Warframe Warframe Weekly Riven Thread | Share Your Rivens! |
- Warframe Weekly Riven Thread | Share Your Rivens!
- Don't call me self-centered, but I kind of miss this point of view.
- Thought I was playing Warframe not Destiny 2
- Some Infested Weapon Animations in Slow-Motion
- UPDATE: We are no longer losing access to Warframe, and my spouse and I are both so thankful!
- DE has been so focused on making mission types that are as grindy as possible (e.g. vaults) to keep players occupied that that forget that a gamemode should be fun
- Nothing is more fun than shooting a Necramech which uses Storm Shroud so you can instakill yourself with your own reflected damage. No counterplay, virtually no time to react. It's not challenging, that's bad design.
- Anyone feels that Fortuna is not fucking complete?
- New dojo decorations. This is a library.
- He took the easy way out.
- Anyone else use the different weapon holsters just to do piercings? Not sure what this type of piercing would be called.
- Can we just block Stalker's email? It's getting spammy when farming bosses.
- Make Thermia Fractures a bounty
- Inaros 80k HP WorldRecord - Squad build
- [Suggestion] Have Stalker's current resists show up below his Boss HP bar.
- When the PolypHog gets stuck for the 50th time
- Why cant we just buy Scintilliant for standing like we can buy Cetus Wisps?
- Please give us the option to change back to old nechramech hover binding
- A poorly written rant: fighting enemy bonewidow is the worst gaming experience I’ve had in years
- Deimos: Arcana: Hotfix 29.5.4
- Fixing Bonewidow 101
- Gara Kaleida
- I love hitting the 32-bit integer limit
- It's no melee, but the Bubonico is pretty fun and decently good!
Warframe Weekly Riven Thread | Share Your Rivens! Posted: 25 Nov 2020 07:32 AM PST This thread for everything about rivens; builds, rolls, questions, etc. Resources:
This place will be a troll-free environment so that anyone can ask a question without backlash. In other words: negative attitudes will NOT be tolerated. If you wish to just view top level comments (i.e. questions) add ?depth=1 to the end of the page url. Comments are sorted by new by default! And remember... Rivens can be shared any day of the week![link] [comments] | ||
Don't call me self-centered, but I kind of miss this point of view. Posted: 25 Nov 2020 04:59 PM PST
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Thought I was playing Warframe not Destiny 2 Posted: 25 Nov 2020 01:45 PM PST
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Some Infested Weapon Animations in Slow-Motion Posted: 25 Nov 2020 06:06 AM PST
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UPDATE: We are no longer losing access to Warframe, and my spouse and I are both so thankful! Posted: 25 Nov 2020 08:30 PM PST
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Posted: 25 Nov 2020 09:50 AM PST | ||
Posted: 25 Nov 2020 04:40 AM PST
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Anyone feels that Fortuna is not fucking complete? Posted: 25 Nov 2020 10:55 AM PST DE is DE, and these guys tend to focus on shiny shit when they havent even finished building pre existing shit. Fair enough, but when theres so much content left out? Fortuna missions take place in some places all around the map, thats fair but what about -The Reflector, whats the point of having that big badass building and its rotating radar if we cant even use it to prolong the temperature periods, tf? -The Pearl, its a tantalizing and interesting mystery that for some reason just lays spinning like a golden globe with no resolution. -The Starport, its honestly one of the best designed CQC and urban environments in the game and damn good for taking on waves of enemies. So why isn't it, I dunno, utilized? -The many pylons and empty facilities around the Vallis. All wasted space I guess -The Orb in the pond. I genuinely dont mind it being just a decoration or failed prototype but its never even mentioned once in the game by anyone. -The golden Orokin -The crashed Orokin satellites, you're telling me that such a giant structure isnt utilized more? Personal headcanon is that they're all ready to ship out once the Thermia Fractures break the Orb Vallis but alternatively DE seemed to have forgotten all about them. Also, anyone notice that the research lab's light beam is not properly aligned to the antennae? [link] [comments] | ||
New dojo decorations. This is a library. Posted: 25 Nov 2020 12:40 PM PST
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Posted: 25 Nov 2020 10:24 AM PST
