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    Warframe Warframe Weekly Advertisement | Warframe Communities!


    Warframe Weekly Advertisement | Warframe Communities!

    Posted: 24 Jun 2020 08:32 AM PDT

    This thread spotlights various public Warframe communities outside of the subreddit!

    Disclaimer: Members of the /r/Warframe moderation team are not involved in the maintenance or running of these communities and don't have positions of authority in them.

    This thread is a placeholder because the Wednesday weekly slot is currently unassigned. Please use this link to suggest a new weekly thread.


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    If you have any suggestions for communities to add to this wiki page, want to report mistranslations or broken links, or want to help with crediting the proper creators, message the moderators!

    submitted by /u/AutoModerator
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    "Did I just get clapped"

    Posted: 24 Jun 2020 03:19 PM PDT

    Mag visits the subreddit

    Posted: 24 Jun 2020 01:57 PM PDT

    Ballas the cursed Creator (art by me: Tony Vael)

    Posted: 24 Jun 2020 08:37 AM PDT

    Our clan leader Baruuk, and his warlords Gara and Mag. [Fanart]

    Posted: 24 Jun 2020 07:02 PM PDT

    Alad V's Russian cousin: Vlad A

    Posted: 24 Jun 2020 03:22 AM PDT

    What ever happened to the rework for Sprag and Ven'kra?

    Posted: 24 Jun 2020 11:15 AM PDT

    My Tombfinger made me feel like I was in AC-130.

    Posted: 24 Jun 2020 10:26 AM PDT

    Making scrambled eggs

    Posted: 24 Jun 2020 09:43 AM PDT

    Shy's got another interview out, this time with DE_Rebecca and other hosts

    Posted: 24 Jun 2020 01:23 PM PDT

    (Past) Official Phorid Rework - Think We'll See It Again & Do You Want It?

    Posted: 24 Jun 2020 04:40 PM PDT

    Since the beginning, Teshin should be an important character of the Warframe story.

    Posted: 24 Jun 2020 09:03 AM PDT

    Something that has always caught my attention is what Teshin says when you go to talk to him being Rank 0 in The Conclave:

    We were led astray. We forgot the Conclave, so when that new evil came, we were not prepared. This is how we failed the Orokin. You went into stasis, but not me. I searched the long path for redemption, for the kind of balance only The Conclave can create. Now I return, only to find the Tenno still herded like livestock. Horrors from beyond the Outer Terminus are coming. You must prepare. You must accept The Conclave. Let it be your teacher and I its humble guide. For true balance can only be found in the face of the ultimate enemy. Yourself.

    When he says "You went into stasis, but not me" makes me wonder: "How old is Teshin?" or "For how long were the Tenno in stasis?" or even "How did he survived the Collapse?".

    Another quote could be:

    The Lotus seduced the Tenno. Led them on a complacent path like oxen. I failed the Orokin but I will preserve their legacy. The Tenno. Now is the time for action. Cast off your harness and become a pupil of The Conclave. Through trial combat, I will prepare you for the evils beyond the Outer Terminus. A warrior only grows if they face the ultimate enemy. Themselves.

    That quote plus "Now I return, only to find the Tenno still herded like livestock" makes it clear that Teshin doesn't trust Lotus, especially when, during the quest Natah, he says "Unlike your Lotus, I will not keep secrets from you". Not just Lotus, but Margulis too, during The War Within:

    Now I am forced to undo what Margulis did, to open the gates... and make you suffer.

    And:

    Margulis lied to you, a lie of omission. She did not cure the Zariman children - she erased them. My only hope is that truth still fingers inside you, buried within your mind. The power and the misery... of the Void.

    After that, you start a "tutorial" of how to use the Transference and test everything you learned in the Queen Grineer fight (except for controlling the Golden Maw). After that quest, we don't see Teshin again except for a mention of Little Duck during the Scarlet Spear. Something that I have noticed among the new players, is that nobody knows Teshin until they do the quest "Natah".

