Warframe Warframe Weekly Riven Thread | Share Your Rivens! |
- Warframe Weekly Riven Thread | Share Your Rivens!
- chilling at extraction
- Sooo. Am I playing this game right?
- If there's an invisible wall in the isolation vault doors, crash with k-drive to ragdoll through
- When friends ask how's the game
- Nezha Prime helmet leak
- End of mission bug.
- Parkour in this game would be so much better if I didn't get caught on every single 6 inch bump.
- After two years and now almost approaching a third I will never stop admiring how amazing this company is. Never received the original and they were able to get me another after all this time. Thank you Digital Extreme I am truly grateful
- The Holy Wisp, art by me
- "The wait is over Tenno, Baro Ki'Teer has arrived."
- Imagine Tho
- i drew some of my favourite deluxe frames !
- Protea Green screen edit =)
- Pizza Delivery on Deimos (Art by me)
- DE, when I invite people to Dojo - can the game please stop placing them into the Railjack (or at least make it so I can trade with them when they are inside the boat)
- I didn't know you could use the corinth as a melee weapon.
- This is my second time seeing fass vs vome and I almost died
- I know this is a small nitpick but can we have some sort of flash of light or similar behind the days-logged-in-number? Its really hard to read with most UI color schemes.
- Potato quality image but hmmmm
- My paladien rhino.. what do you think?
- So that's why we are called demons....
- There should be more experimentation with the ammo efficiency buff, because I think it might be what guns need to keep up with melee.
- Go on, feed it.
- I have the Three Stooges in my orbiter
Warframe Weekly Riven Thread | Share Your Rivens! Posted: 30 Sep 2020 08:32 AM PDT This thread for everything about rivens; builds, rolls, questions, etc. Resources:
This place will be a troll-free environment so that anyone can ask a question without backlash. In other words: negative attitudes will NOT be tolerated. If you wish to just view top level comments (i.e. questions) add ?depth=1 to the end of the page url. Comments are sorted by new by default! And remember... Rivens can be shared any day of the week![link] [comments] | ||
Posted: 30 Sep 2020 08:46 PM PDT
| ||
Sooo. Am I playing this game right? Posted: 30 Sep 2020 05:07 PM PDT
| ||
If there's an invisible wall in the isolation vault doors, crash with k-drive to ragdoll through Posted: 30 Sep 2020 08:22 AM PDT
| ||
When friends ask how's the game Posted: 30 Sep 2020 11:37 AM PDT
| ||
Posted: 30 Sep 2020 10:42 AM PDT
| ||
Posted: 30 Sep 2020 02:35 PM PDT
| ||
Parkour in this game would be so much better if I didn't get caught on every single 6 inch bump. Posted: 30 Sep 2020 08:40 PM PDT The parkour is without a doubt my favorite part of this game and I'd love to see DE do more with it than just one room with an easy obstacle course in every new tile set - but it could be even better if they just smoothed out the maps. I'd rather clip through the edge of a platform than not be able to scale it at all because of a tiny little lip. [link] [comments] | ||
Posted: 30 Sep 2020 04:40 PM PDT
| ||
Posted: 30 Sep 2020 01:52 PM PDT
| ||
"The wait is over Tenno, Baro Ki'Teer has arrived." Posted: 30 Sep 2020 06:16 PM PDT
| ||
Posted: 30 Sep 2020 11:38 AM PDT | ||
i drew some of my favourite deluxe frames ! Posted: 30 Sep 2020 10:07 AM PDT
| ||
Posted: 30 Sep 2020 06:19 PM PDT
| ||
Pizza Delivery on Deimos (Art by me) Posted: 30 Sep 2020 12:28 PM PDT
| ||
Posted: 30 Sep 2020 07:48 AM PDT When I try and trade with others from our Dojo - probably one out of four people I invite spawns not in the main chamber but inside Railjack, and for some reason being inside the ship prevents bein able to receive trade invites. PS: also related: in our dojo the Kuva Lich Trading room have been placed far away from the central spawn and I can't seem invite people to trade Liches unless they use teleporters to get closer - is Range a thing that affects trading? Is that why you can't trade in RJ since insides of it are technically a special room outside the boundaries? [link] [comments] | ||
