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    Warframe Warframe Weekly Advertisement | Warframe Communities!


    Warframe Weekly Advertisement | Warframe Communities!

    Posted: 17 Jun 2020 08:33 AM PDT

    This thread spotlights various public Warframe communities outside of the subreddit!

    Disclaimer: Members of the /r/Warframe moderation team are not involved in the maintenance or running of these communities and don't have positions of authority in them.

    This thread is a placeholder because the Wednesday weekly slot is currently unassigned. Please use this link to suggest a new weekly thread.


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    If you have any suggestions for communities to add to this wiki page, want to report mistranslations or broken links, or want to help with crediting the proper creators, message the moderators!

    submitted by /u/AutoModerator
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    Useless mods? Try looking at them again.

    Posted: 17 Jun 2020 01:54 PM PDT

    Rhino sculpt

    Posted: 17 Jun 2020 09:14 AM PDT

    When you get a Double Affinity Weekend reward and you realize its Wednesday

    Posted: 17 Jun 2020 06:02 AM PDT

    looking at you mesa mains

    Posted: 17 Jun 2020 02:51 PM PDT

    Remember when gas damage was good but not overpowered so it felt good to use against most factions without killing anything too fast so it didn't outclass any other element while still being viable?

    Posted: 17 Jun 2020 02:33 PM PDT

    Why can't we have it back? It's been over two months I think, I want my gas ferrox back, and my gas secura Penta, and my gas Redeemer, zenith, bramma.

    Anything just please DE bring back the old gas, it's that simple, it was pretty much perfect the way it was as it did moderate damage with a small aoe that was at least big enough for it to matter but not big enough for it to be too good.

    If you think it was op against corpus then that's kinda the point of it but idk make it so they have a bit more gas/toxin resistance.

    Please de let us have something that didn't need tweaking in the first place!

    submitted by /u/ingvar-kinwip
    [link] [comments]

    Vibin Corpus: He waits. (Made by me)

    Posted: 17 Jun 2020 12:13 PM PDT

    Warframe characters and how fun they would be to go drinking with.

    Posted: 17 Jun 2020 05:43 PM PDT

    The Corpus:

    The Sergeant: Overall pretty cool, likes to collect different bottles. 7/10

    Alad V: Things start out a bit cold, but after a few drink both of you are on the Karaoke stage singing duets. 9/10

    Nef Anyo: Acts friendly, but in the morning you wake up to find yourself in a bathtub full of ice. And a note informing you that your kidney has been repossessed. 1/10

    John Prodman: He get's drinks on the house, and hooks you up as well. 10/10

    Grineer:

    Vay Hek: get's really into the sports game playing on the bar's TV and as the night goes on, get's louder and more angry when his team loses. 3/10

    Lech Krill: His quote "You ever get hammered in that suit?" says it all. 4/10

    Sargas Ruk: Burns the bar down after trying to do that trick where you light an alcoholic drink on fire. 2/10

    Tyl Regor: Buys really complex cocktails and explains to you in detail how different alcoholic beverages are made. 7/10

    Kela De Thaym: Instigates a bar fight for her entertainment. 5/10

    Vor: Two drinks in and he's going on a long tirade. Vor's Speech/10

    Miscellaneous:

    Lotus: Isn't even at the bar, she's at home on her fifth glass of boxed wine. please come back/10

    Ordis: Doesn't drink, so he's the designated driver. 10/10

    Darvo & Clem: The bar tenders, Darvo serves drinks. While Clem works in the kitchen. 9(food violations)/10

    Baro Ki'Teer: Lives down the street from the bar, keeps calling about noise complaints coming from the bar. 0/10

    If you have any other ideas, be sure to comment them :)!

    submitted by /u/oasdv
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    A Coolant Raknoid followed me home from the Orb Vallis. Can we keep him?

    Posted: 17 Jun 2020 04:59 PM PDT

    Words of Warframes: Gauss

    Posted: 17 Jun 2020 08:16 AM PDT

    Dear DE, please don't fix or balance Protea with augment mods.

    Posted: 17 Jun 2020 11:43 AM PDT

    I've seen lots of posts and feedback on reddit and forums about how Protea is inches away from being a fun, useful and balanced frame. Personally I like her support-spammer kit, and agree with most of the community; she's so close to being a solid frame.

    Please do not "fix" her with augment mods. Like how Grendel was.

    submitted by /u/ThisIsAnAlterEgo
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    Whoever designed Protea's noble animation needs to be introduced to the game's accessory system. Right arm clips into almost every single chest and shoulder option.

    Posted: 17 Jun 2020 04:21 PM PDT

    Veteran here. A screenshot from 7 years ago. Things weren't as simple back then...

