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    Warframe Lotus Fan Art by Zaina M

    Warframe Lotus Fan Art by Zaina M


    Lotus Fan Art by Zaina M

    Posted: 19 Sep 2020 05:21 PM PDT

    So, I wanted to draw a concept of an "a bit bigger" necramech, but I messed up with layers and now I can't color it in. I still hope some of you might enjoy it, so here it is

    Posted: 19 Sep 2020 11:52 AM PDT

    "Long neck Valkyr doesn't exist" Long neck Valkyr:

    Posted: 19 Sep 2020 07:41 AM PDT

    Nightwave/Glassmaker has a limit. Who would've known. No more Crystal Creds.

    Posted: 19 Sep 2020 03:10 PM PDT

    Hey, DE, I found it

    Posted: 19 Sep 2020 06:46 PM PDT

    "Well I think you're wrong"

    Posted: 19 Sep 2020 09:14 AM PDT

    Three Nova's walk into a bar, the Bartender is also a Nova

    Posted: 19 Sep 2020 08:42 AM PDT

    Since we're talking about usefulness of abilities. It's time we start making ABILITY DAMAGE SCALING OFF ENEMIES a universal concept that applies to ALL abilities. Make all powers usable late game!

    Posted: 19 Sep 2020 01:10 PM PDT

    Pre-Rework Ember was hot trash that was only good for her CC. This is because her abilities didn't scale in any shape or form. The usual bunch would come out to say "it's fine for Starchart, and oNLy tHe StAR cHArT MatTErS!"

    After her rework along with Heat status rework shredding armour, she's in a far better place. Granted not too great high-high levels where even stripping down 50% armour still isn't enough, but it's a step in the right direction! More importantly, beyond Heat, her abilities have their own forms of scaling such as further armour reduction. Best part is she's no longer (as) toxic in early game with World on Fire.

    Oberon's Smite is another great example of a scaling ability that remains useful throughout the game, not just because of it's anti-Eidolon augment, but also because it scales off enemy max health

    Hydroid's Tempest Barrage and Ash's Shuriken are only barely tolerable if you waste a mod slot to augment them. And with Corrosive nerf, I'm not sure about Tempest Barrage even with it's augment.

    Atlas' Landslide and Khora's Whipclaw scale off melee weapon stats...which considering how insane they are, understandably creates abilities relevant all game long as they grow alongside your arsenal.

    Most of Grendel's Abilities are incredible examples of how to make abilities useful all game long. He shreds armour, he scales off enemy's power, etc. I love him. He's great.

    Let's contrast this with non-scaling abilities.

    Chroma's Spectral Scream and Effigy are infamously bad, especially ironic with how overpowered his buffs are. Volt's Shock exists for it's Augment alone, same with Frost's Freeze. Utterly worthless once you reach Saturn or later. What do they all have in common? They don't scale off anything except Ability Strength. Even with Fire Element, Chroma's nukes don't scale, because Ember who also uses fire also have other systems in her kit that further elevates her abilities to be relevant later in the game.

    I propose making all abilities scale off something to become late-game relevant going forward, go through each Frame and make them scale in some way. And the best part? You won't have to worry about these abilities being OP early game because enemies are weak early game, so the scaling isn't that great anyways. But late game they will retain relevance.


    Possible Avenues of Scaling

    -ability damage scale off enemy levels

    -ability damage scale off enemy health

    -ability damage scale off player's weapons

    -ability damage scale off weapon mods

    -ability shreds enemy armour

    -ability damage scales off enemy attacks to a ludicrous degree since enemies do very little damage and have insane health value (so less like Absorb and more like Defy)

    -ability damage scales off some sort of resource that will be consistently relevant all throughout the game like Ember's heat gauge


    So let's look at Volt's Shock now. It's worthless. There's a mildly inconvenient CC? It's tolerable with an augment, but should we be required to spend a mod slot just to make an ability tolerable? But if it scaled off enemy HP/Armour/Shields, it will remain relevant all game long. It won't be OP early game because enemies are so weak that it's HP scaling is negligible. But as enemies gain more health/armour, the damage from Shock becomes more relevant. But it won't be OP because that's the nature of scaling off enemy stats. It's only as strong as it needs to be.

    submitted by /u/GreenColoured
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    Smolt: What’s that sound? Rhino Prime: Don’t worry about it, kiddo.

