• Breaking News

    Warframe WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!

    Warframe WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!


    WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!

    Posted: 08 Oct 2020 08:32 AM PDT

    GENTLEMEN'S RULES:

    • CAPSLOCK: ON

    • NO PERSONAL ATTACKS

    • WRITE ABOUT WHATEVER IS MAKING YOU ANGRY

    • OTHER PLAYERS WILL AGREE WITH YOU IN ALL CAPS

    • SHOUTING AT EACH OTHER ABOUT THINGS WE HATE WILL FORM A STRONG RELATIONAL BOND IN THE WARFRAME COMMUNITY

    • ???

    • PROFIT GROFIT


    CREDIT GOES TO /u/waterpirate12, /u/BadBrad526, AND /u/Foxboy93 FOR STARTING THIS WEEKLY THREAD SERIES!

    submitted by /u/AutoModerator
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    Friendship ended with CLEM, now GARV is my new best friend

    Posted: 08 Oct 2020 08:25 PM PDT

    "Enhanced" Graphics Engine reduces Eclipse damage by 83%

    Posted: 08 Oct 2020 09:42 AM PDT

    I spent an hour testing the effective damage buff that mirage gets from her Eclipse buff in the orb vallis during an entire cycle while standing still in one open spot.
    This time around, I did it twice; once with the classic engine, once with the "enhanced" engine that was added two days ago.
    The results are terrifying.
    We observe the following relation: classic > 4 months ago > "enhanced"

    The classic system gives higher buffs than 4 months ago, as measured in this post. We (Profit-Taker speedrunners) only picked up on this change three days ago as we normally don't run whenever we expect to get bad damage buffs. The buff may have been present since the first ensmallening update or update 29.2.0.

    The classic system looks nice, but it will soon be replaced with the "enhanced" version, which will consistently give 83% damage less than the current version.
    Put it another way, you get 6 times more damage by altering your graphics settings.
    While this would probably eventually be fixed, this shows that Eclipse cannot continue to work as it currently does.
    Over the course of 4 months Eclipse has been buffed and nerfed at least twice without DE even knowing or intending it.

    There are a multitude of ways how DE can and perhaps should change the ability, as has already been suggested many times in different posts by a multitude of users. Here are some of these suggestions:

    1. Make Eclipse either give the full DR or give the full damage buff.
    2. If 1. is not adopted, update the UI to constantly show the current damage buff.
    3. If 1. is not adopted, at least make sure that you get a minimum of 50% DR and half the damage buff, then scale from there.
    4. Make Eclipse snapshot (remember) the buff, such that the light value when casting it is used to determine the buff for the remainder of the duration. Note that this already happens if you go invisible.
    5. Make Eclipse give the damage or DR buff based on her emissive color or make it a tap/hold ability (credits to /u/Kolkpen).

    Additionally, I would like to note that the augment mod Prism Guard is not a proper solution. It's a band-aid, and a bad one at that.
    Four seconds base duration means that with a reasonable 200% duration you still have to spend 1/4th of the time casting the ability to keep it up. This is not acceptable.
    The additional energy upkeep for just trying to make Eclipse work puts the final nail in the coffin.

    TL;DR: If the classic system gets replaced with the "enhanced" graphics engine in its current form, you lose 83% of the damage that you currently get with Eclipse. DE is buffing and nerfing the frame without knowing it and therefore should change how Eclipse works as a whole.

    Method, data, links:

    Forum crosspost

    Last time's post

    For those that may wonder what method I used to determine the results: I used the Profit-Taker to generate pylons which take object damage and stay stationary. I used Zenith to punch through the shields from a far enough distance so I could stay in roughly the same spot. I used an extinguished key so the pylons would survive long enough. The video (extremely boring and long) can be found here.

    The data used to generate the graph can be found here.

    Update:
    Steve confirmed the bug and that it is getting fixed.
    I want to point out that this still doesn't solve the underlying issue: Lighting-based abilities remove player choice and are inconsistent. People have been complaining about this for decades.
    Getting a maximum of 95% damage resistance doesn't matter if you're getting 20% damage resistance in practice. 95% damage resistance gives you 16.7 times more effective health than 20%.
    Getting a maximum of 600% damage doesn't matter if you're instead getting low amounts of DR.
    The player rarely has a choice of which lighting conditions they're in, especially for extended periods of time. This is why Eclipse has to change.

    submitted by /u/Iterniam
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    This is amazing. Anime lich kinda has it going on tho...

