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    Warframe Grineer walks into his boss getting manhandled

    Warframe Grineer walks into his boss getting manhandled


    Grineer walks into his boss getting manhandled

    Posted: 01 Dec 2020 06:50 PM PST

    The game: "Double the Grineer's kill count" Also the game:

    Posted: 01 Dec 2020 03:18 PM PST

    DE should add "knockdown gating." Make it so that after getting knocked down once, you can't get knocked down again for like 5 seconds.

    Posted: 01 Dec 2020 05:08 PM PST

    I just did the steel path infestation survival and my God, one of the most annoying things I've ever experienced in this game.

    I know Prime Sure Footed exists, but that goes into the Power Drift slot.

    submitted by /u/Top_Rekt
    [link] [comments]

    FancyFrames(?) I Made

    Posted: 01 Dec 2020 06:36 AM PST

    Operator main here, I had soemthing like 150k - 200k kills on my favourite amp but some update has erased my recorded amp kills :(

    Posted: 01 Dec 2020 02:08 PM PST

    I...Just... WHAT ? There's so much going on here !? ( I'm confused )

    Posted: 01 Dec 2020 04:33 PM PST

    No more infinite slide and hover but practically speaking you're not missing much

    Posted: 01 Dec 2020 05:04 PM PST

    Void Runner [operator]

    Posted: 01 Dec 2020 01:21 PM PST

    Free Ignis Wraith Supply center Christmas giveaways edition.

    Posted: 01 Dec 2020 11:22 AM PST

    Free Ignis Wraith Supply center Christmas giveaways edition.

    Annual bonus tennobaum section

    Whats the annual tennobaum section?

    For the month of December each year we will open up our giveaways channel to the igniswraith supply center visitors. Normally you would have to take any of the other roles to see this channel. Every year DE hosts a charity event called "tennobaum" where the community runs a cumulative total of gifts sent in exchange for in game rewards. Players always set up giveaways where people just need to attach their name for a chance to win free inbox gifts during this time. As we are already hosting the ignis wraith giveaways we figured hosting some of the tennobaum giveaways couldn't hurt.

    Merry whatever the fuck you celebrate tenno.

    How to sign up for other peoples giveaways.

    1. Join the server
    2. Take the "Ignis Wraith Comrade" role in #role-setup
    3. Read posts in #giveaways
    4. Follow the instructions in said post. Most will just want a specific react on the message others might use a google form.

    How to set up your own giveaways.

    1. Join the server
    2. Take the "Ignis Wraith Comrade" role in #role-setup
    3. Make your message. (6 hour cooldown between messages in the channel and there is not a giveaway bot)

    Rules

    1. No chatter in #giveaways all messages in that channel must be one giving something away
      1. No responding to peoples giveways in that channel follow their instructions
    2. You may put any entry requirement on a giveaway you like so long as it doesn't classify under a discrimination factor such as age, race, religion ect.
      1. In x clan, or MR x minimum/maximum is perfectly fine for example.
    3. Do not use the channel as a distribution platform for the ignis wraith. Everyone in the server clearly already has access to it.

    FAQ

    • Why not just leave access to the channel year round?
      • Same reason "Ignis Wraith Comrade" Cant see the rest of the server, minimizing complaints the giveways is just a cheap excuse for free recruits. Anyone is welcome to grab the regular "Comrade" role We just don't advertise how easy it is to fully join our server in these postings to keep its purpose pure.
    • Can I join or post giveaways not related to tennobaum?
      • Yes
    • Can I participate in the Syndicate posted giveways?
      • Yes except ones where our members have specified Syndicate only. (There doesnt appear to be many)

    Back to regularly scheduled programing of Ignis Wraith Supply Center

    https://preview.redd.it/mc4dbgnbjm261.png?width=1075&format=png&auto=webp&s=b92fb31fec59b4598704beb57428146d0710a737

    Yes this is still going and will always be going. These are the new rules Ignis Wraith will forever be 0 plat as the Syndicate Community's gift to the Warframe Community.