    Posted: 17 Jun 2020 11:28 AM PDT

    LEMME gettaaa NUMBA NINE LARGE wit extra CHEEZ

    Posted: 17 Jun 2020 11:57 AM PDT

    New Hotfix accidentally made my Kubrow very SMOL

    Posted: 17 Jun 2020 12:22 PM PDT

    *Pirate Music kicks in*

    Posted: 17 Jun 2020 08:37 PM PDT

    Proposal: Let Us Release Solaris Prisoners Without Spending Crowns

    Posted: 17 Jun 2020 07:55 PM PDT

    I never have enough crowns for all of them and it makes me feel really bad when I have to leave them there. Please give me the option to free them without crowns. You don't even have to give me standing for it. I just want them to be free.

    submitted by /u/Negative_Velocity
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    [Shotgun Mod] Doom - DE PLS

    Posted: 17 Jun 2020 12:19 PM PDT

    we know ok

    Posted: 17 Jun 2020 01:49 AM PDT

    Its over WOLF! I have the high ground!!

    Posted: 17 Jun 2020 10:07 AM PDT

    Pic of Corpus "Lich" Room in Dojo Preview

    Posted: 17 Jun 2020 05:56 PM PDT

    Finally got Nightwave landing craft, here's my "primed" colors:

    Posted: 17 Jun 2020 11:05 AM PDT

    The Deadlock Protocol: Hotfix 28.0.5

    Posted: 17 Jun 2020 11:02 AM PDT

    Source

    The Deadlock Protocol: Hotfix 28.0.5

    We greatly appreciate all your feedback regarding Protea and the Granum Void with The Deadlock Protocol Update! We're in the process of reviewing compiled feedback for near future changes - some of the Granum Void changes are below!

    Primary Kitgun changes Below are balance changes that affect Primary Kitguns only based on feedback.

    Catchmoon

    • Projectile lifetime increased from 0.3secs to .42secs.
    • Fall Off increased from 12-24m to 20-40m.

    Tombfinger

    • Charge time decreased from 0.8secs to 0.5secs with Brash Grip.
    • Charge time increased from 0.8secs to 1.1secs with Steadyslam Grip.
    • Charge time increased from 0.8secs to 1.4secs with Tremor Grip.

    Gaze

    • Range increased from 18m to 30m with Brash Grip.
    • Range increased from 15m to 26m with Shrewd Grip.
    • Range increased from 12m to 20 with Steadyslam Grip.
    • Range increased from 9m to 16 with Tremor Grip.

    Brash Grip

    • Damage reduction lowered from -38 to -24 when used with Catchmoon Chamber.
    • Damage reduction lowered from -28 to -20 when used with Tombfinger Chamber.
    • Damage reduction lowered from -6 to -2 when used with Rattleguts Chamber.

    Shrewd Grip

    • Damage reduction lowered from -19 to -12 when used with Catchmoon Chamber.
    • Damage reduction lowered from -14 to -10 when used with Tombfinger Chamber.
    • Damage reduction lowered from -3 to -1 when used with Rattleguts Chamber.

    Granum Void Changes & Fixes: !!Contains The Deadlock Protocol Quest Spoilers!!

    Spoiler

    • The Granum Void will now close when the player(s) reach the Rank 3 requirements instead of having to wait out the timer.
    • You'll now gain Solaris Standing upon freeing the Solaris captives in the Granum Void! The amount of Standing gained is dependent on saving all 3 captives is dependent on the tier of Granum Crown used:
      • Granum Crown: 300 Solaris Standing
      • Exemplar Granum Crown: 600 Solaris Standing
      • Zenith Granum Crown: 900 Solaris Standing
    • Added a FX to the Granum Void Timer HUD when time has been added to aid in conveying the mechanic of increasing your time by picking up Errant Specter Particles.
    • Fixed a spawn point in Granum Void that could be exploited to force mass hordes of Errant Specters to spawn and be killed in rapid succession.
    • Fixed being pulled into the Granum Void if a player opens the Granum Void and another player spends a Granum Crown to rescue a Solaris prisoner in the Corpus Ship.
    • Fixed crash when being Revived during bleedout while exiting the Granum Void.
    • Fixed Clients who join a Granum Void in progress not having their Granum Void UI.
    • Fixed the Granum Void UI freezing or disappearing if you die and Revive.
    • Fixed Granum Void sub 10 second timers not showing the 0s upon exiting.
    • Fixed Granum Void enemy count affecting the Exterminate mission objective kill-counts.
    • Fixed AI in the Corpus Ship Exterminate tileset running to the end of the map after you enter the Granum Void.

    Railjack Changes & Fixes:

    • General stability changes towards Railjack missions when a Host migration occurs. This touches on issues related to Crewships not spawning after a Host migration, and crashing when a Crewship spawning triggers a Host migration.
    • Fixed a crash that could occur when destroying Fighters.
    • Fixed Railjack doors sometimes preventing you from moving through unless you move back and approach them again.
    • Fixed a script error related to Scrapping Railjack Wreckage.

