• Breaking News

    Warframe Warframe Weekly Riven Thread | Share Your Rivens!

    Warframe Warframe Weekly Riven Thread | Share Your Rivens!


    Warframe Weekly Riven Thread | Share Your Rivens!

    Posted: 06 Jun 2020 08:33 AM PDT

    This thread for everything about rivens; builds, rolls, questions, etc.

    Resources:

    This place will be a troll-free environment so that anyone can ask a question without backlash. In other words: negative attitudes will NOT be tolerated.


    If you wish to just view top level comments (i.e. questions) add ?depth=1 to the end of the page url.


    Comments are sorted by new by default! And remember...

    Rivens can be shared any day of the week!

    submitted by /u/AutoModerator
    [link] [comments]

    I'm A Newbie Please Help #9:Gear

    Posted: 06 Jun 2020 07:07 AM PDT

    cursed graphic settings

    Posted: 06 Jun 2020 05:07 PM PDT

    Grineer Pog

    Posted: 06 Jun 2020 12:11 PM PDT

    Hopping on the Tennocon 2020 Bingo train

    Posted: 06 Jun 2020 12:19 PM PDT

    i think she lost a little more than that

    Posted: 06 Jun 2020 02:34 PM PDT

    Excalibur Cheems

    Posted: 06 Jun 2020 07:32 AM PDT

    u ok regor

    Posted: 06 Jun 2020 02:11 PM PDT

    1600 hours and I've only just learned that hacking terminals can be right clicked to turn them anti-clockwise.

    Posted: 06 Jun 2020 08:25 PM PDT

    Honestly can't believe I missed this. Hacked terminals countless times and I've always proceeded with left clicking every time I accidentally went 1 too far.. am I stupid?! I feel stupid.

    submitted by /u/FusionBro_
    [link] [comments]

    Duviri paradox dropped early apperently

    Posted: 06 Jun 2020 10:19 PM PDT

    Tubemen? More like Strobemen

    Posted: 06 Jun 2020 12:31 PM PDT

    (U have a few screenshots h just keep going)Uhm wft things I deal with on wf as a black female gamer

    Posted: 06 Jun 2020 05:01 PM PDT

    Locked indoors due to genetic respiratory problems and bored af. Just add me ingame, same ID.

    Posted: 06 Jun 2020 11:10 AM PDT

    How it feels to finally get those 2 Medical Debt Bonds after running only 30 bounties!

    Posted: 06 Jun 2020 10:45 AM PDT

    Detailed works for the Blood Gulch Obstacle course for my dojo has begun. It's alittle rough but due to the limitations of props, this is as good as i can fanangle a Base. I hope you guys like my work even so.

    Posted: 06 Jun 2020 09:10 PM PDT

    Always wanted to do this!

    Posted: 06 Jun 2020 09:08 PM PDT

    Gara Prime Concept art by N4n0-1805

    Posted: 06 Jun 2020 02:16 PM PDT

    Gara Prime Concept art by N4n0-1805

    Not sure if this was posted before but I really like this skin, it's gorgeous! Wouldn't mind if Gara Prime would look like this :3
    N4n0-1805 > https://www.deviantart.com/n4n0-1805

    https://preview.redd.it/de3rv0mevc351.jpg?width=1024&format=pjpg&auto=webp&s=e1b16c4a2bf64a4f8d0c469e238136e1aae40b2f

    submitted by /u/NobuNoo
    [link] [comments]

    Still the most disgusting thing I have seen or heard in Warframe. (Black box is to censor the chat)

    Posted: 06 Jun 2020 07:28 PM PDT

    Vaubans Photon Strike Visualized

    Posted: 06 Jun 2020 11:03 AM PDT

    Vaubans Photon Strike Visualized

    Hey there, fellow Tenno!

    As Vauban's Photon Strike scales not only with Power Strength, but also with enemy level, I found it fun to visualize (Figure 1) the resulting threedimensional function, so people can see better which raw damage output can be expected under which circumstancesAccording to the wiki, the damage formula looks like this:

    Total Explosion Damage = Blast Damage × (1 + Ability Strength) × (1 + Passive Damage Bonus) × Enemy Level Multiplier

    Enemy Level Multiplier = ceil(Enemy Level ÷ 10)

    Figure 1: Photon Strike's damage depending on power strength [%] and enemy level.

    But as many can see, Figure 1 ist good for getting a rough feeling for the scaling, but it's hard to get reliable numbers from this graph. So I prepared a more detailed overview for some example power strengths (Figure 2).

    Figure 2: Photon Strike's Damage dependin on enemy level sorted by different power strengths (PS= Power Strength)

    For all the calculations, Vauban's passive ability has been assumed to be active on the targeted enemy.

    I just wanted to share this with you all, I thought you might be interested.

    Disclaimer: The damage numbers are the RAW damage output numbers (Blast damage), so the appearing damage numbers in-game can look different from these (resistances, weaknesses, buffs, etc)The post from u/LordUmpanz is actually also from me, this is my second account on which I want to focus on graphs and calculations like this!

    The images and sourcefile (made with Veusz) are on my Google Drive and available for you to download/review/edit.

    EDIT: Exchanged on of the pictures, older calculation error I already fixed some time ago was still in.

    submitted by /u/OrokinScholar
    [link] [comments]

    How it feels to get an Ephemera you already own, but your friend needs to complete their collection:

    Posted: 06 Jun 2020 10:28 PM PDT

    Revealing Spores type of exilus augments should be given to more frames.

    Posted: 06 Jun 2020 05:56 PM PDT

    I'm really asking for Limbo to see who is rifted/not rifted, but I'm sure there are more frames that would like something like this.

    submitted by /u/Neonwater18
    [link] [comments]

    Assassin Excalibur. Tried my best to make him look cool

    Posted: 06 Jun 2020 07:42 PM PDT

    Can we remove Screenshake from double jumping?

    Posted: 06 Jun 2020 03:10 PM PDT

    Digital Extremes,

    I really want to use the Screen Shake effects. When used right, they give a significant feeling of impact to certain attacks and collisions. It makes Railjack feel like a badass space fighter with the ship recoiling from impacts instead of just going on a Sunday drive.

    However, there are multiple small but noteworthy uses of unnecessary screen shake that ruin the feature and make me disable it due to repetitive camera movements. There is no example more egregious than Double Jumping.

    One of the most basic and common movement techniques in the game has screen shake attached. When you reach the apex of your jump where your frame does a flip, the screen shake effect causes your camera view to jitter up and down repeatedly. Every, single jump. It adds nothing to the animation, looks horrible, and quickly causes strain from the amount of times it can occur within a short period.

    I'm not sure if this is intentional or a forgotten bug, but I feel like it needs looking at.

    submitted by /u/BreakfastBaron
    [link] [comments]

    Me? No. Never. Not in a million years Simaris

    Posted: 06 Jun 2020 10:33 AM PDT

    No comments:

    Post a Comment