Warframe WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME! |
- WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!
- After years of waiting, I finally found a way to stop confusing players I match with.
- This should be the loading screen when traveling to specific planets, this is awesome
- Was bored, did this, speedyboi
- When it's double affinity and log in gives you a booster
- Just wanted to share this beautiful cthulhu-style piece of bugframe with you guys
- Last Templar - Rhino
- I like the sunroof but hate the sun
- Optimus Prime when?
- Upcoming Protea Changes
- Warframe Partner and Fansite Programs: A New Chapter
- Simaris sees your double affinity week(end) and raises you a quadruple affinity weekend.
- Clem revision
- Can we have Umbra's scarf for the operator but without it covering the mouth? I think that would be nice.
- This mod still makes bows deal self damage if the explosion procs, although the damage is relatively insignificant
- Getting self staggered in operator mode < literally anything else
- Protea Ability: Dispensary, in the Index
- My name is Vauban Prime, leader of the tesla balls.
- Don't go into the Granum Void when doing Invasions on the Corpus side. You won't be able to attack the spectres as they are your "allies."
- this guy wont shake my hand. i've been standing here for 5 hours
- Just discovered Warframe
- Don't talk to me or my daughter ever again
- Protea Turret with 301% Duration Build
- Protea suggestions from a Khora main
- I tried to find the third cache
- ...You dig up a doctor, and you pay him 20 menthol Kools to do a surgical shine job on your eyeballs...
WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME! Posted: 18 Jun 2020 08:32 AM PDT GENTLEMEN'S RULES:
CREDIT GOES TO /u/waterpirate12, /u/BadBrad526, AND /u/Foxboy93 FOR STARTING THIS WEEKLY THREAD SERIES! [link] [comments] | ||
After years of waiting, I finally found a way to stop confusing players I match with. Posted: 18 Jun 2020 03:02 PM PDT
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This should be the loading screen when traveling to specific planets, this is awesome Posted: 18 Jun 2020 05:52 PM PDT
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Was bored, did this, speedyboi Posted: 18 Jun 2020 08:17 AM PDT
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When it's double affinity and log in gives you a booster Posted: 18 Jun 2020 07:03 PM PDT
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Just wanted to share this beautiful cthulhu-style piece of bugframe with you guys Posted: 18 Jun 2020 08:58 AM PDT
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Posted: 18 Jun 2020 09:11 PM PDT
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I like the sunroof but hate the sun Posted: 18 Jun 2020 05:45 PM PDT
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Posted: 18 Jun 2020 12:50 AM PDT
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Posted: 18 Jun 2020 12:57 PM PDT As we pass our 7 day mark since the launch of The Deadlock Protocol on PC, our hands are busy at work making changes based on great player feedback! We hope to provide Protea with both visual improvements as well as touching on some Ability mechanic improvements. We're aiming to slip this in before Console Cert as well so our Console Tenno can enjoy an improved version of Protea! Grenade Fan
Our goal here is to improve efficacy, usability, and logic of Grenade Fan! Blaze Artillery
Our goal here is to keep the spirit of the rapid fire Artillery alive, with just a bit more punch. We will monitor for feedback after this change as well. Dispensary
Temporal Anchor
This invulnerability window is an important add based on all the ways players have used Temporal Anchor thus far - that key survivability reaction should include invulnerability. We look forward to your feedback on these changes after they are live! https://forums.warframe.com/topic/1201812-upcoming-protea-changes/ [link] [comments] | ||
Warframe Partner and Fansite Programs: A New Chapter Posted: 18 Jun 2020 11:10 AM PDT
TL;DR:
Creator Program goals:
What does the Creator Program offer?
Those are:
What about Glyphs?
Are Program Criteria Changing?
Are Existing Partners and Fansites being grandfathered in?
How is this program "flexible"?
Will there be a clearer means of reporting Creator misconduct?
There have been conduct enforcement concerns in the past. How will things change so these concerns don't come up again?