    Posted: 18 Sep 2020 11:59 PM PDT

    Entrati Daughter

    Posted: 19 Sep 2020 10:08 AM PDT

    Dear DE, If you nerf the usable Helmith abilities, how about you buff the worst at the same time ?

    Posted: 19 Sep 2020 06:38 AM PDT

    We got Trinity and Zephyr "buffs", but they are still very bad as a subsume abilities. Was these 2 the only bad abilities you could think of ?

    You showed on stream that you have the data, so you can't make excuses about "We need to collect data." or "We'll see how the comunity feels about this." you have both avaible to you. Now the only few reasons you have left is, "Need to work on new update" or "We feel like it's in a good place" for not changing the bad abilities.

    Are you gonna take the high road, and keep your promises about buffing bad abilities, or are you just gonna leave them in the dust, and forgot about it, like most of the old content ?

    You don't need to make everything as strong as roar, we just need a reason, why we should care to put decoy/ice wave/tempest barrage/etc.. onto our frames.

    Like decoy could use our guns and having a blinding effect when it dies, that resets enemy aggro, living up to it's name, as you drop a decoy and they don't even know you just walked past them.

    Ice wave is just a bad ability and frost needs a rework, but it could turn enemies into ice statues, or even snowmans with a skin.

    Tempest barrage disarming enemies for the duration of the ability, becasue the barrage knocked the guns out of their hands and they can't find it while it's raining.

    Just to name a few ideas...

    submitted by /u/serkeny1
    [link] [comments]

    Some Warframes have messed up textures when using dark colors since a "recent" update

    Posted: 19 Sep 2020 05:40 PM PDT

    All my frames are on crack and i'm certain they came from darvo's deals

    Posted: 19 Sep 2020 04:09 PM PDT

    Some trashed wallpapers (except graxx excal)

    Posted: 19 Sep 2020 10:53 AM PDT

    I discovered something useless but interesting about Platinum as a currency!

    Posted: 19 Sep 2020 11:06 AM PDT

    According to the Warframe wiki, the baseline exchange rate for Platinum to USD is 1p = 0.067USD (6.7 cents), and 1p = 0.057GBP (5.7 pence)

    Discovering this, I wanted to know which real world (historical AND contemporary) currency was closest to platinum (i.e. as close to a 1:1 exchange rate as possible).

    Ignoring socioeconomical factors, politics, fascism, banks, bureau-de-change overhead fees, the closest you can reach with today's (2020/09/19 19:00) rates is the Maldivian Rufiyaa! ( .Þƒ as a currency symbol, and Þ‹ިÞˆެÞ€ި ÞƒުÞŠިÞ”ާ; in Dhivehi).

    The exchange rate from USD to .Þƒ is 0.0649351, making the exchange rate from Platinum to .Þƒ to be 0.969180597 according to my possibly flawed mathematics (0.0649351 / 0.067)

    So for 100 Maldivian Rufiyaa, you could get 96 (96.918) platinum.

    submitted by /u/GraphicsProgrammer
    [link] [comments]

    Vitus essence in the WF app still uses the old picture instead of the new one

    Posted: 19 Sep 2020 12:59 PM PDT

    Ivara Index fanart ^^

    Posted: 19 Sep 2020 07:16 PM PDT

    Made a somewhat “chibi” Carnis with a cabbage on its head “~Cabbage noises~” (Art by me)

    Posted: 19 Sep 2020 03:15 PM PDT

    So I recently joined the warframe community(three months) and I saw the railjack reveal on YouTube. What happened to all those cool missions? We’re now just stuck with grineer.

    Posted: 19 Sep 2020 10:45 PM PDT

    I liked this man. Funny

    Posted: 19 Sep 2020 10:13 AM PDT

    Hey DE why instead of nerfing new content, you fix some old content? Syndicate Medallions spawning inside geometry is still a thing.

    Posted: 19 Sep 2020 07:39 AM PDT

    Loidrig Necramech: The only character arc I want to see

    Posted: 19 Sep 2020 11:56 PM PDT

    Shield gating on Arbitration Drones needs to be removed

    Posted: 19 Sep 2020 07:07 AM PDT

    Excuse me what the hek?

    Posted: 19 Sep 2020 10:50 AM PDT

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