    Yes we see you ignis scammers mass downvoting and manipulating the forum mods to take down the post we had there. You cant stop this no matter how hard you try the price is 0p deal with it.

    How to participate

    To get your personal batch of 6

    1. Go to discord.gg/syndicate
    2. Click #discord-role-setup on the center popup
    3. Click the #9 reaction
    4. Go to #ignis-wraith-supply-center under the warframe category
    5. When you are online to receive a batch type your in game name and your MR. MR is because you must be MR 9 to obtain the Ignis Wraith we do not make this rule DE does. Please feel free to come back when you reach MR 9 if you are not yet there.
      1. please refrain from other discussions in this channel such as casual greetings, this channel is business oriented the less unrelated spam it has the more people we can rely on to not mute the channel.
      2. Players on consoles other then PC will take a significant time until responded to as we do not yet have a discord for any console clans.
    6. Wait this may take a while for someone to contact you but you will be contacted.
    7. In game supplier list also available at the bottom of this post for those that wish to try this without discord these players have vowed to supply ignis wraiths. This is likely the harder method but for those that dislike discord the option is available.
      1. players interested in joining this list please comment your in game name, platform, and "join list"

    To become a supplier by purchasing a large batch of Ignis Wraith from our dojo

    1. Go to discord.gg/syndicate
    2. Close out the pop up welcome screen
    3. Go to #requests-of-officers
    4. Type your in game name, MR, and "Access to Ignis Wraith"
    5. Wait this may take a while for someone to contact you but you will be contacted
    6. Once you have received your ignis wraith supply you have no obligation to the server or clan and are free to leave as you wish.

    Utilize your clans supply of Ignis Wraith to support this process

    1. Go to discord.gg/syndicate
    2. Click #discord-role-setup on the center popup
    3. Click the #9 reaction
    4. Go to #ignis-wraith-supply-center under the warframe category
    5. Simply watch the channel for people requesting ignis wraith. Use the :Inprogress: react to signify you are getting it. :approved: to signify You have completed the request, :unavailable: to signify they where not able to respond to your DM's, and :denied: to signify there is a reason they can not get an ignis wraith.
    6. Also go to warframe.market And post 1000 of them at 1p this helps people who do not find this reddit post and our server get them.
    7. When possible give players 6 ignis wraith instead of 1, this encourages supply saturation they will be able to give their 5 friends or clan mates an ignis wraith saving our supply chain the trouble.

    How to Distribute your 5, bulk stack, or clan supply

    1. Go to warframe.market and place a sell order for 1p
      1. make sure to open warframe.market before each play session to ensure it registers you as logged in
      2. when someone contacts you via warframe.market to buy please mark a "sold" unit for each ignis wraith you gave them to help influence the price chart.
    2. post WTS orders in trade chat for free ignis wraiths
    3. Watch either our discord channels #ignis-wraith-supply-center and use the servers :approved: react when you handle someone for us, or ask your warlord to forward the channel to one in your server.
    4. set a trade chat filter for "ignis wraith" and respond to people wanting to buy it by offering it for free.

    Alright guys now that we have clear cut instructions its time for all the unimportant sappy stuff.

    New rule same as the old rules:

    Last time we published this we had people go out of their way to DM and harass people who sell ignis wraith for plat. Yah don't do that Do not get yourself banned over those fools. Just put them on ignore list to deprive them of any sales from you in the future and call it a day. If you really wanna spite them set trade chat filter to "ignis wraith" and post "WTS Free [Ignis Wraith]" immediately after each of their sale posts that is the furthest you should take it.

    Why we do this:

    There are a lot of good reasons to do this. The big one is simply giving back to the community that has made the Syndicate clans so successful. We know the stigma of large clans evil, large clans don't love their members. The community has done a great job of looking past that stigma to recognize the efforts we make to make every player matter. Today we extend making every player matter past our own community walls and to all of you. It has always been Syndicate clans policy to never charge a clan member for Ignis Wraith, we are simply extending that policy to the community. And now a few additional reasons to do this.

