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    Warframe Warframe Weekly Riven Thread | Share Your Rivens!

    Warframe Warframe Weekly Riven Thread | Share Your Rivens!


    Warframe Weekly Riven Thread | Share Your Rivens!

    Posted: 01 Feb 2020 07:33 AM PST

    This thread for everything about rivens; builds, rolls, questions, etc.

    Resources:

    This place will be a troll-free environment so that anyone can ask a question without backlash. In other words: negative attitudes will NOT be tolerated.


    If you wish to just view top level comments (i.e. questions) add ?depth=1 to the end of the page url.


    Comments are sorted by new by default! And remember...

    Rivens can be shared any day of the week!

    submitted by /u/AutoModerator
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    Amazing fanart

    Posted: 01 Feb 2020 08:09 AM PST

    cursed most used

    Posted: 01 Feb 2020 02:11 PM PST

    Baruuk is finally getting some attention after for soo long

    Posted: 01 Feb 2020 08:15 PM PST

    Sentient hunter Nyx

    Posted: 01 Feb 2020 12:56 PM PST

    I built a scene from the movie 2001 A Space Odyssey in my dojo. Do you read me Hal?

    Posted: 01 Feb 2020 03:16 PM PST

    It needed to be done

    Posted: 01 Feb 2020 09:02 PM PST

    It took all week but I finally got all 56 Kuria, so I put it on a Pedestal Prime.

    Posted: 01 Feb 2020 04:47 PM PST

    Thanks for the grind reduction, but kuva liches still aren't a personal nemesis.

    Posted: 01 Feb 2020 03:25 PM PST

    I've been holding off on saying something about this, because normally DE is pretty good at patching newly released content, but kuva liches still show no signs of living up to their potential. Long, angry post ahead.

    When kuva liches were originally revealed, I, like many others, was expecting a personalized enemy that would grow and adapt to my attempts to kill it and have a noticeable effect on the starchart. The version of kuva liches that we ended up getting turned out to be focused almost entirely on the weapons they have. The actual "nemesis" part of this supposed "nemesis system," the lich itself, is nothing more than a footnote to the weapon it holds. The upcoming changes to kuva liches are a much-needed reduction to the grind, but they double down on the kuva lich being a generic, short-lived loot pinata instead of being an actual nemesis.

    Shadow of Mordor was noted as one of the inspirations behind the kuva lich system, and because it's the most notable example of the Nemesis system, the comparison is inevitable. Although I haven't personally played it, from a conceptual standpoint the current version of kuva liches turns out to be the exact opposite of Shadow of Mordor's Nemesis system in almost every way possible. Here are some examples.

    • Shadow of Mordor's orcs: Any random enemy can become a nemesis, which makes generating them feel organic.

    • Kuva liches: Generating a kuva lich could not be more artificial if we had to type in a command to spawn one. You go out of your way to go to a mission that's eligible to spawn one, you go out of your way to kill a bunch of things once the lights flicker, and then you go out of your way to mercy the larvling. The only way you could possibly make a lich organically is if you're just starting Warframe and you don't know what Mercy killing the larvling does; the group of players that would do this is also coincidentally the group least prepared to deal with a kuva lich.

    • Shadow of Mordor's orcs: Orcs can go on missions on their own, will autonomously interact with other orcs, and their position in the nemesis system will develop autonomously through these interactions.

    • Kuva liches: Kuva liches do absolutely nothing on their own, and will only get stronger if you're actively engaging with them. It's fair enough that you can only have one lich at a time, but that lich has no meaningful interactions with you or anything else until you decide, artificially, to hunt them down. There are already a number of dynamic events in missions: the Stalker, G3 and Zanuka Hunter can invade our missions unexpectedly, and sometimes our Capture or Spy missions change objectives to an Exterminate. It seems only fitting that our "personal villain" hunts us down to get its revenge, but instead it just sits around and steals a minimal amount of resources from some missions we run. Until you decide to engage with the system, kuva liches might as well not exist apart from some transmissions on login and at the end of missions, and for a lot of players, that's all they are.

