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    Warframe Warframe Weekly Recruitment | Share Your Name and Get in the Game!

    Warframe Warframe Weekly Recruitment | Share Your Name and Get in the Game!


    Warframe Weekly Recruitment | Share Your Name and Get in the Game!

    Posted: 24 Apr 2020 08:32 AM PDT

    This thread is for anyone to recruit or request others to help them out. It's open to all types of recruitment, and you can recruit any day of the week!

    • Asking for help from other players or offering to help? Go ahead and share your name!

    • Need people to do a certain kind of run? Put your name out there!

    • Want to recruit for your clan? Do it!

    • Anything else you want other players to add you up for? Get the word out and see who offers!


    Please provide the following information in your comment (in no particular order or format):

    • Platform (PC/PS4/XB1/Switch)
    • In-game name (to add to contacts), or clan name if recruiting
    • Location (for lag concerns or looking for players from specific regions)
    • Goal (What are you going to be doing?)

    No formatting necessary! That's right, format your requests or offers howeveryou want! The nicer and prettier it is though, the easier it is to read so keep that in mind!

    Read the other comments! If no one answers your response, add the others who have shared their info! Keep checking back to see who else is out there! Request away!


    And remember...

    You can recruit any day of the week!

    submitted by /u/AutoModerator
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    I'm A Newbie Please Help #8

    Posted: 24 Apr 2020 09:02 AM PDT

    Reb is like 30% of why this game is still floating

    Posted: 24 Apr 2020 12:54 PM PDT

    I felt really bad seeing how hard she took the audio issues during the Devstream. Considering that these streams are the only way a lot of people still keep tabs on the game, me included, her contribution to why Warframe is where it is is immesurable.

    The stream was a breath of fresh air overall, a comeback to some good ol corridor looter shooter updates, new tilesets, Jackall, Steve admitting that he kinda tends to chase the next shiny idea. Makes me hopeful about the future of Warframe after what 2019 was.

    submitted by /u/IridiumDepot
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    "Babe it's 4 pm!"

    Posted: 24 Apr 2020 08:50 PM PDT

    Sometimes they name themselves

    Posted: 24 Apr 2020 04:52 PM PDT

    Actual aliens confirmed?

    Posted: 24 Apr 2020 05:50 PM PDT

    Nidus Phryke Art

    Posted: 24 Apr 2020 04:21 PM PDT

    Warframes and sailor uniforms. The dream goes on.

    Posted: 24 Apr 2020 03:43 PM PDT

    Mental note: Don't start a new game when an event of possible biblical proportions has started.

    Posted: 24 Apr 2020 07:46 AM PDT

    Warframe Mobile leaked photo

    Posted: 24 Apr 2020 06:01 AM PDT

    A small theory about corpus founder (Potential spoiler, I guess?)

    Posted: 24 Apr 2020 01:34 PM PDT

    Well, I had this idea for a long time, but today's devstream pretty much (in a way) confirmed my theory.

    The corpus founder was an Orokin Executor.

    Why do I think so? There were Seven Orokin executors. Each (from what I gathered) represents a deadly sin.

    Pride : Avantus - executor told of by Arid Eviscerator synthesis. She was too prideful to help the survivors and share a ship with Grineer that helped her escape, or even believe that Grineer would have intelligence enough to rebel against her.

    Lust : Ballas - the man himself says "Lust was my sin" in Vauban Prime trailer. Margoulis and Natah stuff, especially The Sacrifice ,support that a lot - pretty much dooming the Origin System because he was pissed at Orokin for what they did to her and then wanted his lover back. To add to that, his creation of Vauban might be him dicking over the corpus founder.

    Gluttony - Karishh - the Executor from Grendel's leverian history. The guy had 12 external digestive tracts, he is definitely gluttony.

    Greed: Upcoming corpus founder is obviously the one of Greed. The small snippets we know Corpus are attempting a resurrection, and executors were known to do that sometimes (Ballas resurrecting in Ordan Karris backstory). Also, Greed tokens showcase today reinforce this as well.

    Executor Tuvul (from Detron Crewman synthesis) seems to be a good suspect - in a way, his greed made him ignore the Seven Principles and allow the creator of Sentients to go ahead with their creation. What do you guys think about that?

    P.S. I strongly believe that Vauban and Protea were responsible for initially killing the corpus founder, Vauban as stated by Ballas, was specifically created to duck(at) over Corpus, and basically the story of whatever happenened coming with Protea herself.

    submitted by /u/DarthGiorgi
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    Words Reb had to say about the whole community situation during Home Time #5

    Posted: 24 Apr 2020 08:21 AM PDT

    Stickney on Phobos is having none of that quarantine, everyone is piling up in there.

