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    Warframe The least inconspicuous Ayatan Sculpture I've ever seen

    Warframe The least inconspicuous Ayatan Sculpture I've ever seen


    The least inconspicuous Ayatan Sculpture I've ever seen

    Posted: 06 Oct 2020 03:21 PM PDT

    Pov: you are a grineer fighting mirage

    Posted: 06 Oct 2020 07:31 PM PDT

    Someone got traumatized by a high mr player before

    Posted: 06 Oct 2020 02:32 PM PDT

    Say hi to my capIvara.

    Posted: 06 Oct 2020 07:53 AM PDT

    Dojo: Bloodborne - The Hunter's Dream

    Posted: 06 Oct 2020 05:50 PM PDT

    Add frost to my WHAT?

    Posted: 06 Oct 2020 03:43 PM PDT

    A second attempt at a Warframe, I call him Chernobog

    Posted: 06 Oct 2020 09:02 AM PDT

    Warframe Dojo Decoration: I remade the Jedi Archives in my Dojo from Star Wars! Recognisable?

    Posted: 06 Oct 2020 05:52 PM PDT

    Just got my Kavat box today!

    Posted: 06 Oct 2020 07:53 PM PDT

    I feel that DE is wasting the potential of Warframe's lore and its characters.

    Posted: 06 Oct 2020 03:51 AM PDT

    As everyone know, DE has the habit of forget about old content. Among them events and tactical alerts that were vital to developing the Warframe story and giving more participation to some characters. It's a shame that the current in-game story is a nonsense full of plot gaps that doesn't respect the chronology. Let's see some examples:

    Alad V

    You can read his lore here. Being Alad one of the most important characters in Warframe, his current in-game story is a complete mess.

    1. The first time we hear his name is on the disruption mission on Mars (Alad is supposed to be working only on the Zanuka Project at that time)
    2. The disruption mission in Jupiter is available after completing Natah (taking into account that The Ropalolyst is available after complete Chimera Prologue, the disruption mission should have the same requirement, specially if we take into account all that it had to pass Alad from the Gradivus Dilemma to Shadow Debt, or the experiments with the Wolf of Saturn Six).
    3. After Alad helped us in the Second Dream, we faced his Mutalist version on Eris (this is where the story loses all sense. There is no in-game hint that Alad has been experimenting with the Infestation except for the Patient Zero quest, unless DE tells us that Hunhow is capable of manipulating the infestation)

    Operation: Scarlet Spear

    During the event I created a new account, and to my surprise after finishing Vor's Prize I received a message from Little Duck advising me of the Sentient invasion, without even progressing through the story. It's not for nothing, but I still believe that this event should be exclusive for those who have completed at least Chimera Prologue, not only because of the lore, but also because the mission got complicated as you reached the last waves. Regarding the story, I have three problems:

    1. With this being the beginning of the Sentient invasion (post-Erra cinematic), it would have been great to see Sentients invading the Origin System (except the Void), like those "random" encounters in Orb Vallis.
    2. What was Sargas Ruk doing on Earth if Vay Hek is supposed to be occupying that planet?
    3. TESHIN SHOULD HAVE BEEN PRESENT.

    Operators

    How is it possible that the main Warframe's protagonist doesn't say a single word in most of the quests post-Second Dream? The only times the operator spoke were at the end of Second Dream, The War Within, and The Sacrifice (Apostasy Prologue doesn't count because it only said one word).

    They don't even flinch during Octavia's Anthem quest where we face Hunhow and Ordis decides to face him to prevent him from infecting other cephalons. As for the fight with the Ropalolyst where Natah appears, the operator said absolutely nothing. NOTHING!

    Another thing: I don't know if you receive this message in your inbox after complete Sands of Inaros, but you should do this quest only if you have completed The Second Dream instead of reach Mastery Rank 5.

