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    Warframe Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here!

    Warframe Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here!


    Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here!

    Posted: 08 Jun 2020 08:33 AM PDT

    This thread is for sharing your Warframe experiences and good or bad luck. Experiences can be shared any day of the week!

    Whether you praise the Void or curse RNGesus, everyone here can sympathize; share any experiences that you've had in Warframe that you want! You can also freely share things that are listed as "disallowed posts" here.


    Comments are sorted by new by default! And remember...

    Experiences can be shared any day of the week!

    submitted by /u/AutoModerator
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    Only proper use of the Golden Hand decor

    Posted: 08 Jun 2020 03:14 PM PDT

    How DE spits in my face for doing a 9 hour survival

    Posted: 08 Jun 2020 10:25 AM PDT

    BOB?! Do something!

    Posted: 08 Jun 2020 12:21 PM PDT

    warframes drawn from memory with guessed color palletes in paint with a mouse, also im tired

    Posted: 08 Jun 2020 08:42 AM PDT

    New Promocode - PARVOS

    Posted: 08 Jun 2020 02:20 PM PDT

    Looks like it'll be this week.

    Posted: 08 Jun 2020 10:27 AM PDT

    For Nightwave: Halls of Ascension

    Posted: 08 Jun 2020 03:52 AM PDT

    The mod that you (maybe) don't want to use...

    Posted: 08 Jun 2020 04:55 AM PDT

    Ouch

    Posted: 08 Jun 2020 11:01 AM PDT

    Kuva Bramma getting a significant nerf with the next update.

    Posted: 08 Jun 2020 02:08 PM PDT

    https://forums.warframe.com/topic/1199010-kuva-bramma-changes-explanation-and-timeline/

    Tenno -

    If you've been plugged into the community discourse since the self damage changes, you'll have seen a lot of discussions about the Kuva Bramma.

    What makes this formerly self-damaging weapon so much more dominant than the others?

    It has quickly taken the place at the top of the usage charts - which is where it should be given its acquisition - but the degree of dominance (about 3 times more popular than anything else) is not something we feel is good for the primary weapon Arsenal options.

    We are changing it so that:

    • It has a smaller reserve ammo (15 to 5), and gains fewer arrows from ammo pickups - This is to encourage players to aim the bow deliberately at crowds of enemies and not fire it wildly everywhere
    • Fewer cluster bombs are produced on impact (from 7 to 3) - Reduces the overwhelming AOE potential somewhat but also makes the Bramma less visually busy. Players have said that the many many explosions produced by Bramma are hard to see through.
    • Increased cluster projectile radial attack size from 2.7m to 3.5m
    • Reduced cluster projectile fall off from 100% to 50% - Fewer explosive fragments, but they cover more area and generally do more damage

    We will be monitoring feedback after these changes go live to ensure we've struck a better balance of having a powerful weapon - but not one that overshadows everything else in the game to the detriment of your squadmates.

    You will see these changes in Update 28: The Deadlock Protocol, and we can discuss feedback once they are in your hands.

    Until then, Tenno!

    submitted by /u/saghzs
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    Deadlock Protocol this week!

    Posted: 08 Jun 2020 01:39 PM PDT

    volt with no brim??

    Posted: 08 Jun 2020 12:25 AM PDT

    can i have more hands like these? they are very useful

    Posted: 08 Jun 2020 03:46 PM PDT

    Upcoming Glassmaker changes

    Posted: 08 Jun 2020 01:41 PM PDT

    A couple general notes of improvements coming with the next update (based on feedback here, and in general):

    • Upon falling/jumping off a platform in the Weave, you'll now be teleported back to the main platform instead of failing the Weave.

    • The non-existent aim-gliding in the Weave was the root of many Weave failures, which is why we have added the teleport. It's still the Glassmakers game though, so use your time wisely!

    • The amount of Cephalite Resonance to enter the Weave has been cut in half. The requirement is now 5 instead of 10.

    • Your Cephalite Resonance count, as well as the amount required for the Weave, is now displayed upon hover on the Glassmaker crime scene Episode selector.


    Forum source

    submitted by /u/Cephalon_Zelgius
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    They're reviewing low-MR access to Kuva Liches

    Posted: 08 Jun 2020 02:42 PM PDT

    Thank you for addressing the huge power spike that is the Bramma!

    However, this doesn't change one important thing in regards to new player experience: Kuva Liches are accessed WAY too early in the game. As soon as you finish TWW, you can access it, which is as early as MR5. I've seen SO MANY low MR players that barely have 30 hours in the game, who probably got carried and bombrushed through the map to get to Sedna Junction, and then only focused on gaining Kuva weapons. They're running in lvl 100 Kuva lich missions with MK1 weapons, Taxion and a Kuva Bramma.

    This huge power spike, even after Bramma nerf, will not change.

    You need to address this by putting a much higher lock on Kuva Lich access, maybe tied to MR15 or something, because this is quite ridiculous. Note that MR on Kuva weapons does nothing, because they come prebuilt in the foundry which will ignore MR requirements.

    [DE]Rebecca: We are doing a comprehensive review of this issue that players are raising to see what the next steps are.

    Source: https://forums.warframe.com/topic/1199010-kuva-bramma-changes-explanation-and-timeline/?do=findComment&comment=11618871

    So, nothing specific or substantive, but it's nice to know they're at least looking into it.

    submitted by /u/AwesomeBrainPowers
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    New trailer be like

    Posted: 08 Jun 2020 01:51 PM PDT

    All Your Warframe Pain In One Video...

    Posted: 08 Jun 2020 06:46 AM PDT

    The Deadlock Protocol Update Trailer

    Posted: 08 Jun 2020 01:49 PM PDT

    I found the best use for the new hand statue

    Posted: 08 Jun 2020 05:38 PM PDT

    Why Solo Index is a bad idea

    Posted: 08 Jun 2020 09:08 PM PDT

    Leaked image of the Nef Anyo boss fight during Deadlock Protocol

    Posted: 08 Jun 2020 04:45 PM PDT

    I finally gathere'd the courage to share this one here! - drew this a while back. I love limbo but also am overwhelmed by the details, so i kinda made my own design, based on my limbo fashion frame. (almost all my frames are grineer color)

    Posted: 08 Jun 2020 02:34 PM PDT

    Has anyone ever seen this transition? Because in my 1,100 hours I sure haven't.

    Posted: 08 Jun 2020 04:40 PM PDT

    If our Railjacks can warp through the void with one finger, imagine how much the Corpus can do with a whole hand

    Posted: 08 Jun 2020 02:16 PM PDT

    For those who haven't seen the promo site yet, those gold hand statues are confirmed to open Void portals. I don't know how Chuck E. Cheese tokens are supposed to power them, but we're now approaching critical mass of things in the game that have unusual power and unusual hands.
    Also, Void expeditions aren't new; how else would the Orokin towers be full of corrupted? Even the infested got in before the Deadlock project engineers.

    submitted by /u/DelterSkelter
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