• Breaking News

    Warframe WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!

    Warframe WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!


    WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!

    Posted: 20 Aug 2020 08:32 AM PDT

    GENTLEMEN'S RULES:

    • CAPSLOCK: ON

    • NO PERSONAL ATTACKS

    • WRITE ABOUT WHATEVER IS MAKING YOU ANGRY

    • OTHER PLAYERS WILL AGREE WITH YOU IN ALL CAPS

    • SHOUTING AT EACH OTHER ABOUT THINGS WE HATE WILL FORM A STRONG RELATIONAL BOND IN THE WARFRAME COMMUNITY

    • ???

    • PROFIT GROFIT


    CREDIT GOES TO /u/waterpirate12, /u/BadBrad526, AND /u/Foxboy93 FOR STARTING THIS WEEKLY THREAD SERIES!

    submitted by /u/AutoModerator
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    Heat of Deimos Supporter Pack Giveaway!

    Posted: 20 Aug 2020 02:07 PM PDT

    Here we are again bearing gifts, this time in anticipation for the Heart of Deimos release on all platforms August 25th.

    The Entrati have blessed us with 5 Deimos Hive Support Packs to give away to 5 lucky users on the platform of their choosing.

    This pack will include:

    - 570 Platinum - Thelyphon Whip Skin - Zobov Shotgun Skin - Khrusos Syandana - Capstan In Action Glyph - Domestik Carrion Drone - Festering Ephemera 

    We will pick our winners via this post in random comment selection. So tell us what you're looking forward to in this update and be sure to include your in-game name and platform that you want to receive your prize on! Multiple comments and/or multiple accounts posting the same ign/platform will disqualify you for selection, so no more than one please!

    example:

    I'm excited to ride the bug k-drives! IGN: apostroffie Platform: PC

    This thread will be locked when Redtext hits our chat boxes on the day of release and winners will be chosen.

    Winners will be contacted by us, r/warframe, via PM on reddit to let them know that they have won and will be told to expect a notification in game when it has been distributed.

    For those who also have not redeemed it yet, you can get our wonderful excaliSnoo glyph right here: https://www.warframe.com/promocode?code=r/Warframe

    Good luck Tenno!

    Edit: my promo codes wrong oop

    Edit 2: i tried helping as much as I can, but please be sure to include your in-game username and platform or your comment will not be a valid entry and will be skipped if it is chosen

    submitted by /u/apostroffie
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    Vauban showing off to the ladies ;)

    Posted: 20 Aug 2020 01:50 PM PDT

    Brozime explains Helminth abilities nerf

    Posted: 20 Aug 2020 01:34 PM PDT

    Space Winter is Coming by theDURRRRIAN

    Posted: 20 Aug 2020 06:08 PM PDT

    Saryn Fanart

    Posted: 20 Aug 2020 04:20 PM PDT

    That moment when auto-installing ayatan stars require more mastery to unlock than the Hellminth.

    Posted: 20 Aug 2020 03:59 AM PDT

    Photoshopped the Umbral mods into what I think they should've looked like

    Posted: 20 Aug 2020 01:59 PM PDT

    Xaku easter egg on The War Within.

    Posted: 20 Aug 2020 03:07 PM PDT

    Teeno Scum

    Posted: 20 Aug 2020 05:55 AM PDT

    Festering Ephemera (from the new Deimos supporter packs)

    Posted: 20 Aug 2020 01:42 PM PDT

    Operator & Harrow | Twin Princes, Lothric & Lorian | Dark Souls 3 Cosplay

    Posted: 20 Aug 2020 04:23 PM PDT

    It doesn't mater how much DE nerfs Roar, nobody is going to pick decoy over it.

    Posted: 20 Aug 2020 12:31 AM PDT

    The announced nerfs to infused abilities are really dissapointing for me personally, not because I'll have weaker abilities to play with, but because it shows that DE still doesn't understand their own game.

    For this unaware, there's 5 abilities that only when infused (I.e. originals will be unaffected) will be weaker than their original version:

    Rhino - Roar

    Diminished Damage increase

    Mirage - Eclipse

    Diminished Damage increase and cap Damage Reduction

    Valkyr - Warcry

    Attack speed increase reduced

    Protea - Dispenser

    Duration reduced

    Nidus - Larva

    Radius reduced

    Wukong - Defy

    Armor capped

    The reason DE gave for this is as such:

    It was apparent in player feedback and play testing that these Infused Warframe Abilities had the potential to be the overwhelming choice; which is not ideal. Instead of changing the Ability outright due to those concerns, we decided to give them slight rules when Infused.

