• Breaking News

    Warframe The Whispering Naberus Mobile is pretty great

    Warframe The Whispering Naberus Mobile is pretty great


    The Whispering Naberus Mobile is pretty great

    Posted: 17 Oct 2020 02:12 PM PDT

    I am a wholesome Oberon.

    Posted: 17 Oct 2020 04:02 PM PDT

    I knew I needed that hand.

    Posted: 17 Oct 2020 06:19 AM PDT

    This panel is so ugly.

    Posted: 17 Oct 2020 05:06 PM PDT

    In a Grineer Vessel floating in the Void, I found a Hidden Room equipped with Time Travel technology

    Posted: 17 Oct 2020 04:13 PM PDT

    Tenno Guardian (made me broke)

    Posted: 17 Oct 2020 07:34 AM PDT

    seemed to be alone

    Posted: 17 Oct 2020 03:57 PM PDT

    Rank One Kuva Lich Kill

    Posted: 17 Oct 2020 01:34 PM PDT

    We did it bois. Kuva fortress is no more

    Posted: 17 Oct 2020 02:51 AM PDT

    [OC] My Favorite Achievement as a Drawing

    Posted: 17 Oct 2020 02:20 PM PDT

    Octavia deluxe - my favorite Warframe

    Posted: 17 Oct 2020 07:38 AM PDT

    [Fanart] Daughter and Nights of Naberus @ Jueibra on Twitter

    Posted: 17 Oct 2020 03:54 AM PDT

    I never knew Eidolon hunting was so much fun.

    Posted: 17 Oct 2020 12:39 PM PDT

    Ljfe has been miserable lately (I work in intensive care and it gets morbid as hell) and I picked up warframe in quarantine time. Today was my first decent eidolon hunt where i didnt screw up as much as i did the first time(thanks wiki), and it was so much fun. For some time, i forgot everything and I was just a slightly tenno with a creaky mote amp blasting down the shields with a void beam. I just want to say thanks to the totally random teammates who carried my ass whom i will never know.(except you gg ez guy, there was a day when you were blasting shit with a mote amp too) Thanks guys for everything.

    submitted by /u/dr_surya91
    [link] [comments]

    Lotus symbol pumpkin I made for work

    Posted: 17 Oct 2020 04:17 PM PDT

    There was a terrible accident in my Orbiter.

    Posted: 17 Oct 2020 07:18 PM PDT

    Lady Garuda of the Astral clocktower

    Posted: 17 Oct 2020 01:42 PM PDT

    Ideas for Additional Prime Warframe Interactions?

    Posted: 17 Oct 2020 04:19 PM PDT

    As of now, Inaros Prime is the only Prime Warframe to have an interaction outside touching Orokin Death Orbs for Energy: Baro Ki' Teer offers his own "Void Baro Signal" for Inaros Prime only to fight the Nightwatch Grineer.

    To make Prime Warframes more unique along with improving them as a method of world-building, I propose the idea of adding interactions with certain Prime Warframes.

    For example: Titania Prime

    • Silver Grove

    Upon entering, Silvana would gratefully greet Titania Prime upon entering the Grove. Should Titania Prime kill one of her Grove Specters (Knave, Orphid, or Feryarch), she would convert the Specter as an ally for the reminder of the mission.

    • New Loka

    Amaryn, leader of New Loka will request Titania Prime's help to drive the Grineer back away from the Silver Grove. She will issue a mission (Exterminate, Earth Sabotage, or Mobile Defense) to Titania Prime for her to complete. Once finished, 5 Grove Specter Gear Items are the rewards on a cycle (Knave > Orphid > Feryarch).

    Umbra can be an early example of how he should roam our Orbiters to act as a faithful friend, not property to use. Original Prime Warframes (Excalibur Prime, Mag Prime, Frost Prime, etc.) can have something interesting to occur on Lua.

    Your ideas and thoughts? I understand that not all Prime Warframes will be able to have something like this.

    submitted by /u/Fidelity_43
    [link] [comments]

    Sizun I need Energy please? and he did this...

