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    Warframe Can we stop with the Cernoses ?

    Warframe Can we stop with the Cernoses ?


    Can we stop with the Cernoses ?

    Posted: 21 Nov 2020 11:45 AM PST

    Nekros, Our Farewells Forgotten

    Posted: 21 Nov 2020 07:40 AM PST

    Every time I look at Elemental Ward's icon, all I see is a surprised nautilus

    Posted: 21 Nov 2020 04:00 PM PST

    The new Vayas Prime Mask can be overlayed with the Ki'Teer Atmos Mask to create a Stalker Sigil Mask

    Posted: 21 Nov 2020 03:43 PM PST

    Could you imagine ?

    Posted: 21 Nov 2020 04:24 AM PST

    DE, can mundane resources you get a million of PLEASE stop giving the full "Uber Rare Resource" popup?

    Posted: 21 Nov 2020 01:59 PM PST

    As a whole, I really like the popup. It lets you know when you got something that's hard to find, so you can more easily notice if you're farming Argon or something. But, it's only useful for RARE. RESOURCES. Why does every single resource in the Cambrion Drift need to give the full popup? It should be reserved for Scintillant, the only actually rare thing there. Maybe Vome/Fass residue, or mech parts.

    I don't need a popup to let me know I've collected 7 more Pustulite to go on my pile of 20,000. It clutters the screen, takes so long to disappear when you collect multiple "rare" things at once, and it makes it so you're less likely to notice when you ACTUALLY get something rare, because you're so used to tuning the entire area out.

    I know you understand this. You haven't put Ferrite or Credits there, obviously. So I just don't understand why you'd put super common resources in the place reserved for the rarest of the rare.

    submitted by /u/Wiebejamin
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    DE, can you please normalize the channels for armor attachments?

    Posted: 21 Nov 2020 05:35 PM PST

    i.e. Stop making Armor A with matte on Channel 1 and metallic on Channel 2, and then Armor B has metallic on Channel 1 and matte on channel 2, such as this:

    You can see how the yellow channel is metallic on the legs, but is the matte detailing on the chest. Inversely, the red channel is the matte detailing on the legs, but it's the metallic trim on the chest. I wanted to use this chest/leg combo but I kind of can't now because I don't like metallic hues other than silver or gold, so either I "ruin" the chest or ruin the legs. Or have them both use silver, which is dull.

    Just, please do an overhaul of armor attachments (and syandanas, but less so) so that either

    A) They all use the same channels for the same type of material, or;

    B) We can individually color left shoulder, right shoulder, chest, left leg, right leg.

    Dunno which would be easier but... please.

    submitted by /u/SasoDuck
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    Heart Of Deimos Artwork By Matt Ferguson

    Posted: 21 Nov 2020 03:51 AM PST

    Deimos Cambion Drift annotated map v1.4 (Mother, necramech, active crystals, conservation, caves, and K-drives)

    Posted: 21 Nov 2020 10:43 AM PST

    The path to true mastery paved with mastery slates

    Posted: 21 Nov 2020 06:58 AM PST

    So I found and killed the new sarlacc pit thing (spoiler I guess)

    Posted: 21 Nov 2020 09:06 AM PST

    The area looks REALLY cool, the puzzle is pretty intuitive and it reminds me of the old Lua drift puzzles which is a nice nod to when I started playing the game roughly 5 years ago. Good vibes so far.

    So you do the thing, enter the mouth and...

     

     

    There's fucking nothing.

    This thing is all buildup, ZERO payoff.

    There's a fallen Necramech - those don't give parts anymore, so don't get excited for that - and like 2 breakable common resource chests.

     

    When I saw I got nothing, I thought for sure that either the actual reward was bugged, or I had done the encounter wrong. But no, seems that's intended, because they added the fallen Necramech in after a hotfix. So for the lucky early adopters of this encounter, there was even more of nothing.

    So I suppose this is basically just that vault's mini-puzzle that you can do for basic resources. I guess it's my fault for expecting more and getting videogame blue balls. But why design and hype up this encounter at all if there's gonna be no reward? I was hoping for at least 1 scintillant (which is still a pain to obtain, btw).

