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    Warframe WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!

    Warframe WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!


    WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!

    Posted: 10 Sep 2020 08:32 AM PDT

    GENTLEMEN'S RULES:

    • CAPSLOCK: ON

    • NO PERSONAL ATTACKS

    • WRITE ABOUT WHATEVER IS MAKING YOU ANGRY

    • OTHER PLAYERS WILL AGREE WITH YOU IN ALL CAPS

    • SHOUTING AT EACH OTHER ABOUT THINGS WE HATE WILL FORM A STRONG RELATIONAL BOND IN THE WARFRAME COMMUNITY

    • ???

    • PROFIT GROFIT


    CREDIT GOES TO /u/waterpirate12, /u/BadBrad526, AND /u/Foxboy93 FOR STARTING THIS WEEKLY THREAD SERIES!

    submitted by /u/AutoModerator
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    Met a group of MR29s while doing today's Spy Sortie. God bless.

    Posted: 10 Sep 2020 05:43 PM PDT

    Warframe - Dark Souls 3 Crossover | Equinox

    Posted: 10 Sep 2020 10:02 AM PDT

    That bug sounds more like a feature...

    Posted: 10 Sep 2020 11:52 AM PDT

    How to improve Void as a status: Make it work like Scourge

    Posted: 10 Sep 2020 02:59 PM PDT

    Anyone else sick an tired of only getting these when you are broke? why can't we keep them in our inventory for say upto a month?

    Posted: 10 Sep 2020 04:55 AM PDT

    Dear DE, I feel like there is a slight unbalance in grandmother store.

    Posted: 10 Sep 2020 04:07 PM PDT

    If the Deimos pets are considered modular, does that mean Vulaphylas are Kit-Kats?

    Posted: 10 Sep 2020 05:49 AM PDT

    edit: Counting just top-level replies at about 14 hours, I see

    Angry upvotes: 6

    Just angry: 8

    "Give me a break" reference: 4

    Foxes aren't cats: 7 (plus one objection that "kit" isn't a universal modular prefix)

    Pointing out the title's typo: 0? (except one from myself)

    submitted by /u/Chrondeath
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    Rare Necramech mods have their drop chance increased to 0.201%!

    Posted: 10 Sep 2020 11:32 AM PDT

    Developer Workshop: Upcoming Xaku Changes!

    Posted: 10 Sep 2020 10:00 AM PDT

    Tenno,Keeping within the realm of the "community-created Warframe" project, Xaku will be receiving numerous changes based on your feedback! We have read countless paragraphs and posts, watched hundreds of minutes of YouTube feedback, and more! We tried to gravitate toward certain areas for Round 1 changes, which were highlighted most frequently or compellingly in your feedback. Adjustments may be made between now and when the changes go live!

    Here is how we are changing Xaku's Passive:

    • Including AOE damage reduction as part of Xaku's Passive.
      • How it will work: Instead of a 25% chance for incoming damage to pass through Xaku entirely, AOE damage will simply take a 25% damage reduction (75% while The Vast Untime is active).
      • Currently, Xaku's Passive reduces incoming weapon damage. Which includes projectile, hitscan, and melee attacks, but does not include any protection from enemy AOE damage. For example, if an enemy shot a rocket at Xaku, the projectile itself would have a 25% chance to pass through them and deal no damage (75% with The Vast Untime), but the explosion following would have the full effect. With this change, Xaku's Passive grants them 25% damage reduction on the following AOE explosion from that rocket. That's increased to 75% when Xaku is running around bare bones!

    Here is how we are changing Xata's Whisper:

    • We are making Void damage 'True Neutral'.
    • Removing the 50% resistance of Void damage on Cloned Flesh and Fossilized enemies - a long desired request for Void damage.
      • Currently, Void damage is relatively ineffective against Cloned Flesh and Fossilized enemies which greatly limits the use of Xata's Whisper on Grineer and Infested enemies. In an effort to give it (and Void damage in general) more utility across enemy categories, we are removing this resistance so that it aligns with its neutral effectiveness against the other enemy types. It is important to note that Eidolons, Amalgams, and certain bosses will still maintain this resistance.

    Here is how we are changing Grasp of Lohk:

    • Increasing the speed at which enemies are disarmed so that it occurs earlier in the casting animation. Also increasing the casting animation speed overall.
      • Currently, the point of when enemies are disarmed once Grasp of Lohk is cast is far too delayed.
    • Allowing Grasp of Lohk to be recast.
      • How it will work: Any existing Grasp of Lohk weapons will simply be replaced by the new cast up to the maximum amount of targets.
      • Currently, once Grasp of Lohk is cast you are locked with the weapons that were grabbed until the end of the ability's duration. This is obviously limiting if the ability was cast with undesired effect. To counteract this limitation, we are adding the option to recast. With the added benefit of resetting the ability's duration and disarming a new set of enemies where/when desired.