    1. Fuck scammers charging 15p for this
    2. Supporting newish players during warframes historical low point
    3. Pride's massive ego requires constant approval from all of you
    4. We do not need to be a guide of the lotus or a partner to help the community. We need only to identify what we have that others do not.

    Rules blame DE for most of them:

    1. You must be MR9 to collect (DE rule)
    2. You must accept 6 of them and pledge to distribute 5 for free (My rule)
    3. You will need 12,000 credits for the system wide trade tax and 0 credits for clan tax (DE rule)
    4. You will need to place any random item for trade we suggest ammo box its more worthless than an opinion (DE rule)

    Players to contact for Ignis Wraith without visiting a discord

    1. LeakingAmps
    2. KaiWingless
    3. Violence
    4. James_Skyminer
    5. ...huh
    6. LupaChalupa
    7. Rebore
    8. jazz
    9. Krugsmash
    10. DarkGamerZero
    11. eragonawesome
    12. ckae84
    13. TheLastCrazyPerson
    14. Lust
    15. Opyt
    16. TheodanePrime
    17. Leogaz AFK until reset
    18. Animisty
    19. Itztaytay
    20. FlameisTired
    21. Effion
    22. xomp
    23. Blue
    24. Naefu
    25. CortezTheConqueror
    26. DrLego
    27. Red.
    28. ThePurpleGuyCZ
    29. RawBeard
    30. xtrm_
    31. Lyrinux
    32. -The-Duck-
    33. Penguinbuddy91
    34. DeaconCuff
    35. MarkasLin
    36. OmegaForce
    37. Retvik
    38. RestInPizza
    39. Lu_Zanth
    40. TacentEvince
    41. L1ghtWolf
    42. Rinzu_
    43. Tdub415
    44. Man_in_White
    45. Amontadillo
    46. leosaurd
    47. Brighteyes161
    48. Supermike3
    49. Ghost_P
    50. TookSick (PS4 players only)
    51. metroid23 (PS4 players only)
    52. TheSinhound (PS4 players only
    53. Kakurine2 (PS4 players only)
    54. BiscuitsJoe (PS4 players only)
    55. ExoSin (Xbox players only)
    56. DEO WOLFHART (Xbox players only)
    57. L0RDPH03N1X95 (Xbox players only)
    58. FRICKEN PERSON (Xbox players only)
    59. bongheadbaz09 (Xbox players only)
    60. Micha Hana Park (Xbox players only)
    61. Sweatlock (Xbox players only)

    If you would like added to the direct PM list please ask for it in comments, Once we have 50 PC players I will start crossing out the lowest names on the list, If you are already on the list and would like moved to the top please respond as so in comments.

    submitted by /u/Warframedaddy
    [link] [comments]

    What Helminth flowers should look like IMO; I call them 'Arbolas'.

    Posted: 01 Dec 2020 03:44 AM PST

    I hovered from the highest peak at Vallis (Reflector Control's peakl) to that tower thingy near Asta Crater. Hover efficiency is still bananas.

    Posted: 01 Dec 2020 07:59 PM PST

    Bonewidow 2.0 Ability Changes Dev Workshop

    Posted: 01 Dec 2020 12:01 PM PST

    Hello, Tenno!

    Bonewidow has had a bit of an iterative release - there's all the changes we made post-test cluster weekend, some pretty nasty bug fixes, and now, another big round of changes. Feedback regarding Bonewidow's abilities have brought forth the upcoming Ability overhaul changes you see below! We appreciate all the suggestions on our second Necramech thus far, take a look at what's coming your way soon:

    BONEWIDOW 2.0
    MEATHOOK:
    An important raised issue with Bonewidow is being unable to regenerate Health, as Bonewidow is geared towards the more "tankier" focused Necramech in comparison to Voidrig. This change to Meathook aims to tackle that head on.

    • Held enemies will lose Health over time, the Health lost will be transferred into Bonewidow. Held enemies will also have Damage Over Time applied to them.
      • Drain speed and % of Health transferred can be upgradable.
    • Improved Meathook grab to feel sharper and more consistent.
      • We found that the animation was sliding forward before the grab trigger was enabled, so if the AI was close, you would slide past before the grab would ever engage.

