Warframe Warframe Weekly Advertisement | Warframe Communities! |
- Warframe Weekly Advertisement | Warframe Communities!
- Self-damage is gone and no more. Are we happy now?
- Farm and grind, until it is done
- Capacitance Intensifies
- Found in a World of Light
- my god banshee what are those nails :u
- Blood Queen
- Since Viral will technically be better than Corrosive after the new update...
- Warframe Revised is coming to PC tomorrow
- Monster Energy Garuda
- I ... Am ... INAROS !!! ...
- Garuda
- More Excalibur sketches! This time I did them in school breakers and not in the math class
- 2020’s First Mainline: Review, Revise, Refresh: Part 2!
- Radiation buff makes hallowed ground into a super version of nyx chaos
- Keep blast procs the same as they are currently, but give the proposed blast proc (reducing enemy accuracy) to impact instead
- Speedy boi, by me
- Dance of Trinity
- The Final Frontier
- Railjack's vacuum range should be increased with the upcoming update
- Really Weird Glitch I encountered in the Dry Dock using the little hover transporter
- My General Grievous fashionframe
- Venka Prime doesn't allow Combo Counter mods to scale for more than 11x, despite being able to reach 13x Combo Counter.
- Angry jellyfish
- If we're gonna have self damage recovery, we should also have normal knockdown recovery
Warframe Weekly Advertisement | Warframe Communities! Posted: 04 Mar 2020 07:32 AM PST This thread spotlights various public Warframe communities outside of the subreddit! Disclaimer: Members of the /r/Warframe moderation team are not involved in the maintenance or running of these communities and don't have positions of authority in them. This thread is a placeholder because the Wednesday weekly slot is currently unassigned. Please use this link to suggest a new weekly thread. Discord ServersEnglish Discord Servers
Discord Servers in Other Languages
If you have any suggestions for communities to add to this wiki page, want to report mistranslations or broken links, or want to help with crediting the proper creators, message the moderators! [link] [comments] | ||
Self-damage is gone and no more. Are we happy now? Posted: 04 Mar 2020 11:20 AM PST
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Farm and grind, until it is done Posted: 04 Mar 2020 01:14 PM PST
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Posted: 04 Mar 2020 09:38 AM PST
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Posted: 04 Mar 2020 07:50 AM PST
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my god banshee what are those nails :u Posted: 04 Mar 2020 12:08 PM PST
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Posted: 04 Mar 2020 04:50 AM PST
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Since Viral will technically be better than Corrosive after the new update... Posted: 04 Mar 2020 07:03 PM PST
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Warframe Revised is coming to PC tomorrow Posted: 04 Mar 2020 02:18 PM PST https://forums.warframe.com/topic/1172318-where-is-2020s-first-mainline-coming-march-5th-to-pc/ I'm just glad people will stop speculating on shotgun status chance changes tomorrow. [link] [comments] | ||
Posted: 04 Mar 2020 01:05 PM PST
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Posted: 04 Mar 2020 10:41 AM PST
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Posted: 04 Mar 2020 10:01 PM PST
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More Excalibur sketches! This time I did them in school breakers and not in the math class Posted: 04 Mar 2020 02:08 AM PST
