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    Warframe Warframe Weekly Advertisement | Warframe Communities!


    Warframe Weekly Advertisement | Warframe Communities!

    Posted: 12 Aug 2020 08:33 AM PDT

    This thread spotlights various public Warframe communities outside of the subreddit!

    Disclaimer: Members of the /r/Warframe moderation team are not involved in the maintenance or running of these communities and don't have positions of authority in them.

    This thread is a placeholder because the Wednesday weekly slot is currently unassigned. Please use this link to suggest a new weekly thread.


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    If you have any suggestions for communities to add to this wiki page, want to report mistranslations or broken links, or want to help with crediting the proper creators, message the moderators!

    submitted by /u/AutoModerator
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    first thing i did after the update

    Posted: 12 Aug 2020 12:20 PM PDT

    time for bankruptcy

    Posted: 12 Aug 2020 12:08 PM PDT

    i'm so sorry

    Posted: 12 Aug 2020 02:59 PM PDT

    Mother (art by me: Tony Vael)

    Posted: 12 Aug 2020 08:31 AM PDT

    Xaku Joins the Warframe Crew

    Posted: 12 Aug 2020 04:05 AM PDT

    The Helminth: Dev Workshop

    Posted: 12 Aug 2020 10:47 AM PDT

    THE HELMINTH: DEV WORKSHOP.

    Tenno the time has come for our comprehensive Dev Workshop on The Helminth System (formerly known as 'Helminth Chrysalis System, we reduced the name length for 'Mouth'feel)! This Dev Workshop is subject to change, but here is everything you need to know about THE HELMINTH!

    We debuted this system at TennoCon 2020 - rewatch here:

    https://youtu.be/KoKO1nAk0MQ?t=1693

    The Helminth System is an expansion of the Helminth room on your Orbiter - you may only know this room as an infested space that allows you to remove the Helminth Cyst. With the 'Heart of Deimos' Update, that's all changing. The Helminth system enables you to customize your Warframes by infusing new Abilities in place of existing Abilities.

    How does it work?

    To participate in the Helminth, you must obtain the 'Helminth Segment'. This is acquired in the Heart of Deimos in the Entrati Syndicate and is then installed on your Orbiter in the Helminth Room to begin your Helminth journey!

    Once ready, there are 2 key things this System offers:

    • You can replace 1 Ability per Warframe.

    • Every Warframe can be Subsumed to permanently provide 1 specific Ability to Helminth.

    Who is this for?

    We consider this a customization system for very experienced Warframe players (Mastery Rank 15 Prerequisite). We do not intend to let newer players unlock this system. We intentionally placed the Segment deep into progression to ensure only experienced players could access the Segment and begin their journey with Helminth.

    What are Resources / Secretions?

    Virtually every Resource you've ever earned can be fed to Helminth - your stockpiles have a new home! This Feeding creates SECRETIONS, which allow you to utilize the Helminth for Ability customization. Helminth has a diverse appetite - make sure you feed Helminth Resources they want to eat to get the best Secretion results! Your choices on what you've fed Helminth will determine its willingness to reward secretions - change it up for best results!

    Permanent?

    Infused Abilities are removable with the click of a button - they will stay within a given Warframe as long as you decide you want it!

    Subsuming a Warframe is permanent - only Subsume Warframes you are sure you do not want to play with. You can always re-earn or re-buy a subsumed Warframe.

    Do Configurations matter?

    You can deeply customize by only replacing Abilities on certain Configurations, as seen in the Demo! But we would like to expand this further to demonstrate just how deep you can go.

    You can have 1 different Ability infused PER config!

    So if you have Excalibur in the chair - you could put Shock on Configuration A, Molt on Configuration B, and Firewalker on Configuration C!

    For example, if you wanted Shock applied to Excalibur on Configuration A but wanted Configuration B and Configuration C to stay default with Slash Dash, you can do so!

    What does Ranking Helminth do?

    As you feed and use the Helminth system, you will rank up! Each Rank unlocks something different - from a new power, to more Subsume Slots (max Rank Helminth = unlimited Subsume Slots), make sure you progress through the Ranks by regularly Feeding Helminth, Subsuming, and Infusing your Warframes!

    What are the Helminth Abilities?

    Helminth Provides unique abilities of their own - these are subject to change before launch, but here is the current list:

    "EMPOWER"

    "Increase the power strength of your next ability."