    Syndicates

    Probably those most in need for a rework, these groups lack development as they continue to send us their Death Squads despite the fact that we help them. What's more, they have the potential to develop their story (like Amaryn did after complete The Silver Grove) and change the environment of the game as you progress through the story, for example:

    • New Loka: After completing The Silver Grove, you may encounter various New Loka operatives in Cetus, interacting with its inhabitants and learning their habits. You could even "hire" a few operatives to help you out on the plains.
    • Cephalon Suda: After completing Octavia's Anthem and Heart of Deimos, Suda could contact the Entrati so that she could quench her thirst for "curiosity" and be with who used to be Orokin (and perhaps see some Suda operatives in Necralisk). I know it sounds a bit absurd but Cephalon Suda is the syndicate that lacks lore the most, and I'm not sure that Nihil's revelation (the Glassmaker) can expand it.
    • Steel Meridian: Killing one of the Grineer Queens at the end of The War Within shouldn't go unnoticed by Cressa Tal, who is a Grineer defector. She could congratulate us for accomplishing such a feat and could even replace Lotus in the Kuva Siphon and Kuva Lich missions. What's more, the Steel Meridian could go on the trail of the Wolf of Saturn Six and its fugitives.
    • Perrin Sequence: After helping Ergo Glast destroy the Animo and rescue the Triuna (regardless of your choice), he would realize that diplomacy is not always the solution and would help us face the Corpus, starting with Fortuna. Ergo could contact Ticker to pay the debts of the Solaris, so we would see most of its inhabitants with their full bodies, better tools and body augmentations, but we will also see hidden Corpus weapons, hinting that Ergo helps them in the revolution.
    • Red Veil: After freeing Rell, the leader of the Red Veil could send his operatives to hunt down some of the fanatics who spread throughout the Origin System, and some of them would even join the Arlo's Followers, starting a rivalry between those groups. As for Palladino, she could be the mediator of the Red Veil, Arbiters of Hexis and Cephalon Suda, so we would see their operatives interacting with each other in Iron Wake.
    • Arbiters of Hexis: Being this syndicate the most interested in the power of the Tenno, they together with Teshin could motivate them to be more independent and more powerful in order to become the guardians of the Origin System and prepare them for the New War against the Sentients. As for Teshin, he should fulfill the role of master for the Tenno.

    Honestly (and I say it as someone who has played Warframe since mid-2013) I feel bad that DE doesn't give the importance it deserves to the story (and more so knowing everything that has happened until the Second Dream).

    What I've enjoyed the most is the lore, the characters and the soundtrack. I never expected such a game to be free, with so much to give even to this day with The Deadlock Protocol, Heart of Deimos and the stories of Parvos Granum and Albrecht Entrati. It's very noticeable that DE still has the potential to create good stories.

    But it is a shame that newcomers don't have the privilege that we, Warframe boomers, have had to enjoy an excellent and coherent in-game story, and have to turn to YouTube and the Wiki to learn about Warframe' story. That's what prompted me to post twice on Reddit and the Warframe Forums the idea of ​​bring some events and tactical alerts back to the game, but as quests (if you're interested to know how to fix the story, this is what I proposed).

    And if you think about it, "renewing" the Warframe story could be one of the most significant changes in the game: as you progress through the story you will unlock new content, instead of increasing the Mastery Rank whose only function must be to let you use more equipment, earn more daily standing, focus and void fissures, etc. And not only that, DE should have a new and improved "structure" that allows them not only to identify newcomers and experienced players, but also to respect Warframe's chronology, because being realistic it's completely absurd that you only have to complete Mars Junction to start the Heart of Deimos quest.

    One example is Path of Exile, which in The Fall of Oriath update went from having a campaign with 4 acts and 3 difficulties (like Diablo) to a new campaign with 10 acts. And not only that, in the Conquerors of the Atlas update, they completely renewed the endgame story. If Grinding Gear Games (the creators of Path of Exile) were able to change the story of their game, then Digital Extremes can too.

