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    Warframe Warframe Weekly Recruitment | Share Your Name and Get in the Game!

    Warframe Warframe Weekly Recruitment | Share Your Name and Get in the Game!


    Warframe Weekly Recruitment | Share Your Name and Get in the Game!

    Posted: 20 Mar 2020 08:33 AM PDT

    This thread is for anyone to recruit or request others to help them out. It's open to all types of recruitment, and you can recruit any day of the week!

    • Asking for help from other players or offering to help? Go ahead and share your name!

    • Need people to do a certain kind of run? Put your name out there!

    • Want to recruit for your clan? Do it!

    • Anything else you want other players to add you up for? Get the word out and see who offers!


    Please provide the following information in your comment (in no particular order or format):

    • Platform (PC/PS4/XB1/Switch)
    • In-game name (to add to contacts), or clan name if recruiting
    • Location (for lag concerns or looking for players from specific regions)
    • Goal (What are you going to be doing?)

    No formatting necessary! That's right, format your requests or offers howeveryou want! The nicer and prettier it is though, the easier it is to read so keep that in mind!

    Read the other comments! If no one answers your response, add the others who have shared their info! Keep checking back to see who else is out there! Request away!


    And remember...

    You can recruit any day of the week!

    submitted by /u/AutoModerator
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    Hear me out...

    Posted: 20 Mar 2020 04:47 PM PDT

    Gauss Graxx [Tennogen]

    Posted: 20 Mar 2020 08:29 AM PDT

    My friend wanna know more about Warframe so I made a simple diagram for them

    Posted: 20 Mar 2020 02:24 AM PDT

    DE, can you please fix Garuda's 4?

    Posted: 20 Mar 2020 06:54 AM PDT

    I know Garuda isn't the most popular frame, but there are people out there who enjoy playing her. A core part of her kit is her 4+1 combo. Build up damage in your 1 then apply your bleed chance debuff with 4 and nuke with your 1. It did a devastating amount of damage since with enough strength it had 100% chance to apply a slash. Garuda received some nice QoL buffs a few patches back that made her pretty fun to play, even if she wasn't meta.

    Since the last patch her 4 is broken, as in it straight up doesn't work. When you use her 4 it will apply initial slash damage from the actual projectiles from her 4, but any additional damage doesn't proc slash at all. I test this with melee, ranged, her 1, everything. It's like her 4 isn't even applying a debuff to the enemy at all.

    I know it's low priority since she's not played very often, but it would be nice to have a frame not be unplayable because of a bug. Thanks DE. :(

    submitted by /u/Persies
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    Operation: Scarlet Spear coming next week!

    Posted: 20 Mar 2020 08:51 AM PDT

    Teshin

    Posted: 20 Mar 2020 06:14 PM PDT

    Let's talk: Operator skirts. This has been already brought up by Polojilarious 6 months ago (and I'm using his picture here, I hope he doesn't mind), but skirts for operators used to fit them, how did it even happen that hasn't been yet fixed? DM, pls

    Posted: 20 Mar 2020 12:28 PM PDT

    Mesa Prime was born ready for 2020. She already has the mask put on the second you craft her.

    Posted: 20 Mar 2020 06:24 PM PDT

    In 2017, DE murdered the Synoid Simulor. In 2020, they dug it up from the grave and spat on it. The Life, Death, and Desecration of one of Warframe's most unique weapons.

    Posted: 20 Mar 2020 06:23 PM PDT

    "u/AeonianCollective, are you afraid of God?" -Mirage

    "No, but I'm afraid of you."

    For the Tenno who joined following Update 20, allow me to fill you in. The Synoid Simulor was, up until that point, a menace to the community. The weapon alone was great, high AOE damage distributed in an energy-ball fusion that could create goddamn vortexes. It facilitated a unique playstyle from the player, and was a blast to toy around with, setting up traps for enemies and dishing out beautiful explosions. It was also my absolute favorite weapon in the game. You couldn't bring up the Synoid Simulor without bringing up Mirage, however, as these two together were the bane of my and many others' existence. Paired with Mirage's first ability, Hall of Mirrors, the Synoid Simulor was an instrument of death to both every enemy of the Tenno and every poor Tenno's monitor who happened to be in their squad. It was a bad combination for the well being of the game, and it was clear that the interaction between the two should have been changed for the sake of our collective eyes; hell, I was totally okay if DE wanted to nerf the gun a little as well, it was a little strong and, along with the tonkor, was utilized to an immense degree.