    Posted: 08 Oct 2020 06:37 PM PDT

    Asserting dominance

    Posted: 08 Oct 2020 03:42 PM PDT

    These Corpus Crewmen are getting funkier.

    Posted: 08 Oct 2020 07:18 PM PDT

    i crafted primary catchmoon just for this doot

    Posted: 08 Oct 2020 12:34 AM PDT

    the Archvile

    Posted: 08 Oct 2020 11:23 AM PDT

    Loki Prime, a frame I don't even have, is more used than regular Mesa.

    Posted: 08 Oct 2020 02:36 PM PDT

    [Spoiler] I wonder what baro will bring tomorrow?

    Posted: 08 Oct 2020 11:43 AM PDT

    paimon at home

    Posted: 08 Oct 2020 05:48 AM PDT

    So... Is Umbra's scarf also a part of him?

    Posted: 08 Oct 2020 10:23 PM PDT

    We vaguely know the warframes and all their attachments are a part of them that was created from their flesh by the infestation. We also know that parts can be detached and formed into other things, skiajati being an example of this. Furthermore during The Sacrifice I seem to remember that we had to scan a part of his scarf in order to reconstruct him. In conclusion, when the Dax was mutated into Umbra it was vital to make a scarf a part of him to make him look so void damn cool.

    submitted by /u/LordBlackadderV
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    Enthrall bug: When switching zones in ESO, you can get stuck with (according to the UI) duration-less thralls in another zone, preventing you from recasting.

    Posted: 08 Oct 2020 03:53 PM PDT

    Reminds me of "It ain't much but it's honest work"

    Posted: 08 Oct 2020 11:40 PM PDT

    DE, Void Radiance's only function is to act as a tax for Void Strike. Why would I ever rank this skill up? I don't need to blind enemies for 2-5s when I can kill them in a fraction of that time.

    Posted: 08 Oct 2020 02:34 AM PDT

    Make the pumpkin head permanent

    Posted: 08 Oct 2020 04:38 PM PDT

    Pls it's really cool I want to be spooky all year

    submitted by /u/4g3nt0
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    Loving the playstyle of Octavia. Finally got all the parts for my Fiery Little Devil. Here's the other song i did for a themed collection to a looped clip from the vid i'm working on

    Posted: 08 Oct 2020 06:28 PM PDT

    Fetching Insignia for Clem

    Posted: 08 Oct 2020 11:01 PM PDT

    Heart of Deimos: Hotfix: 29.2.3

    Posted: 08 Oct 2020 11:33 AM PDT

    Source

    Heart of Deimos: Hotfix: 29.2.3

    Optimizations:

    • Optimized initial install size slightly (~half a GB).

      • This was Hotdropped yesterday!

    Changes:

    • Added a game setting to use the legacy deadzone remapping when controlling look/aim input using the controller analog sticks.

    • Changed the deadzone settings to go up and down by 1 instead of 5 when pressing the arrows.

    Fixes :

    • Fixed inability to matchmake together when loading from a Town/Relay to a Free Roam mission.

    • Fixed a crash if a Host migration occurred during a Cambion Drift Excavation Bounty.

    • Fixed the Subsumed Rest & Rage ability description stating its effect is dependent on Energy color rather than Emissive Color.

    • Fixes towards some lighting issues on Operator hair textures.

      • Work in progress!
    • Fixed the Telos Syandana being misaligned on Octavia.

    • Fixed the VOIP UI indicator appearing as a white square.

    • Fixed numerous script errors during Cambion Drift Excavation Bounties.

    • Fixed script errors when Corrupted Vor spawns in the Void.

    • Fixed a script error when casting Nova's Null Star ability.


    This action was performed automatically, if you see any mistakes, please tag /u/desmaraisp, he'll fix them. Here is my github

    submitted by /u/CephalonAhmes
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    I have a hope that the second Necramech model and Archmelees on Necramechs will revitalize Archmelees.

    Posted: 08 Oct 2020 08:40 PM PDT

    Personally I've never found a use for them in normal Archwing missions or Railjack, so I'm hoping they don't go to waste.

    submitted by /u/FantasyBorderline
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    Shower thought

    Posted: 08 Oct 2020 10:37 AM PDT

    If you subsume Chroma

    You get both his Elemental ward and his passive.

    submitted by /u/Mikal_Swag
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