    "ENERGY MUNITIONS"

    "Imbue your weapons with ammo efficiency."

    "INFESTED MOBILITY"

    "Increase your sprint and parkour speed."

    "MARKED FOR DEATH"

    "Stun an enemy, next damage you deal to it, will be dealt to all enemies around it."

    "REBUILD SHIELDS"

    "Instantly restore shields."

    "PERSPICACITY"

    "Your next hack will be automatic."

    "COMPANION HEAL"

    "Heal your companion and call it to your side."

    "EXPEDITE SUFFERING"

    "Hit enemies in a cone, affected enemies will have their Bleed and Toxin status removed and their remaining damage dealt in a burst."

    What is Infusion?

    Infusion is the process of injecting a Warframe with an Ability - whether it be one of Helminth's own, or another Warframes. Every Warframe can receive 1 Infused ability at a time in any Ability slot (i.e you could place Shock on any of the 4 Ability slots).

    What is Subsuming?

    In addition to Helminth's own Abilities, you can Subsume a Warframe to obtain 1 specific Ability permanently in Helminth's memory (list below). We do not allow the Subsuming of any Prime Warframes, but you can Infuse Abilities on Prime Warframes!

    Subsuming is the act of permanently providing a base Warframe into the Helminth's biology. 1 Warframe can be subsumed every 23 hours. The Warframe can be any Rank.

    What Abilities are earned on Subsuming a Warframe?

    The following table outlines the current Ability a given Warframe will provide on the Subsume action. This is subject to change before launch.

    WARFRAME ABILITY AUGMENT DEV NOTES
    Ash Shuriken Seeking Shuriken
    Atlas Petrify Ore Gaze We will not create Rubble.
    Banshee Silence Savage Silence
    Baruuk Lull Endless Lullaby
    Chroma Elemental Ward Everlasting Ward
    Ember Fire Blast Healing Flame
    Equinox Rest & Rage Calm & Frenzy We will use Rest or Rage depending on your Energy Colour.
    Excalibur Radial Blind Radiant Finish
    Frost Ice Wave Ice Wave Impede
    Gara Spectrorage Spectrosiphon
    Garuda Blood Altar n/a
    Gauss Thermal Sunder n/a
    Grendel Nourish n/a Keeps the heal and give Nourish Strike only.
    Harrow Condemn Tribunal
    Hildryn Pillage Blazing Pillage Drains 50 Energy instead of 50 Shield.
    Hydroid Tempest Barrage Corroding Barrage
    Inaros Desiccation Desiccation's Curse
    Ivara Quiver Empowered Quiver Tap Cloak, Hold Noise. Augment only affects Cloak and Dashwire.
    Khora Ensnare n/a
    Limbo Banish Rift Haven Base Ability Change: Add 'Cancel ability on Hold' to let enemies out of Rift.
    Loki Decoy Savior Decoy
    Mag Pull Greedy Pull
    Mesa Shooting Gallery Muzzle Flash
    Mirage Eclipse Total Eclipse
    Nekros Terrify Creeping Terrify
    Nezha Fire Walker Pyroclastic Flow
    Nidus Larva Larva Burst
    Nova Null Star Neutron Star
    Nyx Mind Control Mind Freak
    Oberon Smite Smite Infusion
    Octavia Resonator Conductor
    Protea Dispensary n/a
    Revenant Reave Blinding Reave
    Rhino Roar Piercing Roar
    Saryn Molt Regen Molt
    Titania Spellbind Spellbound Harvest
    Trinity Well Of Life Pool of Life Base Ability Buffed - Now does small amount of heal over time over a large range. If you hit the enemy, a % of the damage dealt gets converted into AoE heal.
    Valkyr Warcry Eternal War
    Vauban Tesla Nervos Tesla Bank
    Volt Shock Shock Trooper
    Wisp Breach Surge n/a
    Wukong Defy n/a
    Xaku Xata's Whisper n/a
    Zephyr Airburst n/a Base Ability Buffed - now has a HOLD or TAP functionality. HOLD to receive original functionality. TAP to suck enemies in a wind Vortex.

    What are my safeguards?

    Since you can remove an Ability at any time with the click of a button, you'll be able to safely experiment with many creative combinations.

