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    Warframe WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!

    Warframe WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!


    WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!

    Posted: 15 Oct 2020 08:32 AM PDT

    GENTLEMEN'S RULES:

    • CAPSLOCK: ON

    • NO PERSONAL ATTACKS

    • WRITE ABOUT WHATEVER IS MAKING YOU ANGRY

    • OTHER PLAYERS WILL AGREE WITH YOU IN ALL CAPS

    • SHOUTING AT EACH OTHER ABOUT THINGS WE HATE WILL FORM A STRONG RELATIONAL BOND IN THE WARFRAME COMMUNITY

    • ???

    • PROFIT GROFIT


    CREDIT GOES TO /u/waterpirate12, /u/BadBrad526, AND /u/Foxboy93 FOR STARTING THIS WEEKLY THREAD SERIES!

    submitted by /u/AutoModerator
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    Hello! I’m new to Reddit! I plan to make comics about my adventures soon! In the meantime enjoy my attempt at drawing my ivara [Art by me]

    Posted: 15 Oct 2020 12:34 PM PDT

    Same energy.

    Posted: 15 Oct 2020 02:24 PM PDT

    "Rift Sharing" by me.

    Posted: 15 Oct 2020 03:50 AM PDT

    Hallow's Eve (Nights of Naberus palette)

    Posted: 15 Oct 2020 01:30 PM PDT

    Change "Keep Drone Alive" Bonus In Deimos Bounties

    Posted: 15 Oct 2020 05:09 PM PDT

    Nezha Prime revs up his heelies and creates a cloud of smoke and when it dissipates he's lying dead on the pavement. (based on a dumb Tweet that made me laugh)

    Posted: 15 Oct 2020 10:30 AM PDT

    It’s only appropriate that jump scares come with the Halloween event

    Posted: 15 Oct 2020 04:09 PM PDT

    I made cursed Garuda

    Posted: 15 Oct 2020 02:46 PM PDT

    For the love of god, either fix the Latrox bounty or get rid of it

    Posted: 15 Oct 2020 10:01 PM PDT

    How is it that despite this bounty being looked at and tweaked multiple times it's still a broken mess? Just did a steel path latrox bounty with a full squad and it took fifteen minutes for 25 samples to drop even though we were killing quickly. The best part is that when we gave the samples to Latrox it started saying "ABANDONING OBJECTIVE" even though we were all close to him. The data upload finished successfully and the mission immediately failed and left us with no reward and a wasted 15 minutes. This fucking bounty, man.

    submitted by /u/NickAugie
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    Heart of Deimos: Hotfix: 29.2.4: NIGHTS OF NABERUS!

    Posted: 15 Oct 2020 11:45 AM PDT

    Source

    ad1045310c8f247ec33acf0806efb6d2.png

    Nights of Naberus have arrived!

    The ancient festival of death and mischief has begun on all platforms!

    On Naberus, beauty is banished. Rot and monstrosity hold sway. And Daughter couldn't be more excited!

    To get everyone in the Naberus spirit, she'll be dressing up in Morbid costume and offering exclusive, limited-time rewards available for purchase through her special Naberus-themed store in the Necralisk.

    Listen to a gruesome tale narrated by Grandmother in the comfort of your Orbiter with a creepy Naberus-themed decoration, or enjoy an assortment of Glyphs, Emblems, Skins and Blueprints - all available for purchase using Mother Tokens.

    Optimizations:

    • Made a micro-optimization to the Health and Shield display on the HUD.
    • Made systemic micro-optimizations to game-code using scripts.
    • Made systemic micro-optimizations to physics sweep queries.
    • Made a micro-optimization to animation inverse kinematics.
    • Made systemic micro-optimizations to the script runtime.
    • Made a micro-optimization to the perception system.
    • Made a micro-optimization to the damage system.
    • Made a micro-optimization to the effects system.
    • Made some micro-optimizations to level loading.
    • Made a micro-optimization to the sound system.
    • Made a micro-optimization to the script system.
    • Made a micro-optimization to text localization.
    • Made a micro-optimization to flash rendering.
    • Made a micro-optimization to UI rendering.
    • Made a micro-optimization to loading.
    • Optimized a small memory leak that would occur in certain Railjack missions.
    • Fixed a tiny memory leak that would occur when killing Jen Dro in The Index; while inconsequential for regular play this leak showed up in an automated stress-test that pits Brokers vs Executioners for hours at a time.