    And yes, I know that would be a lot of work for them (especially because of Covid-19) but I want to remind you that even though this pandemic started between February and March if I remember correctly, DE was able to release The Deadlock Protocol and Heart of Deimos updates. Think about it.

    submitted by /u/MorteNexus
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    I found this little guy eating a tamal.

    Posted: 06 Oct 2020 03:57 PM PDT

    I once caught a fish THIIIIIS big.

    Posted: 06 Oct 2020 12:49 PM PDT

    Woah Dude... This new graphics engine is great

    Posted: 06 Oct 2020 05:03 PM PDT

    Hylonome, a centaur themed Warframe concept that I forgot so long ago. Just decided to post it now.

    Posted: 06 Oct 2020 08:48 PM PDT

    After watching Megan fight the Steel Path Zealoid Prelate on stream, I wanted to ask if we could finally make our beautiful lad a Sortie boss?

    Posted: 06 Oct 2020 02:08 PM PDT

    Pov: you are resources

    Posted: 06 Oct 2020 02:24 PM PDT

    This's how you fly Zephyr, right?

    Posted: 06 Oct 2020 05:38 PM PDT

    Simplicity goes a long way in game captures

    Posted: 06 Oct 2020 10:48 PM PDT

    Conservation target stuck in terrain

    Posted: 06 Oct 2020 06:54 PM PDT

    Heart of Deimos: Hotfix: 29.2.2

    Posted: 06 Oct 2020 12:36 PM PDT

    Source

    Heart of Deimos: Hotfix: 29.2.2

    Enhanced Graphics Engine:

    Last week we included a 'Missed Change Note' that the 'Deferred Rendering' Display Option was renamed to 'Graphics Engine'. While this is true at a base level, it's actually more exciting than that, as it involves moving into "Next Gen' by phasing out our old rendering engine!

    Please read the full details here:

    https://forums.warframe.com/topic/1229889-the-enhanced-graphics-engine/

    Optimizations:

    • Made numerous micro-optimizations to scene rendering.

    • Optimized Local Reflections.

    • Optimized Foliage Rendering in the Enhanced Graphics Engine.

    • Optimized Visibility Culling speed and memory footprint slightly.

    • Optimized initial install size slightly.

    • Made systemic micro-optimizations to the animation system.

    • Made a micro-optimization to the Foot IK system.

    • Made a micro-optimization to HUD rendering.

    • Minor quality improvements for hair rendering.

    Changes:

    • Added game settings for tweaking deadzone values and other input behaviour for controller analog sticks. Each analog stick now has 3 settings as outlined on https://www.warframe.com/gamepad. This should improve the accuracy for movement controls in particular, which previously used a square deadzone, resulting in inconsistent mapping for diagonal inputs.

    • Removed ability to open the Helminth screen by fast-traveling using Operator mode, this led to issues with your Warframe becoming invisible.

    • Updated Ivara's Quiver, Vauban's Minelayer, Xaku's The Lost, and Titania's Tribute ability descriptions to list the sub-abilities and a brief general description of what they do. Tips related to these sub-abilities for each Warframe have also been edited for accuracy as a result.

    • Updated Zephyr's Airburst ability description to include the tap-and-hold mechanic.

    Helminth Fixes:

    • Fixed enemies becoming permanently ragdolled after casting Nezha's Divine Spears into a Larva via Helminth Subsumed ability.

    • Fixed Helminth Infused ability functionality issues when casting Wisp's Sol Gate.

    • Fixed missing UI indication on Quiver Cloak Arrow's duration remaining via Helminth Subsumed.

    • Fixed Nidus' abilities HUD having greyed out icons for Helminth Infused abilities.

    Fixes:

    • Fixed the Warframe launcher breaking uninstall when using standalone-installer.

    • Fixed inability to Swap a Polarization.

      • This was Hotdropped live last week!
    • More fixes towards a crash that could occur in a Survival mission when choosing to return to the Orbiter.

    • Fixed Isolation Vault Bounty Bait and objective markers remaining after the Bounty is abandoned.