    Changes :

    • Made improvements towards color customization on the new Melee Moa Companion. This fixes your color customization barely affecting the Moa.
    • Kubrows that do not have a Collar cannot be equipped for missions, but they can now be set to roam the Orbiter from the Arsenal.
      • This fixes not being able to complete the Howl of the Kubrow Quest.
    • Increased the visibility and intensity of Corpus Ship door lasers, as well as adding a forcefield FX.
    • Smoothed out the coloring on the level up UI lens flare to be a bit less invasive with certain Energy colors.
    • Quests in the Codex will now display the Mastery Rank requirement (if applicable) if you currently don't meet that requirement.
    • Increased the sparkle in Parvos' eyes in his transmissions. This is the change we all wanted to see.

    Optimizations:

    • Implemented a new version of the frame-rate limiter to fix problems introduced with Windows 10 Build 2004 as noted here. The new limiter should be compatible with all versions of Windows and should provide an even more consistent framerate when your system can run at the max.
    • Improved detection and handling of cache corruption in key systems.

    Jackal Fight Fixes:

    • Fixed missing wall geometry in the Jackal Assassinate tileset that Wisp can Wil-O-Wisp through and fall out of the world. This results in respawning in the first room of the Jackal arena which has every door closed and locked.
    • Fixed being able to stand on destroyed pillar geometry mesh in the Jackal arena.
    • Fixed "Massive Flexplates" transmission during the Jackal fight replaying multiple times.
    • Fixed a script error when a pillar is destroyed in the Jackal arena.
    • Fixed a script error during the Parazon Finisher cutscene during the Jackal fight.

    Fixes :

    • Fixed next Weave platform disappearing when jumping off of and back onto the bridge. As reported here: https://www.reddit.com/r/Warframe/comments/h9kn86/glassmaker_had_me_confused_for_a_sec_but_not_as/
    • Fixed Saryn's Contagion Cloud Augment toxic cloud damage not being removed if you leave the area of the cloud. Visually it will disappear, but enemies will still be damaged by the toxic cloud for the duration of the mission.
    • Fixed inability to sell the Velox in your Inventory.
    • Fixed another case where pressing LT on a controller would activate Chat instead of aiming.
    • Fixed enemies that catch on fire from Ember's Inferno receiving a new flaming comet called down and starting a new instance of the ability which can cause a chain reaction of rapid fire comets in enemy groups.
    • Fixed the Tar Mutalist Moas and Sapping Ospreys doing ridiculous amounts of damage when spawned at a high level. As reported here: https://www.reddit.com/r/Warframe/comments/h88oxf/arbitration_level_121_tar_mutalist_moa_damage/
    • Fixed Protea's Passive showing as 0 if you Transfer in/out of the Operator as the Client.
    • Fixed casting Protea's Grenade Fan multiple times in the same spot causing black particle FX to stack.
    • Fixed Clients not receiving the Credit reward when using a Granum Crown in a Temple Relief after collecting all the Tenant entries.
    • Fixed the Temple Relief appearing multiple times in the same Corpus Ship mission, which resulted in a malfunction on the second interaction.
    • Fixed Warframe Specters running and spinning in place on a wall in the Corpus Outpost Index level.
    • Fixed cases where Companion inventory slots were not counted correctly if you didn't own any Kavats or Kubrows, leading to the game giving you an error when you tried to look at your Inventory, Trade, or Craft a new Companion.
    • Fixed Pet sizes not being applied/reflected when swapping in the Arsenal.
    • Fixed the Juggernaut having mismatching visuals for its stomp attack damage area.
    • Fixed Riven/Mod Link/Look Link not functioning if linked after a different item first.
    • Fixed subtitle backer sometimes not always showing up in the UI.
    • Fixed private messages to Staff members failing (claiming the user is offline).
    • Fixed Tenant Lore Fragment Decorations appearing huge and off centered when viewed via Chat link.
    • Fixed inability to Chat link Stahlta, Stropha and Velox parts.
    • Fixed inability to Chat link the new Melee Moa parts.
    • Fixed numerous Operator customizations appearing to have grimy textures.
    • Fixed Wisp and her customizations appearing to have grimy textures.
    • Fixed the Shi Chest Plate Armor attachment clipping through the Wukong.
    • Fixed Nychus Moa description having old Precept names.
      • Now reads: "This model is built for close-quarters combat, using the Blast Shield and Hard Engage precepts."
    • Fixed playing the incorrect Hacking animation when attempting to Hack a Corpus terminal with an active Stasis Limbo.
    • Fixed Protea's Skin being labeled Protea instead of Protea Skin in the Arsenal.
    • Fixed a script error that could occur in the Corpus Gas City Sabotage tileset.
    • Fixed a script error when encountering the Cunning Drift Security Eye.
    • Fixed a script error when a Capture Target goes down.
    • Fixed Corpernics and Pustrels description to their updated drop locations.

    This action was performed automatically, if you see any mistakes, please tag /u/desmaraisp, he'll fix them. Here is my github

    submitted by /u/CephalonAhmes
    [link] [comments]

    We did it, Reddit! You can now actually customize your melee MOA!

    Posted: 17 Jun 2020 11:12 AM PDT

    [OC] Nunframe - I don't know why tbh

    Posted: 17 Jun 2020 02:23 AM PDT

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