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    Warframe Warframe Weekly Riven Thread | Share Your Rivens!

    Warframe Warframe Weekly Riven Thread | Share Your Rivens!


    Warframe Weekly Riven Thread | Share Your Rivens!

    Posted: 09 Sep 2020 08:32 AM PDT

    This thread for everything about rivens; builds, rolls, questions, etc.

    Resources:

    This place will be a troll-free environment so that anyone can ask a question without backlash. In other words: negative attitudes will NOT be tolerated.


    If you wish to just view top level comments (i.e. questions) add ?depth=1 to the end of the page url.


    Comments are sorted by new by default! And remember...

    Rivens can be shared any day of the week!

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    Little Trivia: Nine of the eleven Deimos fish species are varying stages of infestation, with two seemingly based on fully assimilated species as in the Vallis.

    Posted: 09 Sep 2020 07:54 PM PDT

    An Infested man hangs on an infested wall. Is he made of wall, or is the wall made of him? He screams, for he does not know.

    Posted: 09 Sep 2020 08:28 PM PDT

    Introducing God Prime

    Posted: 09 Sep 2020 02:27 PM PDT

    All i want is, that my cat stays next to me and doesn't run into a crowd of high level enemies. Please DE, let us fully disable our companions attacks.

    Posted: 09 Sep 2020 11:16 AM PDT

    Nyxcalibur...

    Posted: 09 Sep 2020 11:46 AM PDT

    Necramechs can walk underwater

    Posted: 09 Sep 2020 01:47 PM PDT

    That feeling when all the lockers are green

    Posted: 09 Sep 2020 09:31 AM PDT

    Why can't we have these dope loading screens by default already, instead of only during host migrations?

    Posted: 09 Sep 2020 08:43 PM PDT

    Just some regular Titania gameplay

    Posted: 09 Sep 2020 05:08 AM PDT

    Energy leeches should show a tether between you and them

    Posted: 09 Sep 2020 11:34 AM PDT

    Too often am I being leeched and I have to run around sporadically killing things trying to find the one enemy that is sapping me. An enemy that exists to ruin your fun shouldn't be able to hide so well.

    submitted by /u/mark20600
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    Fun Fact: Your subsumed abilities are stored as reusable blueprints.

    Posted: 09 Sep 2020 03:45 PM PDT

    When you go back to do a low level mission in public

    Posted: 09 Sep 2020 11:59 AM PDT

    Dojo: The Infested Titan moments before breaching Wall Natah

    Posted: 09 Sep 2020 11:23 AM PDT

    I found a use for all those prex card's

    Posted: 09 Sep 2020 12:23 PM PDT

    i've been drawing some Prime Warframes as of late, here are some of them (¯▿¯)

    Posted: 09 Sep 2020 05:32 AM PDT

    an idea of a new feature for obtaining necramech mods

    Posted: 09 Sep 2020 09:28 AM PDT

    The Great Ensmallening

    Posted: 09 Sep 2020 01:06 PM PDT

    Source

    TLDR: We're going to free up 6.6GB of space on PC next week but we need a 6.5GB update to do it. Most platforms will see similar improvements.

    My memory is hazy about those early days back in 2012 when we launched our Closed Beta but I distinctly remember the entire download being small enough to fit on a CD-ROM. In the 8 years since launch we've seen the install image grow over 100 times in size and when you consider all the amazing content that was added over the years it's easy to see why: that's three open worlds, over a dozen tile-sets, 28 quests, almost 500 weapons, and over a thousand mods, to say nothing of several remasters that updated older content.

    There's so much content in Warframe now that some people can't fit it on their smaller SSDs and have to run it off of a slow HDD instead. There's so many things in the game that even for people with large NVME SSDs the game can't always load everything as fast as we'd like. Luckily we have found some new technology that is going to help us -- we're going to make the game smaller and load faster – but there's a catch: you need to download remastered content.

    We mentioned in the summary we're going to free up 6.6GB of space in but in fact the real number will be much larger than that: we're probably going to free up at least 15GB by the time we're done. To reduce the pain for people updating we're going to break these remaster updates into three parts spread out over the rest of 2020. We're also taking advantage of these "mini-remasters" to make quality and performance optimizations to formats we have haven't touched since we launched (back when DirectX 9 was our only supported renderer!).

    One of the things we're doing to reduce our footprint involves changing how our texture data is compressed. Although it isn't a perfect analogy it's similar to the trade-off between image-quality and file-size you get with different image formats: PNG is lossless but can mean very large files, JPEG files can be very small but may contain visible artifacts of the compression. The technology we're using is called Oodle Texture and we're extremely pleased with the savings we're getting: our files are roughly half the size on disk and the visual differences are negligible.

    In this first update we're going to change our Lightmaps. We spent a lot of time carefully analyzing the quality of the results and we doubt anyone will even notice anywhere but the harshest of tests. That said, here are some of the most challenging cases we found (we've disabled the diffuse textures to further expose the subtle differences between them).

    Before

    Orbiter1Base.jpg

    After

    Orbiter1RDO.jpg

    Before

    Orbiter2Base.jpg

    After

    Orbiter2RDO.jpg

    The nice thing about this solution is that we can easily tweak where needed: the game can default to the compact and fast format and we can increase resolution to preserve the quality of special assets (like that shelf in your quarters).

    In the second update we will apply this same technology to the rest of the textures in the game and we expect we'll see similar if not more savings. Again, we spent time looking carefully at the quality tradeoff and again we're extremely pleased. Here's a particularly challenging case: a normal-map:

    Before (19 MB)

    NormalBase(19MB).jpg

    After (8 MB)

    NormalRDO(8MB).jpg

    In this case the compression reduced the footprint from approximately 19MB to 8MB and the differences are extremely difficult to discern.

    As someone who recently had to attach an external USB drive to my vintage test laptop from 2013 I'm personally very excited to see these changes roll out. I know the download will be inconvenient but getting 15GB of storage back and doubling my effective texture load-bandwidth is going to be awesome!


    This action was performed automatically, if you see any mistakes, please tag /u/desmaraisp, he'll fix them. Here is my github

    submitted by /u/CephalonAhmes
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    TIL rhino can lay eggs ._.

    Posted: 09 Sep 2020 02:31 PM PDT

    This is Khora and I drew her because she's cool you know

    Posted: 09 Sep 2020 11:27 AM PDT

    When you don't wanna use the friendship door.

    Posted: 09 Sep 2020 03:43 PM PDT

    I'm not sure how I feel about my Vizier being as tall as atlas.

    Posted: 09 Sep 2020 08:22 PM PDT

    I see no God up here BUT ME!

    Posted: 09 Sep 2020 11:02 PM PDT

    My kubrow turned into an adorable rejected skin graft.

    Posted: 09 Sep 2020 09:06 AM PDT

    The Orbiter was actually fully modeled, but sadly never used.

    Posted: 09 Sep 2020 06:34 PM PDT

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