    As the Arbiters of Hexis say: "A shame to see such potential squandered".

    What strikes me most is that we don't have more interactions with Teshin after the Apostasy Prologue (the abandonment of Lotus and the appearance of Ballas) and The Sacrifice (Umbra, like Teshin, was a Dax soldier who knew of Ballas's plan, and the fact that we find Lotus Natah). I would not have given much importance to that, until I realized the dates when the quests were released and the Nintendo Switch Release Date trailer:

    Apostasy Prologue: December 21st, 2017 (Update 22.8: The Ghoul Purge).

    The Sacrifice: June 15th, 2018 (Update 23: The Sacrifice)

    Nintendo Switch Release Date trailer: September 13th, 2018 (Narrated by Sean Phillips, Teshin's Voice Actor)

    And now DE announced the Joke-A-Thon contest, disclosing that Mike Leatham (Ordis voice actor) is still working with them (I would like to say the same about Sean, but if someone can, please confirm it to me).

    ---

    TL;DR: From the beginning of the game, Teshin has been around and knows a lot more about the story than we do, but he was never relevant until Natah and The War Within (not even after this one). Like Ordis, he has the potential to be our new guide but DE is only limiting him to those two quests and T H E C O N C L A V E.

    submitted by /u/MorteNexus
    [link] [comments]

    Finally got me a good ol bulky boi!

    Posted: 24 Jun 2020 08:22 PM PDT

    Shot a cloak Arrow with my Ivara on the Terminal and this happened

    Posted: 24 Jun 2020 03:38 AM PDT

    The "Gild a Modular Item" Act will stay for this week and will not appear again.

    Posted: 24 Jun 2020 10:17 AM PDT

    After looking into the issue, the 'Gilded' Act will stay in this weeks list. If we removed the 'Gilded' Act from the list your earned Standing from it would also be taken, which we don't want to do!

    We will be making sure that any occurrences of 'Gilded' for the remainder of the Season will be swapped out before they go live. The only time you should see the 'Gilded' Act for the rest of Season 3 is if it's a 'Recovered Act'.

    Posted by [DE]Megan at 15:25Z.

    submitted by /u/KyloRen___
    [link] [comments]

    Have you been a good boy? [Saryn]

    Posted: 24 Jun 2020 01:51 PM PDT

    Water is wet

    Posted: 24 Jun 2020 05:03 AM PDT

    Just got mugged off by an infested, safe to say I lost the mission

    Posted: 24 Jun 2020 06:25 AM PDT

    The Deadlock Protocol: Hotfix 28.0.6

    Posted: 24 Jun 2020 11:01 AM PDT

    The Deadlock Protocol: Hotfix 28.0.6

    Source

    Accessibility & Visibility Improvements:

    On-Screen Keyboard Functionality

    On-Screen Keyboard functionality has been fixed to properly function for Warframe!

    The issue we found was Warframe thinking you have alt+tabbed off the screen, thus instantly losing focus.

    Color Blind Compensation

    Under the Display Options tab, you'll find a 'Color Blind Compensation' option that modifies game and interface colors to increase visibility for common forms of color blindness.

    This setting will allow you to pick between the following options:

    • Protanopia: A setting for people with Protanopia, who have a reduced sensitivity to red lights.

    • Deuteranopia: A setting for people with Deuteranopia, who have a reduced sensitivity to green lights.

    • Tritanopia: A setting for people with Tritanopia, who have a reduced sensitivity to blue lights.

    Please let us know of any issues or feedback you may have:

    https://forums.warframe.com/topic/1202836-the-deadlock-protocol-color-blind-compensation-megathread-2806/

    Protea Changes & Fixes:

    General Changes:

    • Increased Protea's sprint speed to 1.2.

    • Removed the increased animation speed for Protea's custom Roll animation to bring it back to what was originally showcased.

