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    Warframe Warframe Weekly Riven Thread | Share Your Rivens!

    Warframe Warframe Weekly Riven Thread | Share Your Rivens!


    Warframe Weekly Riven Thread | Share Your Rivens!

    Posted: 04 Apr 2020 08:33 AM PDT

    This thread for everything about rivens; builds, rolls, questions, etc.

    Resources:

    This place will be a troll-free environment so that anyone can ask a question without backlash. In other words: negative attitudes will NOT be tolerated.


    If you wish to just view top level comments (i.e. questions) add ?depth=1 to the end of the page url.


    Comments are sorted by new by default! And remember...

    Rivens can be shared any day of the week!

    submitted by /u/AutoModerator
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    I'm A Newbie Please Help #5: First Friend

    Posted: 04 Apr 2020 08:06 AM PDT

    Scorpion tailed Garuda.

    Posted: 04 Apr 2020 04:59 PM PDT

    quarantine day 21: i've befriended 60 eidolon lures

    Posted: 04 Apr 2020 09:15 PM PDT

    Titania the queen of the fairies

    Posted: 04 Apr 2020 01:38 PM PDT

    DE got their priorities straight

    Posted: 04 Apr 2020 10:12 AM PDT

    What an Eidolon sees Before I Snatch his Arcanes

    Posted: 04 Apr 2020 04:37 PM PDT

    Gundam Trinity

    Posted: 04 Apr 2020 03:31 AM PDT

    When your mom takes you to carneval, but your acting like a brat

    Posted: 04 Apr 2020 09:23 AM PDT

    Volt has the best design of all warframes! Fight me (please don't). Here is my fan-art of this awesome warframe (OC)

    Posted: 04 Apr 2020 07:23 AM PDT

    Gonna take a few months break. Have been never before this much mentally hurt. My flotilla almost never goes to 100. On my 3rd attempt in a row today, it went to 99. Tired of being punished because "x" amount of people didn't play in the same flotilla.

    Posted: 04 Apr 2020 09:41 AM PDT

    That 99 was the final hit on the nail. It agitated me so much. I try not to bitch about stuff since it's bound to be fixed anyway. But this "feature" has done more demage than any bug. Who would have thought that being held back if a bunch of people not play a bunch of time in the same place would be a bad "feature". P.s. intstead of nurfs and just buff everything up. 30/40 warframes are useless in any difficult situation. Vinari nerf was stupid. Very few used her anyway but now we are back to using the same old same old. Edit: Thank you guys for the response and to all those who are saying that just don't join the flotilla at 1.5 hours left. What if i have only that time...1.5 hours to play. I can not spare 4-6 hours daily to fit in that time window when the murex raid just started. This timing is the main issue. It is forcing me to play according to it's schedule and not on mine. Kuva liches and railjack were far from satisfactory at launch. Tired of being a beta tester for Warframe. Lets see after a few months.

    submitted by /u/Deathstar909
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    Scarlet spear in a nut shell

    Posted: 04 Apr 2020 10:32 PM PDT

    Well, guess I've to buy a new Wukong

    Posted: 04 Apr 2020 02:43 PM PDT

    Roulette: Randomized endless missions for better player fun AND efficiency

    Posted: 04 Apr 2020 03:37 PM PDT

    TLDR:

    Endless mission with quick rounds. Start the mission with five selected loadouts (no frame or weapon overlap). Each round, mission type and location are randomly picked. Each round, player loadouts are randomly picked from their five selections. Endgame level enemies.


    Motivation

    Player efficiency vs player fun

    One obstacle that many grind-based games face is the choice of player efficiency vs player fun. In WF, efficiency is measured in time. A player is most efficient by obtaining the most loot/kuva/affinity/shop-points/etc. per minute in mission. Players that are primarily motivated to increase their power level or farm plat will play efficiently.

    In my experience, most players want to be efficient more than they want to have fun. It sounds weird, but players will pick the mission that gives them more per minute than the one that is more fun. Furthermore, players will spam efficient missions (e.g. exterminate fissure) and completely disregard inefficient missions (e.g. mobile defense fissure). In order to trick players to have fun, you need to make fun experiences efficient.

    Meta slaves

    An extension of being efficient is being a meta slave. Players tend to pick strong and effective loadouts and team comps for specific missions. At best, this behavior is just dry and repetitive, but at worst, meta team comps can cause the mission to be totally braindead. Being a meta slave is great for efficiency but doesn't make the game more fun. An important note is that this can be out of an individual's control. Even just one or two meta slave teammates can cause an individual's contribution to be meaningless. Furthermore, players may be pressured to meta slave to appease teammates (recruit chat for Eidolons, Scarlet Spear, etc.).

    The motivation is to create a mission/event that gratifies both fun seekers and efficiency grinders.


    Description: Roulette

    Before the mission start, select five loadouts. These loadouts cannot have any overlapping frames or weapons. The mission is endless with randomly selected tiles and objectives each round (e.g. sabotage on venus). Map size and objective are adjusted for ~2-5 minute rounds, but better teams can complete objectives faster. Each player starts the round with one of their five loadouts randomly equipped. Loadouts and mission types aren't repeated twice in a row. Enemy level starts high (~80) and increases each round. Rewards slowly scale similar to endless fissures.


    Why Roulette would be fun

    Avoids meta slaving

    To be effective, players would build well rounded loadouts instead of hyper-specialized ones. The OP builds and team comps that exist in the game will likely not be as good if you can't predict the mission or your team comp. It's likely that the most meta loadout suite would be somewhat anti-meta compared to the rest of the game.