    Posted: 24 Apr 2020 12:39 PM PDT

    Inaros on Lua

    Posted: 24 Apr 2020 08:25 PM PDT

    "The Floor is Lava" Zephyr meme build

    Posted: 24 Apr 2020 08:38 PM PDT

    Dev Workshop: Railjack Revisited Information

    Posted: 24 Apr 2020 02:10 PM PDT

    Source!

    The details of WARFRAME REVISED PART 4: RAILJACK REVISITED are as follows. These are not complete Patch Notes. These were mentioned on stream, but we wanted to give everyone a chance to review them in a true 'Dev Workshop' fashion. Just under 500 Tenno will be playing these changes over the weekend for practical feedback.

    Please take a look and know the goal is to revisit the pacing and feel of all Railjack missions.

    General Changes

    • Doubled the Railjack's innate loot-pickup (Vacuum) Range.
    • Changing the pacing and general feel of all Railjack Piloting and movement to be less reliant on the optimal strategy of "Single strafe Boost then Repeat":
      • Doubled the Railjack's base Speed.
      • Lowered Boost Speed by 75%
      • Increased the Boost Speed cost of dodge.
      • Increased Boost Drain (8 - 15)
    • Made scale a factor in damage reduction and bonuses. This means Archwings and their weapons will do more damage to ships, while also taking less damage from them.
    • Fixed inconsistencies with the sensitivities of the emplacement positions (side turrets now match the pilot turret)
    • Doubled Revolite crafting yield from 50 to 100
    • Tripled values of Titanium and Asterite resource drops

    Ship Combat Changes

    • Changed all Health, Shield and Armour to use the new Tenno versions introduced in Warframe Revised.
    • Halved the Health and Armour of all Grineer Fighters.
    • Randomized the amount of Fighters required to be killed during the Extermination portion of the Skirmish mission so it's not always the same.
    • Decreased the amount of time between landing the killing shot to the enemy explosion on Fighters (.1 - 1 sec) down from (1-3) seconds. The effect of this will be not only a quicker pace, but also a quicker time to spawn any drops.
    • Decreased Railjack Shield Recharge delay from 5 to 3 seconds.
    • Railjack Weapon heat build up changes:
      • Apoc - Sigma/Lavan/Vidar heat build up reduced from 20 to 12. Zekti from 40 to 20
      • Carcinoxx - Sigma/Lavan/Vidar heat build up reduced from 10 to 8. Zekti from 20 to 12
      • Cryophon - Zekti from 400 to 350
      • Photor - Sigma/Lavan/Vidar heat build up reduced from 10 to 8. Zekti from 20 to 12

    On-Foot Combat Changes

    • Reduced the Health of all on-foot Grineer Railjack enemies by half.
    • Removed scaled damage controllers from all on-foot Grineer Railjack enemies.

    Pacing Changes

    • Added Caps for the amount of simultaneous Railjack Hazards (Fire, Electric, and Breaches). Your Railjack can only have 1 of each Hazard active at a time.
    • Drastically decreased the frequency of RJ Hazard types.
    • Made each RJ Hazard type more harmful to the ship.
    • Increased the amount of Omni Revolite required to remove hazard events, but increased the XP gained.
    • Increased the number of fighters in all alert stages.
    • Enemies now spawn much closer to the Railjack vs. 1000+ km away.
    • Destroying all engines on a Crewship now disables weapons.

    Archwing Changes / Fixes

    • Longstanding issues with the usability of Archwing Melee has been fixed - it's whacking day - let us know!.
    • Archwing Melee Range mods now affects aim assist lock-on range.
    • Archwing Gun stats normalized - space combat now uses ground "Heavy Weapon" stats.
    • UI Lead indicator has been added to relevant Archwing Guns.

    Systemic Changes

    • The Kuva Lich 'Valence Transfer' has been added for built Armaments and Components - players can now Transfer progress and stats to the new better parts, boosting them.
      • Requires Dirac to perform the operation
      • Combining matching tiers gives 10% boost in stats
      • Combining lower tier gives 5% boost in stats.
      • Two tiers removed (Mk3 with Mk1) is 2% boost

    Affinity and Intrinsic Gain Changes

    • Doubled Affinity-to-Intrinsic Point conversion. You will now gain Intrinsics 2x faster.
    • Increased the earned Affinity on killing Elite Fighters and Outriders.

    Avionics Changes

    When it comes to Avionics changes, there's an overarching goal: Simplify Avionic management.

    • Each Integrated Avionic Type will now only exist with a single Manufacturer rather than three Manufacturer flavors.
    • The 'retired' Integrated Avionics will be removed from players inventory via a script.
    • The remaining Integrated Avionic for each Type will take on the values of the previously highest valued Avionic of it's Type.
    • ALL Dirac used to upgrade Integrated Avionics will be refunded. This applies to both retired and remaining Avionics.
    • ALL remaining Integrated Avionics will have their Upgrades drained.

    Battle Avionic Refresh

    Munitions Vortex

    Vortex is now attached to the front of your Railjack

    Increased Vortex radius from 30 to 60

    Increased radius from 150 to 200

    Countermeasures

    Initial use cost of 5 energy, double cost if used again within 4 secs up to a cap of 40 energy (5/10/20/40)

    Blackout Pulse

    Display range stat on all marked targets while projectile is in flight

    Increased radius from 100 to 200

    Increased damage from 250 to 500

    Particle Ram

    Requires forward velocity to be active

    Increased speed of projectile when its launched

    Increased length of projectile so targets stay within the damage field as long as they did before with slower projectile

    Shatter Burst

    Display range stat on all marked targets while projectile is in flight

    Range increased from 120 to 200

    Damage increased from 500 to 1000

    Radius increased from 60 to 80

    Fall off decreased from 100% to 50%

    Void Hole

    Decreased duration from 25 to 12 secs

    Increased attraction strength

    Fiery Phoenix

    Decreased energy drain from 5 to 2.5 per sec


    Archwing Melee Stat Refresh

    Mastery Rank 0-3

    Veritux

    Damage increased from 300 to 360

    Onorix

    MR increased from 0 to 1

    Damage increased from 290 to 320

    Agkuza

    MR increased from 0 to 3

    Status chance increased from 10% to 15%

    Mastery Rank 4-6

    Kaszas

    MR increased from 0 to 4

    Status chance increased from 15% to 20%

    Critical chance increased from 10% to 15%

    Rathbone

    MR increased from 0 to 6

    Damage increased from 280 to 340

    Status chance increased from 7.5% to 12%

    Critical chance increased from 15% to 20%

    Mastery Rank 7-9

    Knux

    MR increased from 0 to 7

    Damage increased from 325 to 340

    Critical chance increased from 10% to 13%

    Centaur

    MR increased from 0 to 8

    Damage increased from 280 to 290

    Prisma Veritux

    MR increased from 0 to 8

    Damage increased from 300 to 320

    Critical chance increased from 15% to 30%

    submitted by /u/Riisandra
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    Void defense laser gave me a bit of armor

    Posted: 24 Apr 2020 08:46 PM PDT

    Revenant The Lost One Artwork;sorry for the colors, I'm still practicing my coloring

    Posted: 24 Apr 2020 06:56 AM PDT

    Here is a idea i was thinking that would make parazon finishers really easier to spot and perform.

    Posted: 24 Apr 2020 04:45 AM PDT

    Working from Home: Devstream - Discussion post

    Posted: 24 Apr 2020 10:58 AM PDT

    Twitch Stream link || Mixer stream link

    This Friday at 2 p.m ET - join Devs and I to go over how things have changed at DE since our last Home Devstream on March 27. We are ending our 6th week of remote work, and we have a lot to discuss on the good, the bad, and the clone-rot since our last check in! We also have a special little video from our team at home checking in on what they've been up to!

    This will be experimental as we have limited hardware at home.

    Missed the stream? u/FTC_Publik is here to recap it for you!

    submitted by /u/Cephalon_Zelgius
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    Parazon grappling hooks

    Posted: 24 Apr 2020 01:28 PM PDT

    So I've been thinking about this suggestion for a while, ever since the Parazon was added. The cable inside seems relatively strong, being able to strangle Liches and not snap, as well as fairly long.

    What really gave me the gall to post this was this snippet from the Working-from-Home devstream, in which Reb's Mag uses her Parazon as a grappling hook mid-cutscene.

    IMO, we should get some sort of special technique key (altfire on weapons that lack it? a different button entirely?) that allows us to use the Parazon for grappling- for fun- while in return, Valkyr should get a new 1. Maybe she can keep the ability to pull enemies whereas other frames can't, in order to not shift the balance by giving everyone a free knockdown/pull CC.

    submitted by /u/nnystyxx
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    This is a level 3 bounty btw

    Posted: 24 Apr 2020 08:14 PM PDT

    Majik the Kavat questions his loyalty, and if he's getting fed anytime soon.

    Posted: 24 Apr 2020 07:43 PM PDT

    Join us, Tenno

    Posted: 24 Apr 2020 03:01 AM PDT

    Nothing can stop us now

    Posted: 24 Apr 2020 06:19 PM PDT

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