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    Warframe Warframe Weekly Tunes-Day | Share and Request Mandachord and Shawzin Songs!

    Warframe Warframe Weekly Tunes-Day | Share and Request Mandachord and Shawzin Songs!


    Warframe Weekly Tunes-Day | Share and Request Mandachord and Shawzin Songs!

    Posted: 30 Jun 2020 08:33 AM PDT

    This thread is for sharing, discussing, or requesting Songs for our two musical instruments: the Mandachord and the Shawzin. Songs can be shared or requested any day of the week.

    Want to present your newest musical masterpiece or maybe just find someone to create one for you? Fear not, all you Octavia mains and Shazwin heroes. This is the right place for you!


    If you wish to just view top level comments (i.e. songs or requests) add ?depth=1 to the end of the page url.


    And remember...

    Songs can be shared or requested any day of the week!

    submitted by /u/AutoModerator
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    I believe this is how Warframe's Vogue Magazine would look like

    Posted: 30 Jun 2020 03:30 PM PDT

    learn the difference

    Posted: 30 Jun 2020 04:12 PM PDT

    My lich’s name was Drpiss Toss or Dr. Piss Toss as I affectionately knew him. However DE’s profanity filter won’t let me rename his Bramma as “Drpiss Toss Piss Tosser”. C’mon DE, y’all are the ones who let him be named that, please let me name it that

    Posted: 30 Jun 2020 06:40 PM PDT

    Just saying, now would be the perfect time to bring these back DE

    Posted: 30 Jun 2020 04:22 PM PDT

    After 3 years of owning Hydroid I only just noticed his hands

    Posted: 30 Jun 2020 04:51 AM PDT

    Ah yes cursor size, thank you for those very useful numbers.

    Posted: 30 Jun 2020 02:12 PM PDT

    [Ivara] - Ronin

    Posted: 30 Jun 2020 03:13 PM PDT

    HmM yEs ThE cOnSoLe HeRe Is MaDe OuT oF cOnSoLe

    Posted: 30 Jun 2020 07:15 PM PDT

    Penta-Gram

    Posted: 30 Jun 2020 11:47 AM PDT

    Lotus transmissions should be disabled in The Steel Path.

    Posted: 30 Jun 2020 10:49 AM PDT

    I mean really, if you've completed the star chart and can fight level 100+ enemies then you probably have a solid grasp on how missions work by now. At this point the dialogue is just background noise.

    Plus, having heard them a gorillion times already (with and without filter) the lines have grown tiresome, so some peace and quiet would be nice.

    submitted by /u/ToaChronix
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    Just a random player come in to trade and, holy shit

    Posted: 30 Jun 2020 08:24 PM PDT

    When your party is 3 Saryn/Mesa Primes but you main 'The Meatball'

    Posted: 01 Jul 2020 01:09 AM PDT

    [Second Dream Quest Spoilers] Heart of a Tenno

    Posted: 30 Jun 2020 06:14 PM PDT

    So "Animator", we meet again...

    Posted: 30 Jun 2020 09:40 AM PDT

    How transmissions look changed recently, and now you can occasionally glimpse Nora's apparently blank-white eyes on the Nightwave screen

    Posted: 30 Jun 2020 11:47 PM PDT

    Thx a lot DE

    Posted: 30 Jun 2020 03:12 PM PDT

    Cartoony limbo p sketch (repost)

    Posted: 30 Jun 2020 08:42 PM PDT

    So excited! Loving the new update so far too! (PS4)

    Posted: 01 Jul 2020 12:32 AM PDT

    I know this is elsewhere, but please: stop telling DE to nerf Steel Path tankiness and increase their damage.

    Posted: 30 Jun 2020 04:45 PM PDT

    We already get 1 to 2 shot, I don't need to get 1 to 2 shot harder. Also, if you mod your weapons well, enemies already instantly evaporate. We don't need the "harder" enemies to be squishier.

    And please don't tell them "make the AI smarter." The G3 use squad tactics, enemy units take cover, there are various unit synergies in every faction, you just never see it because they die instantaneously.

    If DE has to nerf yet another tanky enemy for the community, all "we need an endgame" requests should just be pointed to the Exploiter Orb.

    submitted by /u/BenHeisenbergPS2
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    Recreating The Wolf of Sparta With Nyx [Fashion Frame]

    Posted: 30 Jun 2020 08:34 AM PDT

    I was excited to play Deadlock Protocol on console, but thanks to the loading screen now all I can see is a screaming face painted on Protea

    Posted: 01 Jul 2020 01:48 AM PDT

    Zephyr Rework Proposal

    Posted: 30 Jun 2020 10:49 PM PDT

    Intro: Not much to be said here that most of you guys don't already know, Zephyr is a beautiful concept but poorly executed due to how it interact with the rest of the game, specially with some levels designs, so let dive Right into my proposal for a Zephyr Rework.

    Pasive

    This will remain in its current form

    Tail Wind

    Hold 1 to enter Glide Mode

    While in glide mode Zephyr... Well... glides trought the air, gaining momentum while going down and losing it while going up, pushing 1 makes zephyr flaps it's wings for a burst of speed and momentum, similar to current 1 but with less intensity. On wall collision it latches automatically (collision should be at more than 30°), then you could use the space bar to keep glinding at average momentum or use 1 to launch in the direction of the camera.

    While on Glide mode zephyr can't use melee atacks, using e makes her do a spinning atacks with her talons

    Hold 1 again to exit glide mode or by losing momentum to a critical point.

    Airburst

    On Ground: Same as now

    On Glide: Zephyr starts spinning so fast on the air that she becomes an air vortex for 8 secs while keeping momentum and control, dealing 1000 slash damage on enemies in her path and launching them into the air, ending glide mode.

    Turbulence

    No changes

    Tornado

    On Ground: Cast a Single Tornado (x5 bigger than current tornados) on the direction of the aiming reticle, it travels slowly for 25 seconds engulfing enemies on its path, dealing damage and absorbed damage to them.

    On Glide: Zephyr slowly dives into the ground, spinning and summoning winds that carry enemies into the impact zone, the higher Zephyr is when she casted the ability the bigger the area of effect, on landing all enemies collide with each other receiving impact damage depending on the number of them, surviving enemies are launched away from the impact zone.

    Augments

    Anchored Glide - No changes

    Target Fixation - Increases damage on talon atack

    Jet Stream - No changes

    Funnel Clouds - Diving atack leaves the 8 tornados behind on the location of surviving enemies


    Thank you for reading this far, please leave your comments and suggestions!

    submitted by /u/LiamBlackfang
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    Protea's Ready with Buffs n Stuffs

    Posted: 30 Jun 2020 09:41 AM PDT

    Quick Reminder that the Universal Medallion is still not Universal.

    Posted: 30 Jun 2020 06:57 AM PDT

    Primed Rush when

    Posted: 30 Jun 2020 07:37 PM PDT

    DE, the Volt and Gauss mains either are or should be asking for this, please make primed rush a reality!

    submitted by /u/Fissuring
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