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Posted: 25 Nov 2020 03:07 PM PST
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Can we just block Stalker's email? It's getting spammy when farming bosses. Posted: 25 Nov 2020 12:56 PM PST
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Make Thermia Fractures a bounty Posted: 25 Nov 2020 01:35 PM PST Currently when clicking on thermia fractures, rather than putting you into a specified squad that is doing them, you get put into a random Orb Vallis squad that isn't doing bounties. By making it a bounty that shows when available, you would be able to go into open squads that are actually doing them and not just mining or fishing. [link] [comments] | ||
Inaros 80k HP WorldRecord - Squad build Posted: 25 Nov 2020 01:40 PM PST
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[Suggestion] Have Stalker's current resists show up below his Boss HP bar. Posted: 25 Nov 2020 03:43 PM PST
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When the PolypHog gets stuck for the 50th time Posted: 25 Nov 2020 03:33 AM PST
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Why cant we just buy Scintilliant for standing like we can buy Cetus Wisps? Posted: 25 Nov 2020 12:31 PM PST Find a small, glowing thing floating around a map somewhere. Cetus Wisps and Scintilliant have the same mode of acquisition. Unlike Scintilliant, however, we have the option to buy Cetus Wisps with standing from a syndicate many have more available standing in than they will ever need; from Onkko. Similarly, we also have more Necraloid standing than we will ever need, given how common orokin matrices are and how little Loid has to offer. So why cant we just buy Scintilliant for 5k standing per piece like we can buy Cetus Wisps? I am not sure if this only applies to me since I actually have a visual disability, but I find seeking them out in vaults extremely tough too since a) when being in a vault you usually have different stuff to worry about but more importantly b) they are very hard to spot and the noise they supposedly make is inaudible. Given this and the fact, that they are actually quite commonly used in blueprints, I have yet to craft the Quassus despite having dropped ~100 blueprints for it. [link] [comments] | ||
Please give us the option to change back to old nechramech hover binding Posted: 25 Nov 2020 06:18 PM PST The button to hover in a mech is now right click meaning you can't aim in the air. I read the patch notes and this was to fix an issue on controllers. Can we get an option to change it back for keyboard users? [link] [comments] | ||
A poorly written rant: fighting enemy bonewidow is the worst gaming experience I’ve had in years Posted: 25 Nov 2020 05:23 AM PST My prior experience of fighting this poorly designed, barely working, thick as fuck metal crotch was on PTC. Back then everyone was given their own bonewidow for testing purposes, so in order to not waste my time fighting the mechs and get right to the new bounties, I've equipped it. Does anyone remember OG Mass Effect? When you're playing as a solider with a shotgun, and stumble across another solder with a shotgun, you both close the distance, activate Immunity (crazy damage reduction) and proceed firing each other in the face until the ability ends, not capable of doing any meaningful damage. Yeah, fighting bonewidow with a bonewidow felt exactly that. But I thought to myself – clearly, it can't be that sloggy when you're fighting one with your warframe, a more mobile unit, which is capable of reaching enemy's vulnerable points through it's agility. Fuck me in Javlok capacitor I was so wrong. So today I thought that it might be fun to try out the new mecha archweapons. Surely, there is some fun in using them that can make up for how clunky they are in the ground combat. The parts required drop only from the last vault bounty with 5% chance… But I can at least try to get them; so I went to the vaults, and the first mech I've encountered was a bonewidow. It's hard to imagine, but it felt even worse than fighting the previous mech variant. At least the previous one, with all it's bullshit untelegraphed, unexplained and counterintuitive mechanics can be cheesed with a warframe with equally bullshit abilities. But this schlong-swinging golden twat, it's borderline non-functional. It's abilities aren't that terrible as the instakill granade launcher, but the hitboxes and the behavior, what kind of manure-drenched pile of potato peels is that? It looks like the arms have fucky hitboxes; sometimes