    DE decided with Update 20 (a bittersweet update, as it also introduced my favorite warframe, Octavia, to the game), however, not to change the interaction between Mirage and the Simulor AT ALL and instead nerf the Simulor (the Synoid variant and the base version as well for some reason) into the ground and effectively make the Synoid the worst syndicate weapon in the game, in the words of Cephalon Suda herself, "more debris to ignore"

    Yikes.

    To top it off, people STILL ran with Mirage/Synoid Simulor and it continues to drop my frames to this day.

    Back to present day now, the Simulor series is still pretty terrible. However, with the most recent mainline, DE somehow made it even WORSE. Self stagger was recently introduced, replacing self damage for all explosion based weapons, a pretty solid change that, while buggy (how the hell can you 'escape' the knockdown, the window to jump out is like a frame), has proved to be far less annoying than dying when you shoot your Zarr into a passing teammate. Along with this, DE also introduced damage falloff for explosive weapons, which caused the AOE damage of explosions to decrease linearly away from the center of the explosion.

    I think you can see where I am going with all this

    The Simulor received both the self-stagger and a 60% damage falloff! What does this mean, exactly? Well, the Zarr, for instance, which has an immediate explosion and follow up bomblets, allowing you to effectively coat an entire section of a tile in explosions, has a 50% falloff, while the built up explosions of the far less area-destructive Simulor has 60% falloff (Note: while yes, the Zarr's listed range is shorter at 4.90m than the Simulor's 5.00m, when comparing their ability to spread AOE damage across an area, its no contest that the zarr can do this far more effectively in a wider area). Thus, I am left asking: why DE? The Synoid Simulor shaped hole in my heart had finally healed, and you tore open the wound just slightly enough to make it hurt enough for me to write this pointless rant.

    Well, I know why. It keeps things consistent among the AOE weapons, it makes sense. It just hurts to see it suffer again.

    While I doubt I will ever get over my disdain for Mirage, I hold no actual ill will against DE. This mainline update was incredible and did so many great things for Warframe! But if anyone at DE happens to read this, and cared for the Simulor like I did, pass the good word on, and maybe Suda's bubble-shooting curiosity-satisfier can become truly genius worthy once again.

    Tl;dr: The Synoid Simulor, once a uniquely powerful weapon, was reduced to waste back in Update 20, and was somehow made even worse in the most recent mainline update. This makes me sad.

    submitted by /u/AeonianCollective
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    Day 150! Let's give it up for day 150!!!

    Posted: 20 Mar 2020 12:12 AM PDT

    The moment i saw the stagger animation, i quit the mission to make s thing.

    Posted: 20 Mar 2020 04:10 PM PDT

    I tried to draw the dumbest frame I can imagine and I accidently created 'Muricaframe

    Posted: 20 Mar 2020 07:42 AM PDT

    2020’s First Mainline: Review, Revise, Refresh: Part 3!

    Posted: 20 Mar 2020 11:44 AM PDT

    Forum Link: https://forums.warframe.com/topic/1177089-2020%E2%80%99s-first-mainline-review-revise-refresh-part-3/

    Hey Tenno,

    Scarlet Spear is still in the works, but as a continuation of our Revision passes, we wanted to share with you some more tweaks we've been working on. In this post, we are looking to continue our previous update of Warframe Revised, with these additional changes:

    1) Impact Damage
    2) Gas Damage
    3) Status Chance Mods
    4) Kuva Liches
    5) Foundry Crafting Times
    6) Magus Lockdown Arcanes
    7) Grendel Changes
    8) Titania Changes
    9) Rakta Dark Dagger
    10) Scarlet Spear ETA

    1. Impact Damage:
    Impact damage will now have an accumulating effect that can stack on enemies, leading to a large stagger and additional chance to have a Parazon Finisher animation available. In brief, these changes are:

    • Each stack of Impact Status creates a slightly bigger stagger effect until a heavy stagger occurs at 5 stacks.
    • Each stack of Impact Status increases the chance of a Parazon Finisher move by 10%, available when the enemy falls below the required health threshold.

    Why:
    We mentioned this on the Devstream, but we wanted to write out the plans here on what we're changing based on feedback. Ragdolls and Knockdowns were not a status effect our players enjoyed!

    2. Gas Damage:
    Gas damage has been reworked to have a radius stacking effect with a focus on how it continues to work after the death of an enemy who is affected by it. In short, this means the following changes have been made:

    • Gas Effects will continue to cause damage-over-time to targets even after the original target dies.
    • Gas Status Area-of-Effect radius increases with the number of stacks, to a max of 10 stacks.
    • Gas damage resistance has been removed from Toxic Ancient Auras.