    • Slightly increased the impulse of Protea's custom Roll when moving forward.

    Grenade Fan

    • Increased Duration of both Offensive and Defensive grenades by 3 seconds.

    • Increased Range of both Offensive and Defensive grenades at max rank from 4 to 5 meters.

    For Shield Satellite, this applies to the grenade pickup Range.

    • Increased Shield Satellite grenade count from 3 to 4 to accommodate max Squad sizes.

    • Increased visibility FX on available Shield Satellite grenades to aid in differentiating between the two grenades.

    • Doubled the Damage of the Shrapnel Vortex grenade.

    • Fixed Protea's Grenade Fan/ Shield Satellites appearing giant while using Archwing.

    Our goal here is to improve efficacy, usability, and logic of Grenade Fan!

    Blaze Artillery

    • Increased Duration of Blaze Artillery by 1 second, and doubled the Damage multiplier to compete against higher level enemies. Duration will now show in Arsenal stats instead of the maximum number of shots.

    • Protea's Blaze Artillery will now shoot through Volt's Shield, but won't benefit from its buffs.

    • Fixed Protea's Blaze Artillery not targeting ragdolled enemies.

    *Our goal here is to keep the spirit of the rapid fire Artillery alive, with just a bit more punch. We will monitor for feedback after this change as well. *

    Dispensary

    • Protea's Dispensary location is now displayed on the minimap in the form of the Ability icon.

      • *Similar to Wisp's Reservoirs! *

    Temporal Anchor

    • Protea is now invulnerable for the first 3 seconds of Temporal Anchor (i.e on cast, to prevent casting animation deaths).

    • Added a warning sound when there is 1.5 seconds left before Temporal Anchor ability ends.

    • Fixed Temporal Anchor not removing/preventing Status Effects during the rewind.

    This invulnerability window is an important add based on all the ways players have used Temporal Anchor thus far - that key survivability reaction should include invulnerability.

    Granum Void Changes & Fixes:

    !!Contains Spoilers for The Deadlock Protol Quest!!**

    • More Lotus VO has been added to the Granum Void upon intro, success, partial/fail.

    • A waypoint marker will now dynamically appear for the nearest Golden Hand Shrine when the Granum Void opens to help players find them.

    • Fixed 'Abilities In Use' persisting after entering the portal to the Granum Void.

    • Fixed Xoris charges not depleting for Clients in Granum Void if the Host is absent.

    Changes:

    • Shield Gating now applies to Companions the same way it does to Warframes!

    Blocks 100% of Damage for 1000ms on first break, reduced to 300ms if Shields break again without fully recharging.

    • Protea's Blueprint has been added to Simaris' Offerings for players who have completed The Deadlock Protocol Quest and unintentionally sold Protea.

    Let it be known that the Xoris Blueprint/Parts are also available here for players who have completed The Deadlock Protocol Quest and unintentionally sold the Xoris.

    • The Friend 'Batch Remove' feature minimum has been changed to '1 week' to allow for more list purging.
    • Doubled the Decoration Capacity for the "Open Space" Dojo room, from 800 to 1600 (for comparison the Inspiration Hall is 1400).

    • Updated a few occurrences of "Resist a Damage effect" to more accurate "Resist a Status effect" for some descriptions of Arcanes.

    • Platinum bonuses given from Referral links are now non tradable/non giftable, similar to Platinum that you don't purchase (win on a Livestream, etc).

    Optimizations:

    • Made a micro-optimization to RAM footprint.

    Stropha Changes & Fixes:

    • Increased Stropha projectile lifetime from .12 to .14.

    • Fixed Stropha Heavy Attack not increasing in Damage from Melee Combo stacks.

    • Fixed the Stropha shot not gaining Combo hits against a ragdolling enemy.

    • Fixed Condition Overload not affecting its shots.