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2020’s First Mainline: Review, Revise, Refresh: Part 2! Posted: 04 Mar 2020 07:01 AM PST 2020's First Mainline: Review, Revise, Refresh: Part 2!https://forums.warframe.com/topic/1172232-2020%E2%80%99s-first-mainline-review-revise-refresh-part-2/?tab=comments#comment-11400457 EDIT: Mainline coming tomorrow March 5th! Tenno, We are still slated to release this Mainline this week (today on PC, if we're lucky!) but since Friday's workshop, a couple of new or added details have emerged that warrant sharing ahead of launch time. Please review Friday's Workshop before diving in here: https://forums.warframe.com/topic/1171232-2020%E2%80%99s-first-mainline-review-revise-refresh/ CTRL + F Index as follows: Warframe Armor BuffsArcane Guardian Rank 5 Details + RemindersOperator Magus ChangesDepth of Status ChangesAura ChangesSelf Damage + AoE WeaponsClosing Warframe Armor Buffs: The following Armor Values are changing for Warframes: Ash: 65 to 100 Ash Prime: 150 to 175 Banshee: 15 to 100 Banshee Prime: 65 to 125 Baruuk: 150 to 175 Ember: 100 to 125 Ember Prime: 125 to 150 Equinox: 100 to 125 Equinox Prime: 120 to 150 Gara: 125 to 150 Gauss: 150 to 175 Harrow: 150 to 175 Hydroid: 200 to 225 Hydroid Prime: 250 to 275 Inaros: 200 to 225 Ivara: 65 to 100 Ivara Prime: 65 to 125 Limbo: 65 to 100 Limbo Prime: 85 to 125 Loki: 65 to 100 Loki Prime: 65 to 125 Mag: 65 to 100 Mag Prime: 65 to 125 Mesa: 65 to 100 Mesa Prime: 85 to 125 Mirage: 65 to 100 Mirage Prime: 150 to 175 Nekros: 65 to 100 Nekros Prime: 65 to 125 Nezha: 175 to 190 Nova: 65 to 100 Nova Prime: 65 to 125 Nyx: 15 to 100 Nyx Prime: 50 to 125 Oberon: 150 to 175 Octavia: 125 to 150 Revenant: 105 to 125 Rhino: 190 to 225 Titania: 65 to 100 Trinity: 15 to 100 Trinity Prime: 15 to 125 Vauban: 50 to 150 Vauban Prime: 100 to 200 Volt: 15 to 100 Volt Prime: 100 to 125 Wisp: 150 to 175 Zephyr: 15 to 100 Zephyr Prime: 75 to 125 Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes. Arcane Guardian Details + Reminders Arcane Guardian On Rank 5: On Damaged: 15% chance for +900 Armor for 20s
Magus Arcane Changes: Magus Accelerant
Magus Anomaly
Magus Cadence
Magus Cloud
Magus Destruct
Magus Drive
Magus Elevate
Magus Firewall
Magus Glitch
Magus Husk
Magus Lockdown
Magus Melt
Magus Nourish
Magus Overload
Magus Repair
Magus Replenish
Magus Revert
Magus Vigor:
Why: The Operator Magus changes were stated in a simple line in the first Workshop, but we wanted to go into greater detail on these. We have reworked Magus Cloud, since its original design was not popular. Depth of Status Changes Our original Workshop said the following:"In further additions, previously unstackable Status Effects (Puncture, Cold, Magnetic, Radiation, Viral) will now have stacking effects. We'll have more information on this later as it develops!"| This Part 2 serves to provide that information. In a way,the Status changes are much bigger than just 'give >100% Status meaning'. While getting 2 Status Effects on a single shot is a novel change, the way Status' will now Stack is likely going to be more noticeable: We have made substantial changes to not only adding stackable Status Effects to those Status' without it, but also changing some existing: Type Stacking Behaviour when a duplicate Status Effect Occurs: Slash
Impact
Puncture
Cold
Heat
Toxin
Electric
Blast
Corrosive
Radiation
Magnetic
Viral
Gas
Why: The inclusion of enhanced or different stacking of Duplicate Status Effects is one to refresh the appeal of Status. Our long-term goal with this change is to build upon this series of changes to allow Status to impact bigger threats like Liches and Eidolons and not just have blanket Immunity. Faction Aura Changes There are 3 Auras that target specific Factions: Infested Impedance, Corrosive Projection, and Shield Disruption. We are rebalancing the faction Auras to not completely bypass our rebalancing effort. More importantly though, with the complete Enemy defenses rescale these Auras (mostly Corrosive Projection) will not be as necessary as they were. Why: We think being consistent is key. Passively removing 100% of an enemy's defenses is not an interesting choice, and we were completely inconsistent in this regard with Auras (i.e the efficacy of 4x Corrosive Projections vs 4x Shield Disruptions). Expect these Auras to reach somewhere in the 60-80% Range when 4x are equipped as we are still testing. Self Damage + AoE Weapons In addition to Self Damage being removed, some of the more powerful AOE weapons without Self Damage presently will have the Stagger added, but it should only be noticeable in cases of extreme inaccuracy on the player's part. The Weapons include: Kuva Chakkurr Opticor Opticor Vandal Battacor Simulor Synoid Simulor Ferrox Astilla Shedu Kuva Seer Cyanex Staticor Pox Tombfinger Granmu Prism Exard Scaffold In the original Dev Workshop, we said: As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact. This is no longer accurate after continued testing. What we are doing now is: No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno. Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that's conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game's most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices. Closing This post serves as an expansion to the big picture changes coming in Mainline - please ensure you review the original post! We really are changing a lot of the accrued staleness to Warframe's systems to refresh the Modding and gameplay. We will have 15+ Feedback Threads open after the launch, as well as dedicated Bug reporting threads. See you then, Tenno! We are very excited for the whole package of revisions. EDIT: Changed Blast effect. [link] [comments] | ||
Radiation buff makes hallowed ground into a super version of nyx chaos Posted: 04 Mar 2020 04:06 PM PST Before: Already augmented, slightly smaller range removes status procs from tenno and deals minor damage per second to enemies in the effect After: how enemies deal up to 550% of their damage to allies who are now much weaker than they where before. They might actually get a whole 2 kills. [link] [comments] | ||
Posted: 04 Mar 2020 12:17 PM PST Having blast procs knock down enemies is ok because in most cases, you have to mod for blast damage in order to get any of it on your weapon. In other words, you choose to give your weapon blast damage if you want some crowd control. Impact on the other hand is incredibly common on weapons and there's no way to get rid of it. Because impact procs stagger or knockdown enemies, it can often be a hindrance, like when trying to aim for headshots for example. Changing impact procs to instead reduce enemy accuracy would mean that impact procs never actively hinder you, and crowd control status procs will mainly be an opt-in option for those who want it. [link] [comments] | ||
Posted: 04 Mar 2020 09:43 AM PST
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Posted: 04 Mar 2020 09:27 PM PST
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Posted: 04 Mar 2020 11:32 AM PST
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Railjack's vacuum range should be increased with the upcoming update Posted: 04 Mar 2020 02:09 PM PST One of the most infuriating mechanics is the really limited item pickup range, coupled with it can take minutes to get to where some things are. The new update is making getting into Railjack much easier, and many new players are probably going to get their feet wet with Railjack this week- and I think it'd be beneficial to address that in some way before update ships out. [link] [comments] | ||
Really Weird Glitch I encountered in the Dry Dock using the little hover transporter Posted: 04 Mar 2020 07:07 AM PST
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My General Grievous fashionframe Posted: 04 Mar 2020 09:33 AM PST
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Posted: 04 Mar 2020 08:57 PM PST
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Posted: 04 Mar 2020 04:52 PM PST
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If we're gonna have self damage recovery, we should also have normal knockdown recovery Posted: 04 Mar 2020 12:28 PM PST This is actually an idea I've had for a long time, but with the introduction of recovery from self damage I thought it would be cool to add a skill factor to getting knockdown. I mean, 90% of the time I die in Warframe, it's because I've been knocked down. Of course knockdowns aren't a problem for armored frames like Gauss, rhino, Nezha etc, but we need something to balance out for the non-armor frames. I mean we're super agile ninjas who fly at super speeds and do backflips, why do we get knocked down and take our sweet time getting up. Hell, even heavily armored grineer get up faster. [link] [comments] |
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