it takes one shot to blow them up, and sometimes I can't do any damage at all. What in hell is that? How I'm suppose to locate a tiny weak spot in this homogeneous visual goo, and then shot it when this can of rotten salmon keeps running in circles, flying, and spin those shitsticks of its like a high on crack raccoon with rabies? But turn out, that shooting the arms off is just the preamble for the real clownfest, because, when armless, this fossilized ballsack will just moonwalk ad infinitum! Do you remember the problem I've had with hitboxes on its arms? Fucking forget it! You can hit them, sometimes! Hitboxes on the body are far, far worse. Those glowy armpit nipples that take less space on the necramech's modell than a fresh colony of yeast takes on a petri dish, those void-powered buttholes, they can't be hit from the front! Even though you can see them! It won't take any damage from a glancing hit, no, you need to stand from the side or the back of the mech in order to have any chance of inflicting damage! The front side is invulnerable! Now tell me, how does this mix with the fact that the goddamn mech without arms WILL BE FACING YOU ALL THE TIME? It doesn't even need any time to turn around because it doesn't depend on any animations, ensuring you will never be able to circle it fast enough! The only chance for you to hit it is if it decide to attack infested, your teammates, or your companions (with a possible scenario of all of the above not being present), or to ram you. What kind of shit flooded hell is that?? I know this isn't helpful, but holy fucking hell it's infuriating! After two iso vaults I've had to shut down my PC and stare at the window for a while, and I can't remember when was the last time a game managed to piss me off like this. I don't know whether it's time for another long break from warframe for me, I'm not going back to the vaults it the foreseeable future, that's for sure. [link] [comments] | ||
Posted: 25 Nov 2020 02:10 PM PST Deimos: Arcana: Hotfix 29.5.4 DirectX 12 Beta Support: We are pleased to bring you beta support of DirectX 12 this week! The DirectX 12 driver should look graphically alike to the standard DirectX 11 driver, but the new driver exposes several optimizations we can use in the future. Even though Warframe's DirectX 12 support is still in beta, you should notice slightly faster rendering on most graphics cards and faster rendering on multi-core systems! Please keep in mind that several optimizations are still in the works. For example, the new driver does not yet support the shader cache that's automatic in DirectX 11 drivers. This difference means that as you play, the DirectX 12 driver must convert shaders from a generic format to versions optimized for your specific model of graphics card. Depending on your system, this process could appear as micro-stutters the first time a shader is needed. Other games work around this process by forcing massive shader compiles in their launchers. We hope to avoid that as we work on a different solution. We also hope to hammer out some bugs during our initial beta test of the DirectX 12 driver. To that end, we're keenly interested in having crashes reported if they only occur in the new driver. If you can reproduce a crash consistently in the DirectX12 driver but can't reproduce the same crash in DirectX 11, please report the WAR-# in this thread. Learn more about reporting crashes here. We're also interested in knowing what looks different with DirectX 12 enabled. Differences likely signal a bug, so if you find one, please send F6 screenshots to Support. Learn more about capturing screenshots here. How to Participate: Simply enable DX12 in your launcher settings! Necramech Changes & Fixes:
Cambion Drift Excavation Changes & Fixes:
Glaive Changes & Fixes:
Changes:
Deimos Delicacies Bounty Fixes:
Fixes :
**Please note that we're investigating a fix for losing Necramech Affinity if a Host migration occurs.* This action was performed automatically, if you see any mistakes, please tag /u/desmaraisp, he'll fix them. Here is my github [link] [comments] | ||
Posted: 25 Nov 2020 08:19 PM PST
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Posted: 25 Nov 2020 09:02 AM PST
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I love hitting the 32-bit integer limit Posted: 25 Nov 2020 05:18 PM PST
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It's no melee, but the Bubonico is pretty fun and decently good! Posted: 25 Nov 2020 10:06 PM PST
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