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    Warframe Warframe Weekly Q&A | Ask Your Game-Related Questions Here!

    Warframe Warframe Weekly Q&A | Ask Your Game-Related Questions Here!


    Warframe Weekly Q&A | Ask Your Game-Related Questions Here!

    Posted: 15 Nov 2020 07:33 AM PST

    This thread is for those who aren't that knowledgeable about the game to freely ask questions and get answers. Questions will be answered any day of the week!

    This place will be a troll-free environment so that anyone can ask a question without backlash. In other words: negative attitudes will NOT be tolerated.


    If you wish to just view top level comments (i.e. questions) add ?depth=1 to the end of the page url.


    Comments are sorted by new by default! And remember...

    Questions will be answered any day of the week!

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    Let me bless you with Loid playing the harmonica in these trying times

    Posted: 15 Nov 2020 04:42 PM PST

    Doodle Dump 6# by ToaPhantom

    Posted: 15 Nov 2020 07:00 AM PST

    Tenno... are you ready for a SACRIFICE?!

    Posted: 15 Nov 2020 09:02 PM PST

    Hey kiddo, what took you so long

    Posted: 15 Nov 2020 12:58 PM PST

    sometimes you have to be ruthless

    Posted: 15 Nov 2020 02:40 PM PST

    My Birthday Gift from My Brother

    Posted: 15 Nov 2020 11:16 AM PST

    A spelling error made into reality

    Posted: 15 Nov 2020 10:30 PM PST

    Ayatan digimon refuse to share

    Posted: 15 Nov 2020 05:25 AM PST

    Spot the main character

    Posted: 15 Nov 2020 12:59 PM PST

    After all the blood, sweat, stupid relic rng, I have acquired monke prime

    Posted: 15 Nov 2020 04:46 PM PST

    Intro of the prof. Lotus

    Posted: 15 Nov 2020 10:00 AM PST

    Thanks to Nezha's Empyrean skin and the Incubus Ribbon syandana, I can finally have my clan emblem on my back.

    Posted: 15 Nov 2020 07:08 AM PST

    Elevator + Gauss on K-Drive =

    Posted: 15 Nov 2020 10:56 AM PST

    Somehow I got trapped in a sequence so I made the most out of it.

    Posted: 15 Nov 2020 12:32 AM PST

    A Glaive User's Thoughts on the PTC Glaive Changes

    Posted: 15 Nov 2020 08:49 AM PST

    Hello,

    I somewhat recently made a QoL/Plea post on glaives here and wanted to circle back on my thoughts on the changes in the Public Test Cluster. There isn't a feedback thread on the PTC subforum for the glaive so I thought I'd at least provide it here. There are a lot of changes, and many of them were undocumented previously, so I hope this answers some of your niche questions.

    General

    • Glaives can now be thrown if caught in midair. REJOICE.

    • Charged throws can now be done in tandem or single wield.

    • Throws can be chained together by inputting another hold combo while the glaive is returning.

    • Tandem wield now uses your glaive's stance. Astral Twilight is a very strong stance with good multipliers and a variety of movement and AoE attacks, so I see this as a net positive. This is best if you like a Combo/Hybrid build for your glaive, as this doesn't benefit the throwing playstyle.

    Charged Throws

    • The Heavy attack input while in pure melee mod is now gone, i.e. it does not initiate a throw. All throws are now considered heavy attacks and therefore benefit from heavy charge speed mods (Amalgam Organ Shatter, Killing Blow). With both mods equipped the glaive charges FAST, about 0.2s. Heavy attacks can still be used for ground slams as usual.

    • This charge time for the throw is much shorter than it was previously (even without the above heavy attack mods) and no longer benefits from attack speed mods. My subjective guess is that it's about 2x faster than the live charge time. Previously, you could speed up the charge with a Wisp mote or mods. Unfortunately, this caused problems, so I'm glad that's no longer an issue. Given that it's also inherently faster without mods, this should please basically everyone. As a plus, if you used Spoiled Strike, you don't have any AS penalty making this a good mod for budget builds. As mentioned above, the charge time can still be reduced with heavy attack speed mods if you want to throw glaives like a madman.

    • Charged throws don't really have a timing aspect to it. Previously you'd need to get a feel for the timing to trigger the empowered throw but now you just hold and it'll auto-release at the right time.

    • Explosion damage had no falloff now. It's listed as 0% in the arsenal and I'm trusting that's accurate. It is melting level 175 corrupted heavy gunners in the simulacrum but that was the case before with my build anyway.