    Posted: 17 Oct 2020 10:31 PM PDT

    Equinox's expression represents how I feel after making this

    Posted: 17 Oct 2020 07:30 AM PDT

    Found this in the plains of eidolon, still confusrd

    Posted: 17 Oct 2020 11:22 AM PDT

    Old player, new game: the good and the bad

    Posted: 17 Oct 2020 02:36 PM PDT

    So, after a LONG time away from this game yesterday I finally started a fresh new account, to rediscover Warframe from the ground up. After 24 hours spent playing almost non-stop, here is a list of things that impressed me positively, and also a list of things that impressed me negatively. Both lists are jotted down from the top of my head, they're in no particular order.

    THE GOOD

    1. The reworked tutorial: I just love that they actually made it directly continue from last year's cinematic trailer. The new environments are stunningly beautiful, and the basics are explained to the new player a lot better than they were before. I also love that they went to great lengths to integrate into the tutorial the newer elements of Earth as a planet, such as the Ostrons, the new plants, and the PoE fauna, so as to create a sense of familiarity from the get go.
    2. The new Corpus Ship tileset: it looks AMAZING. And I'm happy that we finally see the Corpus openly display religious overtones outside of Nef Anyo's antics, thus at last characterizing them as a cult: before, them being a cult was kind of an informed attribute, in that everyone called them a cult but, outside of Nef calling himself a prophet (which the other Corpus didn't even buy), we never really saw them do anything openly cult-like. So yeah, I'm glad the Corpus are much better characterized now.
    3. The reworked UI: it looks a lot cleaner and more informative than before. A couple confusing aspects were removed as well. Overall, a big improvement compared to what I had to put up with during my first run.
    4. The Jackal fight: this is such a great boss now. Challenging but not frustrating, interesting in its patterns, miles better than its old self. Plus, I love that its new gimmick is used as a tutorial to teach people the mechanics they'll need later on, in the Kuva Lich fights.
    5. The music that plays when you complete a MR test or other such task: they rearranged it so that, when Lotus says "a formidable performance", you hear a simplified version of the This is what you are leitmotif. I was completely blindsided by that and, I'm not gonna lie, it brought tears to my eyes. The people who're playing this for the first time have no idea just how significant that handful of notes are.

    THE BAD

    1. Mastery requirements for weapons: these are still all over the place in relation to the necessary materials, and honestly I find it really disappointing to see that, after all this time, this aspect still hasn't been fixed. The Sobek, allegedly a MR 7 weapon, can be built with materials you'll have in great quantities before you even get to Mercury: meanwhile the Latron (ostensibly available as one of the first rifles, meaning you'd actually WANT it by the time you get to Mercury) requires Plastids, which cannot be obtained until much later. And this was just one example: there are so many more among primaries and secondaries, and melee weapons arguably have it even worse. If the intent of MR requirements is to make it so that the ceiling of the power level you can attain by making new weapons will grow with you, then the materials required need to be reworked in such a way, that you'll be able to access new planets with the materials for a weapon of a certain MR just as you're unlocking that MR. Otherwise the whole deal makes no sense, and encourages an environment where players will be speeding through early on then going back later to grind. Good game design should encourage a more natural, gradual, "grow as you go so that you won't even need to go back and grind" kind of approach instead.
    2. The way the current Nightwave season is framed and presented: I just don't like the whole deal about there being an investigation. In terms of lore it doesn't make sense for Nora, a radio host, to be conducting police-like investigations on what is essentially a serial killer case. And gameplay-wise I'm just not fond of the CSI-esque "interact with clues" thing. Not to mention, the whole deal goes out of its way to establish that the vitrified people are the victims... Meaning that the special enemies who run in on his missions, whom we invariably end up beating the crap out of, are victims, not baddies. I'm not sure this constitutes good storytelling.
    3. Corpus toughness: the way shields work now, they make Corpus units an absolute nightmare to deal with when you're still stuck with MK1 weapons... But as soon as you get your hands on decent weapons with decent mods the Corpus go back to being the pushovers they always were. So yeah, if the goal was making them a threat on par with the Grineer at all levels, I'm not sure this accomplishes it. You've made them a much more problematic obstacle for low-level players, while still not addressing the instances of high-level players: what kind of players are supposed to be happy about this change?

    So yeah, this is how an old veteran feels replaying the game from scratch. I sure would love to hear how new players, who are playing the game without the benefit of hindsight, feel about these very same aspects I brought up.

    submitted by /u/CatherineCook7
    [link] [comments]

    No comments:

    Post a Comment