    SHIELD MAIDEN:

    • Damage Reflection added to the shield, incoming blocked damage will be reflected back at the target.
      • Damage Reflection can be upgraded with level and Strength Mods.
    • Meleeing with Shield Maiden will give you access to the Shield Bash you get while using Exalted Ironblade.

    FIRING LINE:
    Firing Line needs to work as a better set up to let Exalted Ironbride shred enemies, and we've ensured it's casting leads to better set up opportunities with these changes:

    • Added the Lifted Status to enemies hit for 5 seconds (upgradeable by Mods).
    • 1.5x Damage multiplier on Lifted enemies.

    EXALTED IRONBRIDE:

    • Radial ragdoll added to 3rd melee strike with the ability to Critical hit - but not full knock back as to keep enemies contained within striking distance.
    • Exalted Ironbride now has a slight aim assist that will help prevent over swing.

    Shield Bash
    The Shield Bash has been expanded to work whenever you have a Shield equipped, not just when you have a Sword and Shield!

    • Gun/Shield: The melee 'e' Key
    • Sword/Shield: The left mouse button
    • Added Lift Status to Shield Bash.

    General:

    • Truncated Bonewidow jump Melee strikes by 1 second to improve responsiveness.

    The above is subject to change, but we wanted to keep everyone in the loop on Bonewidows progress. These changes will go live in our next PC Hotfix AND will also be included in the Deimos: Arcana console update - thanks!

    submitted by /u/DE-Marcus
    [link] [comments]

    This Place is Amazing!!

    Posted: 01 Dec 2020 12:52 PM PST

    Something I thought was interesting. I was doing fractures earlier with a Wisp on my team, and I noticed that the Coolant canister was surrounded by little Motes! I thought only Frames could benefits from Reservoirs, but I was wrong!

    Posted: 01 Dec 2020 06:47 PM PST

    My collection of DE signatures of the various tenno cons over the years. Havent missed one yet!

    Posted: 01 Dec 2020 05:32 PM PST

    Two And A Half Devs | Warframe Animation

    Posted: 01 Dec 2020 07:20 AM PST

    To this day, people still have 2 Ash Prime helmets thanks to Tennocon 2018.

    Posted: 01 Dec 2020 06:28 AM PST

    Five hotfixes into Deimos Arcana, and Spectral Scream's is still not benefiting from Fury

    Posted: 01 Dec 2020 05:05 PM PST

    Sorry if that title came off a bit strong, just worried that this bug is going to get lost in the pipeline. As stated, Spectral Scream isn't benefiting at all from Fury (though Effigy's does benefit).

    Please DE, I just want to barbeque some baddies.

    submitted by /u/Ubermacho
    [link] [comments]

    Operators really need a few major of QoL changes to feel better to use.

    Posted: 01 Dec 2020 11:18 PM PST

    I know a lot of people still dislike operators but I personally love using their utility. The problem is they still don't feel like they are fully integrated in the game. The addition of focus school to loadouts was a nice change but we need a bit more:

    • Operator Loadouts. No, I am not talking about appearance loadouts (those would be nice, too since only 3 seems really low), I am talking about Amp and Arcane loadouts. It's really a chore to have to manually switch amp, amp arcane and operator arcanes every time I want to do an eidolon hunt and then have to switch them back once I am done with it. I think companions should be moved to the first tab and the Companion tab can easily become the Operator tab.
    • Client based operators. Currently at mission start I always hop into operator just so I can check how bad my connection to the host is. If it takes 5 sec or more I just abort the mission. I see no objective reason why operators are still host based (we already have this for railjack doors). This becomes even worse when you want to use stuff like Magus Elevate where you actually want to spam in and out of operator.
    • Keep the direction I am facing when switching between operator and warframe. It's really annoying when I am void dashing forward but my warframe was facing to the sides when I went into opertator and when I exit I end up in the wrong direction.
    • Fix the "reset" bug when we dash into zones where Warframes never reset like the big platforms on Jupiter big gaps.
    • Fix the bug where you get sent hundreds of meters back if you dash out of bounds. It's even worse on the Corpus map with 2 grates at the end and a big zone with the extraction zone on a landing pad because if you miss it sometimes you get sent to the mission start and squad has to just wait for the extraction timer.