[link] [comments] | ||
Simaris sees your double affinity week(end) and raises you a quadruple affinity weekend. Posted: 18 Jun 2020 01:36 AM PDT
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Posted: 18 Jun 2020 05:05 PM PDT So I think we need an update to the way helping Clem works, because the only think we get for helping is a bunch of Clem clone BPs. I think instead, doing the missions should reward Clem coins that can be spent with Darvo for other things. Like; Clem clones, Clem floof, Clem's Syandana, Clem Noggle, and some special mods. There should be more rewards for helping Clem. [link] [comments] | ||
Posted: 18 Jun 2020 01:18 PM PDT
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Posted: 18 Jun 2020 07:20 PM PDT
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Getting self staggered in operator mode < literally anything else Posted: 18 Jun 2020 03:25 PM PDT I've hated the idea of self stagger since the moment it was introduced because self damage was easily avoidable and there is literally no risk in actually killing yourself since team revives and multiple revive options are a thing. Ill continue to hate self stagger but deal with it, ok? BUT CAN WE PLEASE REMOVE SELF STAGGER FROM AMPS. On another note while i'm complaining about self stagger, self stagger doesn't belong on a handful of the weapons its on and adding self stagger to weapons that never had self damage causes pain to my brain. I can gladly say i am happy i got to enjoy warframe before self stagger was a thing. I am going to farm protea now. cheers! Edit: (I know amps did damage before but self stagger is still not the answer for it) [link] [comments] | ||
Protea Ability: Dispensary, in the Index Posted: 18 Jun 2020 04:39 PM PDT I noticed that when Protea uses her Dispensary when in The Index the map no longer spawns Energy Orbs in their Spawning Bays. I would very much like to see this change so that her Energy spawns do not interfere with those of the Index. [link] [comments] | ||
My name is Vauban Prime, leader of the tesla balls. Posted: 18 Jun 2020 10:36 AM PDT
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Posted: 18 Jun 2020 07:15 AM PDT I just went in during a Corpus v Infested Invasion, and was humoured to find that not only could I not attack them, but they were following me around like other Invasion allies do. I expect it to be patched out as soon as a dev notices, but until then, don't waste your coins like I did lmao. [link] [comments] | ||
this guy wont shake my hand. i've been standing here for 5 hours Posted: 18 Jun 2020 07:33 PM PDT
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Posted: 18 Jun 2020 07:50 PM PDT Downloaded 2 or 3 years ago on XB, never got around to actually playing it.. picked it up a couple days ago finally and wow what a game! I watched the 1.5 hour nooby video and it was very informative, anybody have any "stuff I wish I knew when I first started" tips? Thanks and have a great day! [link] [comments] | ||
Don't talk to me or my daughter ever again Posted: 18 Jun 2020 02:00 PM PDT
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Protea Turret with 301% Duration Build Posted: 18 Jun 2020 06:40 PM PDT
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Protea suggestions from a Khora main Posted: 18 Jun 2020 10:22 AM PDT
I know the title sounds a bit odd, but hear me out: Protea and Khora released with some very similar ability problems, and Protea could be improved the same way Khora was. Here's an excerpt from Khora's last major ability update in U22.20:
🤔 Sound familiar? Protea's turret has the same problems and could use the same improvements. Blaze Artillery has line-of-sight checks that can cause it to fail to target an enemy. Often times a railing or the corner of a wall will block the turret from targeting an enemy, and if you use something like the Ferrox to bundle enemies tightly together then the hitboxes of the group of enemies will actually block line-of-sight for the whole group, causing the turret to ignore them. And when Blaze Artillery does shoot at enemies, the AoE radius is low and unmoddable so it often only hits one or two enemies at a time. This makes it hard to build up a good shot counter and deal with heavier enemies. So do the same thing as with Khora. Remove or relax the line-of-sight checks so Blaze Artillery can shoot into concentrated groups and around obstacles more reliably, and make the AoE radius scale with Range mods so it can hit scattered enemies as a group. Other than that, remove the duration cap so the turrets last until they've fired all their ammo and add some little QoL changes like a visible firing cone and the ability to aim the turrets vertically. An example. And like the original Venari, Protea's Temporal Anchor hasn't quite landed the way it should have either. Temporal Anchor is just weird to use; the best way I can describe the problem with it is that hindsight is 20/20 and foresight is not. Right now you have to know ahead of time that you're going to be killed in 12s, or that you're going to jump off a ledge in 8s, or that you're going to deal 50k damage on a group of enemies in 16s, and so on. It just doesn't work with Warframe's fast-paced and unpredictable gameplay. So instead of scrapping the ability for something else, do the same that was done with Venari and make some small mechanical tweaks to how the ability is used. Make it so her 4 is always recording a buffer of the last X seconds of gameplay, and allow players to rewind any time they want by holding 4. When you're back to a state or position that you like, you just release 4 to stop rewinding. The explosion damage mechanic can show the amount of damage recorded during the buffer so you always know how much damage you can rewind and deal. And like Venari, this ability can be partially made into part of Protea's passive by making the rewind-on-death always active but with a reasonable cooldown (~60-90s). TL;DR: Protea has a lot of the same problems as Khora, and she can be fixed up the same way.
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I tried to find the third cache Posted: 18 Jun 2020 02:15 PM PDT
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Posted: 18 Jun 2020 10:41 AM PDT
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