    For example, if you replace Grendel's '1', your kit doesn't really work! If you change around or re-assign Abilities already assigned to Railjack Tactical use, you simply may not have one, or have a new one in its place! If you put Hildryn's PIllage on Inaros, you don't get Shields, but you do get diminished Armor/Shields on enemies on cast.

    It's all up to you - have fun experimenting, Tenno!

    What about Damage buffing Abilities?

    As you can see, we have two Abilities that increase damage: Mirage's Eclipse, and Rhino's Roar. We are creating a special case for these Abilities when infused on Warframes with similar Abilities (i.e Chroma, Mirage, Rhino, Octavia). When you infuse these, you will receive a prompt that you can only have 1 Damage Buffing ability at a time, and thus you are limited to replacing said ability type. Which is to say - Damage Buffing abilities can only be swapped with Damage Buffing Abilities on Warframes that already have them. However, that limitation does not apply to the other 30+ Warframes.

    What exactly is going on here with the Warframe Subsuming?

    Warframes that are Subsumed join the Helminth in an eternal bond. They will live on in a Lotus flower that matches the colours of the Subsumed Warframe, as a permanent honor. See below for an example of the Helminth garden after 5 Subsumes:

    Garden

    Is 'Helminth' a permanent name?

    Don't like it? You can rename your Helminth at any time!

    Is Helminth a Cat or Dog 'Person'?

    Well, you'll find out…

    Thank you very much for reading our Dev Workshop on the upcoming Helminth Feature - see you in game on August 25 on all platforms!

    submitted by /u/rebulast
    [link] [comments]

    So toggling Prime Details on Saryn now does this.

    Posted: 12 Aug 2020 06:20 PM PDT

    New decoration coming to baro's fashion shop.

    Posted: 12 Aug 2020 02:15 PM PDT

    POV: You're nano spores

    Posted: 12 Aug 2020 02:44 PM PDT

    They didn't give collisions to Helminth, so you can vore yourself.

    Posted: 12 Aug 2020 12:42 PM PDT

    Remember when everyone speculated THIS was Helminth?

    Posted: 12 Aug 2020 09:43 PM PDT

    He hasn’t been around for more than an hour and I’ve already ruined him

    Posted: 12 Aug 2020 12:06 PM PDT

    Since we're all decorating our Helminths...

    Posted: 12 Aug 2020 01:52 PM PDT

    Please don't fix static reactor prime sigil (sound on)

    Posted: 12 Aug 2020 07:52 PM PDT

    So, update on Teshin, uh?

    Posted: 12 Aug 2020 04:15 PM PDT

    Look what we have here !!!!

    Posted: 12 Aug 2020 12:18 PM PDT

    Loving the new glare system so far. I just have 1 problem though...

    Posted: 12 Aug 2020 12:26 PM PDT

    He's here to play us a lil song

    Posted: 12 Aug 2020 05:09 PM PDT

    Derelict Shift: Update 28.3.0

    Posted: 12 Aug 2020 11:35 AM PDT

    Source

    Derelict Shift: Update 28.3.0

    Tenno! We bring you a Mainline Update in advance of our Heart of Deimos launch. This means everything here is being released with the intention of shaking out any major technical or core game bugs well in advance of Heart of Deimos. We do have some preview content in this mainline (Derelict Key System retirement, End-of-mission UI changes, etc), but our goal is to ensure we get most of the Mainline complications fixed in advance of Heart of Deimos! We appreciate your patience as we work through any issues in this build.

    OROKIN DERELICTS HAVE MOVED!
    In advance of the official Heart of Deimos update, Orokin Derelict Nodes have found a new home orbiting Mars and no longer require Keys to play! All Keys in your Inventory or in-progress in the Foundry have had their Credit and Resource costs refunded, while Nav Coordinates can be sold for extra Credits (see below)! Once Heart of Deimos launches, the Derelict node will become Deimos, along with two new nodes: The Cambion Drift and Necralisk!

    This raises the question: What happens to players on the Steel Path? You get a unique Emote and Trophy for each region that you have completed, but if the Derelicts aren't on the map how will you get these rewards?

    The answer is: After Heart of Deimos launches, finishing the Deimos region will give you BOTH the Deimos and Derelict rewards regardless of whether you have previously finished the Derelicts. This way everybody has a chance to finish their entire set, and thematically it respects both areas: the original Derelicts, and the new Deimos landscape.