    PS: And of course I messed up the title and can't edit it...

    submitted by /u/Ahribban
    [link] [comments]

    Is there any reason that the infested of Deimos don't change their color to match with the activity of Fass or Vome?

    Posted: 01 Dec 2020 07:18 PM PST

    For those who are unaware, when deimos was shown at tennocon 2020 way back when, we got a really neato scene where the infested actively shifted their color to match with fass's activity over the landscape. Is there any specific reason why this didn't make it into the final cut?

    I am fully aware this is an odd thing to bring up, but I couldn't help but be reminded of it due to the recently added juggernaut bounty. The jugg actively changes its color when you have to fight it, which looks incredibly neat and adds a bit of flair. Its clearly something that is possible to preform, so what's the reason behind its removal? Was it specifically scripted for the sequence shown in the trailer or has this been previously answered?

    submitted by /u/He_xa1
    [link] [comments]

    Showing the newcomers the joy that is camping in survival....

    Posted: 01 Dec 2020 09:06 AM PST

    I unlocked the steel path a while back but left it behind. Today I found out about these special steel path alerts, so i did one... The sergeant still sucks. Phobos boss needs a revamp asap

    Posted: 01 Dec 2020 10:37 PM PST

    Deimos: Arcana: Hotfix 29.5.6

    Posted: 01 Dec 2020 02:32 PM PST

    Source

    Deimos: Arcana: Hotfix 29.5.6

    BONEWIDOW ABILITY CHANGES:
    Bonewidow has had a bit of an iterative release - there's all the changes we made post-test cluster weekend, some pretty nasty bug fixes, and now, another big round of changes. Feedback regarding Bonewidow's abilities have brought forth the upcoming Ability overhaul changes you see below! We appreciate all the suggestions on our second Necramech thus far, take a look at the new changes:

    MEATHOOK:

    An important raised issue with Bonewidow is being unable to regenerate Health, as Bonewidow is geared towards the more "tankier" focused Necramech in comparison to Voidrig. This change to Meathook aims to tackle that head on.

    • Held enemies will lose Health over time, the Health lost will be transferred into Bonewidow. Held enemies will also have Damage Over Time applied to them.

      • Drain speed and % of Health transferred can be upgradable.
    • Improved Meathook grab to feel sharper and more consistent.

      • We found that the animation was sliding forward before the grab trigger was enabled, so if the AI was close, you would slide past before the grab would ever engage.

    SHIELD MAIDEN:

    • Damage Reflection added to the shield, incoming blocked damage will be reflected back at the target.

      • Damage Reflection can be upgraded with level and Strength Mods.
    • Meleeing with Shield Maiden will give you access to the Shield Bash you get while using Exalted Ironbride.

    FIRING LINE:

    Firing Line needs to work as a better set up to let Exalted Ironbride shred enemies, and we've ensured it's casting leads to better set up opportunities with these changes:

    • Added the Lifted Status to enemies hit for 5 seconds (upgradeable by Mods).

    • 1.5x Damage multiplier on Lifted enemies.

    EXALTED IRONBRIDE:

    • Radial ragdoll added to 3rd melee strike with the ability to Critical hit - but not full knock back as to keep enemies contained within striking distance.

    • Exalted Ironbride now has a slight aim assist that will help prevent over swing.

    Shield Bash

    The Shield Bash has been expanded to work whenever you have a Shield equipped, not just when you have a Sword and Shield!

    • Gun/Shield: The melee 'E' Key

      • Sword/Shield: The left mouse button
    • Added Lift Status to Shield Bash.

    General:

    • Truncated Bonewidow jump Melee strikes by 1 second to improve responsiveness.