    Changes:

    • Reduced Isolation Vault Bounty Toxicity phase from 3 minutes to 1:30 minutes.

    An early change meant for Update Deimos: Arcana that was low risk to add now! Feedback alluded to this phase not offering much variety within the Bounty - so we've shortened it to get you to the meat of the Bounty quicker!

    • The Helminth Subsume confirmation prompt will now show the Forma count on the respective Warframe.
    • Increased default analog stick deadzones values to 20%. The value was previously 15% only for look/aim inputs, but then was changed to 15% for all analog stick inputs, but this introduced some drift for certain players.

    Fixes:

    • Fixed a functionality loss when Upgrading the Railjack Grid then going back while looking at the tooltip.
    • Fixed Mirage's Eclipse ability not functioning properly with Deferred Rendering enabled. As detailed here!
      • A sharp-eyed Tenno noticed a change with Eclipse's damage bonus using our new Enhanced Graphics engine setting, and it turns out Mirage had us all under an illusion. Eclipse changes its effect intensity based on how bright (or dark) your current location is. The game calculates the brightness by considering all the light sources that are affecting you. The problem... Under the Enhanced Graphics engine, lighting is handled in a different way than the Classic way we've been using for years. So while playing Landscape missions the sunlight was not being included in the intensity. What looked like bright open ground lit by the sun was, as far as the game is concerned internally, gloomy and overcast. This will be fixed such that the Eclipse ability will consider the real-time sunlight under the Enhanced renderer. We cannot guarantee that the results will be exactly the same using the two equations, but any difference should be negligible.
    • Fixed Tusk Heavy Gunners doing unintended extreme amounts of damage.
    • Fixed Obelisk Requiem icons sometimes not being visible for Clients.
    • Fixed cases of Excavators that could spawn inside Cambion Drift terrain.
    • Fixed Force Feedback issues when firing the Mausolon.
    • Fixed the Cryptosuctus Fish having a hole in it.
    • Fixed Vulpaphyla name appearing as [PH] Chrysalis upon devolving into a larva state.
    • Fixed unlocalized system error messages sometimes being shown in the UI when experiencing network problems
    • Fixed texture streaming on placed Glyphs being missing unless you get close.
    • Fixed a problem with the Dynamic Resolution system.
    • Fixed Chat repeatedly opening and closing if you slowly press down on the left trigger of a controller.

    This action was performed automatically, if you see any mistakes, please tag /u/desmaraisp, he'll fix them. Here is my github

    submitted by /u/CephalonAhmes
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    DE should allow us to save at least ONE custom Shawzin song the way we can save custom Mandachord songs

    Posted: 15 Oct 2020 02:42 PM PDT

    Title. I don't think I'm asking much. P-please mr Pablo ;-; I just want to play music for my friends but I can't play a guitar. I just wamn one (1) slot for saving custom songs!

    submitted by /u/Preda
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    I drew the new Nezha and his hula hoop prime

    Posted: 15 Oct 2020 10:27 AM PDT

    Loki prime's helmet has eyes

    Posted: 15 Oct 2020 03:23 AM PDT

    Nights of Naberus is here (Red Text)

    Posted: 15 Oct 2020 11:48 AM PDT

    What search engine does Solaris use?

    Posted: 15 Oct 2020 09:58 AM PDT

    Little Duck Duck Go.

    submitted by /u/PerfectlyFramedWaifu
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    We all Stand Up to Cancer, Tenno

    Posted: 15 Oct 2020 06:46 PM PDT

    DE Why is the legacy mastery sigil just an ugly rectangle now?