    General Additions:

    • The Helminth Infirmary has been visually expanded! Make yourself familiar with Helminth before THE HELMINTH launches with the Heart of Deimos. For now you'll still need a Cyst to enter the room so you can simply gaze at the Helminth in awe (read: disgust).
    • Nav Coordinates can now be sold for 25 Credits and Lephantis Nav Coordinates for 500 Credits.

    UI Reskins:

    Since our Dev Workshops in early 2020, we have made a lot of progress behind the scenes on UI updates and changes. The End-of-Mission re-design is here, and it adheres to feedback we received as well as our own direction to better showcase your Warframes and your squads Warframes!

    In general, these UI screens have been updated with fresh looks and will reflect your chosen UI Theme! More changes to come!

    The End of Mission / Mission Progress screen have also received some functionality changes:

    • Added Collapse/Expand buttons (arrow with a +/× inside).
    • Rewards can be sorted by IMPORTANCE, NAME, or TYPE.
    • The Rewards section now has a Search bar.
    • STATS and PROGRESSION can be selected via the bottom right of the screen.
    • End of Mission screen now includes "Medals"! These are fun stats that highlight unique mission achievements aside from the usual, such as Lockers Opened, Syndicate Medallions Found, and much more!
      • More Medals to come as we continue working on these UI screens!

    2020-08-12 10-50-10.mp4

    The Inbox UI:
    df2bd39f2945b001e5d9129e0ed59f34.jpg

    Numerous generic UI screens have also been updated! Such as the 'FILTER MODS' screen, when adding a custom Loc-Pin in a Free-Roam mission, selecting Friends to Batch Remove, etc:

    75110f1934e6b0cfccd0b0acabb00dce.png

    The Steel Path Changes:

    Resource Drop Chance Boosters now apply to Steel Essence and Riven Sliver drops within Steel Path missions.

    To confirm player theories and clarify, previous to this Hotfix Resource Drop Chance Boosters did not affect Steel Essence or Riven Sliver drops in The Steel Path. It was not our intention to hide or subvert that information in game, and we should have clarified more quickly that this was the case.

    Saying this doesn't change what appears to be the broader issue, which is concerns with Steel Essence drop rates. We are still gathering data on acquisition rates - but ultimately we are all hands on deck working to make Heart of Deimos the best it can be for August 25th. As of this Hotfix, any Tenno who have already walked The Steel Path will receive a Resource Drop Chance Booster.

    This Hotfix ensures that Resource Drop Chance Boosters work within The Steel Path for Riven Slivers and Steel Essence. They were initially turned off to ensure the inherent Steel Path Resource Drop Chance Booster worked as intended. Like the initial Arcane Marketplace in Scarlet Spear, we wanted to ensure the automatic '100% Steel Path Resource Drop Chance Booster' didn't unintentionally scale for Resources specific to the Steel Path (Riven Slivers and Steel Essence). This unfortunately also affected player obtained reward Resource Drop Chance Boosters.

    Thank you all for the feedback so far on The Steel Path, it helps to shape our knowledge and decisions moving forward.

    Zephyr Airburst Changes:

    • Zephyr's Airburst Ability now has 2 behaviours based on if you're HOLDING to cast vs TAP to cast:
    • Zephyr's Airburst original functionality is now activated by HOLDING to cast.
      • Generate a burst of massively dense air that explodes on contact and sends enemies flying. Launch Airbursts into Tornadoes to make them grow.
    • By TAPPING Zephyr's Airburst, it now sucks in enemies instead of pushing them away.
    • Increased Airburst projectile speed by 50%.
    • Increased Airburst casting animation speed by 20%.

    Trinity Well of Life Changes:

    Well of Life now passively heals allies in a radius around the target (base 100 Health per second within 8 meters). Shooting the held target gives extra Health to all allies in range (base 1% of damage dealt to the victim) instead of only the person who made the attack.

    Well of Life also no longer increases the Health of the target (this was an old solution to prevent other players from killing the target too fast). Instead it now uses a more modern approach similar to Nyx's Mind Control where the Damage gets stored and dealt at the end of the Ability.