    Corpus Ship Changes & Fixes:

    • Removed numerous door Lasers within the Corpus Ship tileset. Only connecting tile doors will have Lasers.

    • Fixed a rare case of having no objective during an Invasion Rescue mission in the Corpus Ship tileset.

    • Fixed the Golden Hand Shrine sometimes not spawning in the Jackal and Razorback boss missions. As reported here.

    • Fixed Solaris prisoners being invisible, but still freeable, if you aligned with Grineer on an Invasion mission that generates a Corpus Ship tile.

    • Fixed some Corpus Ship doors not opening until you're practically at the door, resulting in faceplanting. They'll now open when you're a few meters away.

    • Fixes towards an inability to get through side doors in the Corpus Ship Spy tileset if you're going back through the alternate direction of where you came in.

    • Fixed a lack of emissives when Lockers are open.

    • Fixed Locker emissive turning green instead of teal when a Locker is opened with the Thief's Wit Mod.

    • Fixed Treasurers dropping a 'Granum Crown Cache' when killed inside of Limbo's Cataclysm, instead of the intended Granum Crown.

    • Fixed Rescue/Spy Vault door lasers not matching the intensity of doors throughout the Corpus Ship.

    • Numerous fixes towards missing collision throughout the Corpus Ship tileset.

    • Numerous fixes towards poor lighting and AI pathfinding in the Corpus Ship tileset.

    Nightwave Fixes:

    • Fixed cases of Cephalite Fissures not spawning in numerous eligible missions.

    This was most commonly seen in Plains/Vallis or key-required missions, but was possible elsewhere as well. - Fixed Cephalite Resonance not being shared between squadmates in Railjack if the player who collected the Resonance was at the 20 cap.

    • Fixed the Explorer Nightwave Act text not updating progress by always saying 'Complete 3 Railjack Missions'.

    Jackal Changes & Fixes:

    • Pets & Sentinels no longer take damage from Jackal's Grid Wall attack.

    • Fixed Clients sometimes being left in the first stage Jackal arena if you died/Revived before the second stage.

    • Fixes towards spamming the Parazon Finisher for the Jackal as a Client breaking the Finisher animation.

    Fixes:

    • Fixed a crash that could occur when exiting Warframe while on the Void Fissure Relic selection screen with 1 second left on the timer.

    • Fixed a number of different ways you could crash the launcher by having the Settings panel open when the Optimize prompt came up in the background.

    • Fixed the launcher 'PLAY' button disappearing when changing languages.

    • Fixed Shield-Gating not functioning properly after Reviving when becoming downed.

    • Fixed ability to keep your Melee Combo for Gunblade Heavy Attacks by timing a Transference activation at the right time. Gunblade Heavy Attacks will now expel Melee Combo as intended.

    • Fixed Arsenal not listing Gunblades stats for their projectile behavior.

    • Fixed Condition Overload not affecting the damage of a thrown Glaive.

    • Fixed Saryn's Contagion Clouds becoming hostile to players if you die and Revive.

    • Fixed Pets using the wrong skeleton and appearing mutated when swapping to a loadout of a different Pet (Kubrow vs Kavat) before claiming your Incubated Pet.

    • Fixed Vasca Kavat babies having broken textures when previewing in the Arsenal.

    • Fixed Pets spazzing out for one frame when swapping Companions in Arsenal.

    • Fixed the camera needlessly moving back and forth between Sentinel/Pet positions when swapping Companions in Arsenal.

    • Fixed receiving a weird error when attempting to equip a Pet while another one is being Imprinted.

      You'll now receive a less confusing error message indicating "Cannot switch to a new Pet while imprinting".

    • Fixed Arcane Bodyguard not healing Venari.

    • Fixed Precision Strike buff granting buffs to explosive Secondary weapons (Kuva Seer, Tombfinger Secondary, etc).

    • Fixed Dizzying Rounds leaving an enemy open to Melee Finishers forever (now closed to Finishers after the Finisher is performed).