    • Shadow of Mordor's orcs: Orcs have a number of different personalities, and these personalities change and adapt to how their interactions resolve. If you kill an orc, it might come back visibly scarred from that fight. If it loses a fight to something, it might gain a fear of that something.

    • Kuva liches: Every kuva lich has one of two personalities and the possibility of one randomly generated trait. There is no way to influence either of these, and they remain static for the entire lifetime of the lich. I get that it'd take a lot of effort to write and record the sheer number of voicelines it takes to pull off something like Shadow of Mordor's system, but the utter lack of personality every individual lich has makes the system as a whole seem just that much more generic.

    • Shadow of Mordor's orcs: There are not only a number of different personalities for orcs, but also a wide variety of strengths and weaknesses the player has to plan around to deal with a nemesis.

    • Kuva liches: Kuva liches have a few randomly-generated strengths, weaknesses, and immunities. All of them are to damage types, and since every kuva lich has the same Shields, Ferrite Armour and Flesh enemy types anyway, they might as well not exist. Even if these strengths and weaknesses were a factor at all, and they aren't, changing damage types doesn't meaningfully change the fight at all. You still go up to the lich and shoot it, you just swap two mods around beforehand. Because of this, every lich fight is the exact same.

    • Shadow of Mordor's orcs: Orcs can go up or down in power, based on their missions and interactions with other orcs. Increasing this power level gives them more strengths and fewer weaknesses, changing the way you have to deal with them. Orcs will also visually change as they gain power, changing armour to be more imposing as their power level increases. Higher level orcs are more powerful, but also give better rewards, which leads to fun stuff like intentionally making an orc stronger to then convert it to your side.

    • Kuva liches: Kuva lich progression is entirely linear, and they can only power up when you fail to kill them. Leveling up a lich increases the level of enemies in its territory... and nothing else. The only reason you have to level up a lich is the murmurs you get from failing a parazon combination, and a level 5 lich is functionally and visually no different from a level 1 lich. Every lich fight is the exact same, for every level of lich, for all liches, forever.

    Shadow of Mordor's orcs are an organic, changing part of the world they're in, and you have a number of options to take them down. Kuva liches are a generic enemy with one of two unchanging personalities that you intentionally create to kill for a weapon. They are entirely contained in a separate layer from every other mission and only exist while you're trying to kill them.

    The total lack of variation in mission types, methods of dealing with them, rewards, and personality all combine to create the least personal "personal villain" I could possibly think of.

    So kuva liches aren't meant to be an implementation of the Nemesis system, because they're evidently the exact opposite, much worse and more generic. So what does DE have to say about them?

    (quotes taken from Update 26 patch notes)

    KUVA LICHES: Twisted new Kuva spiked foes await - The death of Grineer bathed in crimson fuels an undying thirst for its creator: YOU.

    Which kuva liches fulfill by waiting for you to kill a bunch of thralls, then appearing on a node in its own territory five hundred meters from where you are. Evidently, that "undying thirst" must not be very strong.

    This system is meant to be challenging. It's meant to be a threat. It's meant to posit a vengeful and immortal enemy against you until you can decipher how to defeat them. It will demand your best gear and game knowledge!

    This system is monotonous, poses no threat to your regular missions, and does nothing but give you an annoying message every time you log in. It requires sortie-level equipment and makes you play regular missions but with high-level Grineer.

    While the upcoming changes do a lot to make acquiring kuva weapons less tedious, they do nothing to address the sad state of the kuva lich itself. Kuva liches aren't a "personal villain." They aren't a Nemesis. They're a name and elemental bonus attached to a kuva weapon, and a method of acquiring them. The design of the current kuva liches are a far cry from the Nemesis system, the Tennocon demo, or the concept of a regular enemy you killed that comes back to become your unique evil arch-enemy.