    • The input for throws/explosions differs if you're in tandem wield or single wield. In tandem, the melee button is used for both the throw and explosion. In single wield, the melee button is used for the throw and heavy attack is used for the explosion. I believe this is the case because tandem wield needs the heavy attack button free for sidearm alt fire, but I think the single wield input should just be normalized with the tandem wield. This one is pretty subjective though, I can understand if some people would want the opposite.

    • Power Throw (the mod) adds 100% melee damage, stacking up to three times. This appears to stack additively with Pressure Point, but that's still a lot of free damage. The "consecutive throws" part refers to the chaining throws bullet above though. If you catch the glaive without throwing it immediately with an input, the damage bonus is dropped. Power throw will be a good contender for Glaive Prime which values high melee damage for slash procs, but the chain throwing requirement means you won't be spending much time doing much else if you want to use this.

    • I did not acquire or test the two new explosive mods. It would be worth learning if the explosions are considered a heavy attack or not, and therefore either expend combo or generate it. If it is the former, it would be amazing for heavy attack throw builds. If it is the latter, it may be better for heavy/combo hybrid builds.

    All in all these are an amazing set of changes. The power level of the glaive class as a whole has gone way up as a result of actual numbers tweaks (explosion falloff, mods) and usability (charge time, midair catch and throw, chain throwing). There's still more to see regarding the new mods (Does it apply the glaives explosion or is it considered a attack? Is it a heavy attack or normal?) to determine if it has a place, but even without them the changes are absolutely welcome. It's really hard to understate just how fluid glaives feel chaining throws between bullet jumps.

    Thank you for your time, and thank you DE for your work.

    EDIT: Reviewing the Glaive Rework blog post reveals that the explosions from the two new volatile mods are neither considered light or heavy attacks and therefore do not generate nor expend combo.

    submitted by /u/Arlithas
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    Do you think that DE remembers the promise about enabling both bishamon armor variants from Steel Patrck to both genders?

    Posted: 15 Nov 2020 09:58 AM PST

    I'd realy welcome those male arms on my fem operator

    submitted by /u/Deshik2
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    TIL that pausing time in captura causes every particle to start expanding to infinity

    Posted: 15 Nov 2020 09:44 AM PST

    Excalibur Umbra doesn't work in Deimos. A few days back he made me fall through the map, TWICE. Here he followed me all the way up to Loid. He sat down while I took this picture. Marked as spoiler for people who haven't played war within.

    Posted: 15 Nov 2020 02:12 PM PST

    Replace the energy orb model with something more void inspired.

    Posted: 15 Nov 2020 01:33 PM PST

    Our energy specifically and exclusively comes from the void. Something like a tiny void rift or even a miniature void vine popping out of the ground would fit the lore better than generic blue ball.

    submitted by /u/Warframedaddy
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    I'M FREE. I finally got all the Ivara parts.

    Posted: 15 Nov 2020 09:55 PM PST

    I just got Ivara Neuroptics after 2 years on a random nightmare spy. I'm MR27. I've had Ivara Prime for a few months. I very nearly just spent the plat two days ago, but I needed all those runs to mean something. To those still running spy over and over, may RNGesus smile on you.

    submitted by /u/BeingJoeBu
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    A grendel and his moonless kavat

    Posted: 15 Nov 2020 07:12 AM PST

    Personal opinion on Excavations: Power Carriers are joy-suckers (plus mini-rant free of charge)

    Posted: 15 Nov 2020 08:14 PM PST

    DE really needs to redo Excavation. Because I would love it as a gamemode right now, except for one problem. It isn't the excavator health cause they fixed that, it isn't defending it cause thats easy enough.

    Its the power cell carriers. They rarely spawn, dragging out what should've been an easy 2-minute drilling into a 10 minute drilling. It's annoying to say the least. They rarely spawn and when they do, you're forced to stop defending to grab a power cell to power the drill (that doesn't even make sense from a lore point of view!).

    I once went about 5 minutes (yes I timed it) without any carriers spawning and when they started spawning in troves, you suddenly have no use for the cells and they despawn, which feels like a kick in the face when you have leave them behind.

    Solution: ditch it all. Forgot cell carriers just spawn in the excavator fully charged. Turn the whole thing into an endless mobile defense basically. No more of this stupid power cell crap.

    Also maybe let us leave after a rounds? Lost a lot of good prime loot because the extraction wouldn't happen after who knows how many rounds. Kinda annoying when about an hour of grinding is for nothing.

    Tl;dr: Power Cell carriers kill the joy in excavations

    submitted by /u/Nabono
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    I took some photos with two warframes next ti the wyrms on the open world (That I can't remember the name of). Tried to get as close as I could to them

    Posted: 15 Nov 2020 07:29 PM PST

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