I didn't know you could use the corinth as a melee weapon. Posted: 30 Sep 2020 08:30 PM PDT
| ||
This is my second time seeing fass vs vome and I almost died Posted: 30 Sep 2020 11:51 AM PDT
| ||
Posted: 30 Sep 2020 03:52 AM PDT
| ||
Potato quality image but hmmmm Posted: 30 Sep 2020 10:42 AM PDT
| ||
My paladien rhino.. what do you think? Posted: 30 Sep 2020 06:50 AM PDT
| ||
So that's why we are called demons.... Posted: 30 Sep 2020 08:36 PM PDT | ||
Posted: 30 Sep 2020 01:02 PM PDT It's not an uncommon opinion that melee is considered to be much farther ahead on the power curve than primaries and secondaries, especially with the advent of steel path, With some of the conclave mods coming to PvE like skull shots and Brain Storm, as well as the knell being fully automatic now, I've come to realize that ammo efficiency might be the key to making some primaries and secondaries more viable in my opinion. With Ammo Efficiency, it can change the way guns are built. Take the Knell for instance. Fire rate mods effectively become a straight damage increase when the normally wouldn't because there's no reload once you get that first head shot. The problem with fire rate mods at the moment is that they don't improve DPS over time because of reloading. One of the problems with primaries and secondaries falling behind melee is that melee has no down time. Even if a gun and a melee are both one shotting things left and right at the same rate, that gun is going to have to reload at some point, and even those short seconds you take to do so keeps melee that much farther ahead. This is why Attack speed mods are staple on melees like Berserker, Primed fury and so on, because there's no downside to using them. But when it comes to guns, Attack speed mods always come with the draw back of having to reload more often, and in my opinion can actually decrease DPS overall because there's a higher chance to waste ammo, thus causing more reloading. It's also why I think the ignis wraith is popular beyond the AoE (Yes, that is a big part of why it's used, I know). It has a comparatively low fire to other similar weapons, so it can just be held down as you go through a level with little care for ammo conservation. I propose that ammo efficiency mods become introduced more widely as a stat. Energized munitions already lets is experiment with ammo efficiency on our whole arsenal. Perhaps as a straight up ammo efficiency mod (which I think is the incorrect solution, at least until "Mandatory damage mods" Don't take up slots) , OR, what I propose to be the best way to implement, is that all weapons have an ability similar to skull shots/Brain storm; Maybe not to the same degree, but as an innate mechanic of guns. Each gun now comes with an "ammo efficiency on head shot" stat. This not only rewards headshots even more, but also opens up a new range of modding options to include things like fire rate. Weapons with overall slower rate of fire will be granted the highest ammo efficiency, While high RoF weapons will be on the lower end. Along with this, I suggest semi-auto rifles be given the knell treatment across the board, because nobody wants carpal tunnel however with this, Some mods like fast hands or quickdraw become far more obsolete. SO, I suggest reload speed mods perhaps either be retooled into ammo efficiency mods, or turned into dual stats. In conclusion, while melee has a lot more to keep up with than just not having down time, I think introducing a mechanic like this will help primaries and secondaries be just a bit more on par with melee. TLDR; by making the conclave mod "Skull shots" Into a mechanic innate to primaries and secondaries, it allows for more build variety and the ability to keep pace with melee, since it reduces the down time guns have. [link] [comments] | ||
Posted: 30 Sep 2020 07:59 AM PDT
| ||
I have the Three Stooges in my orbiter Posted: 30 Sep 2020 11:10 AM PDT
|
You are subscribed to email updates from /r/Warframe. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment