posted: 16 Jan 2020 09:31 AM PST

    After a grand total of 114 liches I finally got the 7 different lich ephemeras. Highest weapon bonus I've seen is 59% two times. Had the opportunity to finish one lich at level 1, but started another mission and forgot that I unveiled one, which proved to be the correct sequence to finish that lich. The average time from larvling to finish was roughly 2.5 hours +/- 30 mins or so. Around 300 hours of just lich hunting to complete my collection.

    • Shockwave took 39 liches (25 before chance was doubled to 10%)
    • Flame took 28 liches
    • Chill took 12 liches
    • Charge took 5 liches
    • Toxin took 3 liches
    • Pull took 8 liches
    • Trickster took 19 liches

    I took them in this order, so you can imagine how tired I was at 30 impact liches without seeing my first lich ephemera. Some of you might currently be in this situation, hopefully knowing that there's others with the same experience can keep you going!

    • No 60% weapon
    • Two 59% weapons
    • One 58% weapon
    • One 57% weapon
    • No 56% weapon
    • Three 55% weapons

    26 had a quirk.

    Male larvlings turn into jovial liches and female larvlings into serious ones, their inital transmission depends on what element dealt the killing blow to the larvling and their gender's personality.

    Node completion check seem to be based on a specific amount of your lich's thralls mercied and squad size during mission. (less thralls per person as they're distributed evenly)

    Seen myths about at least 1 requiem used is also used on the next lich, which I think is just RNG, can't unconfirm it though as I haven't bothered to track all sequences.

    I'd say the ephemera chance and average time needed is fair enough as it's about the same as Blazing Step ephemera from Elite Sanctuary Onslaught. I only wish missions get more balanced based on their type to get marked as complete after finishing them and that mislabeled missions get's updated soon (Gradivus on Mars, Zeipel and Pavlov on Lua, and whichever else.)

    Imgur Album: https://imgur.com/a/eMLrzCL

    submitted by /u/TwinDrags
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    Drew my fleshy boi

    Posted: 16 Jan 2020 12:49 PM PST

    i give you umbra and his lil shit prime

    Posted: 16 Jan 2020 09:48 PM PST

    A big thankyou to DE from an Ozzie Tenno

    Posted: 16 Jan 2020 11:27 AM PST

    Logging in to seeing the Yooka Floof in my inbox and seeing your support for my country almost made me tear up.

    It has been a very hard these past few months and it has hurt me more then anything else to know that so many lives of people and animals have suffered here.

    Honestly, on behalf of my some of my family and friends who have been effected and everyone else still struggling down here, thank you so much.

    submitted by /u/Monstercatinabox
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    Tenebrous Ephemera Removal and Future Acquisition

    Posted: 16 Jan 2020 07:48 AM PST

    Forum link: https://forums.warframe.com/topic/1151332-pc-empyrean-railjack-general-feedback-megathread/page/47/?tab=comments#comment-11318871

    Tenebrous Ephemera Removal and Future Acquisition:

    We will TEMPORARILY remove the Tenebrous Ephemera as a drop from Reinforced Sentient Containers aboard the Sentient Anomaly in Veil Proxima. The drop method is causing numerous issues in terms of connectivity stability and player frustration. We're going to be changing the acquisition method that won't involve a direct drop rate in a near future Hotfix/Update, and will instead be closer to a token system (complete X Anomaly missions to buy Ephemera from a vendor).

    The Tenebrous Ephemera will be coming back as soon as possible in a better acquisition method

    End of thread.

    Edit: Another note for a short term fix for a bigger issue. All Platforms will receive this very soon since it's a Data fix.

    submitted by /u/LogaMC
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    As an Australian I cannot thank DE enough... This proves that Warframe has one of the best online game communities, devs and players alike.

    Posted: 16 Jan 2020 10:16 PM PST

    Hmmmmm.... Interesting shadow Nova

    Posted: 16 Jan 2020 07:21 PM PST

    I have a single positive Paracesis riven

    Posted: 16 Jan 2020 08:28 AM PST

    Be welcome to WarframeTeams open beta. (This could help all players)

    Posted: 16 Jan 2020 10:39 AM PST

    Be welcome to warframeteams.com open beta.

    Let's get to the point. This new web is the Warframe.Market of recruitment channel.

    Features:

    -You can make a team for farming warframes parts. (Imagine farming Ivara or grendel)

    -You can make a team for farming resources (Imagine farming some plastids..)

    -You can make (yes, a team) for sharing relics! (Imagine not writing H AXI C4 radshare for 20 mins.)

    -You can make a team for playing Railjack (Imagine playing empyrean with people. LOL)

    Pros:

    -We are open to suggestions and we will add the content that the community sees necessary.(WE ALL DEV TOGETHER, TOGETHER♫)

    -Save time looking for a team.

    -Easy to use, easy register.

    -Supports all platforms. (Do not dream with cross-play)

    Cons:

    -We need the support of community to make this web active. (If there is no players using the web, creating teams will have no sense.)

    What do you think about this?

    submitted by /u/WarframeTeams
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    Made this in wallpaper engine using one of my most recent captura and an edit a friend made for me ! The video is not super high quality and the colours are a bit desaturated but who cares ?

    Posted: 16 Jan 2020 12:01 PM PST

    Trying to steal someone else's idea I saw on here a while ago but <NARAMON> and the greater and eidolon types make it disappear so I had to replace it with a comedic alternative.

    Posted: 16 Jan 2020 08:34 PM PST

    Newcomers Perspective: Warframe is a patchwork of content.

    Posted: 16 Jan 2020 12:00 PM PST

    When I was a kid my great grandmother would make "crazy" quilts. She would take bits of cloth from worn out clothes, tablecloths, towels, flour bags, and sew them together on a Singer sewing machine almost as old as she was. She loved her creations and so did everyone that she would gift one of her quilts to. I still have the one she made for me out of all the clothes I outgrew when she was living with us. The love and passion she had for making them is evident in every stitch.

    The same is true for Warframe.

    It's not really "islands" of content. It's a patchwork quilt of ideas. Some of the seams are more glaring than others but it's obvious the passion and dedication put into all of it. The story missions do a lot to blend all of it into a bigger picture, even though when you start out playing, you have NO CLUE what is going on and why weird biomechanical guys (who's language seems to be centered around the word "Clem" as noun, verb, and adjective.) are trying to abduct you for nefarious purposes.

    From what I gather it's Digital Extremes boilerplate stance that most of the nitty gritty detail of how the game plays and it's intricacies are left up to third party content creators. This is great for creators, really it is. It's not so good for new players. There should be a fair bit of spoon feeding, at least for the first couple of Mastery Ranks. Scanning and the Codex are EXTREMELY tedious to use, when the focus of the game is primarily to rush through missions as fast as possible.

    The case here, in my opinion, not about "fixing" in the sense of tearing things all apart. Rather to add more pieces, ie story elements, to the quilt to make it more cohesive, and soften some of the confusing impact of the first 24 hours of gameplay.

    How to accomplish this? I don't know, because I don't know diddly about how Digital Extremes is structured or what workloads look like. What I do know is that the bottom line affects everything any company does. Full stop. They are going to allocate resources to where it makes sense for them to make money.

    However, keeping more new players around longer will inevitably lead to more revenue.

    submitted by /u/Incindir
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    I think something broke

    Posted: 16 Jan 2020 12:34 PM PST

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