    Posted: 15 Oct 2020 08:28 AM PDT

    Nights of Naberus Loots

    Posted: 15 Oct 2020 12:00 PM PDT

    Nights of Naberus Loots

    https://preview.redd.it/ce67p6892bt51.png?width=918&format=png&auto=webp&s=f7d397337d6fd7e220a8d38b94b26204aafd9146

    All purchased from from daughter using MOTHER tokens

    Naberus Ephemera BP: 45

    Plague Akwin BP: 75

    Plague Keewar BP: 75

    Gram Day of the Dead Skin: 90

    Plague bokwin BP: 25

    Plague Kripath BP: 25

    Exodia Epidemic: 50

    Exodia Contagion: 50

    Stinkeye Naberus Glyph: 20

    Rotting Naberus Glyph: 20

    Grapeskull Naberus Glyph: 20

    Hallow's Eve (color pallet): 125

    Day Of The Dead Voidrig Skin: 100

    Gim Grin Naberus Sigil: 5

    Whispering Naberus Mobile: 100

    Spinneret Ephemera: 150

    https://preview.redd.it/ryi06kw03bt51.png?width=1530&format=png&auto=webp&s=d0447a9b3565ec7185aaed6865e7f13427ab5f11

    https://preview.redd.it/qv4v02mo2bt51.png?width=1883&format=png&auto=webp&s=b4438230f0e9ab10cd3b79ace3b92cd6c7a6eefa

    https://preview.redd.it/cwc7zhvh5bt51.png?width=714&format=png&auto=webp&s=6a47792cb2669c36e7e64c5edd924498d17f7774

    https://preview.redd.it/jejx4uzt2bt51.png?width=1428&format=png&auto=webp&s=77dca8e5ea2e19d989eeaaa2503a67fefc737232

    submitted by /u/NomadDetecting
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    PoE Bounties are extremely bugged and desperately need to be looked at

    Posted: 15 Oct 2020 03:09 AM PDT

    I just failed three bounties in a row because of the missions bugging out.

    The first was the Area Control bounty, and we all know how bad that one is. The area is way too big, enemies are spread out all over it, and sometimes even spawn in caves below you. Just now, there were enemies below me in a cave, where the entrance to was over 100m away from the objective zone.

    Next was the Supply Beacon bounty. I don't usually have issues with this one, but just now the beacon carrier simply wouldn't show up. I had killed over 50 enemies by the time the timer ran out but the beacon was nowhere to be seen, with the carrier probably stuck on a tree or in another cave.

    Lastly was the Drone Escort. sigh, I thought this one was fixed already. Started off fine enough, but then about 50m from the objective, the drone got stuck on a rock or something, and was unable to move.

    I really hope we get a fix for these soon, as PoE bounties are quite literally unplayable in their current state.

    submitted by /u/Hannuxis
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    Excalibur or "Excalibur wanna be?" by Lust Huntress

    Posted: 15 Oct 2020 10:12 AM PDT

    Naberus Nyx hunting infested (loving this new palette + ephemera!)

    Posted: 15 Oct 2020 10:58 PM PDT

    A Bunch of Bad Ideas

    Posted: 15 Oct 2020 10:01 AM PDT

    I present to you all a bunch of ideas that probably will never happan

    1. Bursa companions and instead of using companion weapons they use warframe primary weapons (works similar to mods)
    2. Big ass mars desert open world with Motorcycle mounts which are used to raid giant moving grenier vehicles with lots of loot (Like isolation vaults)
    3. A warframe that can quad wield primary weapons
    4. A gunblade but its just 2 chainsaws duct taped to a minigun
    5. Necramechs skins that make them look like dreadnaughts from warhammer 40k
    6. Akimbo primaries
    7. a archwing weapon that shoots dead bodies of your enemies
    8. A necramech but its just a tachikoma from Ghost in the Shell'

    Enjoy

    submitted by /u/Crimson_Mc_Black
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    Anyone else get a headless Vor noggle from the Stream this week?

    Posted: 15 Oct 2020 09:38 AM PDT

    Allow us to deploy Extractors on Open Worlds so we can get mining/fishing resources passively

    Posted: 15 Oct 2020 03:25 AM PDT

    I think something like this would be cool, seeing how monotonous fishing and mining for resources can get. Maybe make it so a special type of Extractor is needed to do this or something, if DE feels like it'd be too powerful of a QoL feature to suddenly dump on the old, forgotten drones.

    submitted by /u/megusviant
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