    Here is how we are changing The Lost: Deny

    • Adding synergy between Deny and Grasp of Lohk that increases Deny's damage output.
      • How it will work: The number of weapons orbiting Xaku from Grasp of Lohk act as a damage multiplier for Deny's Void beam. For example: If you have 4 weapons orbiting Xaku, Deny's damage will be granted a 5x multiplier.
    • Increasing the casting speed of Deny.
      • More firepower… faster!

    Here is why we are not changing Accuse or Gaze yet.

    A couple of posts, notably those written by people with verified 6 Forma installations, have realized just how powerful Gaze can be in certain mission types. So we are leaving Gaze untouched for now so we can continue to evaluate it within the realm of those who have invested Forma and time into Xaku to hit this sweet power spot.

    Accuse is also untouched for this round, but first thing on our list for next round would be allowing Accuse to be re-cast, but we are awaiting that decision based on how this Round goes.

    Here is how we are changing The Vast Untime:

    • Removing the Energy drain and keeping it a duration based ability.
      • Currently, the Energy drain on top of its casting cost and duration is far too restrictive and punishing.
    • Adding Synergy between The Vast Untime and all of Xaku's other abilities.
      • Emphasis on "Untime", when Xaku is in their skeletal form their other active abilities' duration will become frozen in time (applies to Xakus abilities only). Once The Vast Untime expires, the duration of those active abilities resume. This was suggested in our feedback readings and we quite enjoyed the play on the 'untime' theme and the added benefit to Xaku overall! We feel that since this no longer has an Energy drain, and that it halts the timer on other abilities, the energy demands of Xaku's kit will be significantly lessened.

    When?

    We plan on releasing all of these changes on PC next week, and Console shortly after.Thank you, Tenno! May Xata Whisper good tidings to you all!

    submitted by /u/DE-Marcus
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    Teammate: My kubrow survives longer than yours Me: But can you hold its hand?

    Posted: 10 Sep 2020 06:37 PM PDT

    How about some UI tickbox QoL? I'm getting sick of "THANK YOU FOR YOUR PURCHASE" flashing into my eyes with every individual buying.

    Posted: 10 Sep 2020 11:54 AM PDT

    It's a girl.

    Posted: 10 Sep 2020 05:20 AM PDT

    So I found out you can interact with your kavat when the helminth sucks it up and it lead to this.

    Posted: 10 Sep 2020 10:08 PM PDT

    My XAKU is ready for changes .

    Posted: 10 Sep 2020 03:44 PM PDT

    Drew Atlas dude :D

    Posted: 10 Sep 2020 08:59 AM PDT

    90 Grandmother tokens well spent

    Posted: 10 Sep 2020 08:06 AM PDT

    I just discovered it exists! I had no idea. (Simaris offering, added with Deimos)

    Posted: 10 Sep 2020 12:55 PM PDT

    Collecting samples with Latrox Une takes way too long.

    Posted: 10 Sep 2020 11:35 AM PDT

    I hate these missions within a bounty. The number of enemies that you need to kill to hit 25 samples is insane. The drop rate should be increased.

    In my experiment starting at 11/25 samples collected, if you add the extra minute for upload, it took 5minutes 53 secs to complete this mission. So in my estimation starting at 0/25, you are looking at completing this mission stage in 7 and a half to 8 minutes. That is way too long just for a stage imo.

    DE, please either lower the samples needed or increase the sample drop rate.

    submitted by /u/gamers542
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    Can we get a color pass on Cyclical/Rotate skills? Like Ivara and Wisp has to Titania/Xaku/Grendel/Khora , who don't have? It is much easier to distinguish at a glance what each buff does if its color coded, especially on new frames like Xaku

    Posted: 10 Sep 2020 09:02 PM PDT

    Can I help you sir?

    Posted: 10 Sep 2020 07:42 PM PDT

    We all know Loid Needs More rewards.

    Posted: 10 Sep 2020 04:55 PM PDT

    [Xaku] Trapped In The Matrix

    Posted: 10 Sep 2020 11:25 AM PDT

    Excalibur Repping the Corpus

    Posted: 10 Sep 2020 09:27 AM PDT

    *knock* *knock* Good afternoon, do you maybe have time to talk about our lord and savior Fass.

    Posted: 10 Sep 2020 03:55 PM PDT

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