    This dissapoints me because it shows that DE is greatly misunderstanding why these abilities were the primary choices, and why their nerfing won't accomplish anything and will still result in these abilities being their primary choices.

    I'll go over the 3 main culprits (defy, dispensary and roar) then speak in general about the helminth system in general.

    Defy

    Defy was such a popular choice because there's a very large number of frames that are completely unable to survive past a certain point in the star chart without being one shot.

    People were hyped to use it because they could finally bring frames like mag, banshee, nova, harrow, ect. ect. to high level missions without being oneshot.

    Also worth pointing out, defy ALREADY has a cap of 1500 giving about like 83% damage reduction which wasn't even gamebreaking (In fact wukong still dies at mot) but would have done a lot to elevate said weaker frames into viability at high level.

    I find it disigenuous that they say "armour capped" when it already had an armour cap. They just reduced the cap. Defy was one of the most abilities abilities in the game. It requires set up, positioning, has a limited duration, prevents you from attacking and gives you a decent but not overpowered reward. Why even nerf this?

    At the end of the day, It doesn't mater how much DE nerfs Defy. For frames with 0 defence and 0 way to stay alive, this is still the only choice they have if they want survivability.

    There is no alternative if you want survivability. You're getting this either way.

    Dispensary

    This one is honestly just kinda baffling. It feels like a nerf for nerf's sake. Its just a little prop that poops out energy every 5 seconds or so. How is reducing duration doing anything other than arbitrarily inconviniencing the user?

    People were hyped for this because it fixes the unbalanced energy economy. It wasn't going to break the game.

    If you want a proper energy source, you're getting this with or without the nerf. The nerf changes nothing. There is no alternative if you want energy. You're getting this either way.

    Roar

    And here lies the crux of the issue with the helminth system. This is a fundumental problem with the helminth system in general.

    Roar could give 40%, 30%, or 20%, it could give 5% for all I care, it literally does not mater.

    I'm still replacing sandstorm with it.

    I'm still replacing decoy with it.

    I'm still replacing airburst with it.

    I'm still replacing balistic battery with it.

    I'm still replacing soul punch with it.

    I'm still replacing ice wave wit hit.

    I'm still replacing radial javelin with it.

    The problem is not roar. The problem is everything else, both in and out of the helminth system.

    • 90% of the abilities you gave us for infusion are awful.

    Let's be real, who is getting "Thermal Sunder", "Tempest Barrage" or god forbid, "Decoy" as their infusion ability? These abilities are literally useless. Nerfing roar and dispensary won't make decoy more desirable and it won't make roar less desirable.

    Roar, Dispensary and Defy provide something a lot of warframes actually need, they're gstill going to be top picks unless DE actually gives us an alternative. Nerfing them won't do anything because they have no competition.

    • 99% of frames have at least 1 garbage ability that they would be happy to replace with literally anything.

    Everyone knows what I'm talking about, ballistic battery, sandstorm, decoy, ice wave, ect ect. These abilities have literally no use, serve no purpose, and do nothing. In 99% of frames, everyone already knows what ability they're tossing the trash. What mesa main is going to miss ballistic battery? What inaros is gonna miss sandstorm? A passive 5% damage buff would be more beneficial than these abilities.

    "We'll be buffing the abilities to make sure they're all viable choices!"

    Whatever happened to that solution? Buffing all abilities so we would actually have a reason to pick them?

    "We gave everyone the ability to chose between decoy and roar. Nobody picked decoy. Hm.... The problem here is obviously roar."

    I'm not picking roar. I'm getting rid of decoy.

    It does not mater how hard you nerf roar, I'm not picking decoy.

    P.S on Eclipse: Eclipse is fundumentally broken from a technical standpoint. Before any buffs or nerfs happen, it needs to actually be fixed to work properly because you balance it or around it.

    TL; DR

    99% of abilities in the helminth system (and by extension the rest of the game) are hot trash. It doesn't mater how hard roar, defy and dispensary are nerfed. They're still going to be the best abilities because they're the only way available to get survivability, energy and damage.

    They literally win by default by virtue of not being decoy.

    submitted by /u/Dazzling_Accident_14
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    Revenant has gone 2 years without getting a single skin.

    Posted: 20 Aug 2020 05:30 PM PDT

    Helminth requirement should be an incentive to increase MR.

    Posted: 20 Aug 2020 01:05 PM PDT

    I see people defending the MR gate change for Helminth and im wondering, why?

    This is the perfect time for DE to add a sense of progression to the MR system. People are saying after certain MR, there is no reason to continue leveling MR. Ok, so why put all new content at lower MRs then? Give people a reason to increase their MR to unlock new systems. We've needed new reasons to increase MR for a while now.

    The Helminth system can be used by lower MRs, sure. An MR8 can have even more knowledge than a MR20 and know exactly how to subsume warframes for the best builds. Ok. Those people arent the issue here imo. But a frequent problem I hear from newer players is that the game is too overwhelming and there is too much to manage at once. At early MRs, you have access to Cetus, Fortuna, most of the story quests and mostly everything outside of some weapons and rivens. Creating a trail of content to consume while you increase your MR is better for the game's overall progression.

    The people too lazy to increase their MR but have a deep understanding of the game should know that warframe needs you to grind for rewards. Why are they complaining that MR is a reason they cant enjoy the new update? "Theres no reason to increase MR past X amount!". Helminth locked at MR 15 (or MR12, 14, doesnt matter). There's your new reason to increase MR.

    submitted by /u/Duhherroooo
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    You can press N and M to switch between tabs in the end mission screen.

    Posted: 20 Aug 2020 08:29 PM PDT

    Other helminth abilities need to be buffed/reworked instead of nerfing Roar/Eclipse/Warcry/Dispenser/Larva/Defy

    Posted: 20 Aug 2020 08:45 AM PDT

    The reason is simple, the only reason players are going to favour these abilities is because they are meaningful and they can interact really well with most if not all warframes, the other abilities won't be picked as much because they are simply too weak or don't complement other warframes, even with nerfs players will still favour these abilities because they will always be better by design alone.

    I urge DE to at least try and rework some of the helminth abilities and considering buffing the other abilities from the other warframes, I guarantee quite a few players are going to be switching decoy on loki for radial blind or a number of different abilities because the utility of some of these helminth abilities you can get from other warframes is negligible at best

    submitted by /u/steelsoldier
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    Some people have Ayatan piles, I have this.

    Posted: 20 Aug 2020 01:24 PM PDT

    Had to explain to a New Player what this was for... Why does Nightwave spoil this?

    Posted: 20 Aug 2020 01:42 AM PDT

    These nerfs are making the Helminth worse as a whole (and also killing the hype) +Bad abilities buff suggestions

    Posted: 20 Aug 2020 08:52 AM PDT

    So let's say Dispensary has lower duration, is anybody going to pick Decoy now? All these nerfs do is making good abilities annoying to mod for and/or use while bad abilities are still bad= in general the system is simply more annoying and less relevant.

    Why would we pick defy if it gets like 1k armor cap when you can run arcane guardian for 900 armor (tanker and ultimatum also exist, extra armor from warcry exists), defy becomes a questionable pick, especially since it mostly needs duration and we have null star that also needs duration but can provide better DR (good thing about defy is that you don't really need as much duration as with null star)- do we nerf null star as well and get 2 questionable abilities now or do we just ignore defy in favor of null star? And if defy gets around 1250 armor cap- then this isn't even changing much apart from making it annoying, just keep it 1500 then.

    If larva gets small nerf, then why? Just to annoy people? If nerf is significant then we just get a useless ability since everyone will pick ensnare instead. Do we nerf ensnare as well then?

    Usefulness of dmg buffs (roar, eclipse) is overrated. Not saying they are bad, cause they aren't and can be very very good. But you need to build your frame around this 1 ability to make it really impactful and only a few select frames have kits that require same builds as these buffs- so if it fits perfectly on a few frames, then why not, isn't that one of the points of Helminth to allow you to get abilities that fit your playstyle better? Dmg buffs are just no brainier picks in most situations, extra dmg is always nice to have, so if we have those as most popular choices, then again, why not? +If everyone runs those, you can pick something else and leech buffs off your teammates. +For actual minmax builds on some frames these buffs might be bad, as you'll sacrifice too much power of your main kit to build for the buff, in that case having a dmg arcane might be just better.