    Changes:

    • Improved support for unusual Dx12 video drivers that don't support any full-screen video modes.

    • Altered dialog timing in the Toxicity (2nd) stage of the Isolation Vault for better pacing of Loid/Otak dialog. Also tuned escalation timing slightly to delay arrival of higher tier enemies.

    • The 'Hint Transmission' audio toggle now applies to Glass Fissure Transmissions.

    • Rebalanced Necramech Efficiency Mods so that they do not stack over 100%. This applies to both the Necramech Drift Mod and Necramech Efficiency Mod. Necramech Drift max rank is now 60% Hover Efficiency and Necramech Efficiency max rank is now 30% Engine Efficiency (as it boosts all stats). Combined you receive a maximum efficiency of 90%.

      • Necramech Efficiency Mods boost the efficiency of all Stamina-affecting maneuvers to 60% at max rank, which leaves little room to expand with other Mods. When combined with Hover Efficiency (Necramech Drift) which already caps out at a problematic 125% efficiency, we get some really undesired values. We missed the mark on balancing these before they were pushed out the door, which is our mistake.
    • Increased the Standing Rank font size of Standing Rank up from 18 to 19 to make standard and hopefully fix occasionally displaying a blank square instead of a number.

    • Improved the Railjack Inventory Slot flow for more exposure and overall clarity:

      • Changed Wreckage Capacity count to use an icon instead of text + scrap button: hover to see text and click to open scrap window.
      • Added an additional button for combined Components and Armaments (constructed Wreckage) to show Components & Armaments Capacity and allow you to Scrap multiple at the same time using the dedicated Scrap window.
    • Adjusted reverb sound settings to the Color Key Captura Scene to better fit the level.

    Fixes:

    • Fixed a crash that could occur in DirectX 12 on multi-core systems in levels with snow that could leave tracks.

    • Fixed potential crash due to memory corruption if you had the game minimized while it was loading a new level and then alt-tabbed back into fullscreen mode.

    • Fixed Scintillant sound not being replicated for Clients, resulting in Clients not seeing Scintillant and thus inability to obtain it.

    • Fixed an issue when using the same Arc-gun in Heavy Weapon slot and Necramech gun slot, where Affinity earned before first summoning your Necramech wouldn't apply to the Necramech's version of the Arc-gun.

    • Fixed (again) UI becoming unresponsive when holding down a key while using Fast Travel/Decoration mode in the Dojo.

    • Fixed activating Aerial Ace while using Chroma resulting in his Passive extra jump being removed and causing the dragon wings to show on double jump instead.

    • Fixed recasting Xaku's Grasp of Lohk with no targets nearby resulting in all guns to be lost.

    • Fixed Nekros Soulpunching an enemy to raise them as Shadow not respecting modified Shield of Shadows power strength if that enemy is your first Shadow.

    • Fixed Nekros Soulpunching a victim to death not raising the victim as a Shadow for Clients.

      • Known issue: using Soulpunch to 'mark' a victim and then killing them with a weapon will not raise them as a Shadow for Clients
    • Fixed Residual Arcane zone damage numbers not showing up for Clients.

    • Fixed Bonewidow's Meathook grabbing Dargyns.

    • Fixed force feedback not working properly with beam Kitguns.

    • Fixed Infested Research Bounty Fluid Sac throw objective text being erroneously replicated when the Host holds the sac.

    • Fixed End of Mission Medals not showing in the Last Mission Results UI screen.

    • Fixed seeing a grey box in the Market if viewing an item you already own after just logging in.

    • Fixed a script error when attempting to use the Railjack Pilot context action during a level transition.

    • Fixed a script error when an Excavation encounter starts in the Cambion Drift.


    This action was performed automatically, if you see any mistakes, please tag /u/desmaraisp, he'll fix them. Here is my github

    submitted by /u/CephalonAhmes
    [link] [comments]

    MR 19, 900 hrs of gameplay, just knew DE means Digital Extremes and not Developers

    Posted: 02 Dec 2020 12:55 AM PST

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