Warframe WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME! |
- WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!
- Ok DE, hear me out... Asura Syandana that changes the arms depending on which frames it is equipped.
- Saryn, In Lost Remembrance
- Played Vauban for the first time since his rework. I'm not sure what's going on but things are dying
- Based on a comment left on my Enter Sandman video. I tried.
- I'm fairly new but I'm struggling with hacking
- A recent update nerfed my Abomination
- After a three course meal at Chipotle
- I just love raising an army of these things. Come forth, my MOA brethren.
- Really liking the new skybox DE has created...
- Would you still want to kill her Tenno?
- half-serious concepts: Huygen and Elle (AKA if volt and mag had kids)
- Is nobody gonna talk about how smooth the Pyrana Prime reload animation is when equipped with a Glaive?
- All Grineer Weapon Reloads in 2 minutes. (Thank you for the incredible support on the Corpus post. You guys are amazing.)
- Don't Talk To Me Or My Son Ever Again
- Fixing Grendel, a potentially really fun Warframe, gutted by balancing decisions.
- Weaveborn, a Warframe-inspired class for Dungeons & Dragons 5th Edition
- Aha yes, i like reading my messages while entering hyperspace.
- Can DE please fix Kuva missions?
- I just had an Eidolon hunt and this guy killed every sentient with one shot. His weapon name: One Shot Prime
- Dojo Stairs Design
- Butter
- Hey DE! Would it be possible to get some Mastery icons/filter in the Market? As a new-middling player, finding what I still need to rank up is a little time consuming.
- DE when will you release new peculiar mods?
- Can we fight a huge monster here soon? Water bad boy or something.. I like this place
WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME! Posted: 19 Mar 2020 08:32 AM PDT GENTLEMEN'S RULES:
CREDIT GOES TO /u/waterpirate12, /u/BadBrad526, AND /u/Foxboy93 FOR STARTING THIS WEEKLY THREAD SERIES! [link] [comments] | ||
Ok DE, hear me out... Asura Syandana that changes the arms depending on which frames it is equipped. Posted: 19 Mar 2020 12:40 PM PDT
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Posted: 19 Mar 2020 08:55 AM PDT
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Played Vauban for the first time since his rework. I'm not sure what's going on but things are dying Posted: 19 Mar 2020 04:57 AM PDT
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Based on a comment left on my Enter Sandman video. I tried. Posted: 19 Mar 2020 02:19 AM PDT
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I'm fairly new but I'm struggling with hacking Posted: 19 Mar 2020 08:11 PM PDT
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A recent update nerfed my Abomination Posted: 19 Mar 2020 12:00 PM PDT
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After a three course meal at Chipotle Posted: 19 Mar 2020 06:09 AM PDT
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I just love raising an army of these things. Come forth, my MOA brethren. Posted: 19 Mar 2020 02:40 PM PDT
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Really liking the new skybox DE has created... Posted: 19 Mar 2020 01:01 PM PDT
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Would you still want to kill her Tenno? Posted: 19 Mar 2020 10:14 AM PDT
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half-serious concepts: Huygen and Elle (AKA if volt and mag had kids) Posted: 19 Mar 2020 09:16 PM PDT
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Posted: 19 Mar 2020 07:09 AM PDT
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Posted: 19 Mar 2020 07:35 AM PDT
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Don't Talk To Me Or My Son Ever Again Posted: 19 Mar 2020 03:14 PM PDT
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Fixing Grendel, a potentially really fun Warframe, gutted by balancing decisions. Posted: 19 Mar 2020 09:48 AM PDT Let me start of by saying the moment I saw Grendel I knew I was gonna main him. He looked like a fun and fresh Warframe that felt unique among the rest. However, what we saw on the Devstream wasn´t what we got. Grendel, despite being strong, feels crippled by balancing decisions and last minute changes. Despite his nice damage output and tankyness, the fun factor that I hoped for is gone. With this in mind I propose the following changes with the intent of making Grendel a lot more fun to play. 1 - Feast The worst part of this ability is the huge energy drain. In order to use 3 out of his 4 abilities Grendel needs to first use this one but doing it efficiently will drain all of his energy since it increases per enemy swallowed. Yes, you could just swallow some to keep the drain low, but since enemies inside tend to die quickly and you need them in order to use the rest of your abilities, having to repeatedly press 1 before pressing anything else becomes very bothersome. Flat energy drain - A slightly higher, yet flat energy drain would fix this issue. You would no longer have to worry about how much time you have to press 2, 3 or 4 before 1 consumes all of your energy. 2 - Nourish Just giving this a HUD icon like Titania would be so helpful. 3 - Regurgitate A lot of people have suggested getting rid of this ability and making it part of his 1 (similar to the Zephyr Tail wind/Dive bomb change). While this does make sense (especially since holding 1 does the job way better than 3) I believe that this ability could be made fun and worthy of a button press with some QoL changes. Hold to fire - Holding 3 will now shoot enemies in rapid succession (machine gun style) Visible Impact - Make the AoE of the impact of the enemies more visible. Toxin proc - Enemies killed by this ability explode on impact, inflicting a toxin proc on nearby enemies. Not really a QoL but a nice change that can make it rival his 1. My point with this changes is: MACHINE GUN BOMBER MAN GRENDEL! 4 - Pulvurize This ability looked so good on the Devstream whilst in game it is nothing but a disappointment. While I get that some changes might´ve been required (taking out the Feast part since it probably made him get stuck often) a lot of unnecessary balancing has gutted this Ult. My suggestions are: Let me cast without enemies inside - There are enough synergies with his 1 already such as a lower cost and a bigger size. Having enemies inside his gut should not be a requirement at all. It not only spoils all the fun, it also ruins the Meatball Race Championship I had planned in the Planes :( Flat drain - Much like his 1, an increasing drain makes no sense here. Feast augment - I don´t know exactly why the feast part of this ability was removed (it was either a band aid fix or as a way to balance it) but regardless, rolling around as an All Consuming Ball Of Doom seemed really cool and I wouldn´t mind wasting a mod slot to get it back. [link] [comments] | ||
Weaveborn, a Warframe-inspired class for Dungeons & Dragons 5th Edition Posted: 19 Mar 2020 08:57 PM PDT In celebration of 7 years of Warframe, I've been working on this document to bring my love of the game into another setting: Dungeons & Dragons 5th Edition. It's been a labour of love, just like the game, and I really hope you all enjoy it! Feedback is welcome, as are questions. There is one message on every page to decypher. Good Luck, Tenno. https://drive.google.com/file/d/1bOVu5gEX16KtNb020vskitZKVdoIba6d/view?usp=sharing [link] [comments] | ||
Aha yes, i like reading my messages while entering hyperspace. Posted: 19 Mar 2020 10:22 AM PDT
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Can DE please fix Kuva missions? Posted: 19 Mar 2020 07:06 PM PDT The majority of Kuva floods now have the bug where the braids don't actually get broken when they should, making it so the host has to leave in order for the kuva flood to actually work. It would be very nice if this could not be a thing, as the host has to leave in many kuva floods now resulting in people having to do the same mission many times over just to get kuva. [link] [comments] | ||
Posted: 19 Mar 2020 09:03 AM PDT
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Posted: 19 Mar 2020 03:36 AM PDT
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Posted: 19 Mar 2020 06:11 PM PDT
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Posted: 19 Mar 2020 10:47 PM PDT
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DE when will you release new peculiar mods? Posted: 19 Mar 2020 12:39 PM PDT
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Can we fight a huge monster here soon? Water bad boy or something.. I like this place Posted: 19 Mar 2020 10:46 AM PDT
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