    Why:
    There has been a lot of feedback over Gas damage, and how it seemed lacking in comparison to other Status effects. This change will hopefully give Gas a bit more viability, and make it react in a way that is thematically appropriate.

    3. Status Chance Mods:
    With all the changes to Status effects, we have made a broad increase to Status Chance mods, increasing them dramatically. There are a few other mods that required a buff, however. The exact numbers can be found below:

    • Increased Hammer Shot Status Chance from 40% to 80%.
    • Increased Shattering Justice Status Chance from 20% to 90%. In addition, this buff has been changed from an additive chance to a multiplicative chance.
    • Increased Stunning Speed Status Chance from 10% to 30%.

    Why:
    As we stated before in previous Warframe Revised posts, Status Chance got a buff when changes were made to how Status stacks are delivered. This is simply covering a few more Mods to bring them in line with the new balance.

    4. Kuva Lich Changes:
    Based on feedback with the recent overhaul to Status Effects in Warframe Revised 27.2.0, the conversation of how Status Effects should react with Bosses or VIPS has started. Our first step down this road is starting with Kuva Liches. Currently, there are two special rules to this "Boss Status enabling":

    • No Status Effect will exceed a maximum of 4 stacks, with the exception of Impact which can stack up to 6 times. There is a cooldown on status for Liches, however, to prevent stun-locking them in place and removing the challenge with Status Weapons.
    • Radiation does not change the enemy's Faction, and instead of increasing Damage done to enemies with stacks, it increases the Damage taken from enemies who have turned on them.

    Why:
    Kuva Liches are tough, but that toughness was limited to their immunities and level of health. This change will let the individual builds of a player have more meaning when fighting a Lich, while still keeping them challenging. Pending feedback, this change will also be applied to other bosses in Warframe.

    We look forward to your constructive feedback and we work towards applying this to other Bosses/VIPS.

    5. Foundry Crafting Time Change:

    • In an effort to help maintain some building consistency, we have reduced the build time for Forma, Orokin Catalysts, Orokin Reactors, and Exilus Adaptors to 23 hours (as opposed to 24) as per player request.

    Why:
    When building Forma or another similar item, having a 24-hour limit meant that players who signed on at a regular time would see some delays in when an item was ready. We wanted to be respectful of a player's playing time, and by making it 23 hours, they can grab their completed item and start another build without upsetting their routine. P.S don't forget about the Mobile app!

    6. Magus Lockdown Changes:
    We are making some changes to Magus Lockdown that will keep it as a tactical option over the 'do-everything' solution. Here are the changes coming with the Scarlet Spear update:

    • Magus Lockdown will no longer apply Puncture damage to tethered enemies.
    • The amount of active Tethers is now limited to 2 per player (Note:(with 10 Tethers a piece at rank 5). This means that if you cast Magus Lockdown a third time, the first tether will stop, and the new tether will take its place.
    • Magus Lockdown no longer affects the Golden Maw due to the Arcane killing the Maw and preventing Quest completion. This also fixes a script error that was causing some problems when the Golden Maw is encountered.

    Why:
    Magus Lockdown has a reputation for being the CC and Damage meta, and after some review, it is not hard to see why. There are cases where Magus Lockdown has wiped entire waves of Elite Sanctuary Onslaught without the need for a weapon or a Warframe power and that is not what we had in mind for the design of this.

    7. Grendel Changes:
    Grendel has been out in the wild for some time now, and with the player feedback, we have made the following changes to the hungriest Warframe:

    • Grendel's Nourish now mimics Titania's Tribute buff selector. If you're unfamiliar with Titania's Tribute buff selector, you can tap the Ability to select a different buff, then hold the Ability to cast the selected effect.
    • When consumed by Grendel, Sentients now have a max duration they can be consumed before popping out, on a timer that is affected by diminishing returns. This change was made to prevent Grendel from stopping mission progression where all Sentients must be exterminated for the mission to succeed.
    • Grendel can now consume Grenades, because why not add a bit of spicy seasoning to your meal?

    Why:
    This change was to make power selection more consistent with other Warframes, as well as reduce the potential for exploiting missions with sentient threats by either removing them from play or locking down the mission. As for eating grenades? Well, why not? He's a hungry boy.

    8. Titania Changes & Fixes:
    Titania has seen a few changes in recent history, but there were a couple of additional quality-of-life modifications we wanted to make to bring her in line with other similar systems:

    • Titania has a new Passive: Titania generates Health for herself and nearby Allies every time she casts an Ability. NOTE: The personal Titania Parkour Boost is staying, just the communal Trampoline isn't.
    • Titania can now use Blink while in her Razorwing ability.
    • We fixed an issue where casting Razorwing while in a specific Simarlacrum situation would result in a white screen.

    Why:
    Since Titania uses the same systems as Archwing in her Razorwing form, we wanted her abilities to match with what players are used to. The new Passive Ability was a replacement that we felt would make her more enticing to play, while also thematic.

    9. Rakta Dark Dagger

    • The passive bonus which grants Shields when attacking an enemy afflicted with the Radiation Status has been tweaked to work with Shield Gating. Now the bonus will only apply if you have shields active.

    Why:
    This is a balance pass after shield gating was introduced. With the new system, shields would tick in, defeating the new delay set by the Shield gate. This change simply makes sure you are getting the same buffs without abusing the new Shield system.

    10. Scarlet Spear ETA

    • We are still working away on the Update even with the initial work-from-home adaptation. As Mentioned in Devstream #140:

    "We are hoping to release Scarlet Spear soon, possibly next week, but the release date may slip depending on how quickly we can translate to work-from-home. It will come in March for sure [on PC], which week of March remains to be seen!'"

    Scarlet Spear is indeed launching next week on PC! Consoles soon!

    Please feel free to leave your feedback in this thread, but make sure to keep your feedback civil and constructive.

    Thank you!

    Note from Snitch: Added clarifications to the post for corrections from [DE]Bear for Lockdown (tether mines) and Titania (her passive)

    submitted by /u/Hisnitch
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    You could say I came prepared for the affinity weekend

    Posted: 20 Mar 2020 10:19 AM PDT

    Took a break from Doom... to play Doom in WF. E1M1 throwback.

    Posted: 20 Mar 2020 07:08 PM PDT

    If you are those kind of persons that only join Railjack missions just to be afk and let the others to do the mission and farm, let me tell you something

    Posted: 20 Mar 2020 01:48 PM PDT

    Don't do that. it's frustrating

    submitted by /u/trece1316
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    I'll toss the Lotus into the sun myself if I have to.

    Posted: 20 Mar 2020 10:30 PM PDT

    Something I finished earlier today

    Posted: 20 Mar 2020 03:29 AM PDT

    Why is there no voting system for missions on railjack?

    Posted: 20 Mar 2020 07:14 PM PDT

    Honestly, I'm really surprise it requires no consent from other squad members to decide on where to go next. At the very least, limit the navigation access privilege to the Railjack owner or something. It's always arbitrary some one random dude decides the next course of action without even asking the opinions of others. I'm getting so sick and tired with playing public now especially that I'm in the asia server where no one seems to speak English and everyone seems to just do their own thing.

    submitted by /u/hikufalafel
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    Before giving Blink to Titania, Blink needs to be fixed so you don't get penalized for not getting the timing right

    Posted: 20 Mar 2020 03:59 PM PDT

    This isn't Dark Souls, where timing is everything. Melee attacks in this game can be interrupted anytime with a dodge.

    So why, if i don't use the right commands (under the right circumstances like don't even dream of going in other directions), i have to sit through 1.5 seconds of an incredibly dull "dodge" which does absolutely nothing but make me buttonsmash to actually Blink. Most of the animation isn't even what you would call dodging, it's like Gorgon's reload which is so slow only because the warframe goes on slow-mo when reloading it. The forward dodge is especially bad cause it doesn't even move the archwing, it still moves at a fast pace, there's no sudden burst like there is with ground rolls.

    Some people would argue dodges are fine because they give you damage reduction, but they're just not. In the time you take the reduced damage, you will already have blinked away. Also, Blink should have priority over side dodges when going both forward and either left or right

    submitted by /u/fizio900
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    [OC] The one and true sparky boy (Ink brush, paper)

    Posted: 20 Mar 2020 02:29 PM PDT

    How is it so far?

    Posted: 20 Mar 2020 04:31 PM PDT

    Uh... What the hell is this?

    Posted: 20 Mar 2020 09:53 PM PDT

    My 1m51s Profit-Taker run

    Posted: 20 Mar 2020 03:31 PM PDT

    My Wisp is so angry she's still wielding her Nikana Prime after extraction.

    Posted: 20 Mar 2020 06:21 PM PDT

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