    In fact, the current implementation of kuva liches seems so different from this concept that DE's statement on what kuva liches were supposed to be seems to no longer apply. From what little we got to see of the development process for liches, the concept went from a personal enemy as initially revealed at Tennocon, then radio silence, and then it suddenly became a loot pinata with DE offering no explanation as to why. If there were a dev workshop a week or two before The Old Blood launched, explaining why kuva liches had such a drastic thematic change, I probably wouldn't have felt the need to make this post, but DE seems to have killed the concept of a personalized enemy with no communication whatsoever.

    So here's a question on my mind that remains unanswered. Why aren't kuva liches meant to be a personal enemy anymore? If DE is willing to tease one thing at Tennocon, then release the exact opposite, why should we pay attention to Tennocon at all?

    TL;DR: I thought kuva liches were supposed to be a personal nemesis. Instead, they're the method of acquiring kuva weapons. The upcoming lich changes make them into even more of a loot pinata and even less of a personal nemesis. DE, why?

    submitted by /u/someguycaptainweegee
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    Maybe a little more FashionWeapons? Heavy Sword skin - Kilzorath

    Posted: 01 Feb 2020 05:21 PM PST

    Credit Cache rewards are still insulting

    Posted: 01 Feb 2020 10:38 PM PST

    I just did my 30-minute Kuva Survival for Nightwave. My squad all left between 30 and 35 minutes, but I decided to stretch to 35, then 40, then 45 alone.

    I wasn't paying close attention to the rewards, but I did notice, as the enemies got absurdly tanky, as I had to Avalanche-strip their armor just to do damage, as I had to hide in a Snowglobe with Ice Wave Impedance out to not instantly die, that the 45-minute "reward" was a 2500-credit cache. I promptly left, and saw in the rewards screen that I got 4 of these caches, and an additional 3000-credit cache. That's 56% of the rewards for the highest-level survival in the game coming out to a pittance of credits. The credits I picked up from killing enemies and completing the mission in that time came out to 87 760.

    Why is it fair that 56% of my rotation rewards come out to less than 15% of the base credits I got for kills and mission completion? Increase the cache rewards by a factor of 10, and they still aren't worth much of anything, but at least they'd outstrip kill rewards. Why should I even bother playing "endgame" content when fully half of the "rewards" are completely useless?

    submitted by /u/Telogor
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    Oberon Wendigo~ https://twitter.com/MikaeART/status/1223635578908004352?s=19

    Posted: 01 Feb 2020 08:12 AM PST

    Your final mistake will have lightning fast consequences.

    Posted: 01 Feb 2020 05:01 PM PST

    Mag as Cortana

    Posted: 01 Feb 2020 10:34 PM PST

    Trade chat be like : WTB Ember Prime 5p / WTS Paris Prime 150p

    Posted: 01 Feb 2020 08:22 AM PST

    Now I remeber why I never use it haha.

    submitted by /u/Gypsyhook_ep
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    Can we split hair color from face hair color?

    Posted: 01 Feb 2020 12:42 PM PST

    Encountered the final boss whilst checking out an Anomaly™

    Posted: 01 Feb 2020 07:27 AM PST

    Reminder: There have been exactly 14 Void Fissures since the introduction of the Requiem Fissures (31/10/19)

    Posted: 01 Feb 2020 08:57 AM PST

    Not sure what is up with that.

    submitted by /u/KyloRen___
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    The pain of Umbra.

    Posted: 01 Feb 2020 01:33 AM PST

    Um....what went wrong DE?

    Posted: 01 Feb 2020 06:47 AM PST

    Dio Limbo (I tried)

    Posted: 01 Feb 2020 02:45 PM PST

    hi, i love this community, i found a friend there and started to feel happy after 5 years of being alone. thank you.

    Posted: 01 Feb 2020 12:12 PM PST

    The only way out is through.

    Posted: 01 Feb 2020 11:55 AM PST

    Equinox and her biggest fans

    Posted: 01 Feb 2020 10:33 AM PST

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