    • Fixed Atlas 'Rubble Heap' Augment for Client players insisting that you needed energy to cast Landslide even though it was free.

    • Fixed your Moa Companion not gaining weapon Affinity if Hard Engage was the last thing the moa activated before extracting from the mission.

    • Fixed Djinn automatically Reviving after exiting Titania's Razorwing if Reawaken is equipped.

    • Fixed the Xoris infinite Combo Counter UI not reflecting when there is -100% Combo Duration equipped.

    The Combo Counter UI will now display '0' when appropriate - otherwise it will say infinite.

    • Fixed clicking Dojo when in the Liset from the Railjack Star Chart not functioning.

    • Fixed an issue in the Grineer's genetic code where dying while frozen resulted in their face floating a meter away from their head.

    • Fixed Mag's "Magnetize" ability displaying the chosen Energy primary/secondary colors differently depending on what rank Magnetize is.

    • Fixed Status Effects on the Melee weapons of Mirage's Hall of Mirrors clones not disappearing when you stare through her body, as they are supposed to.

    • Fixed saving the default Mandachord song to your customization causing it to reset back to what it was previously the next time you return to the Orbiter.

    • Fixed Octavia's Mallet ability causing many audio issues for Clients.

    • More fixes towards various missing audio/visual effects for the Javlok's throw attack explosions.

    • Fixed the 'Bloom' setting slider not being available when enabling the setting.

    • Fixed Helminth Cyst being on the wrong side of Protea's neck.

    • Fixed the Shi Shoulder Plate not appearing on Mag Prime when equipped on the left shoulder.

    • Fixed Corrosive having no tooltip on hover in the Arsenal.

    • Fixed switching from 'Incomplete' tab to 'Riven' tab in the Foundry resulting in non-existent Mods showing at the end of your Riven list.

    • Fixed "waiting for other players 1/1" message displaying in Solo mode Transferring in/out of Operator mode when at the mission objective.

    • Fixed opening any kind of Chat link while on the Railjack Configure screen causing UI overlaps.

    • Fixed Prisma Veritux being hidden within your Profile Equipment list until at least 1 XP is gained.

    • Fixed Lotus VO indicating an 'Assassination Target' when a Lynx is spawned in a Grineer Galleon Spy mission.

    • Fixed incorrect Corinth Prime reload sounds if the Solstice Skin is equipped.

    • Fixed a script error when accessing the Arsenal while standing near the Helminth Infirmary.

    • Fixed a script error when casting Chroma's Effigy ability.

    submitted by /u/Blissful_Altruism
    [link] [comments]

    Interstellar Mag

    Posted: 24 Jun 2020 07:30 PM PDT

    DE, would you mind removing the RJ resources like carbides/cubic diodes/etc from the "special resource" popup?

    Posted: 24 Jun 2020 01:00 PM PDT

    Basically any of them that aren't actually special/rare... it's just... visual spam. It's like getting a special popup for finding alloy plates. Please move them back into the normal center-screen resource scrolling list.

    submitted by /u/SasoDuck
    [link] [comments]

    Can we PLEASE preview and equip mod config/look in simulacrum

    Posted: 24 Jun 2020 11:31 AM PDT

    I'm tired of people that sits in front of Maroo for trades

    Posted: 24 Jun 2020 07:53 AM PDT

    I'm very sick tired of this phenomenon; every time I visit Maroo to trade my ayatans for Endo, I inevitably end on clicking some trade windows. This has been going on for years; what I propose is to let people trade at Maroo's, but just behind her. An invisible wall or a physical barrier, anything would do, just so people DO NOT sit in front of her.

    submitted by /u/MrQ_P
    [link] [comments]

    Kuva Fortress Assault today. It's time to dance!

    Posted: 24 Jun 2020 01:29 PM PDT

    Laboratory Security

    Posted: 24 Jun 2020 12:08 AM PDT

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