    Challenge

    WF is a relatively easy game. Since players aren't locked into a class or role, an experienced player will have a loadout for any regular mission that they can play without any difficulty. Challenge in WF is largely self imposed (e.g. lets see if I can solo John Prodman). Roulette would flip that by making experienced players try to be efficient with a loadout and team comp that may not be ideal for the situation.

    Variety

    If you were to run Scarlet Spear at maximum efficiency, you would play the same team comp on the same tileset for tens of hours until you bought everything you want at the shop. This is bad game design. Players shouldn't be forced to choose between efficiency and fun. With Roulette, a player can min-max their builds as far as they want, but they would still encounter and adapt to novel situations every mission.


    Why Roulette can add variety and also let players be efficient

    There are mission types in WF that are simply not efficient as others. If DE makes the average reward/min of Roulette good enough, players will happily play these less efficient mission types because their overall reward won't change much. As a player, it feels bad to have to choose between variety and efficiency, but Roulette could allow for both without forcing a choice.


    Why DE would want to add Roulette

    DE wants players to build and forma lots of weapons and frames. A mission that encourages lots of build variety would help the WF economy.

    DE also wants to increase players' motivation to improve without introducing damage inflation. If the best possible loadout suite for Roulette is 5 fully built frames and 15 fully built weapons, it gives up-and-coming players a larger goal to reach without DE having to increasing weapon dmg and enemy ehp.

    Finally, DE could make this update with far less effort than their previous ones. Sanctuary onslaught already has changing tilesets and enemies. Players can already use 4 distinct tenno-specter loadouts, so having the 5 loadouts in memory isn't an issue. No new assets would be necessary. Just make the lore about a syndicate, Teshin, a cephalon, or a sentient with a name ending with -x, it doesn't really matter.


    Closing

    I put a lot of thought into this and would love to hear feedback. I like Warframe, but I've been having less fun with it recently and hope I can contribute to its improvement. I'm a player that enjoys min-maxing builds, but I realized that most opportunities to use min-maxed builds in WF aren't very fun. Roulette is my attempt at making a try-hard mode that is fun, rewarding, and not stale.

    For reference, I'm an MR23 player with 1,250 in-mission hours. I started WF during Fall 2015.

    submitted by /u/Stiff_Tacos
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    The Crucifixion of Rahetalius by Interstellarfarts

    Posted: 04 Apr 2020 03:16 PM PDT

    What even is the Aerolyst?

    Posted: 04 Apr 2020 04:38 PM PDT

    It's like DE took everything bad about the current bosses of Warframe and slapped it onto a regular enemy.

    Tiny hitbox for weakpoint? Check

    Invincibile until you take out said weakpoint? Check

    Status immune? Check

    And on top of all that, they give a piss poor amount of xp when you finally do kill them. Normal sentients, even the easy to kill ones give around 500xp per kill, Aerolysts give a whopping 80 something. What a joke.

    If you're gonna make us fight something that annoying at least give us a decent amount of xp for it.

    Edit: Forgot to add, the time it's vunerable is like 1 second lmfao. If you have any amount of lag that thing will just teleport out of the way, even while it's 'stunned'. Fun.

    submitted by /u/MMBADBOI
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    Does the 5k Scarlet Spear bonus limit serve any purpose other than to encourage flotilla hopping?

    Posted: 04 Apr 2020 10:04 AM PDT

    Seems like if they either removed the bonus cap, or removed the bonus altogether (with an equivalent bump in mission payouts), we'd be far more likely to stay in a single flotilla... at least until it was completed at 100/100.

    I really don't understand what DE was thinking when they designed this event, especially given the obvious technical limitations that are causing everyone grief (score updates lagging much?).

    submitted by /u/idsmoker
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    Can we have a *hide mastered* option for crafting including parts?

    Posted: 04 Apr 2020 12:15 PM PDT

    As title and sorry if this has been posted a billion times - just tired of having to scroll through stuff i have bps for to find things I have yet to build!

    submitted by /u/Twin--Snake
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    Limbo Mains Right Now

    Posted: 04 Apr 2020 12:59 PM PDT

    Khora's helmet looks like a tiny harrow

    Posted: 04 Apr 2020 05:25 AM PDT

    Can we have all mission types available in fissures consistently up instead of having multiple defenses and no survivals?

    Posted: 04 Apr 2020 11:33 AM PDT

    I don't know if there are many other people, or at all, that want this but I usually go for survival fissures regardless of era and getting on the game just to not see any available is a turnoff for me.Others might want captures because they're faster or excavations because they're better.

    Can I call the solution to it simple? Maybe.What I was thinking is have a detection system (just a bunch of ifs) of whether a mission type is available for fissures and picking a different one after that until all of them are up.For example if there's no fissures up roll for the 1st fissure's mission type.If it's survival then you tick that off the list and then roll for the 2nd one w/o survival being the candidate and so on. If all mission types are exhausted and there's room for more fissures, roll of subsequent fissure mission types as well as eras. That way we can have all mission types, but not on all eras.

    This feels like time-gating dependent on rng so you'll always have to hope there's a certain mission type available for you to go on. Or am I just unlike most others and being weird in enjoying something specific? I know catering to everyone's needs is impossible and trying to do it is just as bad as doing nothing but maybe more people would like this change.

    submitted by /u/Nemesis_Navro
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    "Desert Prince" - Baruuk fanart by me.

    Posted: 04 Apr 2020 09:22 AM PDT

    Giant Titania

    Posted: 04 Apr 2020 01:43 PM PDT

    hmmmmmmmmmmmmmmmmmmmmMMMMMMMMMMMMMM

    Posted: 04 Apr 2020 07:47 PM PDT

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