    General Warframe Ability Changes:

    • Increased the Cold Status Effects from 1 to 6 for these Frost Abilities (which brings it back to pre-Status Changes):
      • Freeze (Area of Effect)
      • Ice Wave (slow)
      • Avalanche (slow)
    • Ivara's Artemis Bow now has 20% Status Chance per projectile. Also slightly tweaked how Status Chance and Multishot are displayed in Arsenal stats.
    • Made Loki's decoy more visible with darker Energy colors and will now use secondary Energy colors.
    • Tweaked Mag's Greedy Pull to pull over 0.75 seconds (down from 1.0).
    • Wukong's Iron Staff now has a 100% Damage block.
      • All melee weapons are intended to have perfect blocking after Melee 3.0, Wukong's staff just slipped through the cracks.

    General Changes:

    • Warframe Blueprint and Component costs from Simaris have been reduced by 50%!
    • Operator Amps damage conversion Arcanes now convert to 98% max so they can always deal a bit of Void Damage.
    • The Defense alarm will now sound at the start of every Wave in Orokin Defense missions.
    • Added the 'infinite' UI symbol to the Zeniths Secondary Fire Punch Through.
    • Increased Jackal Grid Wall damage attack but removed its ability to apply a Status Effect.
    • Added a Parazon spinning Revive animation when Reviving a player with the Parazon equipped.
    • Improvements towards AI pathing flow in Corpus Ship tilesets.
    • Removed unintended dirtiness on the Limbo Limina Collection items.
    • Every squadmate now gets a single Dojo Pigment drop per enemy killed, rather than 1 player getting 1-4 Pigments.
    • Updated 'Solaris' named Dojo decorations to 'Orb Vallis'.
    • Made a slight boost to the muzzle flash size to improve visibility on Corinth Prime.
    • Cleaned up Melee grip FX across all Prime, Syndicate, Prisma, etc. weapons.
    • Added FX pulses to K-Drive Race points. Also removed a rogue point in one of the Orb Vallis Races.
    • Cleaned up the Lenz FX.

    Optimizations:

    • Made micro-optimizations to some UI screens/systems.
    • Optimized UI text rendering.
    • Made a number of micro-optimizations to UI and FX rendering.
    • Made some micro-optimizations for dual-core systems with simultaneous multi-threading.
    • Made several micro-optimizations to flash rendering.
    • Made some micro-optimizations to rope physics.
    • Made systemic micro-optimizations to the script runtime.
    • Optimized level load-times.

    Railjack Fixes:

    • Fixed Projectile Armaments (like Apoc) not gaining the damage bonus from the Hyperstrike Avionic.
    • Fixed Valence Fusion failing between Tier 2 Armaments with a "perfect" stat roll and a Tier 3 Armament with a lesser stat roll.
    • Fixed Client player able to start a Railjack mission after being invited to the Host's Orbiter.
    • Fixed the "Kill Asteroid Base Commander" POI on Saturn spawning Kosma enemies instead of Gyre enemies.
    • Fixed placeholder text appearing while piloting Railjack with the Tactical Menu open.
    • Fixed Avionics not stacking in the end of mission screen rewards.
    • Fixed being able to open the Orbiter Equipment screen when in the Railjack.

    Nightwave Fixes:

    • Fixed the "Venus Miner" Nightwave Act not tracking for Mining done in Deck 12.

    Controller Fixes:

    • Fixed an issue where the controller trigger buttons would behave incorrectly and become temporarily unresponsive, particularly at higher framerates.
    • Fixed being unable to go to selected Market items' details page when the dropdown menu is open while using a controller.

    Fixes:

    • Fixed crashing when attempting to spam Specter spawns when in Titania's Razorwing.
    • Fixed a crash that could occur if you shut the game down while customizing your Liset.
    • Fixed becoming stuck on the Relic selection screen during an endless Void Fissure mission if a Host migration occurred.
    • Fixed a game freeze forcing you to reload after opening a Chat linked item in the Void Relic screen, and then opening your Profile.
    • Fixed pause menu getting stuck in a disabled state when going to the Upgrade screen and Mod screen multiple times via the Upgrade screen's 'Mods' button.
    • Fixed inability to start any previously unlocked Steel Path nodes if there is an active Quest mission on that node.
    • Fixed getting stuck in a falling loop if you fall off of the retractable bridge in the Gas City tileset.
    • Fixed numerous issues with broken K-Drive Races for Clients such as an inability to start a Race that the Host just completed, no Score being recorded if both Host/Client does the same Race, and Clients initiating the Host's Race for them when selecting a Race.
    • Fixed water levels in Cambria, Earth Spy Vault not dropping all the way down below the door if both players hack panels at the same time.
    • Fixed inability to reload your Primary/Secondary after performing a stealth Melee takedown on a Moa (any variant) while a Primary or Secondary weapon is equipped in hand, due to the Melee weapon attaching to the hand of the Warframe instead of returning to the holster position.
    • Fixed the Athodai Alt Fire only draining the Magazine down by 24 Ammo (the default) rather than drain the Magazine to 0 as intended when equipped with Magazine capacity increase Mods.
    • Fixed ability to teleport Excavators with Nova's Wormhole.
    • Fixed the Stug's alt-fire doing self-damage.
    • Fixed Defense mover objectives (Gulliver on Phobos & Hydron on Sedna) affected by Limbo's Rift continue to take damage regardless of Rift status.
    • Fixed a location where Drones in the Plains of Eidolon Bounties could get stuck inside a tent.
    • Fixed Diriga and NPCs not shooting Sapping Osprey mines (they will prioritize enemies first though).
    • Fixed the Veratria Blade and Whip skin affecting the reliability of heavy attacks.
    • Fixed some Disruption Conduit effects not triggering in Corpus Ship Disruption missions.
    • Fixed standing dead-center underneath Jackal's Grid Wall resulting in only dealing initial damage and never ticking again. As reported here.
    • Fixed Scanner becoming unequipped when Transferring in/out of the Operator.
    • Fixed Treasurers teleporting out of the Simulacrum when spawned as 'Unpaused'.
    • Fixed inability to use your Secondary after aiming down sights of the Kuva Quartakk and swapping to their Secondary.
    • Fixed Slide Kicking/Bullet Jumping a knocked down enemy resulting in multiple hits.
    • Fixed a small time window after Protea's dodge where you were unable to cast Abilities.
    • Fixed Protea not using her special dodge forward/left anims when using a Whip.
    • Fixed Protea's Shield Satellites orbiting at the feet of AI.
    • Fixed other players being able to see Protea's Blaze Artillery hit counter.
    • Fixed Mirage Hall of Mirror clones not copying certain animations (Ability casts, Emotes, etc).
    • Fixed Trinity's Well of Life and Energy Vampire ignoring chosen Energy color.
    • Fixed issues with the Inaros Prime Skin causing the Inaros Helmets to deform.
    • Fixed missing FXs in the Sacrifice Vitruvian screens.
    • Fixed ability to escape the Corpus Ship Bridge Captura Scene by using Titania's Razorwing.
    • Fixed the Akjagara having both the right-handed version of the Pistol, instead of the intended left & right handed versions that play into the custom reload animation.
    • Fixed arrows being misplaced when equipping the Dryad Bow Skin on the Kuva Bramma.
    • Fixed some two-handed Melee weapons (i.e. Hammer Zaw (Rabvee), Heavy Blade Zaw (Dokrahm), Kuva Shildeg) sticking to your hand no matter what you're doing.
    • Fixed random bits of metal appearing when Khora Urushu's custom Whip animation plays, as well as the Whip appearing bigger than intended.
    • Fixed parts of the Khora Urushu Skin disappearing if Venari is missing (Dead, in a Relay, etc).
    • Fixed the Nunchaku idle animation not canceling when interrupting it by moving.
    • Fixed Reload animations that were started during jump animations and ending in a ground animation (e.g. idle) results in the hand being in the incorrect spot for the remainder of the animation (most apparent with weapons with big, removable cartridges like the Attica).
    • Fixed Specific Weapons (E.g. Any variant of Braton or Viper) not playing their Reload animation during any Jump state (E.g. Double/Bullet Jump, Wall Run/Jump).
    • Fixed the Gunsen not holstering properly.
    • Fixed Warframe Mod capacity percentage bar not showing the correct drain when a Universal Aura Slot is equipped with an Aura Mod.
    • Fixed Jackal assassinations not counting in the 'Corpus Boss Kill' profile stat.
    • Fixed the Titania Mab Helmet (+ Blueprint) using the Titania Aurai Helmet icon in the Inventory or Market.
    • Fixed switching back and forth between Melee weapon and Exalted Melee weapon causing the Arsenal stats to stack indefinitely.
    • Fixed kills with the Battacor's Alt Fire contributing towards its charges.
    • Fixed some Ephemera FX lingering when viewing Market screens.
    • Fixed the 'DEFAULT COLORS' Appearance option becoming hidden by the Chat window due to the 'TOGGLE PRIME DETAILS' option.
    • Fixed Consumables without a description showing the description of the previous item in the Gear Wheel.
    • Fixed single-handed Secondaries appearing to be dual-wielding while in Archwing after using Archwing Launcher.
    • Fixed an issue where sprinting with an Arch Gun after firing could have the player sprinting sideways or backwards.
    • Fixed visual pop when transitioning from a non-free-cam cinematic to a free-cam cinematic.
    • Fixed enemies in Dropships not counting towards the number of living enemies until they dropped down, causing some spawning counting issues.
    • Fixed audio desyncs when pausing during a Transmission when set to Solo Matchmaking.
    • Fixed unnecessary death sound on Tusk Eximus units.
    • Fixed overlapping UI in the Star Chart when hovering over nodes.
    • Fixed Vapos enemies and several items introduced in the Gas City remaster missing from the Codex, even though they were shown as scannable. The following will now appear in your Codex:
      • Biogas Barrel
      • Helium Barrel
      • Cable
      • Vector Shield
      • Vapos Detron Ranger
      • Vapos Sniper Ranger
      • Vapos Tech Ranger
      • Vapos Nullfier Ranger
      • Distressed Pipes
    • Fixed a script error that could occur when starting a mission from the Star Chart.
    • Fixed script error you could encounter when returning to Dry Dock from Railjack mission.
    • Potential fix for ultra-rare script error that could occur when losing your K-Drive above a teleport volume with perfect timing.
    • Fixed regular mission objective markers appearing in the Granum Void.
    • Fixed some script errors related to The Steel Path.

    This action was performed automatically, if you see any mistakes, please tag /u/desmaraisp, he'll fix them. Here is my github

    submitted by /u/CephalonAhmes
    [link] [comments]

    Mag has a new home now!

    Posted: 12 Aug 2020 01:23 PM PDT

    How about a pair of Orokin glasses?

    Posted: 12 Aug 2020 09:54 PM PDT

    You can currently decorate the inside of the cyst. So Mob Boss Helman is ready to get munching

    Posted: 12 Aug 2020 01:34 PM PDT

    The Static Reactor Prime sigil seems to have come to possess cloth removing properties after the recent patch which works on certain frames and tennogen skins

    Posted: 12 Aug 2020 01:04 PM PDT

    Your frames. Hand them over.

    Posted: 12 Aug 2020 07:06 PM PDT

    People need to chill when it comes to subsuming

    Posted: 12 Aug 2020 01:59 PM PDT

    So, the dev workshop released today, and with it came what abilities would be able to "subsume" and add to other frames.

    (Link here: https://forums.warframe.com/topic/1212921-the-helminth-dev-workshop/page/8/ )

    But what I've noticed from people I've spoken too and the forum comments itself is that people are freaking out WAY too much about the power balance. Stuff like combing rhino roar and X frame would be gaming breaking and throwing frame balance out of wack etc. etc. But from what I've seen from the community and my own playtime, it doesn't really matter. Let me say this, most people are the type to run AT MOST 20 waves in defence or 20 minutes in survival and the hardest enemies most people will really face is at sortie or kuva fortress level. Most missions can be played with an mk1-braton and an unmodded warframe. Any complaints of this game is too easy is frankly too late, you've should have to know what kind of PVE game this is from the beginning. So what if mesa, saryn, or ember can be tanky while full clearing a room, they were able to do that before the update. What if, god forbid a good frame gets better? Is the game gonna get ruined?

    In this game in my honest opinion systems like these help the weakest frames the most and making good frames better doesn't really hurt anyone. You can see this when they implemented the riven system. The system benefits worse weapons like the strun or the boar, did the lenz or gram getting a chance at a riven make it stronger? Yes but not that much and it honestly did ruin anyone fun. Its a PVE game, there are no hurt feelings other than some grinner or corpus. Frames like Vauban, or mag, or chroma even who have filler, honestly wasted abilities can replace them with effects they want. What I'm trying to say is that warframe is a casual game for casual gamers to have fun in a PVE setting so players getting something strong that makes the game more fun and smooth shouldn't be criticized as harshly as I've been seeing.

    submitted by /u/renokiru
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