    My point is that by nerfing most hyped abilities you aren't making shit ones better. So here are just a few things off the top of my head as an example of how bad abilities could be made relevant.

    Decoy: make it invincible, it already has a limit- duration. Implement long press functionality: long pressing while decoy is active you will swap places with your decoy, no need to aim at it, range doesn't matter (kinda like built in switch teleport that only works on decoy and doesn't require aiming for it). Now it's a good utility and mobility skill. Buff its augment: Savior decoy would make a hologram of something dangerous (like embers ring of fire) that enemies will try to avoid if possible (this decoy also is invincible and is limited by duration)- this way it's more reliable and if it triggers, then you aren't spawned into an area full of enemies and gunshots.

    Reave: simple fix- allow increased lifesteal (beyond what you can do without enthrall) based on power strength. With good enough lifesteal this could be a decent heal+finisher (killing enemies with low % hp) ability.

    Mind control: allow shooting your target and buffing its dmg for the whole duration of the ability, maybe make the target explode in an AoE dealing all stored dmg once ability is deactivated (also goes well with the whole Nyx's theme). Better dmg output+ mini nuke (maybe similar range to magnetize or slightly more) on top of base ability functionality. With good enough range, the mini nuke part alone could make it a very competitive pick for some frames.

    These 3 are ones of the shittiest abilities ppl keep bringing up, if these 3 can be made relevant, then anything else can be too. +These are just examples, there are more ways of buffing these same 3 abilities and many others.

    submitted by /u/John-Dun
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    What if Rhino Was a Clone Trooper (By Makarimorph)

    Posted: 20 Aug 2020 05:37 AM PDT

    Neutering the abilities we're actually excited to play, in lieu of fixing bad abilities is the wrong call.

    Posted: 20 Aug 2020 10:48 AM PDT

    repost with a less offensive title

    dont just take a hatchet to the abilities we're excited about because its easier to adjust numbers than it is to actually rework outdated/bad abilities.

    is it ideal that some abilities are better than others? of course not. do i agree with the anti-meta design philosophy? of course i do. I played Destiny 1 when you were booted from raid teams if you didnt run the jellyhorn.

    but taking all of the abilities were excited about and making them less desirable, just makes us less excited about the game in general. this is a TERRIBLE call.

    the worst part is i even technically agree with the Roar nerf. much like i did with catchmoon, i think if there is only one choice more than a quarter of the time, something needs to be done. but we have 6 abilities being nerfed and unless im misremembering, none will let us clear rooms in a heartbeat before or after a nerf.

    for the love of the lotus DE, youve been doing so GOOD. youve learned from last year so much. youve improved systems that were bad, youre adjusting the game as a whole to make it better, youre adding desirable content, and youre making achievable promises. THESE THINGS ARE AWESOME and should be praised.

    but none of it means anything if the path that will always be followed is the easiest one. dont adjust numbers because its easier. increase player engagment by putting in the hard work.

    this isnt to say that DE isnt working hard, (they are) but overhauling abilities would be much harder than adjusting values. more importantly: it would be worth it

    submitted by /u/Effendoor
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    Steel Path Junctions are hard.

    Posted: 20 Aug 2020 09:12 PM PDT

    The Colosseum - Biggest one in Warframe

    Posted: 20 Aug 2020 07:00 AM PDT

    Just Another Corpus Machine

    Posted: 20 Aug 2020 09:02 PM PDT

    Kept hearing (almost) everyone call us a dreamer, so I thought about making nightmare versions of warframes. So far I made Grendel, Volt, and a quick sketch of Mag.

    Posted: 20 Aug 2020 09:27 PM PDT

    Hey DE, I work and get time to play a couple of hours per night. Trying to get things like Gyromags is freaking stupid, you can run bounties for hours with how bad the drops are. Why are relics and Endo in the loot table when they are so easily farmable elsewhere?

    Posted: 20 Aug 2020 07:31 AM PDT

    Title. It's honestly ridiculous. Same goes with the xtoids. No one is running bounties for them when you can farm them in the open-world content.

    submitted by /u/TroyUnwired
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