    • Fixed cases of the Upgrade screen showing negative stats after applying Forma to a weapon.

      • We found this isn't super useful and forces you to exit the Upgrades screen if you want it to show the actual effects of the Mods installed afterwards.
    • Fixed Profile 'Kills' and 'Time Played' Stats being influenced by the Simulacrum.

      • Simulacrum is a testing ground!
    • Fixed left trigger no longer opening Chat with controller after you save controller bindings once. As reported here!

    • Fixed the Infested Salvage End of Mission Reward screen UI stating 50 Endo instead of 300 Endo.

      • This is a visual issue only, the correct amount of Endo was awarded.
    • Fixed missing Blueprint locations for the Zymos and Keratinos when viewing in the Market.

    • Fixed the Daedalus Leg Armour appearing small when equipped on the Hydroid Rakkam Skin.

    • Fixed sometimes facing the wrong direction when loading into the Simulacrum Arsenal.

    • Fixed cases of Simaris appearing white instead of orange when entering Sanctuary Onslaught.

    • Fixed Quatz reload and Plinx charge reload audio issues when a Skin is equipped.

    • Fixed Oscira Sugatra offset on numerous Melee weapons.

    • Fixed collision issues with the Oscira Thrown Blade Skin when exiting the Simulacrum Arsenal.

    • Fixed Gauss Graxx Helmet flames always being orange instead of reacting to the chosen Energy Color as the rest of the Redline ability does.

    • Fixes towards cloth collision on the Mirage Kitsune Helmet.

    • Fixed Dendrite Gunblade Skin using the wrong Sugatra attachment point.

    • Fixed missing doorframe in the Grineer Shipyards tileset.

    • Fixed a script error when reaching a new Mastery Rank.

    • Fixed a script error when a Kubrow Pet uses Stalk.

    • Fixed a script error when a Vasca Kavat uses Draining Bite.

    • Fixed a script error when a Kavat uses Cat's Eye.

    • Fixed a script error when casting Titania's Tribute ability.

    • Fixed rare script error when casting Wukong's Primal Fury ability.

    • Fixed a script error when deactivating Mesa's Ballistic Battery ability.

    • Fixed a script error when Corpus Rangers attempted to Melee smash you from the air.

    • Fixed script error when picking up Vomvalyst energy buffs while on a K-Drive then dismounting, or mounting K-Drive while you have the buff.

    • Fixed a script error when being attacked by the Profit-Taker.

    • Fixed a script error when offering an Eidolon Shard during a Teralyst Hunt Bounty.

    • Fixed script error that could occur during a Jordas Transmission.


    This action was performed automatically, if you see any mistakes, please tag /u/desmaraisp, he'll fix them. Here is my github

    submitted by /u/CephalonAhmes
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    DE, can we please have the option to change the holster position of our primary and secondary weapons like we can with our melee weapons?

    Posted: 06 Oct 2020 06:22 AM PDT

    To further explain, I don't mean holster positions like lower back holster etc. I meant just having the sliders for the pitch rotation etc. On certain frames you HAVE to disable their primary and or secondary weapons from being visible (especially on Nezha's deluxe skin) so they wont screw up your fashion in an instant. I think it would be really cool to have all weapons contribute to the design of your fashion not just the melee.

    submitted by /u/Plasma-The-Box
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    Hotfood: 29.2.2 (Update 29.2.2 "whole redtext")

    Posted: 06 Oct 2020 12:56 PM PDT

    Next Prime Access getting announced in Friday's Devstream

    Posted: 06 Oct 2020 09:58 AM PDT

    Just saw the news on a pop-up for the app, but it's not in the news section or on the forums as far as I could tell. My friend also saw the message in game.

    Slippy boi prime coming!

    Edit: Video up on their twitter, it's inside a chakram lol

    submitted by /u/shhimhuntingrabbits
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    I decided to fuse some frames together and draw them! (Atlas+Rhino) & (Nekros+Mirage)

    Posted: 06 Oct 2020 10:52 AM PDT

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