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    Warframe Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here!

    Warframe Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here!


    Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here!

    Posted: 04 May 2020 08:33 AM PDT

    This thread is for sharing your Warframe experiences and good or bad luck. Experiences can be shared any day of the week!

    Whether you praise the Void or curse RNGesus, everyone here can sympathize; share any experiences that you've had in Warframe that you want! You can also freely share things that are listed as "disallowed posts" here.


    Comments are sorted by new by default! And remember...

    Experiences can be shared any day of the week!

    submitted by /u/AutoModerator
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    Idk guys [fixed]

    Posted: 04 May 2020 01:10 PM PDT

    May the 4th be with you, Tenno!

    Posted: 04 May 2020 06:52 AM PDT

    baruuk manages to find a corner

    Posted: 04 May 2020 05:54 PM PDT

    As requested - BEHOLD

    Posted: 04 May 2020 04:39 PM PDT

    Level 100 Tin Can

    Posted: 04 May 2020 10:28 PM PDT

    ARCHMELEE and how it feels like.

    Posted: 04 May 2020 04:54 PM PDT

    And that's how I failed this whole semester

    Posted: 04 May 2020 02:33 AM PDT

    Soo i somehow glitched the mirage immortal skin onto valkyr prime.

    Posted: 04 May 2020 06:40 PM PDT

    Are these new Ephemeras?

    Posted: 04 May 2020 03:31 PM PDT

    Just finished an illustration of my Tenno! �� Hope you guys like it ������

    Posted: 04 May 2020 04:45 AM PDT

    I've spent too much time playing scarlet spear...

    Posted: 04 May 2020 10:55 AM PDT

    When you decide to scan a Condrix

    Posted: 04 May 2020 07:53 PM PDT

    Truly cursed

    Posted: 04 May 2020 03:35 AM PDT

    After 10+ hours or grinding I finally got what I want: Opticor Vandal!!

    Posted: 04 May 2020 07:04 PM PDT

    Kuva Bramma make firework affect at night in Eidolon �� �� ��

    Posted: 04 May 2020 09:39 PM PDT

    Some "Humanized" Ivara Art <3

    Posted: 04 May 2020 08:59 AM PDT

    I am Hunhow, sentient destroyer of your Dojo ( Used the model in Gara Toht Lake to make him, I hope you enjoy <3)

    Posted: 04 May 2020 11:59 AM PDT

    The Rathuum Update

    Posted: 04 May 2020 08:52 PM PDT

    I want to start this off by saying I think Rathuum should become a more dedicated Endo farm. If you don't agree with this concept, feel free to ignore the rest of the post.

    To finish a round in Rathuum, you either need to kill 25 Executioners or die 25 times. If you win, you get judgement points, a reward ranging from a credit cache to stance mods, and all the Endo you picked up from the Executioners along the way. While this is a decent amount of Endo income, it's nothing compared to what can be gained through Arbitrations. Unlike Arbitrations however, Rathuum will always give some amount of Endo, which is why I think Rathuum should become the 'Endo' equivalent of the Index. With each 25 Executioners defeated, you can choose to leave and take your Endo with you, or stay and fight on for more. Each round would have an additional Executioner spawn, along with a level increase for all enemies. The amount of Endo dropped by Executioners would also increase by 50% each round, up to a flat 200%. It wouldn't cost Judgement points to stay multiple rounds either, much like the Index doesn't require a second wager to be placed if you decide to stay.

    This would give players who are somewhat Endo deprived (Such as myself) a new way to farm Endo more reliably than Arbitrations, and would also birth more life into the ol' Grineer Arena.

    Also, I am aware that Rathuum used to have an endless version for the 'Operation: Rathuum' event, which I didn't get a chance to play sadly.

    tl;dr Make Rathuum an endless Endo farm

    submitted by /u/Collistoralo
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    This entire battle is a bug

    Posted: 04 May 2020 02:18 PM PDT

    found this today, precursor to corpus RJ update ?

    Posted: 04 May 2020 10:57 AM PDT

    Never interrupt a man while he is fishing ��

    Posted: 04 May 2020 07:22 AM PDT

    Got tired of waiting for Cyberpunk 2077 to release so I just decided to build it instead.

    Posted: 04 May 2020 10:51 PM PDT

    Day 151: No one has realized I infiltrated their organization. The Independant Syandanae revolution is near.

    Posted: 04 May 2020 11:58 PM PDT

    Warframe Revised: Railjack Revisited (Part 1): Hotfix 27.4.2

    Posted: 04 May 2020 11:58 AM PDT

    Source!

    Railjack Fixes

    • Fixed Clients using Join Warp (Rank 10 Tactical) teleporting ten-thousands of meters away instead of next to the squad member they are trying to teleport to.
    • Fixed Particle Ram FX flickering if you weren't the person flying the ship.
    • Fixed a script error that could occur if you were viewing the Railjack Tactical Menu while en route to the Dry Dock.
    • Fixed Seeker Volley having no drop location - it now drops from Kosma Taktis.
    • Fixed killing Crewship Engines not affecting crew count before the ship has been boarded.
    • Fixed a crash associated with Crewships.
    • Fixed Garuda not being able to Melee after leaving and re-entering Railjacks.

    Archwing Launcher Changes

    We have reverted our recent changes to the Archwing Launch Blueprint and brought it back to basics for now.

    • The Archwing Launcher Blueprint is no longer consumed on use, and will always be available to craft in the Foundry like before mainline.

    Changes

    • Removed Stance Forma eligibility on Exalted weapons due to Stance Forma providing no benefit to these weapons.
    • Removed inaccurate information found in the in-game Market tooltip for Titania Prime Accessories.

    Fixes

    • Fixed a major issue with Projectiles having more Critical Chance than intended. This issue was introduced with the Warframe Mainline that launched Friday.
    • Fixed an issue with Jackal / Razorback functionality in terms of boss properly navigating rooms.
    • Fixed functionality loss when selecting the category bar in the Mods section of the Codex and attempting to search.
    • Fixed not receiving the correct Kavat Genetic Code when purchasing the Kavat Start Kit from the in-game Market.
      • We're working on a script to provide the correct Kavat Genetic Codes to those who purchased the Kit - we'll update the thread here when the script has run/finished.
    • Fixed Arch Melee in normal Archwing missions teleporting you into abrupt and incorrect places as well as the magnetism working irregularly. We are still working on polishing this up.
    • Fixed Exodia Contagion's projectiles being invisible when a Skin is equipped.
    • Fixed the Jackal getting stuck in various room geometry.
    • Fixed Clients inability to see themselves perform any further Emotes after performing an Emote.
    • Fixed the Operators having black teeth due to not understanding the importance of flossing. As reported here: https://forums.warframe.com/topic/1190113-operator-has-black-teeth-now/
    • Fixed some missing UI Icons in the in-game Market.
    • Fixed a script error that would occur if you received a transmission from a Converted Kuva Lich while in Fortuna, Cetus, or a Relay.
    • Fixed a script error that could occur if Sargus Ruk attempted to swing his flamethrower wide and spray you with fire before actually acquiring you as a target.
    • Fixed a script error that could occur for Clients if someone died during the energy-draining phase of the Power Drift puzzle.
    • Fixed a couple script errors that could occur while fighting the Cunning Drift Security Eye.
    • Fixed a script error when playing Happy Zephyr/Wyrmius while not logged in.
    submitted by /u/Riisandra
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