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    Warframe Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here!

    Warframe Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here!


    Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here!

    Posted: 28 Sep 2020 08:32 AM PDT

    This thread is for sharing your Warframe experiences and good or bad luck. Experiences can be shared any day of the week!

    Whether you praise the Void or curse RNGesus, everyone here can sympathize; share any experiences that you've had in Warframe that you want! You can also freely share things that are listed as "disallowed posts" here.


    Comments are sorted by new by default! And remember...

    Experiences can be shared any day of the week!

    submitted by /u/AutoModerator
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    Tennobaum this year with the Helminth is gonna be a blast.

    Posted: 28 Sep 2020 02:53 PM PDT

    Warframe - Darksiders 2 Crossover | Hydroid as Death, Leader of the Four Horsemen

    Posted: 28 Sep 2020 04:43 AM PDT

    We hear ya loud and clear alright!

    Posted: 28 Sep 2020 12:04 PM PDT

    Xbox Series X vs Xbox One X loading time [The Verge]

    Posted: 28 Sep 2020 06:24 AM PDT

    A spooky Nekros cause October's near >:)))

    Posted: 28 Sep 2020 12:32 PM PDT

    Some Warframes (and Xaku) describe what their 3rd ability does

    Posted: 28 Sep 2020 10:40 PM PDT

    Solo Railjack Tips

    Posted: 28 Sep 2020 09:40 PM PDT

    Eidolons need some kind of minimum requirement for entry.

    Posted: 28 Sep 2020 01:28 PM PDT

    I recently saw a MR6 with an unlevelled Latron and MK-1 weapons join a Tridolon. They hadn't even done The Second Dream, and thus had no Operator or Amp.

    This player probably doesn't even know what Sentients are yet, let alone have the gear and abilities to kill a Hydrolyst. Here I thought Eidolons at least required TSD or TWW, but apparently there's literally no bar for entry. I know DE wants to make every crumb of new content open to new players now but this is ridiculous.

    I think the Teralyst bounty should only become visible once you've built an Amp, and the Gantulyst/Hydrolyst bounty should require 5 Teralyst captures.

    Then finally, make the Teralyst only spawn in the Eidolon bounties and the spoiler problem will be fixed too.

    submitted by /u/ToaChronix
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    I found this guy having fun in a sunny day.

    Posted: 28 Sep 2020 11:32 AM PDT

    Friend: "Eidolon hunt isn't confusing". The Eidolon hunt:

    Posted: 28 Sep 2020 10:08 AM PDT

    Let's talk about Pets 2.0

    Posted: 28 Sep 2020 01:09 PM PDT

    As some of you may recall, we were promised Pets 2.0 a while ago and what we got was a the removal of status and... yeah thats about it. I am not sure if that was supposed to be Pets 2.0 already but if it was, it is not enough."Pets" in this thread will refer to all kubrows, predasites, kavats and vulpaphylas aswell as the helminth charger and MOAs. When I include sentinels I will mention them specifically.

    Problems I see with the current Pet system

    • No relevant kubrows. No relevant predasites. One type of kavat and one vulpaphyla reign supreme for most players. Other pets are widely considered useless.
    • Pets and sentinels are utility. They are never used for direct offense. Even the newly added Panzer Vulpaphyla's Viral Quills mainly spreads viral procs on enemies, pet itself is not meant to be the main damage dealer, the pet owner is. This in itself is not a problem; Pets are supposed to help their master. In my eyes its a problem that no single pet or sentinel even could be a viable damage dealer.
    • Sentinels are super squishy. This makes them unreliable in high-damage environments such as Steel Path, Arbitrations, Eidolon hunts and, most notably, endurance runs. With the exception of Djinn, they have limited revives too which even further discourages players from utilizing them in late game content. Pets are also squishy but they can atleast use Pack Leader to gain a form of health-restore in this melee meta.
    • Pet's AI is widely unpredictable. They may run far from their owner attacking an enemy even outside of their perception. This makes building and utilizing pets even more unpredictable.

    Things I therefore suggest:

    • A complete precept rework. Every single one. Even the newest ones. Bring them on-par with each other and optimize them to work in both low and high level missions. Make pets feel useful.
    • Acompanying this precept rework there should be a stat rework. Pet's melee attacks and sentinel's and MOAs guns should feel useful and not only used to spread status procs at best. They should be able to kill even higher level enemies on their own, though of course less efficient than the player could. We dont want the game to play itself.
    • Make all pets and sentinels invulnurable. Yes, you read me correctly. Remove the healthbar and do not allow them to draw aggro (unless through a precept). Allow us to not worry about their survivability and fully built on their potential, on their precepts, on their damage dealing and utilty capabilities. The first pets, the vulpaphylas, that have become immortal have grown insanely popular among the community just for that trait alone. I think we should build on that.
    • AI rework. In general. Not only pets, also enemies. I think this is a no-brainer.
    • Universal vacuum. Come on, DE.

    Noteworthy suggestions from comments;

    Let me know what you think.

    submitted by /u/MinimalPerfectionist
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    Ayatan Vault

    Posted: 28 Sep 2020 08:55 AM PDT

    My Kavat was dying quite often so I decided to take care of it a bit

    Posted: 28 Sep 2020 07:38 PM PDT

    [Fanart] Valkyr

    Posted: 28 Sep 2020 11:03 AM PDT

    My Nekros decided to become a pillar man today..

    Posted: 28 Sep 2020 03:15 AM PDT

    The Nun is here.

    Posted: 28 Sep 2020 01:36 PM PDT

    Can we have this as an actual game mode instead of a stress test?

    Posted: 28 Sep 2020 06:09 AM PDT

    I can't stop thinking about this

    Posted: 28 Sep 2020 03:10 PM PDT

    So cephalon cy controls the the railjack and kind of is it and ordis controls the orbitor and there's a massive pipe coming from the railjack to into the orbitor and one of them had to insert into the other so does that mean..

    submitted by /u/fentrylo
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    guys I think they've started learning from us

    Posted: 28 Sep 2020 10:29 PM PDT

    [Spoiler] i thought this was funny

    Posted: 28 Sep 2020 12:41 PM PDT

    I just finshed the second dream quest! WOW!!

    Posted: 28 Sep 2020 06:43 PM PDT

    I just finshed the second dream quest and this game is fricking FREE?!?! This game is amazing!

    submitted by /u/Chargerclaw
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    Dear DE, can we have the option to chose to which config we apply Forma? like how we can chose which config to apply abilities in Helminth system.

    Posted: 28 Sep 2020 03:45 PM PDT

    Made some art for fun. It’d be cool if we got a grineer enemy that lobs spears at you that explode. What do you all think?

    Posted: 28 Sep 2020 02:48 PM PDT

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