    Look, I hate to be cynical - there's some really good parts about this update and I'm enjoying it overall, mostly because of all the new weapons - but I hate that cool content like this is just gonna be an instant skip now. Somebody worked hard on designing the new area, and now people are gonna experience it exactly once and just skip it.

    At least they fixed Thaumica, so I can actually build some of the stuff from the previous update.

    submitted by /u/UltiPizza
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    The double standards in this patch alone are laughable.

    Posted: 21 Nov 2020 03:56 AM PST

    Steel Essence has been changed completely and Khora received a nerf. Why? To prevent long endurance runs being the most efficient, go-to strat. They want to encourage more, shorter, accessible missions that are more fun to participate in.

    In the exact same patch: "Here's a 30 minute progression blocker repeating the same mission 3 times before you can even attempt the bounty you want to grind, so long endurance runs are the most efficient, repeating that bounty as many times as possible."

    submitted by /u/anarchy753
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    The Sarlac pit gives you NOTHING for completion. Do not waste your time doing the puzzle. It's not worth your time and is outright beneath us as content.

    Posted: 21 Nov 2020 09:32 AM PST

    Seriously, what was the plan with this? Its a time sink with literally no reward. Stick a mech or 2 down there for us to kill or something.

    submitted by /u/The-Morgoth-Bauglir
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    As requested: Khora in solo SP Taveuni (Kuva Fort). Uneven terrain. Tight corridor. Down twisted staircase. No acrobatics. Just walking and pressing 4 and 1.

    Posted: 21 Nov 2020 06:54 AM PST

    DE, Deimos has been out for 3 months and still going from T1->T2->T3 vaults isn't guaranteed

    Posted: 21 Nov 2020 03:36 PM PST

    I am tired of wasting my time doing vaults that repeat a tier a group has already completed. Not only that, but when T2 repeats, I can't get the rewards I am looking for (damaged weapon parts). This is just so stupid that you released an update to vaults and still a major technical issue hasn't been fixed.

    submitted by /u/gonnapass
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    Now that the Acolytes are permanently in here, can we get their skins and some lore about them?

    Posted: 21 Nov 2020 01:59 PM PST

    It's been years ever since we fought them for the first time, yet their iconic aesthetic still bears no match as of currently. On top of that, we still only know about them that they're twisted like the Stalker, but nothing else. What were/are their reasons? Why are they still here? I think that this can be fixed by using Teshin's store, letting him sell said skins and leaving pieces of lore as their description.

    submitted by /u/MrQ_P
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    Yeah, please don't fix this. Cogna doesn't really look as cool otherwise.

    Posted: 21 Nov 2020 02:09 AM PST

    Waiting for the Acolyte to spawn in a Capture incursion be like.....

    Posted: 21 Nov 2020 05:45 PM PST

    Warframe: Superfast Edition excerpt (Randomize button placement)

    Posted: 21 Nov 2020 12:14 PM PST

    Hope this is not too late for the slate decor trend

    Posted: 21 Nov 2020 08:11 PM PST

    Since the Arcana patchnote mentions Deimos companion being eligible for imprinting & breeding while permitting mutagen/antigen inheritance, I gave it a try myself to see how it works.

    Posted: 21 Nov 2020 09:28 PM PST

    T1, T2 and T3 Iso Vaults should be accessible separately

    Posted: 21 Nov 2020 10:11 PM PST

    The Bounties should be accessed separately and not only consecutively

    There's no use in having to do a Bounty if you have accessed all the content already

    It's forced and takes a load of time, that for many players is totally wasted

    submitted by /u/TrveOmegaSlayer
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    Spectral Scream is supposed to scale with Vex Armor's Fury

    Posted: 21 Nov 2020 11:34 AM PST

    Spectral Scream is supposed to scale with Vex Armor's Fury

    The tips for chroma clearly state that the damage is supposed to scale but it just doesn't. I hope this comes to the attention of DE as the synergy between these two abilities makes sense and it would be a shame if this presumed bug was never addressed.

    The tip as it appears in the ability menu for chroma

    Using spectral scream without vex armor active

    Using spectral scream with vex armor active

    Note: Used an unmodded chroma for testing

    submitted by /u/Darkspine77
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    DE Please let us have the Entrati icon as an option for Loc-Pin markers

    Posted: 21 Nov 2020 01:59 PM PST

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